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Unified Diff: chrome/browser/tab_contents/render_view_host_manager.cc

Issue 6537015: Start moving core pieces of Chrome multi-process code to src\content. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 10 months ago
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Index: chrome/browser/tab_contents/render_view_host_manager.cc
===================================================================
--- chrome/browser/tab_contents/render_view_host_manager.cc (revision 75368)
+++ chrome/browser/tab_contents/render_view_host_manager.cc (working copy)
@@ -1,729 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "chrome/browser/tab_contents/render_view_host_manager.h"
-
-#include "base/command_line.h"
-#include "base/logging.h"
-#include "chrome/browser/extensions/extension_service.h"
-#include "chrome/browser/profiles/profile.h"
-#include "chrome/browser/renderer_host/render_view_host.h"
-#include "chrome/browser/renderer_host/render_view_host_delegate.h"
-#include "chrome/browser/renderer_host/render_view_host_factory.h"
-#include "chrome/browser/renderer_host/render_widget_host_view.h"
-#include "chrome/browser/renderer_host/site_instance.h"
-#include "chrome/browser/tab_contents/navigation_controller.h"
-#include "chrome/browser/tab_contents/navigation_entry.h"
-#include "chrome/browser/tab_contents/tab_contents_view.h"
-#include "chrome/browser/webui/web_ui.h"
-#include "chrome/browser/webui/web_ui_factory.h"
-#include "chrome/common/chrome_switches.h"
-#include "chrome/common/notification_service.h"
-#include "chrome/common/notification_type.h"
-#include "chrome/common/render_messages.h"
-#include "chrome/common/render_messages_params.h"
-#include "chrome/common/url_constants.h"
-
-namespace base {
-class WaitableEvent;
-}
-
-RenderViewHostManager::RenderViewHostManager(
- RenderViewHostDelegate* render_view_delegate,
- Delegate* delegate)
- : delegate_(delegate),
- cross_navigation_pending_(false),
- render_view_delegate_(render_view_delegate),
- render_view_host_(NULL),
- pending_render_view_host_(NULL),
- interstitial_page_(NULL) {
-}
-
-RenderViewHostManager::~RenderViewHostManager() {
- if (pending_render_view_host_)
- CancelPending();
-
- // We should always have a main RenderViewHost.
- RenderViewHost* render_view_host = render_view_host_;
- render_view_host_ = NULL;
- render_view_host->Shutdown();
-}
-
-void RenderViewHostManager::Init(Profile* profile,
- SiteInstance* site_instance,
- int routing_id) {
- // Create a RenderViewHost, once we have an instance. It is important to
- // immediately give this SiteInstance to a RenderViewHost so that it is
- // ref counted.
- if (!site_instance)
- site_instance = SiteInstance::CreateSiteInstance(profile);
- render_view_host_ = RenderViewHostFactory::Create(
- site_instance, render_view_delegate_, routing_id, delegate_->
- GetControllerForRenderManager().session_storage_namespace());
- NotificationService::current()->Notify(
- NotificationType::RENDER_VIEW_HOST_CREATED_FOR_TAB,
- Source<RenderViewHostManager>(this),
- Details<RenderViewHost>(render_view_host_));
-}
-
-RenderWidgetHostView* RenderViewHostManager::GetRenderWidgetHostView() const {
- if (!render_view_host_)
- return NULL;
- return render_view_host_->view();
-}
-
-RenderViewHost* RenderViewHostManager::Navigate(const NavigationEntry& entry) {
- // Create a pending RenderViewHost. It will give us the one we should use
- RenderViewHost* dest_render_view_host = UpdateRendererStateForNavigate(entry);
- if (!dest_render_view_host)
- return NULL; // We weren't able to create a pending render view host.
