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Unified Diff: src/ast.cc

Issue 6410028: Fix bug in object literals with large array indexes as strings. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge/build-ia32
Patch Set: Created 9 years, 11 months ago
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Index: src/ast.cc
diff --git a/src/ast.cc b/src/ast.cc
index 80927a88fd06f064d9ee52dbc5f544d67e1fdd70..ccfa2b4ecf50a49464d4708573f9958997679e0c 100644
--- a/src/ast.cc
+++ b/src/ast.cc
@@ -215,17 +215,28 @@ bool IsEqualString(void* first, void* second) {
return (*h1)->Equals(*h2);
}
-bool IsEqualSmi(void* first, void* second) {
- ASSERT((*reinterpret_cast<Smi**>(first))->IsSmi());
- ASSERT((*reinterpret_cast<Smi**>(second))->IsSmi());
- Handle<Smi> h1(reinterpret_cast<Smi**>(first));
- Handle<Smi> h2(reinterpret_cast<Smi**>(second));
- return (*h1)->value() == (*h2)->value();
+
+bool IsEqualNumber(void* first, void* second) {
+ ASSERT((*reinterpret_cast<Object**>(first))->IsNumber());
+ ASSERT((*reinterpret_cast<Object**>(second))->IsNumber());
+
+ Handle<Object> h1(reinterpret_cast<Object**>(first));
+ Handle<Object> h2(reinterpret_cast<Object**>(second));
+ if (h1->IsSmi()) {
+ return h2->IsSmi() && *h1 == *h2;
+ }
+ if (h2->IsSmi()) return false;
+ Handle<HeapNumber> n1 = Handle<HeapNumber>::cast(h1);
+ Handle<HeapNumber> n2 = Handle<HeapNumber>::cast(h2);
+ ASSERT(isfinite(n1->value()));
+ ASSERT(isfinite(n2->value()));
+ return n1->value() == n2->value();
}
+
void ObjectLiteral::CalculateEmitStore() {
HashMap properties(&IsEqualString);
- HashMap elements(&IsEqualSmi);
+ HashMap elements(&IsEqualNumber);
for (int i = this->properties()->length() - 1; i >= 0; i--) {
ObjectLiteral::Property* property = this->properties()->at(i);
Literal* literal = property->key();
@@ -238,23 +249,19 @@ void ObjectLiteral::CalculateEmitStore() {
uint32_t hash;
HashMap* table;
void* key;
- uint32_t index;
- Smi* smi_key_location;
if (handle->IsSymbol()) {
Handle<String> name(String::cast(*handle));
- if (name->AsArrayIndex(&index)) {
- smi_key_location = Smi::FromInt(index);
- key = &smi_key_location;
- hash = index;
+ if (name->AsArrayIndex(&hash)) {
+ Handle<Object> key_handle = Factory::NewNumberFromUint(hash);
+ key = key_handle.location();
table = &elements;
} else {
key = name.location();
hash = name->Hash();
table = &properties;
}
- } else if (handle->ToArrayIndex(&index)) {
+ } else if (handle->ToArrayIndex(&hash)) {
key = handle.location();
- hash = index;
table = &elements;
} else {
ASSERT(handle->IsNumber());
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