Chromium Code Reviews| OLD | NEW |
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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "webkit/gpu/webgraphicscontext3d_in_process_impl.h" | 5 #include "webkit/gpu/webgraphicscontext3d_in_process_impl.h" |
| 6 | 6 |
| 7 #include <string.h> | 7 #include <string.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <string> | 10 #include <string> |
| 11 | 11 |
| 12 #include "app/gfx/gl/gl_bindings.h" | 12 #include "app/gfx/gl/gl_bindings.h" |
| 13 #include "app/gfx/gl/gl_context.h" | 13 #include "app/gfx/gl/gl_context.h" |
| 14 #include "app/gfx/gl/gl_implementation.h" | 14 #include "app/gfx/gl/gl_implementation.h" |
| 15 #include "base/logging.h" | 15 #include "base/logging.h" |
| 16 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" | 16 #include "third_party/WebKit/Source/WebKit/chromium/public/WebString.h" |
| 17 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" | 17 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" |
| 18 | 18 |
| 19 using WebKit::WebGLId; | |
| 20 using WebKit::WebGraphicsContext3D; | |
| 21 using WebKit::WebString; | |
| 22 using WebKit::WebView; | |
| 23 | |
| 24 namespace webkit { | 19 namespace webkit { |
| 25 namespace gpu { | 20 namespace gpu { |
| 26 | 21 |
| 27 enum { | 22 enum { |
| 28 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, | 23 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, |
| 29 MAX_VARYING_VECTORS = 0x8DFC, | 24 MAX_VARYING_VECTORS = 0x8DFC, |
| 30 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD | 25 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD |
| 31 }; | 26 }; |
| 32 | 27 |
| 28 #if defined(USE_WGC3D_TYPES) | |
| 29 | |
| 30 WebGraphicsContext3DInProcessImpl::WebGraphicsContext3DInProcessImpl() | |
| 31 : initialized_(false), | |
| 32 render_directly_to_web_view_(false), | |
| 33 is_gles2_(false), | |
| 34 have_ext_framebuffer_object_(false), | |
| 35 have_ext_framebuffer_multisample_(false), | |
| 36 have_angle_framebuffer_multisample_(false), | |
| 37 texture_(0), | |
| 38 fbo_(0), | |
| 39 depth_stencil_buffer_(0), | |
| 40 cached_width_(0), | |
| 41 cached_height_(0), | |
| 42 multisample_fbo_(0), | |
| 43 multisample_depth_stencil_buffer_(0), | |
| 44 multisample_color_buffer_(0), | |
| 45 bound_fbo_(0), | |
| 46 bound_texture_(0), | |
| 47 copy_texture_to_parent_texture_fbo_(0), | |
| 48 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 49 scanline_(0), | |
| 50 #endif | |
| 51 fragment_compiler_(0), | |
| 52 vertex_compiler_(0) { | |
| 53 } | |
| 54 | |
| 55 WebGraphicsContext3DInProcessImpl::~WebGraphicsContext3DInProcessImpl() { | |
| 56 if (!initialized_) | |
| 57 return; | |
| 58 | |
| 59 makeContextCurrent(); | |
| 60 | |
| 61 if (attributes_.antialias) { | |
| 62 glDeleteRenderbuffersEXT(1, &multisample_color_buffer_); | |
| 63 if (attributes_.depth || attributes_.stencil) | |
| 64 glDeleteRenderbuffersEXT(1, &multisample_depth_stencil_buffer_); | |
| 65 glDeleteFramebuffersEXT(1, &multisample_fbo_); | |
| 66 } else { | |
| 67 if (attributes_.depth || attributes_.stencil) | |
| 68 glDeleteRenderbuffersEXT(1, &depth_stencil_buffer_); | |
| 69 } | |
| 70 glDeleteTextures(1, &texture_); | |
| 71 glDeleteFramebuffersEXT(1, ©_texture_to_parent_texture_fbo_); | |
| 72 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 73 if (scanline_) | |
| 74 delete[] scanline_; | |
| 75 #endif | |
| 76 glDeleteFramebuffersEXT(1, &fbo_); | |
| 77 | |
| 78 gl_context_->Destroy(); | |
| 79 | |
| 80 for (ShaderSourceMap::iterator ii = shader_source_map_.begin(); | |
| 81 ii != shader_source_map_.end(); ++ii) { | |
| 82 if (ii->second) | |
| 83 delete ii->second; | |
| 84 } | |
| 85 AngleDestroyCompilers(); | |
| 86 } | |
| 87 | |
| 88 bool WebGraphicsContext3DInProcessImpl::initialize( | |
| 89 WebGraphicsContext3D::Attributes attributes, | |
| 90 WebView* webView, | |
| 91 bool render_directly_to_web_view) { | |
| 92 if (!gfx::GLContext::InitializeOneOff()) | |
| 93 return false; | |
| 94 | |
| 95 render_directly_to_web_view_ = render_directly_to_web_view; | |
| 96 gfx::GLContext* share_context = 0; | |
| 97 | |
| 98 if (!render_directly_to_web_view) { | |
| 99 // Pick up the compositor's context to share resources with. | |
| 100 WebGraphicsContext3D* view_context = webView->graphicsContext3D(); | |
| 101 if (view_context) { | |
| 102 WebGraphicsContext3DInProcessImpl* contextImpl = | |
| 103 static_cast<WebGraphicsContext3DInProcessImpl*>(view_context); | |
| 104 share_context = contextImpl->gl_context_.get(); | |
| 105 } else { | |
| 106 // The compositor's context didn't get created | |
| 107 // successfully, so conceptually there is no way we can | |
| 108 // render successfully to the WebView. | |
| 109 render_directly_to_web_view_ = false; | |
| 110 } | |
| 111 } | |
| 112 | |
| 113 // This implementation always renders offscreen regardless of | |
| 114 // whether render_directly_to_web_view is true. Both DumpRenderTree | |
| 115 // and test_shell paint first to an intermediate offscreen buffer | |
| 116 // and from there to the window, and WebViewImpl::paint already | |
| 117 // correctly handles the case where the compositor is active but | |
| 118 // the output needs to go to a WebCanvas. | |
| 119 gl_context_.reset(gfx::GLContext::CreateOffscreenGLContext(share_context)); | |
| 120 if (!gl_context_.get()) | |
| 121 return false; | |
| 122 | |
| 123 attributes_ = attributes; | |
| 124 | |
| 125 // FIXME: for the moment we disable multisampling for the compositor. | |
| 126 // It actually works in this implementation, but there are a few | |
| 127 // considerations. First, we likely want to reduce the fuzziness in | |
| 128 // these tests as much as possible because we want to run pixel tests. | |
| 129 // Second, Mesa's multisampling doesn't seem to antialias straight | |
| 130 // edges in some CSS 3D samples. Third, we don't have multisampling | |
| 131 // support for the compositor in the normal case at the time of this | |
| 132 // writing. | |
| 133 if (render_directly_to_web_view) | |
| 134 attributes_.antialias = false; | |
| 135 | |
| 136 is_gles2_ = gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2; | |
| 137 const char* extensions = | |
| 138 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); | |
| 139 have_ext_framebuffer_object_ = | |
| 140 strstr(extensions, "GL_EXT_framebuffer_object") != NULL; | |
| 141 have_ext_framebuffer_multisample_ = | |
| 142 strstr(extensions, "GL_EXT_framebuffer_multisample") != NULL; | |
| 143 have_angle_framebuffer_multisample_ = | |
| 144 strstr(extensions, "GL_ANGLE_framebuffer_multisample") != NULL; | |
| 145 | |
| 146 ValidateAttributes(); | |
| 147 | |
| 148 if (!is_gles2_) { | |
| 149 glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); | |
| 150 glEnable(GL_POINT_SPRITE); | |
| 151 } | |
| 152 | |
| 153 if (!AngleCreateCompilers()) { | |
| 154 AngleDestroyCompilers(); | |
| 155 return false; | |
| 156 } | |
| 157 | |
| 158 glGenFramebuffersEXT(1, ©_texture_to_parent_texture_fbo_); | |
| 159 | |
| 160 initialized_ = true; | |
| 161 return true; | |
| 162 } | |
| 163 | |
| 164 void WebGraphicsContext3DInProcessImpl::ValidateAttributes() { | |
| 165 const char* extensions = | |
