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|  | 1 // Copyright 2010 the V8 project authors. All rights reserved. | 
|  | 2 // Redistribution and use in source and binary forms, with or without | 
|  | 3 // modification, are permitted provided that the following conditions are | 
|  | 4 // met: | 
|  | 5 // | 
|  | 6 //     * Redistributions of source code must retain the above copyright | 
|  | 7 //       notice, this list of conditions and the following disclaimer. | 
|  | 8 //     * Redistributions in binary form must reproduce the above | 
|  | 9 //       copyright notice, this list of conditions and the following | 
|  | 10 //       disclaimer in the documentation and/or other materials provided | 
|  | 11 //       with the distribution. | 
|  | 12 //     * Neither the name of Google Inc. nor the names of its | 
|  | 13 //       contributors may be used to endorse or promote products derived | 
|  | 14 //       from this software without specific prior written permission. | 
|  | 15 // | 
|  | 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
|  | 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
|  | 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
|  | 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
|  | 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
|  | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
|  | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
|  | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
|  | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | 27 | 
|  | 28 #ifndef V8_SPLAY_TREE_INL_H_ | 
|  | 29 #define V8_SPLAY_TREE_INL_H_ | 
|  | 30 | 
|  | 31 #include "splay-tree.h" | 
|  | 32 | 
|  | 33 namespace v8 { | 
|  | 34 namespace internal { | 
|  | 35 | 
|  | 36 | 
|  | 37 template<typename Config, class Allocator> | 
|  | 38 SplayTree<Config, Allocator>::~SplayTree() { | 
|  | 39   NodeDeleter deleter; | 
|  | 40   ForEachNode(&deleter); | 
|  | 41 } | 
|  | 42 | 
|  | 43 | 
|  | 44 template<typename Config, class Allocator> | 
|  | 45 bool SplayTree<Config, Allocator>::Insert(const Key& key, Locator* locator) { | 
|  | 46   if (is_empty()) { | 
|  | 47     // If the tree is empty, insert the new node. | 
|  | 48     root_ = new Node(key, Config::kNoValue); | 
|  | 49   } else { | 
|  | 50     // Splay on the key to move the last node on the search path | 
|  | 51     // for the key to the root of the tree. | 
|  | 52     Splay(key); | 
|  | 53     // Ignore repeated insertions with the same key. | 
|  | 54     int cmp = Config::Compare(key, root_->key_); | 
|  | 55     if (cmp == 0) { | 
|  | 56       locator->bind(root_); | 
|  | 57       return false; | 
|  | 58     } | 
|  | 59     // Insert the new node. | 
|  | 60     Node* node = new Node(key, Config::kNoValue); | 
|  | 61     if (cmp > 0) { | 
|  | 62       node->left_ = root_; | 
|  | 63       node->right_ = root_->right_; | 
|  | 64       root_->right_ = NULL; | 
|  | 65     } else { | 
|  | 66       node->right_ = root_; | 
|  | 67       node->left_ = root_->left_; | 
|  | 68       root_->left_ = NULL; | 
|  | 69     } | 
|  | 70     root_ = node; | 
|  | 71   } | 
|  | 72   locator->bind(root_); | 
|  | 73   return true; | 
|  | 74 } | 
|  | 75 | 
|  | 76 | 
|  | 77 template<typename Config, class Allocator> | 
|  | 78 bool SplayTree<Config, Allocator>::Find(const Key& key, Locator* locator) { | 
|  | 79   if (is_empty()) | 
|  | 80     return false; | 
|  | 81   Splay(key); | 
|  | 82   if (Config::Compare(key, root_->key_) == 0) { | 
|  | 83     locator->bind(root_); | 
|  | 84     return true; | 
|  | 85   } else { | 
|  | 86     return false; | 
|  | 87   } | 
|  | 88 } | 
|  | 89 | 
|  | 90 | 
|  | 91 template<typename Config, class Allocator> | 
|  | 92 bool SplayTree<Config, Allocator>::FindGreatestLessThan(const Key& key, | 
