| Index: core/cross/processed_path.h
|
| ===================================================================
|
| --- core/cross/processed_path.h (revision 0)
|
| +++ core/cross/processed_path.h (revision 0)
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| @@ -0,0 +1,115 @@
|
| +/*
|
| + * Copyright 2010, Google Inc.
|
| + * All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions are
|
| + * met:
|
| + *
|
| + * * Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * * Redistributions in binary form must reproduce the above
|
| + * copyright notice, this list of conditions and the following disclaimer
|
| + * in the documentation and/or other materials provided with the
|
| + * distribution.
|
| + * * Neither the name of Google Inc. nor the names of its
|
| + * contributors may be used to endorse or promote products derived from
|
| + * this software without specific prior written permission.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +
|
| +#ifndef O3D_CORE_CROSS_PROCESSED_PATH_H_
|
| +#define O3D_CORE_CROSS_PROCESSED_PATH_H_
|
| +
|
| +#include "core/cross/object_base.h"
|
| +#include "core/cross/gpu2d/path_cache.h"
|
| +#include "third_party/skia/include/core/SkPath.h"
|
| +
|
| +namespace o3d {
|
| +
|
| +class Field;
|
| +
|
| +// This class is the link between the generic curve processing code in
|
| +// this directory and O3D. It runs the PathProcessor on a set of
|
| +// curves and returns the resulting triangles' vertices and texture
|
| +// coordinates in Fields which can be incorporated into primitives in
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| +// the scene graph.
|
| +class ProcessedPath : public ObjectBase {
|
| + public:
|
| + typedef SmartPointer<ProcessedPath> Ref;
|
| +
|
| + virtual ~ProcessedPath();
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| +
|
| + // Clears out all of the curve segments that have been added to this
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| + // path.
|
| + void Clear();
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| +
|
| + // Moves the pen to the given absolute X,Y coordinates. If a contour
|
| + // isn't currently open on this path, one is opened.
|
| + void MoveTo(float x, float y);
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| +
|
| + // Draws a line from the current coordinates to the given absolute
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| + // X,Y coordinates.
|
| + void LineTo(float x, float y);
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| +
|
| + // Draws a quadratic curve from the current coordinates through the
|
| + // given control point and end point, specified in absolute
|
| + // coordinates.
|
| + void QuadraticTo(float cx, float cy, float x, float y);
|
| +
|
| + // Draws a cubic curve from the current coordinates through the
|
| + // given control points and end point, specified in absolute
|
| + // coordinates.
|
| + void CubicTo(float c0x, float c0y,
|
| + float c1x, float c1y,
|
| + float x, float y);
|
| +
|
| + // Closes the currently open contour on this path.
|
| + void Close();
|
| +
|
| + // Creates the triangle mesh which will render the given curve
|
| + // segments. There are two regions: exterior and interior. The
|
| + // exterior region covers the portions containing the curve
|
| + // segments. It has two associated fields: a 2D floating point field
|
| + // for the positions, and a 3D floating point field for the
|
| + // Loop/Blinn texture coordinates. The interior region has one 2D
|
| + // floating point field for the positions. The contents of the
|
| + // fields are organized for rendering as non-indexed triangles.
|
| + void CreateMesh(Field* exterior_positions,
|
| + Field* exterior_texture_coordinates,
|
| + Field* interior_positions);
|
| +
|
| + private:
|
| + explicit ProcessedPath(ServiceLocator* service_locator);
|
| +
|
| + void SetFields(const float* positions,
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| + Field* position_field,
|
| + const float* texture_coordinates,
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| + Field* texture_coordinate_field,
|
| + unsigned int num_vertices);
|
| +
|
| + friend class IClassManager;
|
| + static ObjectBase::Ref Create(ServiceLocator* service_locator);
|
| +
|
| + SkPath path;
|
| + gpu2d::PathCache cache;
|
| +
|
| + O3D_DECL_CLASS(ProcessedPath, ObjectBase);
|
| + DISALLOW_COPY_AND_ASSIGN(ProcessedPath);
|
| +};
|
| +
|
| +} // namespace o3d
|
| +
|
| +#endif // O3D_CORE_CROSS_PROCESSED_PATH_H_
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| +
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|
|
| Property changes on: core/cross/processed_path.h
|
| ___________________________________________________________________
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| Added: svn:eol-style
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| + LF
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