-
- // If the current render_view_host_ isn't live, we should create it so
- // that we don't show a sad tab while the dest_render_view_host fetches
- // its first page. (Bug 1145340)
- if (dest_render_view_host != render_view_host_ &&
- !render_view_host_->IsRenderViewLive()) {
- // Note: we don't call InitRenderView here because we are navigating away
- // soon anyway, and we don't have the NavigationEntry for this host.
- delegate_->CreateRenderViewForRenderManager(render_view_host_);
- }
-
- // If the renderer crashed, then try to create a new one to satisfy this
- // navigation request.
- if (!dest_render_view_host->IsRenderViewLive()) {
- if (!InitRenderView(dest_render_view_host, entry))
- return NULL;
-
- // Now that we've created a new renderer, be sure to hide it if it isn't
- // our primary one. Otherwise, we might crash if we try to call Show()
- // on it later.
- if (dest_render_view_host != render_view_host_ &&
- dest_render_view_host->view()) {
- dest_render_view_host->view()->Hide();
- } else {
- // This is our primary renderer, notify here as we won't be calling
- // CommitPending (which does the notify).
- RenderViewHostSwitchedDetails details;
- details.new_host = render_view_host_;
- details.old_host = NULL;
- NotificationService::current()->Notify(
- NotificationType::RENDER_VIEW_HOST_CHANGED,
- Source<NavigationController>(
- &delegate_->GetControllerForRenderManager()),
- Details<RenderViewHostSwitchedDetails>(&details));
- }
- }
-
- return dest_render_view_host;
-}
-
-void RenderViewHostManager::Stop() {
- render_view_host_->Stop();
-
- // If we are cross-navigating, we should stop the pending renderers. This
- // will lead to a DidFailProvisionalLoad, which will properly destroy them.
- if (cross_navigation_pending_)
- pending_render_view_host_->Stop();
-}
-
-void RenderViewHostManager::SetIsLoading(bool is_loading) {
- render_view_host_->SetIsLoading(is_loading);
- if (pending_render_view_host_)
- pending_render_view_host_->SetIsLoading(is_loading);
-}
-
-bool RenderViewHostManager::ShouldCloseTabOnUnresponsiveRenderer() {
- if (!cross_navigation_pending_)
- return true;
-
- // If the tab becomes unresponsive during unload while doing a
- // cross-site navigation, proceed with the navigation. (This assumes that
- // the pending RenderViewHost is still responsive.)
- int pending_request_id = pending_render_view_host_->GetPendingRequestId();
- if (pending_request_id == -1) {
- // Haven't gotten around to starting the request, because we're still
- // waiting for the beforeunload handler to finish. We'll pretend that it
- // did finish, to let the navigation proceed. Note that there's a danger
- // that the beforeunload handler will later finish and possibly return
- // false (meaning the navigation should not proceed), but we'll ignore it
- // in this case because it took too long.
- if (pending_render_view_host_->are_navigations_suspended())
- pending_render_view_host_->SetNavigationsSuspended(false);
- } else {
- // The request has been started and paused, while we're waiting for the
- // unload handler to finish. We'll pretend that it did, by notifying the
- // IO thread to let the response continue. The pending renderer will then
- // be swapped in as part of the usual DidNavigate logic. (If the unload
- // handler later finishes, this call will be ignored because the state in
- // CrossSiteResourceHandler will already be cleaned up.)
- ViewMsg_ClosePage_Params params;
- params.closing_process_id =
- render_view_host_->process()->id();
- params.closing_route_id = render_view_host_->routing_id();
- params.for_cross_site_transition = true;
- params.new_render_process_host_id =
- pending_render_view_host_->process()->id();
- params.new_request_id = pending_request_id;
- current_host()->process()->CrossSiteClosePageACK(params);
- }
- return false;
-}
-
-void RenderViewHostManager::DidNavigateMainFrame(
- RenderViewHost* render_view_host) {
- if (!cross_navigation_pending_) {
- DCHECK(!pending_render_view_host_);
-
- // We should only hear this from our current renderer.
