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1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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199 __ int3(); | 199 __ int3(); |
200 } | 200 } |
201 #endif | 201 #endif |
202 | 202 |
203 frame_->Enter(); | 203 frame_->Enter(); |
204 | 204 |
205 // Allocate space for locals and initialize them. | 205 // Allocate space for locals and initialize them. |
206 frame_->AllocateStackSlots(); | 206 frame_->AllocateStackSlots(); |
207 | 207 |
208 // Allocate the local context if needed. | 208 // Allocate the local context if needed. |
209 int heap_slots = scope()->num_heap_slots(); | 209 int heap_slots = scope()->num_heap_slots() - Context::MIN_CONTEXT_SLOTS; |
210 if (heap_slots > 0) { | 210 if (heap_slots > 0) { |
211 Comment cmnt(masm_, "[ allocate local context"); | 211 Comment cmnt(masm_, "[ allocate local context"); |
212 // Allocate local context. | 212 // Allocate local context. |
213 // Get outer context and create a new context based on it. | 213 // Get outer context and create a new context based on it. |
214 frame_->PushFunction(); | 214 frame_->PushFunction(); |
215 Result context; | 215 Result context; |
216 if (heap_slots <= FastNewContextStub::kMaximumSlots) { | 216 if (heap_slots <= FastNewContextStub::kMaximumSlots) { |
217 FastNewContextStub stub(heap_slots); | 217 FastNewContextStub stub(heap_slots); |
218 context = frame_->CallStub(&stub, 1); | 218 context = frame_->CallStub(&stub, 1); |
219 } else { | 219 } else { |
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8798 } | 8798 } |
8799 | 8799 |
8800 #endif | 8800 #endif |
8801 | 8801 |
8802 | 8802 |
8803 #undef __ | 8803 #undef __ |
8804 | 8804 |
8805 } } // namespace v8::internal | 8805 } } // namespace v8::internal |
8806 | 8806 |
8807 #endif // V8_TARGET_ARCH_X64 | 8807 #endif // V8_TARGET_ARCH_X64 |
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