| Index: samples/gpu2d/svgsample.js
|
| ===================================================================
|
| --- samples/gpu2d/svgsample.js (revision 0)
|
| +++ samples/gpu2d/svgsample.js (revision 0)
|
| @@ -0,0 +1,226 @@
|
| +/*
|
| + * Copyright 2010, Google Inc.
|
| + * All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions are
|
| + * met:
|
| + *
|
| + * * Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * * Redistributions in binary form must reproduce the above
|
| + * copyright notice, this list of conditions and the following disclaimer
|
| + * in the documentation and/or other materials provided with the
|
| + * distribution.
|
| + * * Neither the name of Google Inc. nor the names of its
|
| + * contributors may be used to endorse or promote products derived from
|
| + * this software without specific prior written permission.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +
|
| +/**
|
| + * @fileoverview Framework for samples that load and display SVG files.
|
| + *
|
| + * This is purely *example* code, showing how to use the SVG loader.
|
| + */
|
| +
|
| +o3djs.require('o3djs.cameracontroller');
|
| +o3djs.require('o3djs.event');
|
| +o3djs.require('o3djs.gpu2d');
|
| +o3djs.require('o3djs.math');
|
| +o3djs.require('o3djs.picking');
|
| +o3djs.require('o3djs.rendergraph');
|
| +o3djs.require('o3djs.util');
|
| +// Also requires the following files to be loaded by the containing page:
|
| +// - svgloader.js
|
| +// - ../third_party/xmljs/tinyxmlsax.js
|
| +
|
| +// Globals
|
| +var g_filename;
|
| +var g_o3d;
|
| +var g_math;
|
| +var g_client;
|
| +var g_pack;
|
| +var g_viewInfo;
|
| +var g_o3dElement;
|
| +var g_finished = false; // for selenium testing.
|
| +var g_clientWidth;
|
| +var g_clientHeight;
|
| +var g_cameraController;
|
| +
|
| +if (!("console" in window)) {
|
| + var logElement = document.getElementById('log');
|
| + window.console =
|
| + { log: function(s) {
|
| + if (logElement) {
|
| + logElement.innerHTML = logElement.innerHTML + "<span>" +
|
| + s.toString() + "</span><br>";
|
| + }
|
| + }
|
| + };
|
| +}
|
| +
|
| +/**
|
| + * Initializes the sample with the given URL.
|
| + * @param {string} filename The URL of the SVG file to load.
|
| + */
|
| +function init(filename) {
|
| + g_filename = filename;
|
| + o3djs.util.makeClients(initStep2);
|
| +}
|
| +
|
| +/**
|
| + * Remove any callbacks so they don't get called after the page has unloaded.
|
| + */
|
| +function unload() {
|
| + if (g_client) {
|
| + g_client.cleanup();
|
| + }
|
| +}
|
| +
|
| +/**
|
| + * Completes initialization of the sample.
|
| + * @param {!Array.<!Element>} clientElements Array of o3d object elements.
|
| + */
|
| +function initStep2(clientElements) {
|
| + // Initializes global variables and libraries.
|
| + var o3dElement = clientElements[0];
|
| + g_o3dElement = o3dElement;
|
| + g_o3d = o3dElement.o3d;
|
| + g_math = o3djs.math;
|
| + g_client = o3dElement.client;
|
| +
|
| + // Creates a pack to manage our resources/assets
|
| + g_pack = g_client.createPack();
|
| +
|
| + g_viewInfo = o3djs.rendergraph.createBasicView(
|
| + g_pack,
|
| + g_client.root,
|
| + g_client.renderGraphRoot);
|
| +
|
| + // Set the background color to light gray.
|
| + g_viewInfo.clearBuffer.clearColor = [0.8, 0.8, 0.8, 1];
|
| +
|
| + // Load the file.
|
| + var loader = new SVGLoader();
|
| + loader.load(g_filename,
|
| + true,
|
| + g_pack,
|
| + g_viewInfo.zOrderedDrawList,
|
| + g_client.root,
|
| + function(url, success, detail) {
|
| + if (!success) {
|
| + window.console.log('Failed to load ' + url + ": " + detail);
|
| + } else {
|
| + var tmpManager =
|
| + o3djs.picking.createPickManager(g_client.root);
|
| + tmpManager.update();
|
| + var bbox = tmpManager.getTransformInfo(g_client.root).