| 166 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); | |
| 167 | |
| 168 if (attributes_.stencil) { | |
| 169 if (strstr(extensions, "GL_OES_packed_depth_stencil") || | |
| 170 strstr(extensions, "GL_EXT_packed_depth_stencil")) { | |
| 171 if (!attributes_.depth) { | |
| 172 attributes_.depth = true; | |
| 173 } | |
| 174 } else { | |
| 175 attributes_.stencil = false; | |
| 176 } | |
| 177 } | |
| 178 if (attributes_.antialias) { | |
| 179 bool isValidVendor = true; | |
| 180 #if defined(OS_MACOSX) | |
| 181 // Currently in Mac we only turn on antialias if vendor is NVIDIA. | |
| 182 const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); | |
| 183 if (!strstr(vendor, "NVIDIA")) | |
| 184 isValidVendor = false; | |
| 185 #endif | |
| 186 if (!(isValidVendor && | |
| 187 (have_ext_framebuffer_multisample_ || | |
| 188 (have_angle_framebuffer_multisample_ && | |
| 189 strstr(extensions, "GL_OES_rgb8_rgba8"))))) | |
| 190 attributes_.antialias = false; | |
| 191 | |
| 192 // Don't antialias when using Mesa to ensure more reliable testing and | |
| 193 // because it doesn't appear to multisample straight lines correctly. | |
| 194 const char* renderer = | |
| 195 reinterpret_cast<const char*>(glGetString(GL_RENDERER)); | |
| 196 if (!strncmp(renderer, "Mesa", 4)) { | |
| 197 attributes_.antialias = false; | |
| 198 } | |
| 199 } | |
| 200 // FIXME: instead of enforcing premultipliedAlpha = true, implement the | |
| 201 // correct behavior when premultipliedAlpha = false is requested. | |
| 202 attributes_.premultipliedAlpha = true; | |
| 203 } | |
| 204 | |
| 205 void WebGraphicsContext3DInProcessImpl::ResolveMultisampledFramebuffer( | |
| 206 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { | |
| 207 if (attributes_.antialias) { | |
| 208 glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, multisample_fbo_); | |
| 209 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo_); | |
| 210 if (have_ext_framebuffer_multisample_) { | |
| 211 glBlitFramebufferEXT(x, y, | |
| 212 x + width, y + height, | |
| 213 x, y, | |
| 214 x + width, y + height, | |
| 215 GL_COLOR_BUFFER_BIT, GL_NEAREST); | |
| 216 } else { | |
| 217 DCHECK(have_angle_framebuffer_multisample_); | |
| 218 glBlitFramebufferANGLE(x, y, | |
| 219 x + width, y + height, | |
| 220 x, y, | |
| 221 x + width, y + height, | |
| 222 GL_COLOR_BUFFER_BIT, GL_NEAREST); | |
| 223 } | |
| 224 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); | |
| 225 } | |
| 226 } | |
| 227 | |
| 228 bool WebGraphicsContext3DInProcessImpl::makeContextCurrent() { | |
| 229 return gl_context_->MakeCurrent(); | |
| 230 } | |
| 231 | |
| 232 int WebGraphicsContext3DInProcessImpl::width() { | |
| 233 return cached_width_; | |
| 234 } | |
| 235 | |
| 236 int WebGraphicsContext3DInProcessImpl::height() { | |
| 237 return cached_height_; | |
| 238 } | |
| 239 | |
| 240 bool WebGraphicsContext3DInProcessImpl::isGLES2Compliant() { | |
| 241 return is_gles2_; | |
| 242 } | |
| 243 | |
| 244 WebGLId WebGraphicsContext3DInProcessImpl::getPlatformTextureId() { | |
| 245 return texture_; | |
| 246 } | |
| 247 | |
| 248 void WebGraphicsContext3DInProcessImpl::prepareTexture() { | |
| 249 if (!render_directly_to_web_view_) { | |
| 250 // We need to prepare our rendering results for the compositor. | |
| 251 makeContextCurrent(); | |
| 252 ResolveMultisampledFramebuffer(0, 0, cached_width_, cached_height_); | |
| 253 } | |
| 254 } | |
| 255 | |
| 256 namespace { | |
| 257 | |
| 258 int CreateTextureObject(GLenum target) { | |
| 259 GLuint texture = 0; | |
| 260 glGenTextures(1, &texture); | |
| 261 glBindTexture(target, texture); | |
| 262 glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 263 glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 264 return texture; | |
| 265 } | |
| 266 | |
| 267 } // anonymous namespace | |
| 268 | |
| 269 void WebGraphicsContext3DInProcessImpl::reshape(int width, int height) { | |
| 270 cached_width_ = width; | |
| 271 cached_height_ = height; | |
| 272 makeContextCurrent(); | |
| 273 | |
| 274 GLenum target = GL_TEXTURE_2D; | |
| 275 | |
| 276 if (!texture_) { | |
| 277 // Generate the texture object | |
| 278 texture_ = CreateTextureObject(target); | |
| 279 // Generate the framebuffer object | |
| 280 glGenFramebuffersEXT(1, &fbo_); | |
| 281 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); | |
| 282 bound_fbo_ = fbo_; | |
| 283 if (attributes_.depth || attributes_.stencil) | |
| 284 glGenRenderbuffersEXT(1, &depth_stencil_buffer_); | |
| 285 // Generate the multisample framebuffer object | |
| 286 if (attributes_.antialias) { | |
| 287 glGenFramebuffersEXT(1, &multisample_fbo_); | |
| 288 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_); | |
| 289 bound_fbo_ = multisample_fbo_; | |
| 290 glGenRenderbuffersEXT(1, &multisample_color_buffer_); | |
| 291 if (attributes_.depth || attributes_.stencil) | |
| 292 glGenRenderbuffersEXT(1, &multisample_depth_stencil_buffer_); | |
| 293 } | |
| 294 } | |
| 295 | |
| 296 GLint internal_multisampled_color_format = 0; | |
| 297 GLint internal_color_format = 0; | |
| 298 GLint color_format = 0; | |
| 299 GLint internal_depth_stencil_format = 0; | |
| 300 if (attributes_.alpha) { | |
| 301 // GL_RGBA8_OES == GL_RGBA8 | |
| 302 internal_multisampled_color_format = GL_RGBA8; | |
| 303 internal_color_format = is_gles2_ ? GL_RGBA : GL_RGBA8; | |
| 304 color_format = GL_RGBA; | |
| 305 } else { | |
| 306 // GL_RGB8_OES == GL_RGB8 | |
| 307 internal_multisampled_color_format = GL_RGB8; | |
| 308 internal_color_format = is_gles2_ ? GL_RGB : GL_RGB8; | |
| 309 color_format = GL_RGB; | |
| 310 } | |
| 311 if (attributes_.stencil || attributes_.depth) { | |
| 312 // We don't allow the logic where stencil is required and depth is not. | |
| 313 // See GraphicsContext3DInternal constructor. | |
| 314 if (attributes_.stencil && attributes_.depth) { | |
| 315 internal_depth_stencil_format = GL_DEPTH24_STENCIL8_EXT; | |
| 316 } else { | |
| 317 if (is_gles2_) | |
| 318 internal_depth_stencil_format = GL_DEPTH_COMPONENT16; | |
| 319 else | |
| 320 internal_depth_stencil_format = GL_DEPTH_COMPONENT; | |
| 321 } | |
| 322 } | |
| 323 | |
| 324 bool must_restore_fbo = false; | |
| 325 | |
| 326 // Resize multisampling FBO | |
| 327 if (attributes_.antialias) { | |
| 328 GLint max_sample_count; | |
| 329 glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_sample_count); | |
| 330 GLint sample_count = std::min(8, max_sample_count); | |
| 331 if (bound_fbo_ != multisample_fbo_) { | |
| 332 must_restore_fbo = true; | |
| 333 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_); | |
| 334 } | |
| 335 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, multisample_color_buffer_); | |
| 336 if (have_ext_framebuffer_multisample_) { | |
| 337 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, | |
| 338 sample_count, | |
| 339 internal_multisampled_color_format, | |
| 340 width, | |
| 341 height); | |
| 342 } else { | |
| 343 DCHECK(have_angle_framebuffer_multisample_); | |
| 344 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER_EXT, | |
| 345 sample_count, | |
| 346 internal_multisampled_color_format, | |
| 347 width, | |
