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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "skia/ext/skia_utils_gtk.h" | 5 #include "app/gfx/skia_utils_gtk.h" |
6 | 6 |
7 #include <gdk/gdkcolor.h> | 7 #include <gdk/gdkcolor.h> |
8 | 8 |
9 namespace skia { | 9 namespace gfx { |
10 | 10 |
11 const int kSkiaToGDKMultiplier = 257; | 11 const int kSkiaToGDKMultiplier = 257; |
12 | 12 |
13 // GDK_COLOR_RGB multiplies by 257 (= 0x10001) to distribute the bits evenly | 13 // GDK_COLOR_RGB multiplies by 257 (= 0x10001) to distribute the bits evenly |
14 // See: http://www.mindcontrol.org/~hplus/graphics/expand-bits.html | 14 // See: http://www.mindcontrol.org/~hplus/graphics/expand-bits.html |
15 // To get back, we can just right shift by eight | 15 // To get back, we can just right shift by eight |
16 // (or, formulated differently, i == (i*257)/256 for all i < 256). | 16 // (or, formulated differently, i == (i*257)/256 for all i < 256). |
17 | 17 |
18 SkColor GdkColorToSkColor(GdkColor color) { | 18 SkColor GdkColorToSkColor(GdkColor color) { |
19 return SkColorSetRGB(color.red >> 8, color.green >> 8, color.blue >> 8); | 19 return SkColorSetRGB(color.red >> 8, color.green >> 8, color.blue >> 8); |
20 } | 20 } |
21 | 21 |
22 GdkColor SkColorToGdkColor(SkColor color) { | 22 GdkColor SkColorToGdkColor(SkColor color) { |
23 GdkColor gdk_color = { | 23 GdkColor gdk_color = { |
24 0, | 24 0, |
25 SkColorGetR(color) * kSkiaToGDKMultiplier, | 25 SkColorGetR(color) * kSkiaToGDKMultiplier, |
26 SkColorGetG(color) * kSkiaToGDKMultiplier, | 26 SkColorGetG(color) * kSkiaToGDKMultiplier, |
27 SkColorGetB(color) * kSkiaToGDKMultiplier | 27 SkColorGetB(color) * kSkiaToGDKMultiplier |
28 }; | 28 }; |
29 return gdk_color; | 29 return gdk_color; |
30 } | 30 } |
31 | 31 |
32 } // namespace | 32 } // namespace gfx |
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