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Side by Side Diff: src/ia32/codegen-ia32.h

Issue 651031: Begin using a list of bailouts instead of a singleton in the fast code generator. (Closed)
Patch Set: Created 10 years, 10 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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287 EAGER_ARGUMENTS_ALLOCATION, 287 EAGER_ARGUMENTS_ALLOCATION,
288 LAZY_ARGUMENTS_ALLOCATION 288 LAZY_ARGUMENTS_ALLOCATION
289 }; 289 };
290 290
291 291
292 // ------------------------------------------------------------------------- 292 // -------------------------------------------------------------------------
293 // CodeGenerator 293 // CodeGenerator
294 294
295 class CodeGenerator: public AstVisitor { 295 class CodeGenerator: public AstVisitor {
296 public: 296 public:
297 // Compilation mode. Either the compiler is used as the primary
298 // compiler and needs to setup everything or the compiler is used as
299 // the secondary compiler for split compilation and has to handle
300 // bailouts.
301 enum Mode {
302 PRIMARY,
303 SECONDARY
304 };
305
306 // Takes a function literal, generates code for it. This function should only 297 // Takes a function literal, generates code for it. This function should only
307 // be called by compiler.cc. 298 // be called by compiler.cc.
308 static Handle<Code> MakeCode(CompilationInfo* info); 299 static Handle<Code> MakeCode(CompilationInfo* info);
309 300
310 // Printing of AST, etc. as requested by flags. 301 // Printing of AST, etc. as requested by flags.
311 static void MakeCodePrologue(CompilationInfo* info); 302 static void MakeCodePrologue(CompilationInfo* info);
312 303
313 // Allocate and install the code. 304 // Allocate and install the code.
314 static Handle<Code> MakeCodeEpilogue(MacroAssembler* masm, 305 static Handle<Code> MakeCodeEpilogue(MacroAssembler* masm,
315 Code::Flags flags, 306 Code::Flags flags,
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377 // reach the end of the statement (ie, it does not exit via break, 368 // reach the end of the statement (ie, it does not exit via break,
378 // continue, return, or throw). This function is used temporarily while 369 // continue, return, or throw). This function is used temporarily while
379 // the code generator is being transformed. 370 // the code generator is being transformed.
380 void VisitAndSpill(Statement* statement); 371 void VisitAndSpill(Statement* statement);
381 372
382 // Visit a list of statements and then spill the virtual frame if control 373 // Visit a list of statements and then spill the virtual frame if control
383 // flow can reach the end of the list. 374 // flow can reach the end of the list.
384 void VisitStatementsAndSpill(ZoneList<Statement*>* statements); 375 void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
385 376
386 // Main code generation function 377 // Main code generation function
387 void Generate(CompilationInfo* info, Mode mode); 378 void Generate(CompilationInfo* info);
388 379
389 // Generate the return sequence code. Should be called no more than 380 // Generate the return sequence code. Should be called no more than
390 // once per compiled function, immediately after binding the return 381 // once per compiled function, immediately after binding the return
391 // target (which can not be done more than once). 382 // target (which can not be done more than once).
392 void GenerateReturnSequence(Result* return_value); 383 void GenerateReturnSequence(Result* return_value);
393 384
394 // Returns the arguments allocation mode. 385 // Returns the arguments allocation mode.
395 ArgumentsAllocationMode ArgumentsMode(); 386 ArgumentsAllocationMode ArgumentsMode();
396 387
397 // Store the arguments object and allocate it if necessary. 388 // Store the arguments object and allocate it if necessary.
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905 void Print() { 896 void Print() {
906 PrintF("NumberToStringStub\n"); 897 PrintF("NumberToStringStub\n");
907 } 898 }
908 #endif 899 #endif
909 }; 900 };
910 901
911 902
912 } } // namespace v8::internal 903 } } // namespace v8::internal
913 904
914 #endif // V8_IA32_CODEGEN_IA32_H_ 905 #endif // V8_IA32_CODEGEN_IA32_H_
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