- DCHECK(render_view_host == render_view_host_);
-
- // Even when there is no pending RVH, there may be a pending Web UI.
- if (pending_web_ui_.get())
- CommitPending();
- return;
- }
-
- if (render_view_host == pending_render_view_host_) {
- // The pending cross-site navigation completed, so show the renderer.
- CommitPending();
- cross_navigation_pending_ = false;
- } else if (render_view_host == render_view_host_) {
- // A navigation in the original page has taken place. Cancel the pending
- // one.
- CancelPending();
- cross_navigation_pending_ = false;
- } else {
- // No one else should be sending us DidNavigate in this state.
- DCHECK(false);
- }
-}
-
-void RenderViewHostManager::SetWebUIPostCommit(WebUI* web_ui) {
- DCHECK(!web_ui_.get());
- web_ui_.reset(web_ui);
-}
-
-void RenderViewHostManager::RendererAbortedProvisionalLoad(
- RenderViewHost* render_view_host) {
- // We used to cancel the pending renderer here for cross-site downloads.
- // However, it's not safe to do that because the download logic repeatedly
- // looks for this TabContents based on a render view ID. Instead, we just
- // leave the pending renderer around until the next navigation event
- // (Navigate, DidNavigate, etc), which will clean it up properly.
- // TODO(creis): All of this will go away when we move the cross-site logic
- // to ResourceDispatcherHost, so that we intercept responses rather than
- // navigation events. (That's necessary to support onunload anyway.) Once
- // we've made that change, we won't create a pending renderer until we know
- // the response is not a download.
-}
-
-void RenderViewHostManager::ShouldClosePage(bool for_cross_site_transition,
- bool proceed) {
- if (for_cross_site_transition) {
- // Ignore if we're not in a cross-site navigation.
- if (!cross_navigation_pending_)
- return;
-
- if (proceed) {
- // Ok to unload the current page, so proceed with the cross-site
- // navigation. Note that if navigations are not currently suspended, it
- // might be because the renderer was deemed unresponsive and this call was
- // already made by ShouldCloseTabOnUnresponsiveRenderer. In that case, it
- // is ok to do nothing here.
- if (pending_render_view_host_ &&
- pending_render_view_host_->are_navigations_suspended())
- pending_render_view_host_->SetNavigationsSuspended(false);
- } else {
- // Current page says to cancel.
- CancelPending();
- cross_navigation_pending_ = false;
- }
- } else {
- // Non-cross site transition means closing the entire tab.
- bool proceed_to_fire_unload;
- delegate_->BeforeUnloadFiredFromRenderManager(proceed,
- &proceed_to_fire_unload);
-
- if (proceed_to_fire_unload) {
- // This is not a cross-site navigation, the tab is being closed.
- render_view_host_->ClosePage(false, -1, -1);
- }
- }
-}
-
-void RenderViewHostManager::OnCrossSiteResponse(int new_render_process_host_id,
- int new_request_id) {
- // Should only see this while we have a pending renderer.
- if (!cross_navigation_pending_)
- return;
- DCHECK(pending_render_view_host_);
-
- // Tell the old renderer to run its onunload handler. When it finishes, it
- // will send a ClosePage_ACK to the ResourceDispatcherHost with the given
- // IDs (of the pending RVH's request), allowing the pending RVH's response to
- // resume.
- render_view_host_->ClosePage(true,
- new_render_process_host_id, new_request_id);
-
- // ResourceDispatcherHost has told us to run the onunload handler, which
- // means it is not a download or unsafe page, and we are going to perform the
- // navigation. Thus, we no longer need to remember that the RenderViewHost
- // is part of a pending cross-site request.
