Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(7790)

Unified Diff: chrome/renderer/render_widget.cc

Issue 6547001: Update the animation callback histogram to measure only the delay between post and invocation (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: patch for landing (to run through trybots, no review needed) Created 9 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « no previous file | no next file » | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: chrome/renderer/render_widget.cc
diff --git a/chrome/renderer/render_widget.cc b/chrome/renderer/render_widget.cc
index 96f33c912435d9478d6f0b9b1b7b5e37adce4ff1..f8cc1273c166222010d90724d38844c9f10580bb 100644
--- a/chrome/renderer/render_widget.cc
+++ b/chrome/renderer/render_widget.cc
@@ -483,40 +483,53 @@ void RenderWidget::PaintDebugBorder(const gfx::Rect& rect,
void RenderWidget::AnimationCallback() {
animation_task_posted_ = false;
- UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.AnimationDelayTime", 0, 0, 16, 17);
+ if (!animation_update_pending_)
+ return;
+ if (!animation_floor_time_.is_null()) {
+ // Record when we fired (according to base::Time::Now()) relative to when
+ // we posted the task to quantify how much the base::Time/base::TimeTicks
+ // skew is affecting animations.
+ base::TimeDelta animation_callback_delay = base::Time::Now() -
+ (animation_floor_time_ - base::TimeDelta::FromMilliseconds(16));
+ UMA_HISTOGRAM_CUSTOM_TIMES("Renderer4.AnimationCallbackDelayTime",
+ animation_callback_delay,
+ base::TimeDelta::FromMilliseconds(0),
+ base::TimeDelta::FromMilliseconds(30),
+ 25);
+ }
CallDoDeferredUpdate();
}
void RenderWidget::AnimateIfNeeded() {
- if (animation_update_pending_) {
- base::Time now = base::Time::Now();
- if (now >= animation_floor_time_) {
- animation_floor_time_ = now + base::TimeDelta::FromMilliseconds(16);
- // Set a timer to call us back after 16ms (targetting 60FPS) before
- // running animation callbacks so that if a callback requests another
- // we'll be sure to run it at the proper time.
- MessageLoop::current()->PostDelayedTask(FROM_HERE, NewRunnableMethod(
- this, &RenderWidget::AnimationCallback), 16);
- animation_task_posted_ = true;
- animation_update_pending_ = false;
- webwidget_->animate();
- } else if (!animation_task_posted_) {
- // This code uses base::Time::Now() to calculate the floor and next fire
- // time because javascript's Date object uses base::Time::Now(). The
- // message loop uses base::TimeTicks, which on windows can have a
- // different granularity than base::Time.
- // The upshot of all this is that this function might be called before
- // base::Time::Now() has advanced past the animation_floor_time_. To
- // avoid exposing this delay to javascript, we keep posting delayed
- // tasks until base::Time::Now() has advanced far enough.
- int64 delay = (animation_floor_time_ - now).InMillisecondsRoundedUp();
- UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.AnimationDelayTime",
- static_cast<int>(delay), 0, 16, 17);
- animation_task_posted_ = true;
- MessageLoop::current()->PostDelayedTask(FROM_HERE, NewRunnableMethod(
- this, &RenderWidget::AnimationCallback), delay);
- }
+ if (!animation_update_pending_)
+ return;
+ base::Time now = base::Time::Now();
+ if (now >= animation_floor_time_) {
+ animation_floor_time_ = now + base::TimeDelta::FromMilliseconds(16);
+ // Set a timer to call us back after 16ms (targetting 60FPS) before
+ // running animation callbacks so that if a callback requests another
+ // we'll be sure to run it at the proper time.
+ MessageLoop::current()->PostDelayedTask(FROM_HERE, NewRunnableMethod(
+ this, &RenderWidget::AnimationCallback), 16);
+ animation_task_posted_ = true;
+ animation_update_pending_ = false;
+ webwidget_->animate();
+ return;
}
+ if (animation_task_posted_)
+ return;
+ // This code uses base::Time::Now() to calculate the floor and next fire
+ // time because javascript's Date object uses base::Time::Now(). The
+ // message loop uses base::TimeTicks, which on windows can have a
+ // different granularity than base::Time.
+ // The upshot of all this is that this function might be called before
+ // base::Time::Now() has advanced past the animation_floor_time_. To
+ // avoid exposing this delay to javascript, we keep posting delayed
+ // tasks until base::Time::Now() has advanced far enough.
+ int64 delay = (animation_floor_time_ - now).InMillisecondsRoundedUp();
+ animation_task_posted_ = true;
+ MessageLoop::current()->PostDelayedTask(FROM_HERE,
+ NewRunnableMethod(this, &RenderWidget::AnimationCallback), delay);
}
void RenderWidget::CallDoDeferredUpdate() {
« no previous file with comments | « no previous file | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698