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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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63 int rgbaShaderMatrixLocation() const { return m_rgbaShaderMatrixLocation
; } | 63 int rgbaShaderMatrixLocation() const { return m_rgbaShaderMatrixLocation
; } |
64 int yuvWidthScaleFactorLocation() const { return m_yuvWidthScaleFactorLo
cation; } | 64 int yuvWidthScaleFactorLocation() const { return m_yuvWidthScaleFactorLo
cation; } |
65 int rgbaWidthScaleFactorLocation() const { return m_rgbaWidthScaleFactor
Location; } | 65 int rgbaWidthScaleFactorLocation() const { return m_rgbaWidthScaleFactor
Location; } |
66 int yTextureLocation() const { return m_yTextureLocation; } | 66 int yTextureLocation() const { return m_yTextureLocation; } |
67 int uTextureLocation() const { return m_uTextureLocation; } | 67 int uTextureLocation() const { return m_uTextureLocation; } |
68 int vTextureLocation() const { return m_vTextureLocation; } | 68 int vTextureLocation() const { return m_vTextureLocation; } |
69 int yuvAlphaLocation() const { return m_yuvAlphaLocation; } | 69 int yuvAlphaLocation() const { return m_yuvAlphaLocation; } |
70 int rgbaAlphaLocation() const { return m_rgbaAlphaLocation; } | 70 int rgbaAlphaLocation() const { return m_rgbaAlphaLocation; } |
71 int rgbaTextureLocation() const { return m_rgbaTextureLocation; } | 71 int rgbaTextureLocation() const { return m_rgbaTextureLocation; } |
72 int ccMatrixLocation() const { return m_ccMatrixLocation; } | 72 int ccMatrixLocation() const { return m_ccMatrixLocation; } |
| 73 int signAdjLocation() const { return m_signAdjLocation; } |
73 bool initialized() const { return m_initialized; } | 74 bool initialized() const { return m_initialized; } |
74 private: | 75 private: |
75 GraphicsContext3D* m_context; | 76 GraphicsContext3D* m_context; |
76 unsigned m_yuvShaderProgram; | 77 unsigned m_yuvShaderProgram; |
77 unsigned m_rgbaShaderProgram; | 78 unsigned m_rgbaShaderProgram; |
78 int m_yuvShaderMatrixLocation; | 79 int m_yuvShaderMatrixLocation; |
79 int m_yuvWidthScaleFactorLocation; | 80 int m_yuvWidthScaleFactorLocation; |
80 int m_rgbaShaderMatrixLocation; | 81 int m_rgbaShaderMatrixLocation; |
81 int m_rgbaWidthScaleFactorLocation; | 82 int m_rgbaWidthScaleFactorLocation; |
82 int m_ccMatrixLocation; | 83 int m_ccMatrixLocation; |
| 84 int m_signAdjLocation; |
83 int m_yTextureLocation; | 85 int m_yTextureLocation; |
84 int m_uTextureLocation; | 86 int m_uTextureLocation; |
85 int m_vTextureLocation; | 87 int m_vTextureLocation; |
86 int m_rgbaTextureLocation; | 88 int m_rgbaTextureLocation; |
87 int m_yuvAlphaLocation; | 89 int m_yuvAlphaLocation; |
88 int m_rgbaAlphaLocation; | 90 int m_rgbaAlphaLocation; |
89 bool m_initialized; | 91 bool m_initialized; |
90 }; | 92 }; |
91 | 93 |
92 protected: | 94 protected: |
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115 | 117 |
116 unsigned m_textures[3]; | 118 unsigned m_textures[3]; |
117 IntSize m_textureSizes[3]; | 119 IntSize m_textureSizes[3]; |
118 IntSize m_frameSizes[3]; | 120 IntSize m_frameSizes[3]; |
119 }; | 121 }; |
120 | 122 |
121 } | 123 } |
122 #endif // USE(ACCELERATED_COMPOSITING) | 124 #endif // USE(ACCELERATED_COMPOSITING) |
123 | 125 |
124 #endif | 126 #endif |
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