|  | 93                                                         Locator* locator) { | 
|  | 94   if (is_empty()) | 
|  | 95     return false; | 
|  | 96   // Splay on the key to move the node with the given key or the last | 
|  | 97   // node on the search path to the top of the tree. | 
|  | 98   Splay(key); | 
|  | 99   // Now the result is either the root node or the greatest node in | 
|  | 100   // the left subtree. | 
|  | 101   int cmp = Config::Compare(root_->key_, key); | 
|  | 102   if (cmp <= 0) { | 
|  | 103     locator->bind(root_); | 
|  | 104     return true; | 
|  | 105   } else { | 
|  | 106     Node* temp = root_; | 
|  | 107     root_ = root_->left_; | 
|  | 108     bool result = FindGreatest(locator); | 
|  | 109     root_ = temp; | 
|  | 110     return result; | 
|  | 111   } | 
|  | 112 } | 
|  | 113 | 
|  | 114 | 
|  | 115 template<typename Config, class Allocator> | 
|  | 116 bool SplayTree<Config, Allocator>::FindLeastGreaterThan(const Key& key, | 
|  | 117                                                         Locator* locator) { | 
|  | 118   if (is_empty()) | 
|  | 119     return false; | 
|  | 120   // Splay on the key to move the node with the given key or the last | 
|  | 121   // node on the search path to the top of the tree. | 
|  | 122   Splay(key); | 
|  | 123   // Now the result is either the root node or the least node in | 
|  | 124   // the right subtree. | 
|  | 125   int cmp = Config::Compare(root_->key_, key); | 
|  | 126   if (cmp >= 0) { | 
|  | 127     locator->bind(root_); | 
|  | 128     return true; | 
|  | 129   } else { | 
|  | 130     Node* temp = root_; | 
|  | 131     root_ = root_->right_; | 
|  | 132     bool result = FindLeast(locator); | 
|  | 133     root_ = temp; | 
|  | 134     return result; | 
|  | 135   } | 
|  | 136 } | 
|  | 137 | 
|  | 138 | 
|  | 139 template<typename Config, class Allocator> | 
|  | 140 bool SplayTree<Config, Allocator>::FindGreatest(Locator* locator) { | 
|  | 141   if (is_empty()) | 
|  | 142     return false; | 
|  | 143   Node* current = root_; | 
|  | 144   while (current->right_ != NULL) | 
|  | 145     current = current->right_; | 
|  | 146   locator->bind(current); | 
|  | 147   return true; | 
|  | 148 } | 
|  | 149 | 
|  | 150 | 
|  | 151 template<typename Config, class Allocator> | 
|  | 152 bool SplayTree<Config, Allocator>::FindLeast(Locator* locator) { | 
|  | 153   if (is_empty()) | 
|  | 154     return false; | 
|  | 155   Node* current = root_; | 
|  | 156   while (current->left_ != NULL) | 
|  | 157     current = current->left_; | 
|  | 158   locator->bind(current); | 
|  | 159   return true; | 
|  | 160 } | 
|  | 161 | 
|  | 162 | 
|  | 163 template<typename Config, class Allocator> | 
|  | 164 bool SplayTree<Config, Allocator>::Remove(const Key& key) { | 
|  | 165   // Bail if the tree is empty | 
|  | 166   if (is_empty()) | 
|  | 167     return false; | 
|  | 168   // Splay on the key to move the node with the given key to the top. | 
|  | 169   Splay(key); | 
|  | 170   // Bail if the key is not in the tree | 
|  | 171   if (Config::Compare(key, root_->key_) != 0) | 
|  | 172     return false; | 
|  | 173   if (root_->left_ == NULL) { | 
|  | 174     // No left child, so the new tree is just the right child. | 
|  | 175     root_ = root_->right_; | 
|  | 176   } else { | 
|  | 177     // Left child exists. | 
|  | 178     Node* right = root_->right_; | 
|  | 179     // Make the original left child the new root. | 
|  | 180     root_ = root_->left_; | 
|  | 181     // Splay to make sure that the new root has an empty right child. | 
|  | 182     Splay(key); | 
|  | 183     // Insert the original right child as the right child of the new | 
|  | 184     // root. | 
|  | 185     root_->right_ = right; | 