- pending_render_view_host_->SetHasPendingCrossSiteRequest(false,
- new_request_id);
-}
-
-void RenderViewHostManager::OnCrossSiteNavigationCanceled() {
- DCHECK(cross_navigation_pending_);
- cross_navigation_pending_ = false;
- if (pending_render_view_host_)
- CancelPending();
-}
-
-bool RenderViewHostManager::ShouldTransitionCrossSite() {
- // True if we are using process-per-site-instance (default) or
- // process-per-site (kProcessPerSite).
- return !CommandLine::ForCurrentProcess()->HasSwitch(switches::kProcessPerTab);
-}
-
-bool RenderViewHostManager::ShouldSwapProcessesForNavigation(
- const NavigationEntry* cur_entry,
- const NavigationEntry* new_entry) const {
- DCHECK(new_entry);
-
- // Check for reasons to swap processes even if we are in a process model that
- // doesn't usually swap (e.g., process-per-tab).
-
- // For security, we should transition between processes when one is a Web UI
- // page and one isn't. If there's no cur_entry, check the current RVH's
- // site, which might already be committed to a Web UI URL (such as the NTP).
- const GURL& current_url = (cur_entry) ? cur_entry->url() :
- render_view_host_->site_instance()->site();
- Profile* profile = delegate_->GetControllerForRenderManager().profile();
- if (WebUIFactory::UseWebUIForURL(profile, current_url)) {
- // Force swap if it's not an acceptable URL for Web UI.
- if (!WebUIFactory::IsURLAcceptableForWebUI(profile, new_entry->url()))
- return true;
- } else {
- // Force swap if it's a Web UI URL.
- if (WebUIFactory::UseWebUIForURL(profile, new_entry->url()))
- return true;
- }
-
- if (!cur_entry) {
- // Always choose a new process when navigating to extension URLs. The
- // process grouping logic will combine all of a given extension's pages
- // into the same process.
- if (new_entry->url().SchemeIs(chrome::kExtensionScheme))
- return true;
-
- return false;
- }
-
- // We can't switch a RenderView between view source and non-view source mode
- // without screwing up the session history sometimes (when navigating between
- // "view-source:http://foo.com/" and "http://foo.com/", WebKit doesn't treat
- // it as a new navigation). So require a view switch.
- if (cur_entry->IsViewSourceMode() != new_entry->IsViewSourceMode())
- return true;
-
- // Also, we must switch if one is an extension and the other is not the exact
- // same extension.
- if (cur_entry->url().SchemeIs(chrome::kExtensionScheme) ||
- new_entry->url().SchemeIs(chrome::kExtensionScheme)) {
- if (cur_entry->url().GetOrigin() != new_entry->url().GetOrigin())
- return true;
- }
-
- return false;
-}
-
-SiteInstance* RenderViewHostManager::GetSiteInstanceForEntry(
- const NavigationEntry& entry,
- SiteInstance* curr_instance) {
- // NOTE: This is only called when ShouldTransitionCrossSite is true.
-
- // If the entry has an instance already, we should use it.
- if (entry.site_instance())
- return entry.site_instance();
-
- // (UGLY) HEURISTIC, process-per-site only:
- //
- // If this navigation is generated, then it probably corresponds to a search
- // query. Given that search results typically lead to users navigating to
- // other sites, we don't really want to use the search engine hostname to
- // determine the site instance for this navigation.
- //
- // NOTE: This can be removed once we have a way to transition between
- // RenderViews in response to a link click.
- //
- if (CommandLine::ForCurrentProcess()->HasSwitch(switches::kProcessPerSite) &&
- entry.transition_type() == PageTransition::GENERATED)
- return curr_instance;
-
- const GURL& dest_url = entry.url();
-
- // If we haven't used our SiteInstance (and thus RVH) yet, then we can use it
- // for this entry. We won't commit the SiteInstance to this site until the
- // navigation commits (in DidNavigate), unless the navigation entry was
- // restored or it's a Web UI as described below.
