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1 // Copyright 2007-2009 the V8 project authors. All rights reserved. | 1 // Copyright 2007-2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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10684 "for (var i = 0; i < 10; ++i) { pa_load(pixels); }" | 10684 "for (var i = 0; i < 10; ++i) { pa_load(pixels); }" |
10685 "sparse_array = new Object();" | 10685 "sparse_array = new Object();" |
10686 "for (var i = 0; i < 256; ++i) { sparse_array[i] = i; }" | 10686 "for (var i = 0; i < 256; ++i) { sparse_array[i] = i; }" |
10687 "sparse_array[1000000] = 3;" | 10687 "sparse_array[1000000] = 3;" |
10688 "for (var i = 0; i < 10; ++i) {" | 10688 "for (var i = 0; i < 10; ++i) {" |
10689 " result = pa_load(sparse_array);" | 10689 " result = pa_load(sparse_array);" |
10690 "}" | 10690 "}" |
10691 "result"); | 10691 "result"); |
10692 CHECK_EQ(32640, result->Int32Value()); | 10692 CHECK_EQ(32640, result->Int32Value()); |
10693 | 10693 |
10694 // Make sure that pixel array loads are optimized by crankshaft. | 10694 // Make sure that pixel array store ICs clamp values correctly. |
| 10695 result = CompileRun("function pa_store(p) {" |
| 10696 " for (var j = 0; j < 256; j++) { p[j] = j * 2; }" |
| 10697 "}" |
| 10698 "pa_store(pixels);" |
| 10699 "var sum = 0;" |
| 10700 "for (var j = 0; j < 256; j++) { sum += pixels[j]; }" |
| 10701 "sum"); |
| 10702 CHECK_EQ(48896, result->Int32Value()); |
| 10703 |
| 10704 // Make sure that pixel array stores correctly handle accesses outside |
| 10705 // of the pixel array.. |
| 10706 result = CompileRun("function pa_store(p,start) {" |
| 10707 " for (var j = 0; j < 256; j++) {" |
| 10708 " p[j+start] = j * 2;" |
| 10709 " }" |
| 10710 "}" |
| 10711 "pa_store(pixels,0);" |
| 10712 "pa_store(pixels,-128);" |
| 10713 "var sum = 0;" |
| 10714 "for (var j = 0; j < 256; j++) { sum += pixels[j]; }" |
| 10715 "sum"); |
| 10716 CHECK_EQ(65280, result->Int32Value()); |
| 10717 |
| 10718 // Make sure that the generic store stub correctly handle accesses outside |
| 10719 // of the pixel array.. |
| 10720 result = CompileRun("function pa_store(p,start) {" |
| 10721 " for (var j = 0; j < 256; j++) {" |
| 10722 " p[j+start] = j * 2;" |
| 10723 " }" |
| 10724 "}" |
| 10725 "pa_store(pixels,0);" |
| 10726 "just_ints = new Object();" |
| 10727 "for (var i = 0; i < 256; ++i) { just_ints[i] = i; }" |
| 10728 "pa_store(just_ints, 0);" |
| 10729 "pa_store(pixels,-128);" |
| 10730 "var sum = 0;" |
| 10731 "for (var j = 0; j < 256; j++) { sum += pixels[j]; }" |
| 10732 "sum"); |
| 10733 CHECK_EQ(65280, result->Int32Value()); |
| 10734 |
| 10735 // Make sure that the generic keyed store stub clamps pixel array values |
| 10736 // correctly. |
| 10737 result = CompileRun("function pa_store(p) {" |
| 10738 " for (var j = 0; j < 256; j++) { p[j] = j * 2; }" |
| 10739 "}" |
| 10740 "pa_store(pixels);" |
| 10741 "just_ints = new Object();" |
| 10742 "pa_store(just_ints);" |
| 10743 "pa_store(pixels);" |
| 10744 "var sum = 0;" |
| 10745 "for (var j = 0; j < 256; j++) { sum += pixels[j]; }" |
| 10746 "sum"); |
| 10747 CHECK_EQ(48896, result->Int32Value()); |
| 10748 |
| 10749 // Make sure that pixel array loads are optimized by crankshaft. |
10695 result = CompileRun("function pa_load(p) {" | 10750 result = CompileRun("function pa_load(p) {" |
10696 " var sum = 0;" | 10751 " var sum = 0;" |
10697 " for (var i=0; i<256; ++i) {" | 10752 " for (var i=0; i<256; ++i) {" |
10698 " sum += p[i];" | 10753 " sum += p[i];" |
10699 " }" | 10754 " }" |
10700 " return sum; " | 10755 " return sum; " |
10701 "}" | 10756 "}" |
10702 "for (var i = 0; i < 256; ++i) { pixels[i] = i; }" | 10757 "for (var i = 0; i < 256; ++i) { pixels[i] = i; }" |
10703 "for (var i = 0; i < 10000; ++i) {" | 10758 "for (var i = 0; i < 10000; ++i) {" |
10704 " result = pa_load(pixels);" | 10759 " result = pa_load(pixels);" |
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12629 v8::Handle<v8::Function> define_property = | 12684 v8::Handle<v8::Function> define_property = |
12630 CompileRun("(function() {" | 12685 CompileRun("(function() {" |
12631 " Object.defineProperty(" | 12686 " Object.defineProperty(" |
12632 " this," | 12687 " this," |
12633 " 1," | 12688 " 1," |
12634 " { configurable: true, enumerable: true, value: 3 });" | 12689 " { configurable: true, enumerable: true, value: 3 });" |
12635 "})").As<Function>(); | 12690 "})").As<Function>(); |
12636 context->DetachGlobal(); | 12691 context->DetachGlobal(); |
12637 define_property->Call(proxy, 0, NULL); | 12692 define_property->Call(proxy, 0, NULL); |
12638 } | 12693 } |
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