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Side by Side Diff: media/audio/audio_manager.h

Issue 6602012: Adds method to invoke platform provided audio input UI. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 9 years, 9 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_ 5 #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_
6 #define MEDIA_AUDIO_AUDIO_MANAGER_H_ 6 #define MEDIA_AUDIO_AUDIO_MANAGER_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/string16.h" 9 #include "base/string16.h"
10 #include "base/task.h"
10 #include "media/audio/audio_parameters.h" 11 #include "media/audio/audio_parameters.h"
11 12
12 class AudioInputStream; 13 class AudioInputStream;
13 class AudioOutputStream; 14 class AudioOutputStream;
14 class MessageLoop; 15 class MessageLoop;
15 16
16 // TODO(sergeyu): In this interface and some other places AudioParameters struct 17 // TODO(sergeyu): In this interface and some other places AudioParameters struct
17 // is passed by value. It is better to change it to const reference. 18 // is passed by value. It is better to change it to const reference.
18 19
19 // Manages all audio resources. In particular it owns the AudioOutputStream 20 // Manages all audio resources. In particular it owns the AudioOutputStream
20 // objects. Provides some convenience functions that avoid the need to provide 21 // objects. Provides some convenience functions that avoid the need to provide
21 // iterators over the existing streams. 22 // iterators over the existing streams.
22 class AudioManager { 23 class AudioManager {
23 public: 24 public:
24 // Returns true if the OS reports existence of audio devices. This does not 25 // Returns true if the OS reports existence of audio devices. This does not
25 // guarantee that the existing devices support all formats and sample rates. 26 // guarantee that the existing devices support all formats and sample rates.
26 virtual bool HasAudioOutputDevices() = 0; 27 virtual bool HasAudioOutputDevices() = 0;
27 28
28 // Returns true if the OS reports existence of audio recording devices. This 29 // Returns true if the OS reports existence of audio recording devices. This
29 // does not guarantee that the existing devices support all formats and 30 // does not guarantee that the existing devices support all formats and
30 // sample rates. 31 // sample rates.
31 virtual bool HasAudioInputDevices() = 0; 32 virtual bool HasAudioInputDevices() = 0;
32 33
33 // Returns a human readable string for the model/make of the active audio 34 // Returns a human readable string for the model/make of the active audio
34 // input device for this computer. 35 // input device for this computer.
35 virtual string16 GetAudioInputDeviceModel() = 0; 36 virtual string16 GetAudioInputDeviceModel() = 0;
36 37
38 // Returns true if the platform specific audio input settings UI is known
39 // and can be shown.
40 virtual bool CanShowAudioInputSettings() = 0;
41
42 // Opens the platform default audio input settings UI.
43 // Note: This could invoke an external application/preferences pane, so
44 // ideally must not be called from the UI thread or other time sensitive
45 // threads to avoid blocking the rest of the application.
46 virtual void ShowAudioInputSettings() = 0;
47
37 // Factory for all the supported stream formats. |params| defines parameters 48 // Factory for all the supported stream formats. |params| defines parameters
38 // of the audio stream to be created. 49 // of the audio stream to be created.
39 // 50 //
40 // |params.sample_per_packet| is the requested buffer allocation which the 51 // |params.sample_per_packet| is the requested buffer allocation which the
41 // audio source thinks it can usually fill without blocking. Internally two 52 // audio source thinks it can usually fill without blocking. Internally two
42 // or three buffers are created, one will be locked for playback and one will 53 // or three buffers are created, one will be locked for playback and one will
43 // be ready to be filled in the call to AudioSourceCallback::OnMoreData(). 54 // be ready to be filled in the call to AudioSourceCallback::OnMoreData().
44 // 55 //
45 // Returns NULL if the combination of the parameters is not supported, or if 56 // Returns NULL if the combination of the parameters is not supported, or if
46 // we have reached some other platform specific limit. 57 // we have reached some other platform specific limit.
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
96 // Called by Destroy() to cleanup the instance before destruction. 107 // Called by Destroy() to cleanup the instance before destruction.
97 virtual void Cleanup() = 0; 108 virtual void Cleanup() = 0;
98 109
99 private: 110 private:
100 static void Destroy(void*); 111 static void Destroy(void*);
101 112
102 // Called by GetAudioManager() to create platform-specific audio manager. 113 // Called by GetAudioManager() to create platform-specific audio manager.
103 static AudioManager* CreateAudioManager(); 114 static AudioManager* CreateAudioManager();
104 }; 115 };
105 116
117 DISABLE_RUNNABLE_METHOD_REFCOUNT(AudioManager);
118
106 #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_ 119 #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_
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