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Issue 6531: - Added %IsArrayClass, %IsDateClass, and %IsStringClass.... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 12 years, 2 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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45 const $Array = global.Array; 45 const $Array = global.Array;
46 const $String = global.String; 46 const $String = global.String;
47 const $Number = global.Number; 47 const $Number = global.Number;
48 const $Function = global.Function; 48 const $Function = global.Function;
49 const $Boolean = global.Boolean; 49 const $Boolean = global.Boolean;
50 const $NaN = 0/0; 50 const $NaN = 0/0;
51 51
52 52
53 // ECMA-262, section 11.9.1, page 55. 53 // ECMA-262, section 11.9.1, page 55.
54 function EQUALS(y) { 54 function EQUALS(y) {
55 if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y);
55 var x = this; 56 var x = this;
56 57
57 // NOTE: We use iteration instead of recursion, because it is 58 // NOTE: We use iteration instead of recursion, because it is
58 // difficult to call EQUALS with the correct setting of 'this' in 59 // difficult to call EQUALS with the correct setting of 'this' in
59 // an efficient way. 60 // an efficient way.
60
61 while (true) { 61 while (true) {
62
63 if (IS_NUMBER(x)) { 62 if (IS_NUMBER(x)) {
64 if (y == null) return 1; // not equal 63 if (y == null) return 1; // not equal
65 return %NumberEquals(x, %ToNumber(y)); 64 return %NumberEquals(x, %ToNumber(y));
66
67 } else if (IS_STRING(x)) { 65 } else if (IS_STRING(x)) {
68 if (IS_STRING(y)) return %StringEquals(x, y); 66 if (IS_STRING(y)) return %StringEquals(x, y);
69 if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y); 67 if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y);
70 if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y)); 68 if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y));
71 if (y == null) return 1; // not equal 69 if (y == null) return 1; // not equal
72 y = %ToPrimitive(y, NO_HINT); 70 y = %ToPrimitive(y, NO_HINT);
73
74 } else if (IS_BOOLEAN(x)) { 71 } else if (IS_BOOLEAN(x)) {
75 if (IS_BOOLEAN(y)) { 72 if (IS_BOOLEAN(y)) {
76 return %_ObjectEquals(x, y) ? 0 : 1; 73 return %_ObjectEquals(x, y) ? 0 : 1;
77 } 74 }
78 if (y == null) return 1; // not equal 75 if (y == null) return 1; // not equal
79 return %NumberEquals(%ToNumber(x), %ToNumber(y)); 76 return %NumberEquals(%ToNumber(x), %ToNumber(y));
80
81 } else if (x == null) { 77 } else if (x == null) {
82 // NOTE: This checks for both null and undefined. 78 // NOTE: This checks for both null and undefined.
83 return (y == null) ? 0 : 1; 79 return (y == null) ? 0 : 1;
84
85 } else { 80 } else {
86 if (IS_OBJECT(y)) { 81 if (IS_OBJECT(y)) {
87 return %_ObjectEquals(x, y) ? 0 : 1; 82 return %_ObjectEquals(x, y) ? 0 : 1;
88 } 83 }
89 if (IS_FUNCTION(y)) { 84 if (IS_FUNCTION(y)) {
90 return %_ObjectEquals(x, y) ? 0 : 1; 85 return %_ObjectEquals(x, y) ? 0 : 1;
91 } 86 }
92 x = %ToPrimitive(x, NO_HINT); 87 x = %ToPrimitive(x, NO_HINT);
93
94 } 88 }
95 } 89 }
96 } 90 }
97 91
98
99 // ECMA-262, section 11.9.4, page 56. 92 // ECMA-262, section 11.9.4, page 56.
100 function STRICT_EQUALS(x) { 93 function STRICT_EQUALS(x) {
101 if (IS_NUMBER(this)) { 94 if (IS_NUMBER(this)) {
102 if (!IS_NUMBER(x)) return 1; // not equal 95 if (!IS_NUMBER(x)) return 1; // not equal
103 return %NumberEquals(this, x); 96 return %NumberEquals(this, x);
104 } 97 }
105 98
106 if (IS_STRING(this)) { 99 if (IS_STRING(this)) {
107 if (!IS_STRING(x)) return 1; // not equal 100 if (!IS_STRING(x)) return 1; // not equal
108 return %StringEquals(this, x); 101 return %StringEquals(this, x);
109 } 102 }
110 103
111 if (IS_BOOLEAN(this)) { 104 if (IS_BOOLEAN(this)) {
112 if (!IS_BOOLEAN(x)) return 1; // not equal 105 if (!IS_BOOLEAN(x)) return 1; // not equal
113 if (this) return x ? 0 : 1; 106 if (this) return x ? 0 : 1;
114 else return x ? 1 : 0; 107 else return x ? 1 : 0;
115 } 108 }
116 109
117 if (IS_UNDEFINED(this)) { // both undefined and undetectable 110 if (IS_UNDEFINED(this)) { // both undefined and undetectable
118 return IS_UNDEFINED(x) ? 0 : 1; 111 return IS_UNDEFINED(x) ? 0 : 1;
119 } 112 }
120 113
121 return %_ObjectEquals(this, x) ? 0 : 1; 114 return %_ObjectEquals(this, x) ? 0 : 1;
122 } 115 }
123 116
124 117
125 // ECMA-262, section 11.8.5, page 53. The 'ncr' parameter is used as 118 // ECMA-262, section 11.8.5, page 53. The 'ncr' parameter is used as
126 // the result when either (or both) the operands are NaN. 119 // the result when either (or both) the operands are NaN.