| 348 height); | |
| 349 } | |
| 350 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, | |
| 351 GL_COLOR_ATTACHMENT0_EXT, | |
| 352 GL_RENDERBUFFER_EXT, | |
| 353 multisample_color_buffer_); | |
| 354 if (attributes_.stencil || attributes_.depth) { | |
| 355 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, | |
| 356 multisample_depth_stencil_buffer_); | |
| 357 if (have_ext_framebuffer_multisample_) { | |
| 358 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, | |
| 359 sample_count, | |
| 360 internal_depth_stencil_format, | |
| 361 width, | |
| 362 height); | |
| 363 } else { | |
| 364 DCHECK(have_angle_framebuffer_multisample_); | |
| 365 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER_EXT, | |
| 366 sample_count, | |
| 367 internal_depth_stencil_format, | |
| 368 width, | |
| 369 height); | |
| 370 } | |
| 371 if (attributes_.stencil) | |
| 372 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, | |
| 373 GL_STENCIL_ATTACHMENT_EXT, | |
| 374 GL_RENDERBUFFER_EXT, | |
| 375 multisample_depth_stencil_buffer_); | |
| 376 if (attributes_.depth) | |
| 377 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, | |
| 378 GL_DEPTH_ATTACHMENT_EXT, | |
| 379 GL_RENDERBUFFER_EXT, | |
| 380 multisample_depth_stencil_buffer_); | |
| 381 } | |
| 382 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); | |
| 383 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); | |
| 384 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { | |
| 385 LOG(ERROR) << "Multisampling framebuffer was incomplete"; | |
| 386 | |
| 387 // FIXME: cleanup. | |
| 388 NOTIMPLEMENTED(); | |
| 389 } | |
| 390 } | |
| 391 | |
| 392 // Resize regular FBO | |
| 393 if (bound_fbo_ != fbo_) { | |
| 394 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); | |
| 395 must_restore_fbo = true; | |
| 396 } | |
| 397 glBindTexture(target, texture_); | |
| 398 glTexImage2D(target, 0, internal_color_format, | |
| 399 width, height, | |
| 400 0, color_format, GL_UNSIGNED_BYTE, 0); | |
| 401 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, | |
| 402 GL_COLOR_ATTACHMENT0_EXT, | |
| 403 target, | |
| 404 texture_, | |
| 405 0); | |
| 406 glBindTexture(target, 0); | |
| 407 if (!attributes_.antialias && (attributes_.stencil || attributes_.depth)) { | |
| 408 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer_); | |
| 409 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, | |
| 410 internal_depth_stencil_format, | |
| 411 width, height); | |
| 412 if (attributes_.stencil) | |
| 413 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, | |
| 414 GL_STENCIL_ATTACHMENT_EXT, | |
| 415 GL_RENDERBUFFER_EXT, | |
| 416 depth_stencil_buffer_); | |
| 417 if (attributes_.depth) | |
| 418 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, | |
| 419 GL_DEPTH_ATTACHMENT_EXT, | |
| 420 GL_RENDERBUFFER_EXT, | |
| 421 depth_stencil_buffer_); | |
| 422 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); | |
| 423 } | |
| 424 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); | |
| 425 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { | |
| 426 LOG(ERROR) << "Framebuffer was incomplete"; | |
| 427 | |
| 428 // FIXME: cleanup. | |
| 429 NOTIMPLEMENTED(); | |
| 430 } | |
| 431 | |
| 432 if (attributes_.antialias) { | |
| 433 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_); | |
| 434 if (bound_fbo_ == multisample_fbo_) | |
| 435 must_restore_fbo = false; | |
| 436 } | |
| 437 | |
| 438 // Initialize renderbuffers to 0. | |
| 439 GLfloat clearColor[] = {0, 0, 0, 0}, clearDepth = 0; | |
| 440 GLint clearStencil = 0; | |
| 441 GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}; | |
| 442 GLboolean depthMask = GL_TRUE; | |
| 443 GLuint stencilMask = 0xffffffff; | |
| 444 GLboolean isScissorEnabled = GL_FALSE; | |
| 445 GLboolean isDitherEnabled = GL_FALSE; | |
| 446 GLbitfield clearMask = GL_COLOR_BUFFER_BIT; | |
| 447 glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor); | |
| 448 glClearColor(0, 0, 0, 0); | |
| 449 glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); | |
| 450 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
| 451 if (attributes_.depth) { | |
| 452 glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth); | |
| 453 glClearDepth(1); | |
| 454 glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); | |
| 455 glDepthMask(GL_TRUE); | |
| 456 clearMask |= GL_DEPTH_BUFFER_BIT; | |
| 457 } | |
| 458 if (attributes_.stencil) { | |
| 459 glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &clearStencil); | |
| 460 glClearStencil(0); | |
| 461 glGetIntegerv(GL_STENCIL_WRITEMASK, | |
| 462 reinterpret_cast<GLint*>(&stencilMask)); | |
| 463 glStencilMaskSeparate(GL_FRONT, 0xffffffff); | |
| 464 clearMask |= GL_STENCIL_BUFFER_BIT; | |
| 465 } | |
| 466 isScissorEnabled = glIsEnabled(GL_SCISSOR_TEST); | |
| 467 glDisable(GL_SCISSOR_TEST); | |
| 468 isDitherEnabled = glIsEnabled(GL_DITHER); | |
| 469 glDisable(GL_DITHER); | |
| 470 | |
| 471 glClear(clearMask); | |
| 472 | |
| 473 glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); | |
| 474 glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); | |
| 475 if (attributes_.depth) { | |
| 476 glClearDepth(clearDepth); | |
| 477 glDepthMask(depthMask); | |
| 478 } | |
| 479 if (attributes_.stencil) { | |
| 480 glClearStencil(clearStencil); | |
| 481 glStencilMaskSeparate(GL_FRONT, stencilMask); | |
| 482 } | |
| 483 if (isScissorEnabled) | |
| 484 glEnable(GL_SCISSOR_TEST); | |
| 485 else | |
| 486 glDisable(GL_SCISSOR_TEST); | |
| 487 if (isDitherEnabled) | |
| 488 glEnable(GL_DITHER); | |
| 489 else | |
| 490 glDisable(GL_DITHER); | |
| 491 | |
| 492 if (must_restore_fbo) | |
| 493 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); | |
| 494 | |
| 495 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 496 if (scanline_) { | |
| 497 delete[] scanline_; | |
| 498 scanline_ = 0; | |
| 499 } | |
| 500 scanline_ = new unsigned char[width * 4]; | |
| 501 #endif // FLIP_FRAMEBUFFER_VERTICALLY | |
| 502 } | |
| 503 | |
| 504 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 505 void WebGraphicsContext3DInProcessImpl::FlipVertically( | |
| 506 unsigned char* framebuffer, unsigned int width, unsigned int height) { | |
| 507 unsigned char* scanline = scanline_; | |
| 508 if (!scanline) | |
| 509 return; | |
| 510 unsigned int row_bytes = width * 4; | |
| 511 unsigned int count = height / 2; | |
| 512 for (unsigned int i = 0; i < count; i++) { | |
| 513 unsigned char* row_a = framebuffer + i * row_bytes; | |
| 514 unsigned char* row_b = framebuffer + (height - i - 1) * row_bytes; | |
| 515 // FIXME: this is where the multiplication of the alpha | |
| 516 // channel into the color buffer will need to occur if the | |
| 517 // user specifies the "premultiplyAlpha" flag in the context | |
| 518 // creation attributes. | |
| 519 memcpy(scanline, row_b, row_bytes); | |
| 520 memcpy(row_b, row_a, row_bytes); | |
| 521 memcpy(row_a, scanline, row_bytes); | |
| 522 } | |
| 523 } | |
| 524 #endif | |
| 525 | |
| 526 bool WebGraphicsContext3DInProcessImpl::readBackFramebuffer( | |
| 527 unsigned char* pixels, size_t bufferSize) { | |
| 528 if (bufferSize != static_cast<size_t>(4 * width() * height())) | |
