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Issue 6410112: Implement crankshaft support for pixel array loads. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: merge with latest Created 9 years, 10 months ago
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1 // Copyright 2007-2009 the V8 project authors. All rights reserved. 1 // Copyright 2007-2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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10667 "for (var i = 0; i < 10; ++i) { pa_load(pixels); }" 10667 "for (var i = 0; i < 10; ++i) { pa_load(pixels); }"
10668 "sparse_array = new Object();" 10668 "sparse_array = new Object();"
10669 "for (var i = 0; i < 256; ++i) { sparse_array[i] = i; }" 10669 "for (var i = 0; i < 256; ++i) { sparse_array[i] = i; }"
10670 "sparse_array[1000000] = 3;" 10670 "sparse_array[1000000] = 3;"
10671 "for (var i = 0; i < 10; ++i) {" 10671 "for (var i = 0; i < 10; ++i) {"
10672 " result = pa_load(sparse_array);" 10672 " result = pa_load(sparse_array);"
10673 "}" 10673 "}"
10674 "result"); 10674 "result");
10675 CHECK_EQ(32640, result->Int32Value()); 10675 CHECK_EQ(32640, result->Int32Value());
10676 10676
10677 // Make sure that pixel array loads are optimized by crankshaft.
10678 result = CompileRun("function pa_load(p) {"
10679 " var sum = 0;"
10680 " for (var i=0; i<256; ++i) {"
10681 " sum += p[i];"
10682 " }"
10683 " return sum; "
10684 "}"
10685 "for (var i = 0; i < 256; ++i) { pixels[i] = i; }"
10686 "for (var i = 0; i < 10000; ++i) {"
10687 " result = pa_load(pixels);"
10688 "}"
10689 "result");
10690 CHECK_EQ(32640, result->Int32Value());
10691
10677 free(pixel_data); 10692 free(pixel_data);
10678 } 10693 }
10679 10694
10680 10695
10681 THREADED_TEST(PixelArrayInfo) { 10696 THREADED_TEST(PixelArrayInfo) {
10682 v8::HandleScope scope; 10697 v8::HandleScope scope;
10683 LocalContext context; 10698 LocalContext context;
10684 for (int size = 0; size < 100; size += 10) { 10699 for (int size = 0; size < 100; size += 10) {
10685 uint8_t* pixel_data = reinterpret_cast<uint8_t*>(malloc(size)); 10700 uint8_t* pixel_data = reinterpret_cast<uint8_t*>(malloc(size));
10686 v8::Handle<v8::Object> obj = v8::Object::New(); 10701 v8::Handle<v8::Object> obj = v8::Object::New();
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12597 v8::Handle<v8::Function> define_property = 12612 v8::Handle<v8::Function> define_property =
12598 CompileRun("(function() {" 12613 CompileRun("(function() {"
12599 " Object.defineProperty(" 12614 " Object.defineProperty("
12600 " this," 12615 " this,"
12601 " 1," 12616 " 1,"
12602 " { configurable: true, enumerable: true, value: 3 });" 12617 " { configurable: true, enumerable: true, value: 3 });"
12603 "})").As<Function>(); 12618 "})").As<Function>();
12604 context->DetachGlobal(); 12619 context->DetachGlobal();
12605 define_property->Call(proxy, 0, NULL); 12620 define_property->Call(proxy, 0, NULL);
12606 } 12621 }
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