127 function COMPARE(x, ncr) { 120 function COMPARE(x, ncr) {
128 // Improve performance for floating point compares 121 // Fast case for numbers and strings.
129 if (IS_NUMBER(this) && IS_NUMBER(x)) { 122 if (IS_NUMBER(this) && IS_NUMBER(x)) {
130 return %NumberCompare(this, x, ncr); 123 return %NumberCompare(this, x, ncr);
131 } 124 }
125 if (IS_STRING(this) && IS_STRING(x)) {
126 return %StringCompare(this, x);
127 }
132 128
129 // Default implementation.
133 var a = %ToPrimitive(this, NUMBER_HINT); 130 var a = %ToPrimitive(this, NUMBER_HINT);
134 var b = %ToPrimitive(x, NUMBER_HINT); 131 var b = %ToPrimitive(x, NUMBER_HINT);
135 if (IS_STRING(a) && IS_STRING(b)) { 132 if (IS_STRING(a) && IS_STRING(b)) {
136 return %StringCompare(a, b); 133 return %StringCompare(a, b);
137 } else { 134 } else {
138 return %NumberCompare(%ToNumber(a), %ToNumber(b), ncr); 135 return %NumberCompare(%ToNumber(a), %ToNumber(b), ncr);
139 } 136 }
140 } 137 }
141 138
142 139
143 140
144 /* ----------------------------------- 141 /* -----------------------------------
145 - - - A r i t h m e t i c - - - 142 - - - A r i t h m e t i c - - -
146 ----------------------------------- 143 -----------------------------------
147 */ 144 */
148 145
149 // ECMA-262, section 11.6.1, page 50. 146 // ECMA-262, section 11.6.1, page 50.
150 function ADD(x) { 147 function ADD(x) {
151 // Fast case: Check for number operands and do the addition. 148 // Fast case: Check for number operands and do the addition.
152 if (IS_NUMBER(this) && IS_NUMBER(x)) { 149 if (IS_NUMBER(this) && IS_NUMBER(x)) return %NumberAdd(this, x);
153 return %NumberAdd(this, x); 150 if (IS_STRING(this) && IS_STRING(x)) return %StringAdd(this, x);
154 }
155 151
152 // Default implementation.
156 var a = %ToPrimitive(this, NO_HINT); 153 var a = %ToPrimitive(this, NO_HINT);
157 var b = %ToPrimitive(x, NO_HINT); 154 var b = %ToPrimitive(x, NO_HINT);
158 155
159 if (IS_STRING(a)) { 156 if (IS_STRING(a)) {
160 return %StringAdd(a, %ToString(b)); 157 return %StringAdd(a, %ToString(b));
161 } else if (IS_STRING(b)) { 158 } else if (IS_STRING(b)) {
162 return %StringAdd(%ToString(a), b); 159 return %StringAdd(%ToString(a), b);
163 } else { 160 } else {
164 return %NumberAdd(%ToNumber(a), %ToNumber(b)); 161 return %NumberAdd(%ToNumber(a), %ToNumber(b));
165 } 162 }
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390 387
391 388
392 /* ------------------------------------- 389 /* -------------------------------------
393 - - - C o n v e r s i o n s - - - 390 - - - C o n v e r s i o n s - - -
394 ------------------------------------- 391 -------------------------------------
395 */ 392 */
396 393
397 // ECMA-262, section 9.1, page 30. Use null/undefined for no hint, 394 // ECMA-262, section 9.1, page 30. Use null/undefined for no hint,
398 // (1) for number hint, and (2) for string hint. 395 // (1) for number hint, and (2) for string hint.
399 function ToPrimitive(x, hint) { 396 function ToPrimitive(x, hint) {
397 // Fast case check.
398 if (IS_STRING(x)) return x;
399 if ((hint != NUMBER_HINT) && %IsStringClass(x)) return %_ValueOf(x);
400 // Normal behaior.
400 if (!IS_OBJECT(x) && !IS_FUNCTION(x)) return x; 401 if (!IS_OBJECT(x) && !IS_FUNCTION(x)) return x;
401 if (x == null) return x; // check for null, undefined 402 if (x == null) return x; // check for null, undefined
402 if (hint == NO_HINT) hint = (IS_DATE(x)) ? STRING_HINT : NUMBER_HINT; 403 if (hint == NO_HINT) hint = (IS_DATE(x)) ? STRING_HINT : NUMBER_HINT;
403 return (hint == NUMBER_HINT) ? %DefaultNumber(x) : %DefaultString(x); 404 return (hint == NUMBER_HINT) ? %DefaultNumber(x) : %DefaultString(x);
404 } 405 }
405 406
406 407
407 // ECMA-262, section 9.3, page 31. 408 // ECMA-262, section 9.3, page 31.
408 function ToNumber(x) { 409 function ToNumber(x) {
409 if (IS_NUMBER(x)) return x; 410 if (IS_NUMBER(x)) return x;
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515 throw %MakeTypeError('cannot_convert_to_primitive', []); 516 throw %MakeTypeError('cannot_convert_to_primitive', []);
516 } 517 }
517 518
518 519
519 // NOTE: Setting the prototype for Array must take place as early as 520 // NOTE: Setting the prototype for Array must take place as early as
520 // possible due to code generation for array literals. When 521 // possible due to code generation for array literals. When
521 // generating code for a array literal a boilerplate array is created 522 // generating code for a array literal a boilerplate array is created
522 // that is cloned when running the code. It is essiential that the 523 // that is cloned when running the code. It is essiential that the
523 // boilerplate gets the right prototype. 524 // boilerplate gets the right prototype.
524 %FunctionSetPrototype($Array, new $Array(0)); 525 %FunctionSetPrototype($Array, new $Array(0));
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