| 529 return false; | |
| 530 | |
| 531 makeContextCurrent(); | |
| 532 | |
| 533 // Earlier versions of this code used the GPU to flip the | |
| 534 // framebuffer vertically before reading it back for compositing | |
| 535 // via software. This code was quite complicated, used a lot of | |
| 536 // GPU memory, and didn't provide an obvious speedup. Since this | |
| 537 // vertical flip is only a temporary solution anyway until Chrome | |
| 538 // is fully GPU composited, it wasn't worth the complexity. | |
| 539 | |
| 540 ResolveMultisampledFramebuffer(0, 0, cached_width_, cached_height_); | |
| 541 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); | |
| 542 | |
| 543 GLint pack_alignment = 4; | |
| 544 bool must_restore_pack_alignment = false; | |
| 545 glGetIntegerv(GL_PACK_ALIGNMENT, &pack_alignment); | |
| 546 if (pack_alignment > 4) { | |
| 547 glPixelStorei(GL_PACK_ALIGNMENT, 4); | |
| 548 must_restore_pack_alignment = true; | |
| 549 } | |
| 550 | |
| 551 if (is_gles2_) { | |
| 552 // FIXME: consider testing for presence of GL_OES_read_format | |
| 553 // and GL_EXT_read_format_bgra, and using GL_BGRA_EXT here | |
| 554 // directly. | |
| 555 glReadPixels(0, 0, cached_width_, cached_height_, | |
| 556 GL_RGBA, GL_UNSIGNED_BYTE, pixels); | |
| 557 for (size_t i = 0; i < bufferSize; i += 4) { | |
| 558 std::swap(pixels[i], pixels[i + 2]); | |
| 559 } | |
| 560 } else { | |
| 561 glReadPixels(0, 0, cached_width_, cached_height_, | |
| 562 GL_BGRA, GL_UNSIGNED_BYTE, pixels); | |
| 563 } | |
| 564 | |
| 565 if (must_restore_pack_alignment) | |
| 566 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); | |
| 567 | |
| 568 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); | |
| 569 | |
| 570 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
| 571 if (pixels) | |
| 572 FlipVertically(pixels, cached_width_, cached_height_); | |
| 573 #endif | |
| 574 | |
| 575 return true; | |
| 576 } | |
| 577 | |
| 578 void WebGraphicsContext3DInProcessImpl::synthesizeGLError(WGC3Denum error) { | |
| 579 if (synthetic_errors_set_.find(error) == synthetic_errors_set_.end()) { | |
| 580 synthetic_errors_set_.insert(error); | |
| 581 synthetic_errors_list_.push_back(error); | |
| 582 } | |
| 583 } | |
| 584 | |
| 585 void* WebGraphicsContext3DInProcessImpl::mapBufferSubDataCHROMIUM( | |
| 586 WGC3Denum target, WGC3Dintptr offset, | |
| 587 WGC3Dsizeiptr size, WGC3Denum access) { | |
| 588 return 0; | |
| 589 } | |
| 590 | |
| 591 void WebGraphicsContext3DInProcessImpl::unmapBufferSubDataCHROMIUM( | |
| 592 const void* mem) { | |
| 593 } | |
| 594 | |
| 595 void* WebGraphicsContext3DInProcessImpl::mapTexSubImage2DCHROMIUM( | |
| 596 WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, | |
| 597 WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, | |
| 598 WGC3Denum access) { | |
| 599 return 0; | |
| 600 } | |
| 601 | |
| 602 void WebGraphicsContext3DInProcessImpl::unmapTexSubImage2DCHROMIUM( | |
| 603 const void* mem) { | |
| 604 } | |
| 605 | |
| 606 void WebGraphicsContext3DInProcessImpl::copyTextureToParentTextureCHROMIUM( | |
| 607 WebGLId id, WebGLId id2) { | |
| 608 if (!glGetTexLevelParameteriv) | |
| 609 return; | |
| 610 | |
| 611 makeContextCurrent(); | |
| 612 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, copy_texture_to_parent_texture_fbo_); | |
| 613 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, | |
| 614 GL_COLOR_ATTACHMENT0, | |
| 615 GL_TEXTURE_2D, | |
| 616 id, | |
| 617 0); // level | |
| 618 glBindTexture(GL_TEXTURE_2D, id2); | |
| 619 GLsizei width, height; | |
| 620 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); | |
| 621 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); | |
| 622 glCopyTexImage2D(GL_TEXTURE_2D, | |
| 623 0, // level | |
| 624 GL_RGBA, | |
| 625 0, 0, // x, y | |
| 626 width, | |
| 627 height, | |
| 628 0); // border | |
| 629 glBindTexture(GL_TEXTURE_2D, bound_texture_); | |
| 630 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); | |
| 631 } | |
| 632 | |
| 633 WebString WebGraphicsContext3DInProcessImpl:: | |
| 634 getRequestableExtensionsCHROMIUM() { | |
| 635 return WebString(); | |
| 636 } | |
| 637 | |
| 638 void WebGraphicsContext3DInProcessImpl::requestExtensionCHROMIUM(const char*) { | |
| 639 } | |
| 640 | |
| 641 // Helper macros to reduce the amount of code. | |
| 642 | |
| 643 #define DELEGATE_TO_GL(name, glname) \ | |
| 644 void WebGraphicsContext3DInProcessImpl::name() { \ | |
| 645 makeContextCurrent(); \ | |
| 646 gl##glname(); \ | |
| 647 } | |
| 648 | |
| 649 #define DELEGATE_TO_GL_1(name, glname, t1) \ | |
| 650 void WebGraphicsContext3DInProcessImpl::name(t1 a1) { \ | |
| 651 makeContextCurrent(); \ | |
| 652 gl##glname(a1); \ | |
| 653 } | |
| 654 | |
| 655 #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ | |
| 656 rt WebGraphicsContext3DInProcessImpl::name(t1 a1) { \ | |
| 657 makeContextCurrent(); \ | |
| 658 return gl##glname(a1); \ | |
| 659 } | |
| 660 | |
| 661 #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ | |
| 662 rt WebGraphicsContext3DInProcessImpl::name(t1 a1) { \ | |
| 663 makeContextCurrent(); \ | |
| 664 return gl##glname(a1) ? true : false; \ | |
| 665 } | |
| 666 | |
| 667 #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ | |
| 668 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \ | |
| 669 makeContextCurrent(); \ | |
| 670 gl##glname(a1, a2); \ | |
| 671 } | |
| 672 | |
| 673 #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ | |
| 674 rt WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \ | |
| 675 makeContextCurrent(); \ | |
| 676 return gl##glname(a1, a2); \ | |
| 677 } | |
| 678 | |
| 679 #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ | |
| 680 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3) { \ | |
| 681 makeContextCurrent(); \ | |
| 682 gl##glname(a1, a2, a3); \ | |
| 683 } | |
| 684 | |
| 685 #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ | |
| 686 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ | |
| 687 makeContextCurrent(); \ | |
| 688 gl##glname(a1, a2, a3, a4); \ | |
| 689 } | |
| 690 | |
| 691 #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ | |
| 692 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ | |
| 693 t5 a5) { \ | |
| 694 makeContextCurrent(); \ | |
| 695 gl##glname(a1, a2, a3, a4, a5); \ | |
| 696 } | |
| 697 | |
| 698 #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ | |
| 699 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ | |
| 700 t5 a5, t6 a6) { \ | |
| 701 makeContextCurrent(); \ | |
| 702 gl##glname(a1, a2, a3, a4, a5, a6); \ | |
| 703 } | |
| 704 | |
| 705 #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ | |
| 706 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ | |
| 707 t5 a5, t6 a6, t7 a7) { \ | |
| 708 makeContextCurrent(); \ | |
| 709 gl##glname(a1, a2, a3, a4, a5, a6, a7); \ | |
| 710 } | |
| 711 | |
| 712 #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ | |
| 713 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ | |
| 714 t5 a5, t6 a6, t7 a7, t8 a8) { \ | |
| 715 makeContextCurrent(); \ | |
| 716 gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \ | |
| 717 } | |
| 718 | |
| 719 #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ | |
| 720 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ | |
| 721 t5 a5, t6 a6, t7 a7, t8 a8, \ | |
| 722 t9 a9) { \ | |
| 723 makeContextCurrent(); \ | |
| 724 gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ | |
| 725 } | |
| 726 | |
| 727 void WebGraphicsContext3DInProcessImpl::activeTexture(WGC3Denum texture) { | |
| 728 // FIXME: query number of textures available. | |
| 729 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0+32) | |
| 730 // FIXME: raise exception. | |
| 731 return; | |
| 732 | |
| 733 makeContextCurrent(); | |
| 734 glActiveTexture(texture); | |
| 735 } | |
| 736 | |
| 737 DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) | |
| 738 | |
| 739 DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, | |
| 740 WebGLId, WGC3Duint, const WGC3Dchar*) | |
| 741 | |
| 742 DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId); | |
| 743 | |
| 744 void WebGraphicsContext3DInProcessImpl::bindFramebuffer( | |
| 745 WGC3Denum target, WebGLId framebuffer) { | |
| 746 makeContextCurrent(); | |
| 747 if (!framebuffer) | |
| 748 framebuffer = (attributes_.antialias ? multisample_fbo_ : fbo_); | |
| 749 if (framebuffer != bound_fbo_) { | |
| 750 glBindFramebufferEXT(target, framebuffer); | |
| 751 bound_fbo_ = framebuffer; | |
| 752 } | |
| 753 } | |
| 754 | |
| 755 DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbufferEXT, WGC3Denum, WebGLId) | |
| 756 | |
| 757 void WebGraphicsContext3DInProcessImpl::bindTexture( | |
| 758 WGC3Denum target, WebGLId texture) { | |
| 759 makeContextCurrent(); | |
| 760 glBindTexture(target, texture); | |
| 761 bound_texture_ = texture; | |
| 762 } | |
| 763 | |
| 764 DELEGATE_TO_GL_4(blendColor, BlendColor, | |
| 765 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) | |
| 766 | |
| 767 DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) | |
| 768 | |
| 769 DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, | |
| 770 WGC3Denum, WGC3Denum) | |
| 771 | |
| 772 DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) | |
| 773 | |
| 774 DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, | |
| 775 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) | |
| 776 | |
| 777 DELEGATE_TO_GL_4(bufferData, BufferData, | |
| 778 WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) | |
| 779 | |
| 780 DELEGATE_TO_GL_4(bufferSubData, BufferSubData, | |
| 781 WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) | |
| 782 | |
| 783 DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatusEXT, | |
| 784 WGC3Denum, WGC3Denum) | |
| 785 | |
| 786 DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) | |
| 787 | |
| 788 DELEGATE_TO_GL_4(clearColor, ClearColor, | |
| 789 WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) | |
| 790 | |
| 791 DELEGATE_TO_GL_1(clearDepth, ClearDepth, WGC3Dclampf) | |
| 792 | |
| 793 DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) | |
| 794 | |
| 795 DELEGATE_TO_GL_4(colorMask, ColorMask, | |
| 796 WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) | |
| 797 | |
| 798 void WebGraphicsContext3DInProcessImpl::compileShader(WebGLId shader) { | |
| 799 makeContextCurrent(); | |
| 800 | |
| 801 ShaderSourceMap::iterator result = shader_source_map_.find(shader); | |
| 802 if (result == shader_source_map_.end()) { | |
| 803 // Passing down to gl driver to generate the correct error; or the case | |
| 804 // where the shader deletion is delayed when it's attached to a program. | |
| 805 glCompileShader(shader); | |
| 806 return; | |
| 807 } | |
| 808 ShaderSourceEntry* entry = result->second; | |
| 809 DCHECK(entry); | |
| 810 | |
| 811 if (!AngleValidateShaderSource(entry)) { | |
| 812 // Shader didn't validate; don't move forward with compiling | |
| 813 // translated source. | |
| 814 return; | |
| 815 } | |
| 816 | |
| 817 const char* translated_source = entry->translated_source.get(); | |
| 818 int shader_length = translated_source ? strlen(translated_source) : 0; | |
| 819 glShaderSource( | |
| 820 shader, 1, const_cast<const char**>(&translated_source), &shader_length); | |
| 821 glCompileShader(shader); | |
| 822 | |
| 823 #ifndef NDEBUG | |
| 824 int compileStatus; | |
| 825 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); | |
| 826 // DCHECK that ANGLE generated GLSL will be accepted by OpenGL | |
| 827 DCHECK(compileStatus == GL_TRUE); | |
| 828 #endif | |
| 829 } | |
| 830 | |
| 831 void WebGraphicsContext3DInProcessImpl::copyTexImage2D( | |
| 832 WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, | |
| 833 WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) { | |
| 834 makeContextCurrent(); | |
| 835 | |
| 836 bool needsResolve = (attributes_.antialias && bound_fbo_ == multisample_fbo_); | |
| 837 if (needsResolve) { | |
| 838 ResolveMultisampledFramebuffer(x, y, width, height); | |
| 839 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); | |
| 840 } | |
| 841 | |
| 842 glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); | |
| 843 | |
| 844 if (needsResolve) | |
| 845 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); | |
| 846 } | |
| 847 | |
| 848 void WebGraphicsContext3DInProcessImpl::copyTexSubImage2D( | |
| 849 WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, | |
| 850 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) { | |
| 851 makeContextCurrent(); | |
| 852 | |
| 853 bool needsResolve = (attributes_.antialias && bound_fbo_ == multisample_fbo_); | |
| 854 if (needsResolve) { | |
| 855 ResolveMultisampledFramebuffer(x, y, width, height); | |
| 856 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); | |
| 857 } | |
| 858 | |
| 859 glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); | |
| 860 | |
| 861 if (needsResolve) | |
| 862 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); | |
| 863 } | |
| 864 | |
| 865 DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) | |
| 866 | |
| 867 DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) | |
| 868 | |
| 869 DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) | |
| 870 | |
| 871 DELEGATE_TO_GL_2(depthRange, DepthRange, WGC3Dclampf, WGC3Dclampf) | |
| 872 | |
| 873 DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) | |
| 874 | |
| 875 DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) | |
| 876 | |
| 877 DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, WGC3Duint) | |
| 878 | |
| 879 DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) | |
| 880 | |
| 881 void WebGraphicsContext3DInProcessImpl::drawElements( | |
| 882 WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) { | |
| 883 makeContextCurrent(); | |
| 884 glDrawElements(mode, count, type, | |
| 885 reinterpret_cast<void*>(static_cast<intptr_t>(offset))); | |
| 886 } | |
| 887 | |
| 888 DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) | |
| 889 | |
| 890 DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, WGC3Duint) | |
| 891 | |
| 892 DELEGATE_TO_GL(finish, Finish) | |
| 893 | |
| 894 DELEGATE_TO_GL(flush, Flush) | |
| 895 | |
| 896 DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbufferEXT, | |
| 897 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId) | |
| 898 | |
| 899 DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2DEXT, | |