- if (!curr_instance->has_site()) {
- // If we've already created a SiteInstance for our destination, we don't
- // want to use this unused SiteInstance; use the existing one. (We don't
- // do this check if the curr_instance has a site, because for now, we want
- // to compare against the current URL and not the SiteInstance's site. In
- // this case, there is no current URL, so comparing against the site is ok.
- // See additional comments below.)
- if (curr_instance->HasRelatedSiteInstance(dest_url)) {
- return curr_instance->GetRelatedSiteInstance(dest_url);
- } else {
- // Normally the "site" on the SiteInstance is set lazily when the load
- // actually commits. This is to support better process sharing in case
- // the site redirects to some other site: we want to use the destination
- // site in the site instance.
- //
- // In the case of session restore, as it loads all the pages immediately
- // we need to set the site first, otherwise after a restore none of the
- // pages would share renderers.
- //
- // For Web UI (this mostly comes up for the new tab page), the
- // SiteInstance has special meaning: we never want to reassign the
- // process. If you navigate to another site before the Web UI commits,
- // we still want to create a new process rather than re-using the
- // existing Web UI process.
- if (entry.restore_type() != NavigationEntry::RESTORE_NONE ||
- WebUIFactory::HasWebUIScheme(dest_url))
- curr_instance->SetSite(dest_url);
- return curr_instance;
- }
- }
-
- // Otherwise, only create a new SiteInstance for cross-site navigation.
-
- // TODO(creis): Once we intercept links and script-based navigations, we
- // will be able to enforce that all entries in a SiteInstance actually have
- // the same site, and it will be safe to compare the URL against the
- // SiteInstance's site, as follows:
- // const GURL& current_url = curr_instance->site();
- // For now, though, we're in a hybrid model where you only switch
- // SiteInstances if you type in a cross-site URL. This means we have to
- // compare the entry's URL to the last committed entry's URL.
- NavigationController& controller = delegate_->GetControllerForRenderManager();
- NavigationEntry* curr_entry = controller.GetLastCommittedEntry();
- if (interstitial_page_) {
- // The interstitial is currently the last committed entry, but we want to
- // compare against the last non-interstitial entry.
- curr_entry = controller.GetEntryAtOffset(-1);
- }
- // If there is no last non-interstitial entry (and curr_instance already
- // has a site), then we must have been opened from another tab. We want
- // to compare against the URL of the page that opened us, but we can't
- // get to it directly. The best we can do is check against the site of
- // the SiteInstance. This will be correct when we intercept links and
- // script-based navigations, but for now, it could place some pages in a
- // new process unnecessarily. We should only hit this case if a page tries
- // to open a new tab to an interstitial-inducing URL, and then navigates
- // the page to a different same-site URL. (This seems very unlikely in
- // practice.)
- const GURL& current_url = (curr_entry) ? curr_entry->url() :
- curr_instance->site();
- Profile* profile = controller.profile();
-
- if (SiteInstance::IsSameWebSite(profile, current_url, dest_url)) {
- return curr_instance;
- } else if (ShouldSwapProcessesForNavigation(curr_entry, &entry)) {
- // When we're swapping, we need to force the site instance AND browsing
- // instance to be different ones. This addresses special cases where we use
- // a single BrowsingInstance for all pages of a certain type (e.g., New Tab
- // Pages), keeping them in the same process. When you navigate away from
- // that page, we want to explicity ignore that BrowsingInstance and group
- // this page into the appropriate SiteInstance for its URL.
- return SiteInstance::CreateSiteInstanceForURL(profile, dest_url);
- } else {
- // Start the new renderer in a new SiteInstance, but in the current
- // BrowsingInstance. It is important to immediately give this new
- // SiteInstance to a RenderViewHost (if it is different than our current
- // SiteInstance), so that it is ref counted. This will happen in
- // CreatePendingRenderView.
