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Unified Diff: src/ia32/virtual-frame-ia32.h

Issue 6599002: Detect overflow of contant pool in virtual frame compiler. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: set untagged int32 Created 9 years, 10 months ago
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Index: src/ia32/virtual-frame-ia32.h
diff --git a/src/ia32/virtual-frame-ia32.h b/src/ia32/virtual-frame-ia32.h
index 729469fdccd5f79f73f0c76abaaf5200f284dc09..93362b42714262aa9edbd9709279af59b3914d30 100644
--- a/src/ia32/virtual-frame-ia32.h
+++ b/src/ia32/virtual-frame-ia32.h
@@ -419,6 +419,8 @@ class VirtualFrame: public ZoneObject {
void EmitPush(Immediate immediate,
TypeInfo info = TypeInfo::Unknown());
+ inline bool ConstantPoolOverflowed();
+
// Push an element on the virtual frame.
inline void Push(Register reg, TypeInfo info = TypeInfo::Unknown());
inline void Push(Handle<Object> value);

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