| 900 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint) | |
| 901 | |
| 902 DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) | |
| 903 | |
| 904 void WebGraphicsContext3DInProcessImpl::generateMipmap(WGC3Denum target) { | |
| 905 makeContextCurrent(); | |
| 906 if (is_gles2_ || have_ext_framebuffer_object_) | |
| 907 glGenerateMipmapEXT(target); | |
| 908 // FIXME: provide alternative code path? This will be unpleasant | |
| 909 // to implement if glGenerateMipmapEXT is not available -- it will | |
| 910 // require a texture readback and re-upload. | |
| 911 } | |
| 912 | |
| 913 bool WebGraphicsContext3DInProcessImpl::getActiveAttrib( | |
| 914 WebGLId program, WGC3Duint index, ActiveInfo& info) { | |
| 915 makeContextCurrent(); | |
| 916 if (!program) { | |
| 917 synthesizeGLError(GL_INVALID_VALUE); | |
| 918 return false; | |
| 919 } | |
| 920 GLint max_name_length = -1; | |
| 921 glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); | |
| 922 if (max_name_length < 0) | |
| 923 return false; | |
| 924 scoped_array<GLchar> name(new GLchar[max_name_length]); | |
| 925 GLsizei length = 0; | |
| 926 GLint size = -1; | |
| 927 GLenum type = 0; | |
| 928 glGetActiveAttrib(program, index, max_name_length, | |
| 929 &length, &size, &type, name.get()); | |
| 930 if (size < 0) { | |
| 931 return false; | |
| 932 } | |
| 933 info.name = WebString::fromUTF8(name.get(), length); | |
| 934 info.type = type; | |
| 935 info.size = size; | |
| 936 return true; | |
| 937 } | |
| 938 | |
| 939 bool WebGraphicsContext3DInProcessImpl::getActiveUniform( | |
| 940 WebGLId program, WGC3Duint index, ActiveInfo& info) { | |
| 941 makeContextCurrent(); | |
| 942 GLint max_name_length = -1; | |
| 943 glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); | |
| 944 if (max_name_length < 0) | |
| 945 return false; | |
| 946 scoped_array<GLchar> name(new GLchar[max_name_length]); | |
| 947 GLsizei length = 0; | |
| 948 GLint size = -1; | |
| 949 GLenum type = 0; | |
| 950 glGetActiveUniform(program, index, max_name_length, | |
| 951 &length, &size, &type, name.get()); | |
| 952 if (size < 0) { | |
| 953 return false; | |
| 954 } | |
| 955 info.name = WebString::fromUTF8(name.get(), length); | |
| 956 info.type = type; | |
| 957 info.size = size; | |
| 958 return true; | |
| 959 } | |
| 960 | |
| 961 DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, | |
| 962 WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) | |
| 963 | |
| 964 DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, | |
| 965 WebGLId, const WGC3Dchar*, WGC3Dint) | |
| 966 | |
| 967 DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, | |
| 968 WGC3Denum, WGC3Dboolean*) | |
| 969 | |
| 970 DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, | |
| 971 WGC3Denum, WGC3Denum, WGC3Dint*) | |
| 972 | |
| 973 WebGraphicsContext3D::Attributes WebGraphicsContext3DInProcessImpl:: | |
| 974 getContextAttributes() { | |
| 975 return attributes_; | |
| 976 } | |
| 977 | |
| 978 WGC3Denum WebGraphicsContext3DInProcessImpl::getError() { | |
| 979 DCHECK(synthetic_errors_list_.size() == synthetic_errors_set_.size()); | |
| 980 if (synthetic_errors_set_.size() > 0) { | |
| 981 WGC3Denum error = synthetic_errors_list_.front(); | |
| 982 synthetic_errors_list_.pop_front(); | |
| 983 synthetic_errors_set_.erase(error); | |
| 984 return error; | |
| 985 } | |
| 986 | |
| 987 makeContextCurrent(); | |
| 988 return glGetError(); | |
| 989 } | |
| 990 | |
| 991 bool WebGraphicsContext3DInProcessImpl::isContextLost() { | |
| 992 return false; | |
| 993 } | |
| 994 | |
| 995 DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) | |
| 996 | |
| 997 void WebGraphicsContext3DInProcessImpl::getFramebufferAttachmentParameteriv( | |
| 998 WGC3Denum target, WGC3Denum attachment, | |
| 999 WGC3Denum pname, WGC3Dint* value) { | |
| 1000 makeContextCurrent(); | |
| 1001 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) | |
| 1002 attachment = GL_DEPTH_ATTACHMENT; // Or GL_STENCIL_ATTACHMENT; | |
| 1003 // either works. | |
| 1004 glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, value); | |
| 1005 } | |
| 1006 | |
| 1007 void WebGraphicsContext3DInProcessImpl::getIntegerv( | |
| 1008 WGC3Denum pname, WGC3Dint* value) { | |
| 1009 makeContextCurrent(); | |
| 1010 if (is_gles2_) { | |
| 1011 glGetIntegerv(pname, value); | |
| 1012 return; | |
| 1013 } | |
| 1014 // Need to emulate MAX_FRAGMENT/VERTEX_UNIFORM_VECTORS and | |
| 1015 // MAX_VARYING_VECTORS because desktop GL's corresponding queries | |
| 1016 // return the number of components whereas GLES2 return the number | |
| 1017 // of vectors (each vector has 4 components). Therefore, the value | |
| 1018 // returned by desktop GL needs to be divided by 4. | |
| 1019 switch (pname) { | |
| 1020 case MAX_FRAGMENT_UNIFORM_VECTORS: | |
| 1021 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, value); | |
| 1022 *value /= 4; | |
| 1023 break; | |
| 1024 case MAX_VERTEX_UNIFORM_VECTORS: | |
| 1025 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, value); | |
| 1026 *value /= 4; | |
| 1027 break; | |
| 1028 case MAX_VARYING_VECTORS: | |
| 1029 glGetIntegerv(GL_MAX_VARYING_FLOATS, value); | |
| 1030 *value /= 4; | |
| 1031 break; | |
| 1032 default: | |
| 1033 glGetIntegerv(pname, value); | |
| 1034 } | |
| 1035 } | |
| 1036 | |
| 1037 DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) | |
| 1038 | |
| 1039 WebString WebGraphicsContext3DInProcessImpl::getProgramInfoLog( | |
| 1040 WebGLId program) { | |
| 1041 makeContextCurrent(); | |
| 1042 GLint log_length; | |
| 1043 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); | |
| 1044 if (!log_length) | |
| 1045 return WebString(); | |
| 1046 scoped_array<GLchar> log(new GLchar[log_length]); | |
| 1047 GLsizei returned_log_length; | |
| 1048 glGetProgramInfoLog(program, log_length, &returned_log_length, log.get()); | |
| 1049 DCHECK(log_length == returned_log_length + 1); | |
| 1050 WebString res = WebString::fromUTF8(log.get(), returned_log_length); | |
| 1051 return res; | |
| 1052 } | |
| 1053 | |
| 1054 DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameterivEXT, | |
| 1055 WGC3Denum, WGC3Denum, WGC3Dint*) | |
| 1056 | |
| 1057 void WebGraphicsContext3DInProcessImpl::getShaderiv( | |
| 1058 WebGLId shader, WGC3Denum pname, WGC3Dint* value) { | |
| 1059 makeContextCurrent(); | |
| 1060 | |
| 1061 ShaderSourceMap::iterator result = shader_source_map_.find(shader); | |
| 1062 if (result != shader_source_map_.end()) { | |
| 1063 ShaderSourceEntry* entry = result->second; | |
| 1064 DCHECK(entry); | |
| 1065 switch (pname) { | |
| 1066 case GL_COMPILE_STATUS: | |
| 1067 if (!entry->is_valid) { | |
| 1068 *value = 0; | |
| 1069 return; | |
| 1070 } | |
| 1071 break; | |
| 1072 case GL_INFO_LOG_LENGTH: | |
| 1073 if (!entry->is_valid) { | |
| 1074 *value = entry->log.get() ? strlen(entry->log.get()) : 0; | |
| 1075 if (*value) | |
| 1076 (*value)++; | |
| 1077 return; | |
| 1078 } | |
| 1079 break; | |
| 1080 case GL_SHADER_SOURCE_LENGTH: | |
| 1081 *value = entry->source.get() ? strlen(entry->source.get()) : 0; | |
| 1082 if (*value) | |
| 1083 (*value)++; | |
