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+// Copyright 2010 the V8 project authors. All rights reserved. |
+// Redistribution and use in source and binary forms, with or without |
+// modification, are permitted provided that the following conditions are |
+// met: |
+// |
+// * Redistributions of source code must retain the above copyright |
+// notice, this list of conditions and the following disclaimer. |
+// * Redistributions in binary form must reproduce the above |
+// copyright notice, this list of conditions and the following |
+// disclaimer in the documentation and/or other materials provided |
+// with the distribution. |
+// * Neither the name of Google Inc. nor the names of its |
+// contributors may be used to endorse or promote products derived |
+// from this software without specific prior written permission. |
+// |
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ |
+#ifndef V8_SPLAY_TREE_H_ |
+#define V8_SPLAY_TREE_H_ |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+ |
+// A splay tree. The config type parameter encapsulates the different |
+// configurations of a concrete splay tree: |
+// |
+// typedef Key: the key type |
+// typedef Value: the value type |
+// static const kNoKey: the dummy key used when no key is set |
+// static const kNoValue: the dummy value used to initialize nodes |
+// int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function |
+// |
+// The tree is also parameterized by an allocation policy |
+// (Allocator). The policy is used for allocating lists in the C free |
+// store or the zone; see zone.h. |
+ |
+// Forward defined as |
+// template <typename Config, class Allocator = FreeStoreAllocationPolicy> |
+// class SplayTree; |
+template <typename Config, class Allocator> |
+class SplayTree { |
+ public: |
+ typedef typename Config::Key Key; |
+ typedef typename Config::Value Value; |
+ |
+ class Locator; |
+ |
+ SplayTree() : root_(NULL) { } |
+ ~SplayTree(); |
+ |
+ INLINE(void* operator new(size_t size)) { |
+ return Allocator::New(static_cast<int>(size)); |
+ } |
+ INLINE(void operator delete(void* p, size_t)) { return Allocator::Delete(p); } |
+ |
+ // Inserts the given key in this tree with the given value. Returns |
+ // true if a node was inserted, otherwise false. If found the locator |
+ // is enabled and provides access to the mapping for the key. |
+ bool Insert(const Key& key, Locator* locator); |
+ |
+ // Looks up the key in this tree and returns true if it was found, |
+ // otherwise false. If the node is found the locator is enabled and |
+ // provides access to the mapping for the key. |
+ bool Find(const Key& key, Locator* locator); |
+ |
+ // Finds the mapping with the greatest key less than or equal to the |
+ // given key. |
+ bool FindGreatestLessThan(const Key& key, Locator* locator); |
+ |
+ // Find the mapping with the greatest key in this tree. |
+ bool FindGreatest(Locator* locator); |
+ |
+ // Finds the mapping with the least key greater than or equal to the |
+ // given key. |
+ bool FindLeastGreaterThan(const Key& key, Locator* locator); |
+ |
+ // Find the mapping with the least key in this tree. |
+ bool FindLeast(Locator* locator); |
+ |
+ // Remove the node with the given key from the tree. |
+ bool Remove(const Key& key); |
+ |
+ bool is_empty() { return root_ == NULL; } |
+ |
+ // Perform the splay operation for the given key. Moves the node with |
+ // the given key to the top of the tree. If no node has the given |
+ // key, the last node on the search path is moved to the top of the |
+ // tree. |
+ void Splay(const Key& key); |
+ |
+ class Node { |
+ public: |
+ Node(const Key& key, const Value& value) |
+ : key_(key), |
+ value_(value), |
+ left_(NULL), |
+ right_(NULL) { } |
+ |
+ INLINE(void* operator new(size_t size)) { |
+ return Allocator::New(static_cast<int>(size)); |
+ } |
+ INLINE(void operator delete(void* p, size_t)) { |
+ return Allocator::Delete(p); |
+ } |
+ |
+ Key key() { return key_; } |
+ Value value() { return value_; } |
+ Node* left() { return left_; } |
+ Node* right() { return right_; } |
+ private: |
+ |
+ friend class SplayTree; |
+ friend class Locator; |
+ Key key_; |
+ Value value_; |
+ Node* left_; |
+ Node* right_; |
+ }; |
+ |
+ // A locator provides access to a node in the tree without actually |
+ // exposing the node. |
+ class Locator BASE_EMBEDDED { |
+ public: |
+ explicit Locator(Node* node) : node_(node) { } |
+ Locator() : node_(NULL) { } |
+ const Key& key() { return node_->key_; } |
+ Value& value() { return node_->value_; } |
+ void set_value(const Value& value) { node_->value_ = value; } |
+ inline void bind(Node* node) { node_ = node; } |
+ private: |
+ Node* node_; |
+ }; |
+ |
+ template <class Callback> |
+ void ForEach(Callback* callback); |
+ |
+ protected: |
+ |
+ // Resets tree root. Existing nodes become unreachable. |
+ void ResetRoot() { root_ = NULL; } |
+ |
+ private: |
+ |
+ template<class Callback> |
+ class NodeToPairAdaptor BASE_EMBEDDED { |
+ public: |
+ explicit NodeToPairAdaptor(Callback* callback) |
+ : callback_(callback) { } |
+ void Call(Node* node) { |
+ callback_->Call(node->key(), node->value()); |
+ } |
+ |
+ private: |
+ Callback* callback_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(NodeToPairAdaptor); |
+ }; |
+ |
+ class NodeDeleter BASE_EMBEDDED { |
+ public: |
+ NodeDeleter() { } |
+ void Call(Node* node) { delete node; } |
+ |
+ private: |
+ |
+ DISALLOW_COPY_AND_ASSIGN(NodeDeleter); |
+ }; |
+ |
+ template <class Callback> |
+ void ForEachNode(Callback* callback); |
+ |
+ Node* root_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SplayTree); |
+}; |
+ |
+ |
+} } // namespace v8::internal |
+ |
+#endif // V8_SPLAY_TREE_H_ |