| Index: core/cross/processed_path.h | 
| =================================================================== | 
| --- core/cross/processed_path.h	(revision 0) | 
| +++ core/cross/processed_path.h	(revision 0) | 
| @@ -0,0 +1,115 @@ | 
| +/* | 
| + * Copyright 2010, Google Inc. | 
| + * All rights reserved. | 
| + * | 
| + * Redistribution and use in source and binary forms, with or without | 
| + * modification, are permitted provided that the following conditions are | 
| + * met: | 
| + * | 
| + *     * Redistributions of source code must retain the above copyright | 
| + * notice, this list of conditions and the following disclaimer. | 
| + *     * Redistributions in binary form must reproduce the above | 
| + * copyright notice, this list of conditions and the following disclaimer | 
| + * in the documentation and/or other materials provided with the | 
| + * distribution. | 
| + *     * Neither the name of Google Inc. nor the names of its | 
| + * contributors may be used to endorse or promote products derived from | 
| + * this software without specific prior written permission. | 
| + * | 
| + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
| + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
| + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
| + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
| + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
| + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
| + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
| + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| + */ | 
| + | 
| +#ifndef O3D_CORE_CROSS_PROCESSED_PATH_H_ | 
| +#define O3D_CORE_CROSS_PROCESSED_PATH_H_ | 
| + | 
| +#include "core/cross/object_base.h" | 
| +#include "core/cross/gpu2d/path_cache.h" | 
| +#include "third_party/skia/include/core/SkPath.h" | 
| + | 
| +namespace o3d { | 
| + | 
| +class Field; | 
| + | 
| +// This class is the link between the generic curve processing code in | 
| +// this directory and O3D. It runs the PathProcessor on a set of | 
| +// curves and returns the resulting triangles' vertices and texture | 
| +// coordinates in Fields which can be incorporated into primitives in | 
| +// the scene graph. | 
| +class ProcessedPath : public ObjectBase { | 
| + public: | 
| +  typedef SmartPointer<ProcessedPath> Ref; | 
| + | 
| +  virtual ~ProcessedPath(); | 
| + | 
| +  // Clears out all of the curve segments that have been added to this | 
| +  // path. | 
| +  void Clear(); | 
| + | 
| +  // Moves the pen to the given absolute X,Y coordinates. If a contour | 
| +  // isn't currently open on this path, one is opened. | 
| +  void MoveTo(float x, float y); | 
| + | 
| +  // Draws a line from the current coordinates to the given absolute | 
| +  // X,Y coordinates. | 
| +  void LineTo(float x, float y); | 
| + | 
| +  // Draws a quadratic curve from the current coordinates through the | 
| +  // given control point and end point, specified in absolute | 
| +  // coordinates. | 
| +  void QuadraticTo(float cx, float cy, float x, float y); | 
| + | 
| +  // Draws a cubic curve from the current coordinates through the | 
| +  // given control points and end point, specified in absolute | 
| +  // coordinates. | 
| +  void CubicTo(float c0x, float c0y, | 
| +               float c1x, float c1y, | 
| +               float x, float y); | 
| + | 
| +  // Closes the currently open contour on this path. | 
| +  void Close(); | 
| + | 
| +  // Creates the triangle mesh which will render the given curve | 
| +  // segments. There are two regions: exterior and interior. The | 
| +  // exterior region covers the portions containing the curve | 
| +  // segments. It has two associated fields: a 2D floating point field | 
| +  // for the positions, and a 3D floating point field for the | 
| +  // Loop/Blinn texture coordinates. The interior region has one 2D | 
| +  // floating point field for the positions. The contents of the | 
| +  // fields are organized for rendering as non-indexed triangles. | 
| +  void CreateMesh(Field* exterior_positions, | 
| +                  Field* exterior_texture_coordinates, | 
| +                  Field* interior_positions); | 
| + | 
| + private: | 
| +  explicit ProcessedPath(ServiceLocator* service_locator); | 
| + | 
| +  void SetFields(const float* positions, | 
| +                 Field* position_field, | 
| +                 const float* texture_coordinates, | 
| +                 Field* texture_coordinate_field, | 
| +                 unsigned int num_vertices); | 
| + | 
| +  friend class IClassManager; | 
| +  static ObjectBase::Ref Create(ServiceLocator* service_locator); | 
| + | 
| +  SkPath path; | 
| +  gpu2d::PathCache cache; | 
| + | 
| +  O3D_DECL_CLASS(ProcessedPath, ObjectBase); | 
| +  DISALLOW_COPY_AND_ASSIGN(ProcessedPath); | 
| +}; | 
| + | 
| +}  // namespace o3d | 
| + | 
| +#endif  // O3D_CORE_CROSS_PROCESSED_PATH_H_ | 
| + | 
|  | 
| Property changes on: core/cross/processed_path.h | 
| ___________________________________________________________________ | 
| Added: svn:eol-style | 
| + LF | 
|  | 
|  |