- return curr_instance->GetRelatedSiteInstance(dest_url);
- }
-}
-
-bool RenderViewHostManager::CreatePendingRenderView(
- const NavigationEntry& entry, SiteInstance* instance) {
- NavigationEntry* curr_entry =
- delegate_->GetControllerForRenderManager().GetLastCommittedEntry();
- if (curr_entry) {
- DCHECK(!curr_entry->content_state().empty());
- // TODO(creis): Should send a message to the RenderView to let it know
- // we're about to switch away, so that it sends an UpdateState message.
- }
-
- pending_render_view_host_ = RenderViewHostFactory::Create(
- instance, render_view_delegate_, MSG_ROUTING_NONE, delegate_->
- GetControllerForRenderManager().session_storage_namespace());
- NotificationService::current()->Notify(
- NotificationType::RENDER_VIEW_HOST_CREATED_FOR_TAB,
- Source<RenderViewHostManager>(this),
- Details<RenderViewHost>(pending_render_view_host_));
-
- bool success = InitRenderView(pending_render_view_host_, entry);
- if (success) {
- // Don't show the view until we get a DidNavigate from it.
- pending_render_view_host_->view()->Hide();
- } else {
- CancelPending();
- }
- return success;
-}
-
-bool RenderViewHostManager::InitRenderView(RenderViewHost* render_view_host,
- const NavigationEntry& entry) {
- // If the pending navigation is to a WebUI, tell the RenderView about any
- // bindings it will need enabled.
- if (pending_web_ui_.get())
- render_view_host->AllowBindings(pending_web_ui_->bindings());
-
- // Tell the RenderView whether it will be used for an extension process.
- Profile* profile = delegate_->GetControllerForRenderManager().profile();
- bool is_extension_process = profile->GetExtensionService() &&
- profile->GetExtensionService()->ExtensionBindingsAllowed(entry.url());
- render_view_host->set_is_extension_process(is_extension_process);
-
- return delegate_->CreateRenderViewForRenderManager(render_view_host);
-}
-
-void RenderViewHostManager::CommitPending() {
- // First check whether we're going to want to focus the location bar after
- // this commit. We do this now because the navigation hasn't formally
- // committed yet, so if we've already cleared |pending_web_ui_| the call chain
- // this triggers won't be able to figure out what's going on.
- bool will_focus_location_bar = delegate_->FocusLocationBarByDefault();
-
- // Next commit the Web UI, if any.
- web_ui_.swap(pending_web_ui_);
- if (web_ui_.get() && pending_web_ui_.get() && !pending_render_view_host_)
- web_ui_->DidBecomeActiveForReusedRenderView();
- pending_web_ui_.reset();
-
- // It's possible for the pending_render_view_host_ to be NULL when we aren't
- // crossing process boundaries. If so, we just needed to handle the Web UI
- // committing above and we're done.
- if (!pending_render_view_host_) {
- if (will_focus_location_bar)
- delegate_->SetFocusToLocationBar(false);
- return;
- }
-
- // Remember if the page was focused so we can focus the new renderer in
- // that case.
- bool focus_render_view = !will_focus_location_bar &&
- render_view_host_->view() && render_view_host_->view()->HasFocus();
-
- // Hide the current view and prepare to destroy it.
- // TODO(creis): Get the old RenderViewHost to send us an UpdateState message
- // before we destroy it.
- if (render_view_host_->view())
- render_view_host_->view()->Hide();
- RenderViewHost* old_render_view_host = render_view_host_;
-
- // Swap in the pending view and make it active.
- render_view_host_ = pending_render_view_host_;
- pending_render_view_host_ = NULL;
-
- // If the view is gone, then this RenderViewHost died while it was hidden.
- // We ignored the RenderViewGone call at the time, so we should send it now
- // to make sure the sad tab shows up, etc.
- if (render_view_host_->view())
- render_view_host_->view()->Show();
- else
- delegate_->RenderViewGoneFromRenderManager(render_view_host_);
-
- // Make sure the size is up to date. (Fix for bug 1079768.)
