| Index: core/cross/gpu2d/path_cache.h
|
| ===================================================================
|
| --- core/cross/gpu2d/path_cache.h (revision 0)
|
| +++ core/cross/gpu2d/path_cache.h (revision 0)
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| @@ -0,0 +1,120 @@
|
| +/*
|
| + * Copyright 2010, Google Inc.
|
| + * All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions are
|
| + * met:
|
| + *
|
| + * * Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * * Redistributions in binary form must reproduce the above
|
| + * copyright notice, this list of conditions and the following disclaimer
|
| + * in the documentation and/or other materials provided with the
|
| + * distribution.
|
| + * * Neither the name of Google Inc. nor the names of its
|
| + * contributors may be used to endorse or promote products derived from
|
| + * this software without specific prior written permission.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +
|
| +#ifndef O3D_CORE_CROSS_GPU2D_PATH_CACHE_H_
|
| +#define O3D_CORE_CROSS_GPU2D_PATH_CACHE_H_
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| +
|
| +#include <vector>
|
| +
|
| +#include "base/basictypes.h"
|
| +
|
| +namespace o3d {
|
| +namespace gpu2d {
|
| +
|
| +// A cache of the processed triangle mesh for a given path. Because
|
| +// these might be expensive to allocate (using malloc/free
|
| +// internally), it is recommended to try to reuse them when possible.
|
| +
|
| +// Uncomment the following to obtain debugging information for the edges facing
|
| +// the interior region of the mesh.
|
| +// #define O3D_CORE_CROSS_GPU2D_PATH_CACHE_DEBUG_INTERIOR_EDGES
|
| +
|
| +class PathCache {
|
| + public:
|
| + PathCache() {
|
| + }
|
| +
|
| + // The number of vertices in the mesh.
|
| + unsigned int num_vertices() const;
|
| +
|
| + // Get the base pointer to the vertex information. There are two
|
| + // coordinates per vertex. This pointer is valid until the cache is
|
| + // cleared or another vertex is added. Returns NULL if there are no
|
| + // vertices in the mesh.
|
| + const float* vertices() const;
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| +
|
| + // Get the base pointer to the texture coordinate information. There
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| + // are three coordinates per vertex. This pointer is valid until the
|
| + // cache is cleared or another vertex is added. Returns NULL if
|
| + // there are no vertices in the mesh.
|
| + const float* texcoords() const;
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| +
|
| + // Adds a vertex's information to the cache. The first two arguments
|
| + // are the x and y coordinates of the vertex on the plane; the last
|
| + // three arguments are the cubic texture coordinates associated with
|
| + // this vertex.
|
| + void AddVertex(float x, float y,
|
| + float k, float l, float m);
|
| +
|
| + // The number of interior vertices.
|
| + unsigned int num_interior_vertices() const;
|
| + // Base pointer to the interior vertices; two coordinates per
|
| + // vertex, which can be drawn as GL_TRIANGLES. Returns NULL if there
|
| + // are no interior vertices in the mesh.
|
| + const float* interior_vertices() const;
|
| + // Adds an interior vertex to the cache.
|
| + void AddInteriorVertex(float x, float y);
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| +
|
| + // Clears all of the stored vertex information in this cache.
|
| + void Clear();
|
| +
|
| +#ifdef O3D_CORE_CROSS_GPU2D_PATH_CACHE_DEBUG_INTERIOR_EDGES
|
| + // The number of interior edge vertices
|
| + unsigned int num_interior_edge_vertices() const;
|
| + // Base pointer to the interior vertices; two coordinates per
|
| + // vertex, which can be drawn as GL_LINES. Returns NULL if there are
|
| + // no interior edge vertices in the mesh.
|
| + const float* interior_edge_vertices() const;
|
| + void AddInteriorEdgeVertex(float x, float y);
|
| +#endif // O3D_CORE_CROSS_GPU2D_PATH_CACHE_DEBUG_INTERIOR_EDGES
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| +
|
| + private:
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| + // The two-dimensional vertices of the triangle mesh.
|
| + std::vector<float> vertices_;
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| +
|
| + // The three-dimensional cubic texture coordinates.
|
| + std::vector<float> texcoords_;
|
| +
|
| + std::vector<float> interior_vertices_;
|
| +
|
| +#ifdef O3D_CORE_CROSS_GPU2D_PATH_CACHE_DEBUG_INTERIOR_EDGES
|
| + // The following is only for debugging
|
| + std::vector<float> interior_edge_vertices_;
|
| +#endif // O3D_CORE_CROSS_GPU2D_PATH_CACHE_DEBUG_INTERIOR_EDGES
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(PathCache);
|
| +};
|
| +
|
| +} // namespace gpu2d
|
| +} // namespace o3d
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| +
|
| +#endif // O3D_CORE_CROSS_GPU2D_PATH_CACHE_H_
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| +
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| Property changes on: core/cross/gpu2d/path_cache.h
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| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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