|
| + getBoundingBox();
|
| + g_cameraController.viewAll(bbox,
|
| + g_client.width / g_client.height);
|
| + updateViewAndProjectionMatrices();
|
| + }
|
| + });
|
| +
|
| + // Set up the view and projection transformations.
|
| + initContext();
|
| +
|
| + // Set up event handlers for mouse interaction.
|
| + o3djs.event.addEventListener(o3dElement, 'mousedown', onMouseDown);
|
| + o3djs.event.addEventListener(o3dElement, 'mousemove', onMouseMove);
|
| + o3djs.event.addEventListener(o3dElement, 'mouseup', onMouseUp);
|
| +
|
| + g_finished = true; // for selenium testing.
|
| +}
|
| +
|
| +/**
|
| + * Event handler that gets called when a mouse click takes place in
|
| + * the O3D element. It changes the state of the camera controller
|
| + * based on which modifier keys are pressed.
|
| + * @param {!Event} e The mouse down event.
|
| + */
|
| +function onMouseDown(e) {
|
| + if (e.button == 0) {
|
| + if (!e.shiftKey && !e.ctrlKey && !e.metaKey && !e.altKey) {
|
| + g_cameraController.setDragMode(
|
| + o3djs.cameracontroller.DragMode.MOVE_CENTER_IN_VIEW_PLANE, e.x, e.y);
|
| + } else if (e.metaKey || e.altKey) {
|
| + g_cameraController.setDragMode(
|
| + o3djs.cameracontroller.DragMode.SPIN_ABOUT_CENTER, e.x, e.y);
|
| + } else if (!e.shiftKey && e.ctrlKey) {
|
| + g_cameraController.setDragMode(
|
| + o3djs.cameracontroller.DragMode.DOLLY_IN_OUT, e.x, e.y);
|
| + } else if (e.shiftKey && !e.ctrlKey) {
|
| + g_cameraController.setDragMode(
|
| + o3djs.cameracontroller.DragMode.ZOOM_IN_OUT, e.x, e.y);
|
| + } else if (e.shiftKey && e.ctrlKey) {
|
| + g_cameraController.setDragMode(
|
| + o3djs.cameracontroller.DragMode.DOLLY_ZOOM, e.x, e.y);
|
| + }
|
| + }
|
| +}
|
| +
|
| +/**
|
| + * Event handler that gets called when a mouse move event takes place
|
| + * in the O3D element. It tells the camera controller that the mouse
|
| + * has moved.
|
| + * @param {!Event} e The mouse move event.
|
| + */
|
| +function onMouseMove(e) {
|
| + g_cameraController.mouseMoved(e.x, e.y);
|
| +}
|
| +
|
| +/**
|
| + * Event handler that gets called when a mouse up event takes place in
|
| + * the O3D element. It tells the camera controller that the mouse has
|
| + * been released.
|
| + * @param {!Event} e The mouse up event.
|
| + */
|
| +function onMouseUp(e) {
|
| + g_cameraController.setDragMode(
|
| + o3djs.cameracontroller.DragMode.NONE, e.x, e.y);
|
| +}
|
| +
|
| +/**
|
| + * Sets up reasonable view and projection matrices.
|
| + */
|
| +function initContext() {
|
| + // Set up our CameraController.
|
| + g_cameraController = o3djs.cameracontroller.createCameraController(
|
| + [0, 0, 0], // centerPos
|
| + 500, // backpedal
|
| + 0, // heightAngle
|
| + 0, // rotationAngle
|
| + g_math.degToRad(15), // fieldOfViewAngle
|
| + updateViewAndProjectionMatrices); // opt_onChange
|
| + g_cameraController.distancePerUnit = 100.0;
|
| +
|
| + updateViewAndProjectionMatrices();
|
| +}
|
| +
|
| +/**
|
| + * Updates the view and projection matrices.
|
| + */
|
| +function updateViewAndProjectionMatrices() {
|
| + g_viewInfo.drawContext.view = g_cameraController.calculateViewMatrix();
|
| +
|
| + // Set up a perspective transformation for the projection.
|
| + g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
|
| + g_cameraController.fieldOfViewAngle * 2, // Frustum angle.
|
| + g_o3dElement.clientWidth / g_o3dElement.clientHeight, // Aspect ratio.
|
| + 1, // Near plane.
|
| + 5000); // Far plane.
|
| +}
|
| +
|
|
|
| Property changes on: samples/gpu2d/svgsample.js
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|