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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/views/status_bubble_views.h" | 5 #include "chrome/browser/views/status_bubble_views.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "app/gfx/chrome_canvas.h" | 9 #include "app/gfx/chrome_canvas.h" |
10 #include "app/gfx/text_elider.h" | 10 #include "app/gfx/text_elider.h" |
11 #include "app/l10n_util.h" | 11 #include "app/l10n_util.h" |
12 #include "app/l10n_util_win.h" | 12 #include "app/l10n_util_win.h" |
13 #include "app/animation.h" | 13 #include "app/animation.h" |
14 #include "app/resource_bundle.h" | 14 #include "app/resource_bundle.h" |
15 #include "base/string_util.h" | 15 #include "base/string_util.h" |
16 #include "googleurl/src/gurl.h" | 16 #include "googleurl/src/gurl.h" |
17 #include "grit/generated_resources.h" | 17 #include "grit/generated_resources.h" |
18 #include "grit/theme_resources.h" | 18 #include "grit/theme_resources.h" |
19 #include "net/base/net_util.h" | 19 #include "net/base/net_util.h" |
20 #include "skia/include/SkPaint.h" | 20 #include "third_party/skia/include/core/SkPaint.h" |
21 #include "skia/include/SkPath.h" | 21 #include "third_party/skia/include/core/SkPath.h" |
22 #include "skia/include/corecg/SkRect.h" | 22 #include "third_party/skia/include/core/SkRect.h" |
23 #include "views/controls/label.h" | 23 #include "views/controls/label.h" |
24 #include "views/widget/root_view.h" | 24 #include "views/widget/root_view.h" |
25 #include "views/widget/widget_win.h" | 25 #include "views/widget/widget_win.h" |
26 | 26 |
27 // The color of the background bubble. | 27 // The color of the background bubble. |
28 static const SkColor kBubbleColor = SkColorSetRGB(222, 234, 248); | 28 static const SkColor kBubbleColor = SkColorSetRGB(222, 234, 248); |
29 | 29 |
30 // The alpha and color of the bubble's shadow. | 30 // The alpha and color of the bubble's shadow. |
31 static const SkColor kShadowColor = SkColorSetARGB(30, 0, 0, 0); | 31 static const SkColor kShadowColor = SkColorSetARGB(30, 0, 0, 0); |
32 | 32 |
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622 frame_->GetBounds(&frame_bounds, false); | 622 frame_->GetBounds(&frame_bounds, false); |
623 int mirrored_x = frame_bounds.width() - x - w; | 623 int mirrored_x = frame_bounds.width() - x - w; |
624 position_.SetPoint(mirrored_x, y); | 624 position_.SetPoint(mirrored_x, y); |
625 } else { | 625 } else { |
626 position_.SetPoint(x, y); | 626 position_.SetPoint(x, y); |
627 } | 627 } |
628 | 628 |
629 size_.SetSize(w, h); | 629 size_.SetSize(w, h); |
630 Reposition(); | 630 Reposition(); |
631 } | 631 } |
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