| 1084 return; | |
| 1085 } | |
| 1086 } | |
| 1087 | |
| 1088 glGetShaderiv(shader, pname, value); | |
| 1089 } | |
| 1090 | |
| 1091 WebString WebGraphicsContext3DInProcessImpl::getShaderInfoLog(WebGLId shader) { | |
| 1092 makeContextCurrent(); | |
| 1093 | |
| 1094 ShaderSourceMap::iterator result = shader_source_map_.find(shader); | |
| 1095 if (result != shader_source_map_.end()) { | |
| 1096 ShaderSourceEntry* entry = result->second; | |
| 1097 DCHECK(entry); | |
| 1098 if (!entry->is_valid) { | |
| 1099 if (!entry->log.get()) | |
| 1100 return WebString(); | |
| 1101 WebString res = WebString::fromUTF8( | |
| 1102 entry->log.get(), strlen(entry->log.get())); | |
| 1103 return res; | |
| 1104 } | |
| 1105 } | |
| 1106 | |
| 1107 GLint log_length = 0; | |
| 1108 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); | |
| 1109 if (log_length <= 1) | |
| 1110 return WebString(); | |
| 1111 scoped_array<GLchar> log(new GLchar[log_length]); | |
| 1112 GLsizei returned_log_length; | |
| 1113 glGetShaderInfoLog(shader, log_length, &returned_log_length, log.get()); | |
| 1114 DCHECK(log_length == returned_log_length + 1); | |
| 1115 WebString res = WebString::fromUTF8(log.get(), returned_log_length); | |
| 1116 return res; | |
| 1117 } | |
| 1118 | |
| 1119 WebString WebGraphicsContext3DInProcessImpl::getShaderSource(WebGLId shader) { | |
| 1120 makeContextCurrent(); | |
| 1121 | |
| 1122 ShaderSourceMap::iterator result = shader_source_map_.find(shader); | |
| 1123 if (result != shader_source_map_.end()) { | |
| 1124 ShaderSourceEntry* entry = result->second; | |
| 1125 DCHECK(entry); | |
| 1126 if (!entry->source.get()) | |
| 1127 return WebString(); | |
| 1128 WebString res = WebString::fromUTF8( | |
| 1129 entry->source.get(), strlen(entry->source.get())); | |
| 1130 return res; | |
| 1131 } | |
| 1132 | |
| 1133 GLint log_length = 0; | |
| 1134 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &log_length); | |
| 1135 if (log_length <= 1) | |
| 1136 return WebString(); | |
| 1137 scoped_array<GLchar> log(new GLchar[log_length]); | |
| 1138 GLsizei returned_log_length; | |
| 1139 glGetShaderSource(shader, log_length, &returned_log_length, log.get()); | |
| 1140 DCHECK(log_length == returned_log_length + 1); | |
| 1141 WebString res = WebString::fromUTF8(log.get(), returned_log_length); | |
| 1142 return res; | |
| 1143 } | |
| 1144 | |
| 1145 WebString WebGraphicsContext3DInProcessImpl::getString(WGC3Denum name) { | |
| 1146 makeContextCurrent(); | |
| 1147 std::string result(reinterpret_cast<const char*>(glGetString(name))); | |
| 1148 if (name == GL_EXTENSIONS) { | |
| 1149 // GL_CHROMIUM_copy_texture_to_parent_texture requires the | |
| 1150 // desktopGL-only function glGetTexLevelParameteriv (GLES2 | |
| 1151 // doesn't support it). | |
| 1152 if (!is_gles2_) | |
| 1153 result += " GL_CHROMIUM_copy_texture_to_parent_texture"; | |
| 1154 } | |
| 1155 return WebString::fromUTF8(result.c_str()); | |
| 1156 } | |
| 1157 | |
| 1158 DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, | |
| 1159 WGC3Denum, WGC3Denum, WGC3Dfloat*) | |
| 1160 | |
| 1161 DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, | |
| 1162 WGC3Denum, WGC3Denum, WGC3Dint*) | |
| 1163 | |
| 1164 DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) | |
| 1165 | |
| 1166 DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) | |
| 1167 | |
| 1168 DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, | |
| 1169 WebGLId, const WGC3Dchar*, WGC3Dint) | |
| 1170 | |
| 1171 DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, | |
| 1172 WGC3Duint, WGC3Denum, WGC3Dfloat*) | |
| 1173 | |
| 1174 DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, | |
| 1175 WGC3Duint, WGC3Denum, WGC3Dint*) | |
| 1176 | |
| 1177 WGC3Dsizeiptr WebGraphicsContext3DInProcessImpl::getVertexAttribOffset( | |
| 1178 WGC3Duint index, WGC3Denum pname) { | |
| 1179 makeContextCurrent(); | |
| 1180 void* pointer; | |
| 1181 glGetVertexAttribPointerv(index, pname, &pointer); | |
| 1182 return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(pointer)); | |
| 1183 } | |
| 1184 | |
| 1185 DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) | |
| 1186 | |
| 1187 DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) | |
| 1188 | |
| 1189 DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) | |
| 1190 | |
| 1191 DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebufferEXT, WebGLId, WGC3Dboolean) | |
| 1192 | |
| 1193 DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) | |
| 1194 | |
| 1195 DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbufferEXT, WebGLId, WGC3Dboolean) | |
| 1196 | |
| 1197 DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) | |
| 1198 | |
| 1199 DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) | |
| 1200 | |
| 1201 DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) | |
| 1202 | |
| 1203 DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) | |
| 1204 | |
| 1205 DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) | |
| 1206 | |
| 1207 DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) | |
| 1208 | |
| 1209 void WebGraphicsContext3DInProcessImpl::readPixels( | |
| 1210 WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, | |
| 1211 WGC3Denum format, WGC3Denum type, void* pixels) { | |
| 1212 makeContextCurrent(); | |
| 1213 // FIXME: remove the two glFlush calls when the driver bug is fixed, i.e., | |
| 1214 // all previous rendering calls should be done before reading pixels. | |
| 1215 glFlush(); | |
| 1216 bool needs_resolve = | |
| 1217 (attributes_.antialias && bound_fbo_ == multisample_fbo_); | |
| 1218 if (needs_resolve) { | |
| 1219 ResolveMultisampledFramebuffer(x, y, width, height); | |
| 1220 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); | |
| 1221 glFlush(); | |
| 1222 } | |
| 1223 | |
| 1224 glReadPixels(x, y, width, height, format, type, pixels); | |
| 1225 | |
| 1226 if (needs_resolve) | |
| 1227 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); | |
| 1228 } | |
| 1229 | |
| 1230 void WebGraphicsContext3DInProcessImpl::releaseShaderCompiler() { | |
| 1231 } | |
| 1232 | |
| 1233 void WebGraphicsContext3DInProcessImpl::renderbufferStorage( | |
| 1234 WGC3Denum target, | |
| 1235 WGC3Denum internalformat, | |
| 1236 WGC3Dsizei width, | |
| 1237 WGC3Dsizei height) { | |
| 1238 makeContextCurrent(); | |
| 1239 if (!is_gles2_) { | |
| 1240 switch (internalformat) { | |
| 1241 case GL_DEPTH_STENCIL: | |
| 1242 internalformat = GL_DEPTH24_STENCIL8_EXT; | |
| 1243 break; | |
| 1244 case GL_DEPTH_COMPONENT16: | |
| 1245 internalformat = GL_DEPTH_COMPONENT; | |
| 1246 break; | |
| 1247 case GL_RGBA4: | |
| 1248 case GL_RGB5_A1: | |
| 1249 internalformat = GL_RGBA; | |
| 1250 break; | |
| 1251 case 0x8D62: // GL_RGB565 | |
| 1252 internalformat = GL_RGB; | |
| 1253 break; | |
| 1254 } | |
| 1255 } | |
| 1256 glRenderbufferStorageEXT(target, internalformat, width, height); | |
| 1257 } | |
| 1258 | |
| 1259 DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dclampf, WGC3Dboolean) | |
| 1260 | |
| 1261 DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) | |
| 1262 | |
| 1263 void WebGraphicsContext3DInProcessImpl::texImage2D( | |
