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Side by Side Diff: src/virtual-frame-heavy-inl.h

Issue 6599002: Detect overflow of contant pool in virtual frame compiler. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: set untagged int32 Created 9 years, 9 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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75 elements_.Add(element); 75 elements_.Add(element);
76 } else { 76 } else {
77 Use(reg, element_count()); 77 Use(reg, element_count());
78 FrameElement element = 78 FrameElement element =
79 FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, info); 79 FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, info);
80 elements_.Add(element); 80 elements_.Add(element);
81 } 81 }
82 } 82 }
83 83
84 84
85 bool VirtualFrame::ConstantPoolOverflowed() {
86 return FrameElement::ConstantPoolOverflowed();
87 }
88
89
85 void VirtualFrame::Push(Handle<Object> value) { 90 void VirtualFrame::Push(Handle<Object> value) {
91 ASSERT(!ConstantPoolOverflowed());
86 FrameElement element = 92 FrameElement element =
87 FrameElement::ConstantElement(value, FrameElement::NOT_SYNCED); 93 FrameElement::ConstantElement(value, FrameElement::NOT_SYNCED);
88 elements_.Add(element); 94 elements_.Add(element);
89 } 95 }
90 96
91 97
92 bool VirtualFrame::Equals(VirtualFrame* other) { 98 bool VirtualFrame::Equals(VirtualFrame* other) {
93 #ifdef DEBUG 99 #ifdef DEBUG
94 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { 100 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
95 if (register_location(i) != other->register_location(i)) { 101 if (register_location(i) != other->register_location(i)) {
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183 } 189 }
184 190
185 191
186 int VirtualFrame::local_count() { 192 int VirtualFrame::local_count() {
187 return cgen()->scope()->num_stack_slots(); 193 return cgen()->scope()->num_stack_slots();
188 } 194 }
189 195
190 } } // namespace v8::internal 196 } } // namespace v8::internal
191 197
192 #endif // V8_VIRTUAL_FRAME_HEAVY_INL_H_ 198 #endif // V8_VIRTUAL_FRAME_HEAVY_INL_H_
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