- delegate_->UpdateRenderViewSizeForRenderManager();
-
- if (will_focus_location_bar)
- delegate_->SetFocusToLocationBar(false);
- else if (focus_render_view && render_view_host_->view())
- render_view_host_->view()->Focus();
-
- RenderViewHostSwitchedDetails details;
- details.new_host = render_view_host_;
- details.old_host = old_render_view_host;
- NotificationService::current()->Notify(
- NotificationType::RENDER_VIEW_HOST_CHANGED,
- Source<NavigationController>(&delegate_->GetControllerForRenderManager()),
- Details<RenderViewHostSwitchedDetails>(&details));
-
- old_render_view_host->Shutdown();
-
- // Let the task manager know that we've swapped RenderViewHosts, since it
- // might need to update its process groupings.
- delegate_->NotifySwappedFromRenderManager();
-}
-
-RenderViewHost* RenderViewHostManager::UpdateRendererStateForNavigate(
- const NavigationEntry& entry) {
- // If we are cross-navigating, then we want to get back to normal and navigate
- // as usual.
- if (cross_navigation_pending_) {
- if (pending_render_view_host_)
- CancelPending();
- cross_navigation_pending_ = false;
- }
-
- // This will possibly create (set to NULL) a Web UI object for the pending
- // page. We'll use this later to give the page special access. This must
- // happen before the new renderer is created below so it will get bindings.
- // It must also happen after the above conditional call to CancelPending(),
- // otherwise CancelPending may clear the pending_web_ui_ and the page will
- // not have it's bindings set appropriately.
- pending_web_ui_.reset(delegate_->CreateWebUIForRenderManager(entry.url()));
-
- // render_view_host_ will not be deleted before the end of this method, so we
- // don't have to worry about this SiteInstance's ref count dropping to zero.
- SiteInstance* curr_instance = render_view_host_->site_instance();
-
- // Determine if we need a new SiteInstance for this entry.
- // Again, new_instance won't be deleted before the end of this method, so it
- // is safe to use a normal pointer here.
- SiteInstance* new_instance = curr_instance;
- bool force_swap = ShouldSwapProcessesForNavigation(
- delegate_->GetLastCommittedNavigationEntryForRenderManager(),
- &entry);
- if (ShouldTransitionCrossSite() || force_swap)
- new_instance = GetSiteInstanceForEntry(entry, curr_instance);
-
- if (new_instance != curr_instance || force_swap) {
- // New SiteInstance.
- DCHECK(!cross_navigation_pending_);
-
- // Create a pending RVH and navigate it.
- bool success = CreatePendingRenderView(entry, new_instance);
- if (!success)
- return NULL;
-
- // Check if our current RVH is live before we set up a transition.
- if (!render_view_host_->IsRenderViewLive()) {
- if (!cross_navigation_pending_) {
- // The current RVH is not live. There's no reason to sit around with a
- // sad tab or a newly created RVH while we wait for the pending RVH to
- // navigate. Just switch to the pending RVH now and go back to non
- // cross-navigating (Note that we don't care about on{before}unload
- // handlers if the current RVH isn't live.)
- CommitPending();
- return render_view_host_;
- } else {
- NOTREACHED();
- return render_view_host_;
- }
- }
- // Otherwise, it's safe to treat this as a pending cross-site transition.
-
- // Make sure the old render view stops, in case a load is in progress.
- render_view_host_->Stop();
-
- // Suspend the new render view (i.e., don't let it send the cross-site
- // Navigate message) until we hear back from the old renderer's
- // onbeforeunload handler. If the handler returns false, we'll have to
- // cancel the request.
- DCHECK(!pending_render_view_host_->are_navigations_suspended());
- pending_render_view_host_->SetNavigationsSuspended(true);
-
- // Tell the CrossSiteRequestManager that this RVH has a pending cross-site
- // request, so that ResourceDispatcherHost will know to tell us to run the
- // old page's onunload handler before it sends the response.