|  | 186   } | 
|  | 187   return true; | 
|  | 188 } | 
|  | 189 | 
|  | 190 | 
|  | 191 template<typename Config, class Allocator> | 
|  | 192 void SplayTree<Config, Allocator>::Splay(const Key& key) { | 
|  | 193   if (is_empty()) | 
|  | 194     return; | 
|  | 195   Node dummy_node(Config::kNoKey, Config::kNoValue); | 
|  | 196   // Create a dummy node.  The use of the dummy node is a bit | 
|  | 197   // counter-intuitive: The right child of the dummy node will hold | 
|  | 198   // the L tree of the algorithm.  The left child of the dummy node | 
|  | 199   // will hold the R tree of the algorithm.  Using a dummy node, left | 
|  | 200   // and right will always be nodes and we avoid special cases. | 
|  | 201   Node* dummy = &dummy_node; | 
|  | 202   Node* left = dummy; | 
|  | 203   Node* right = dummy; | 
|  | 204   Node* current = root_; | 
|  | 205   while (true) { | 
|  | 206     int cmp = Config::Compare(key, current->key_); | 
|  | 207     if (cmp < 0) { | 
|  | 208       if (current->left_ == NULL) | 
|  | 209         break; | 
|  | 210       if (Config::Compare(key, current->left_->key_) < 0) { | 
|  | 211         // Rotate right. | 
|  | 212         Node* temp = current->left_; | 
|  | 213         current->left_ = temp->right_; | 
|  | 214         temp->right_ = current; | 
|  | 215         current = temp; | 
|  | 216         if (current->left_ == NULL) | 
|  | 217           break; | 
|  | 218       } | 
|  | 219       // Link right. | 
|  | 220       right->left_ = current; | 
|  | 221       right = current; | 
|  | 222       current = current->left_; | 
|  | 223     } else if (cmp > 0) { | 
|  | 224       if (current->right_ == NULL) | 
|  | 225         break; | 
|  | 226       if (Config::Compare(key, current->right_->key_) > 0) { | 
|  | 227         // Rotate left. | 
|  | 228         Node* temp = current->right_; | 
|  | 229         current->right_ = temp->left_; | 
|  | 230         temp->left_ = current; | 
|  | 231         current = temp; | 
|  | 232         if (current->right_ == NULL) | 
|  | 233           break; | 
|  | 234       } | 
|  | 235       // Link left. | 
|  | 236       left->right_ = current; | 
|  | 237       left = current; | 
|  | 238       current = current->right_; | 
|  | 239     } else { | 
|  | 240       break; | 
|  | 241     } | 
|  | 242   } | 
|  | 243   // Assemble. | 
|  | 244   left->right_ = current->left_; | 
|  | 245   right->left_ = current->right_; | 
|  | 246   current->left_ = dummy->right_; | 
|  | 247   current->right_ = dummy->left_; | 
|  | 248   root_ = current; | 
|  | 249 } | 
|  | 250 | 
|  | 251 | 
|  | 252 template <typename Config, class Allocator> template <class Callback> | 
|  | 253 void SplayTree<Config, Allocator>::ForEach(Callback* callback) { | 
|  | 254   NodeToPairAdaptor<Callback> callback_adaptor(callback); | 
|  | 255   ForEachNode(&callback_adaptor); | 
|  | 256 } | 
|  | 257 | 
|  | 258 | 
|  | 259 template <typename Config, class Allocator> template <class Callback> | 
|  | 260 void SplayTree<Config, Allocator>::ForEachNode(Callback* callback) { | 
|  | 261   // Pre-allocate some space for tiny trees. | 
|  | 262   List<Node*, Allocator> nodes_to_visit(10); | 
|  | 263   if (root_ != NULL) nodes_to_visit.Add(root_); | 
|  | 264   int pos = 0; | 
|  | 265   while (pos < nodes_to_visit.length()) { | 
|  | 266     Node* node = nodes_to_visit[pos++]; | 
|  | 267     if (node->left() != NULL) nodes_to_visit.Add(node->left()); | 
|  | 268     if (node->right() != NULL) nodes_to_visit.Add(node->right()); | 
|  | 269     callback->Call(node); | 
|  | 270   } | 
|  | 271 } | 
|  | 272 | 
|  | 273 | 
|  | 274 } }  // namespace v8::internal | 
|  | 275 | 
|  | 276 #endif  // V8_SPLAY_TREE_INL_H_ | 
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