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Side by Side Diff: src/mips/virtual-frame-mips.h

Issue 660244: Support for MIPS architecture. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 10 years, 10 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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54 // generator is being transformed. 54 // generator is being transformed.
55 class SpilledScope BASE_EMBEDDED { 55 class SpilledScope BASE_EMBEDDED {
56 public: 56 public:
57 SpilledScope() {} 57 SpilledScope() {}
58 }; 58 };
59 59
60 // An illegal index into the virtual frame. 60 // An illegal index into the virtual frame.
61 static const int kIllegalIndex = -1; 61 static const int kIllegalIndex = -1;
62 62
63 // Construct an initial virtual frame on entry to a JS function. 63 // Construct an initial virtual frame on entry to a JS function.
64 VirtualFrame(); 64 inline VirtualFrame();
65 65
66 // Construct a virtual frame as a clone of an existing one. 66 // Construct a virtual frame as a clone of an existing one.
67 explicit VirtualFrame(VirtualFrame* original); 67 explicit inline VirtualFrame(VirtualFrame* original);
68 68
69 CodeGenerator* cgen() { return CodeGeneratorScope::Current(); } 69 CodeGenerator* cgen() { return CodeGeneratorScope::Current(); }
70 MacroAssembler* masm() { return cgen()->masm(); } 70 MacroAssembler* masm() { return cgen()->masm(); }
71 71
72 // Create a duplicate of an existing valid frame element. 72 // Create a duplicate of an existing valid frame element.
73 FrameElement CopyElementAt(int index); 73 FrameElement CopyElementAt(int index,
74 NumberInfo::Type info = NumberInfo::kUnknown);
74 75
75 // The number of elements on the virtual frame. 76 // The number of elements on the virtual frame.
76 int element_count() { return elements_.length(); } 77 int element_count() { return elements_.length(); }
77 78
78 // The height of the virtual expression stack. 79 // The height of the virtual expression stack.
79 int height() { 80 int height() {
80 return element_count() - expression_base_index(); 81 return element_count() - expression_base_index();
81 } 82 }
82 83
83 int register_location(int num) { 84 int register_location(int num) {
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359 void EmitMultiPopReversed(RegList regs); // lower first 360 void EmitMultiPopReversed(RegList regs); // lower first
360 361
361 // Push an element on top of the expression stack and emit a 362 // Push an element on top of the expression stack and emit a
362 // corresponding push instruction. 363 // corresponding push instruction.
363 void EmitPush(Register reg); 364 void EmitPush(Register reg);
364 // Same but for multiple registers. 365 // Same but for multiple registers.
365 void EmitMultiPush(RegList regs); // lower indexed registers are pushed first 366 void EmitMultiPush(RegList regs); // lower indexed registers are pushed first
366 void EmitMultiPushReversed(RegList regs); // higher first 367 void EmitMultiPushReversed(RegList regs); // higher first
367 368
368 // Push an element on the virtual frame. 369 // Push an element on the virtual frame.
369 void Push(Register reg); 370 inline void Push(Register reg, NumberInfo::Type info = NumberInfo::kUnknown);
370 void Push(Handle<Object> value); 371 inline void Push(Handle<Object> value);
371 void Push(Smi* value) { Push(Handle<Object>(value)); } 372 inline void Push(Smi* value);
372 373
373 // Pushing a result invalidates it (its contents become owned by the frame). 374 // Pushing a result invalidates it (its contents become owned by the frame).