- pending_render_view_host_->SetHasPendingCrossSiteRequest(true, -1);
-
- // We now have a pending RVH.
- DCHECK(!cross_navigation_pending_);
- cross_navigation_pending_ = true;
-
- // Tell the old render view to run its onbeforeunload handler, since it
- // doesn't otherwise know that the cross-site request is happening. This
- // will trigger a call to ShouldClosePage with the reply.
- render_view_host_->FirePageBeforeUnload(true);
-
- return pending_render_view_host_;
- } else {
- if (pending_web_ui_.get() && render_view_host_->IsRenderViewLive())
- pending_web_ui_->RenderViewReused(render_view_host_);
-
- // The renderer can exit view source mode when any error or cancellation
- // happen. We must overwrite to recover the mode.
- if (entry.IsViewSourceMode()) {
- render_view_host_->Send(
- new ViewMsg_EnableViewSourceMode(render_view_host_->routing_id()));
- }
- }
-
- // Same SiteInstance can be used. Navigate render_view_host_ if we are not
- // cross navigating.
- DCHECK(!cross_navigation_pending_);
- return render_view_host_;
-}
-
-void RenderViewHostManager::CancelPending() {
- RenderViewHost* pending_render_view_host = pending_render_view_host_;
- pending_render_view_host_ = NULL;
- pending_render_view_host->Shutdown();
-
- pending_web_ui_.reset();
-}
-
-void RenderViewHostManager::RenderViewDeleted(RenderViewHost* rvh) {
- // We are doing this in order to work around and to track a crasher
- // (http://crbug.com/23411) where it seems that pending_render_view_host_ is
- // deleted (not sure from where) but not NULLed.
- if (rvh == pending_render_view_host_) {
- // If you hit this NOTREACHED, please report it in the following bug
- // http://crbug.com/23411 Make sure to include what you were doing when it
- // happened (navigating to a new page, closing a tab...) and if you can
- // reproduce.
- NOTREACHED();
- pending_render_view_host_ = NULL;
- }
-}
-
-void RenderViewHostManager::SwapInRenderViewHost(RenderViewHost* rvh) {
- web_ui_.reset();
-
- // Hide the current view and prepare to destroy it.
- if (render_view_host_->view())
- render_view_host_->view()->Hide();
- RenderViewHost* old_render_view_host = render_view_host_;
-
- // Swap in the new view and make it active.
- render_view_host_ = rvh;
- render_view_host_->set_delegate(render_view_delegate_);
- delegate_->CreateViewAndSetSizeForRVH(render_view_host_);
- render_view_host_->ActivateDeferredPluginHandles();
- // If the view is gone, then this RenderViewHost died while it was hidden.
- // We ignored the RenderViewGone call at the time, so we should send it now
- // to make sure the sad tab shows up, etc.
- if (render_view_host_->view()) {
- // TODO(tburkard,cbentzel): Figure out why this hack is needed and/or
- // if it can be removed. On Windows, prerendering will not work without
- // doing a Hide before the Show.
- render_view_host_->view()->Hide();
- render_view_host_->view()->Show();
- }
-
- delegate_->UpdateRenderViewSizeForRenderManager();
-
- RenderViewHostSwitchedDetails details;
- details.new_host = render_view_host_;
- details.old_host = old_render_view_host;
- NotificationService::current()->Notify(
- NotificationType::RENDER_VIEW_HOST_CHANGED,
- Source<NavigationController>(&delegate_->GetControllerForRenderManager()),
- Details<RenderViewHostSwitchedDetails>(&details));
-
- // This will cause the old RenderViewHost to delete itself.
- old_render_view_host->Shutdown();
-
- // Let the task manager know that we've swapped RenderViewHosts, since it
- // might need to update its process groupings.
- delegate_->NotifySwappedFromRenderManager();
-}

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