374 void Push(Result* result) { 375 void Push(Result* result) {
375 if (result->is_register()) { 376 if (result->is_register()) {
376 Push(result->reg()); 377 Push(result->reg());
377 } else { 378 } else {
378 ASSERT(result->is_constant()); 379 ASSERT(result->is_constant());
379 Push(result->handle()); 380 Push(result->handle());
380 } 381 }
381 result->Unuse(); 382 result->Unuse();
382 } 383 }
383 384
384 // Nip removes zero or more elements from immediately below the top 385 // Nip removes zero or more elements from immediately below the top
385 // of the frame, leaving the previous top-of-frame value on top of 386 // of the frame, leaving the previous top-of-frame value on top of
386 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). 387 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
387 void Nip(int num_dropped); 388 inline void Nip(int num_dropped);
388 389
389 // This pushes 4 arguments slots on the stack and saves asked 'a' registers 390 // This pushes 4 arguments slots on the stack and saves asked 'a' registers
390 // 'a' registers are arguments register a0 to a3. 391 // 'a' registers are arguments register a0 to a3.
391 void EmitArgumentSlots(RegList reglist); 392 void EmitArgumentSlots(RegList reglist);
392 393
393 private: 394 private:
394 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; 395 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
395 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; 396 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
396 static const int kContextOffset = StandardFrameConstants::kContextOffset; 397 static const int kContextOffset = StandardFrameConstants::kContextOffset;
397 398
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476 void SyncRange(int begin, int end); 477 void SyncRange(int begin, int end);
477 478
478 // Sync a single unsynced element that lies beneath or at the stack pointer. 479 // Sync a single unsynced element that lies beneath or at the stack pointer.
479 void SyncElementBelowStackPointer(int index); 480 void SyncElementBelowStackPointer(int index);
480 481
481 // Sync a single unsynced element that lies just above the stack pointer. 482 // Sync a single unsynced element that lies just above the stack pointer.
482 void SyncElementByPushing(int index); 483 void SyncElementByPushing(int index);
483 484
484 // Push a copy of a frame slot (typically a local or parameter) on top of 485 // Push a copy of a frame slot (typically a local or parameter) on top of
485 // the frame. 486 // the frame.
486 void PushFrameSlotAt(int index); 487 inline void PushFrameSlotAt(int index);
487 488
488 // Push a the value of a frame slot (typically a local or parameter) on 489 // Push a the value of a frame slot (typically a local or parameter) on
489 // top of the frame and invalidate the slot. 490 // top of the frame and invalidate the slot.
490 void TakeFrameSlotAt(int index); 491 void TakeFrameSlotAt(int index);
491 492
492 // Store the value on top of the frame to a frame slot (typically a local 493 // Store the value on top of the frame to a frame slot (typically a local
493 // or parameter). 494 // or parameter).
494 void StoreToFrameSlotAt(int index); 495 void StoreToFrameSlotAt(int index);
495 496
496 // Spill all elements in registers. Spill the top spilled_args elements 497 // Spill all elements in registers. Spill the top spilled_args elements
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527 int InvalidateFrameSlotAt(int index); 528 int InvalidateFrameSlotAt(int index);
528 529
529 // Call a code stub that has already been prepared for calling (via 530 // Call a code stub that has already been prepared for calling (via
530 // PrepareForCall). 531 // PrepareForCall).
531 void RawCallStub(CodeStub* stub); 532 void RawCallStub(CodeStub* stub);
532 533
533 // Calls a code object which has already been prepared for calling 534 // Calls a code object which has already been prepared for calling
534 // (via PrepareForCall). 535 // (via PrepareForCall).
535 void RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); 536 void RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
536 537
537 bool Equals(VirtualFrame* other); 538 inline bool Equals(VirtualFrame* other);
538 539
539 // Classes that need raw access to the elements_ array. 540 // Classes that need raw access to the elements_ array.
540 friend class DeferredCode; 541 friend class DeferredCode;
541 friend class JumpTarget; 542 friend class JumpTarget;
542 }; 543 };
543 544
544 545
545 } } // namespace v8::internal 546 } } // namespace v8::internal
546 547
547 #endif // V8_MIPS_VIRTUAL_FRAME_MIPS_H_ 548 #endif // V8_MIPS_VIRTUAL_FRAME_MIPS_H_
548 549
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