| 1264 WGC3Denum target, WGC3Dint level, WGC3Denum internalFormat, | |
| 1265 WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, | |
| 1266 WGC3Denum format, WGC3Denum type, const void* pixels) { | |
| 1267 if (width && height && !pixels) { | |
| 1268 synthesizeGLError(GL_INVALID_VALUE); | |
| 1269 return; | |
| 1270 } | |
| 1271 makeContextCurrent(); | |
| 1272 glTexImage2D(target, level, internalFormat, | |
| 1273 width, height, border, format, type, pixels); | |
| 1274 } | |
| 1275 | |
| 1276 void WebGraphicsContext3DInProcessImpl::shaderSource( | |
| 1277 WebGLId shader, const WGC3Dchar* source) { | |
| 1278 makeContextCurrent(); | |
| 1279 GLint length = source ? strlen(source) : 0; | |
| 1280 ShaderSourceMap::iterator result = shader_source_map_.find(shader); | |
| 1281 if (result != shader_source_map_.end()) { | |
| 1282 ShaderSourceEntry* entry = result->second; | |
| 1283 DCHECK(entry); | |
| 1284 entry->source.reset(new char[length + 1]); | |
| 1285 memcpy(entry->source.get(), source, (length + 1) * sizeof(char)); | |
| 1286 } else { | |
| 1287 glShaderSource(shader, 1, &source, &length); | |
| 1288 } | |
| 1289 } | |
| 1290 | |
| 1291 DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) | |
| 1292 | |
| 1293 DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, | |
| 1294 WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) | |
| 1295 | |
| 1296 DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) | |
| 1297 | |
| 1298 DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, | |
| 1299 WGC3Denum, WGC3Duint) | |
| 1300 | |
| 1301 DELEGATE_TO_GL_3(stencilOp, StencilOp, | |
| 1302 WGC3Denum, WGC3Denum, WGC3Denum) | |
| 1303 | |
| 1304 DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, | |
| 1305 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) | |
| 1306 | |
| 1307 DELEGATE_TO_GL_3(texParameterf, TexParameterf, WGC3Denum, WGC3Denum, WGC3Dfloat) | |
| 1308 | |
| 1309 DELEGATE_TO_GL_3(texParameteri, TexParameteri, WGC3Denum, WGC3Denum, WGC3Dint) | |
| 1310 | |
| 1311 DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, | |
| 1312 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, | |
| 1313 WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) | |
| 1314 | |
| 1315 DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) | |
| 1316 | |
| 1317 DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, | |
| 1318 WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) | |
| 1319 | |
| 1320 DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) | |
| 1321 | |
| 1322 DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) | |
| 1323 | |
| 1324 DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) | |
| 1325 | |
| 1326 DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, | |
| 1327 WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) | |
| 1328 | |
| 1329 DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) | |
| 1330 | |
| 1331 DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) | |
| 1332 | |
| 1333 DELEGATE_TO_GL_4(uniform3f, Uniform3f, | |
| 1334 WGC3Dint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) | |
| 1335 | |
| 1336 DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, | |
| 1337 WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) | |
| 1338 | |
| 1339 DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) | |
| 1340 | |
| 1341 DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) | |
| 1342 | |
| 1343 DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, | |
| 1344 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) | |
| 1345 | |
| 1346 DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, | |
| 1347 WGC3Dint, WGC3Dsizei, const WGC3Dfloat*) | |
| 1348 | |
| 1349 DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, | |
| 1350 WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) | |
| 1351 | |
| 1352 DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) | |
| 1353 | |
| 1354 DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, | |
| 1355 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) | |
| 1356 | |
| 1357 DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, | |
| 1358 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) | |
| 1359 | |
| 1360 DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, | |
| 1361 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) | |
| 1362 | |
| 1363 DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) | |
| 1364 | |
| 1365 DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) | |
| 1366 | |
| 1367 DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) | |
| 1368 | |
| 1369 DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, const WGC3Dfloat*) | |
| 1370 | |
| 1371 DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, | |
| 1372 WGC3Duint, WGC3Dfloat, WGC3Dfloat) | |
| 1373 | |
| 1374 DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, const WGC3Dfloat*) | |
| 1375 | |
| 1376 DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, | |
| 1377 WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) | |
| 1378 | |
| 1379 DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, const WGC3Dfloat*) | |
| 1380 | |
| 1381 DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, | |
| 1382 WGC3Duint, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) | |
| 1383 | |
| 1384 DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, const WGC3Dfloat*) | |
| 1385 | |
| 1386 void WebGraphicsContext3DInProcessImpl::vertexAttribPointer( | |
| 1387 WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, | |
| 1388 WGC3Dsizei stride, WGC3Dintptr offset) { | |
| 1389 makeContextCurrent(); | |
| 1390 glVertexAttribPointer(index, size, type, normalized, stride, | |
| 1391 reinterpret_cast<void*>(static_cast<intptr_t>(offset))); | |
| 1392 } | |
| 1393 | |
| 1394 DELEGATE_TO_GL_4(viewport, Viewport, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) | |
| 1395 | |
| 1396 WebGLId WebGraphicsContext3DInProcessImpl::createBuffer() { | |
| 1397 makeContextCurrent(); | |
| 1398 GLuint o; | |
| 1399 glGenBuffersARB(1, &o); | |
| 1400 return o; | |
| 1401 } | |
| 1402 | |
| 1403 WebGLId WebGraphicsContext3DInProcessImpl::createFramebuffer() { | |
| 1404 makeContextCurrent(); | |
| 1405 GLuint o = 0; | |
| 1406 glGenFramebuffersEXT(1, &o); | |
| 1407 return o; | |
| 1408 } | |
| 1409 | |
| 1410 WebGLId WebGraphicsContext3DInProcessImpl::createProgram() { | |
| 1411 makeContextCurrent(); | |
| 1412 return glCreateProgram(); | |
| 1413 } | |
| 1414 | |
| 1415 WebGLId WebGraphicsContext3DInProcessImpl::createRenderbuffer() { | |
| 1416 makeContextCurrent(); | |
| 1417 GLuint o; | |
| 1418 glGenRenderbuffersEXT(1, &o); | |
| 1419 return o; | |
| 1420 } | |
| 1421 | |
| 1422 WebGLId WebGraphicsContext3DInProcessImpl::createShader( | |
| 1423 WGC3Denum shaderType) { | |
| 1424 makeContextCurrent(); | |
| 1425 DCHECK(shaderType == GL_VERTEX_SHADER || shaderType == GL_FRAGMENT_SHADER); | |
| 1426 GLuint shader = glCreateShader(shaderType); | |
| 1427 if (shader) { | |
| 1428 ShaderSourceMap::iterator result = shader_source_map_.find(shader); | |
| 1429 if (result != shader_source_map_.end()) { | |
| 1430 delete result->second; | |
| 1431 shader_source_map_.erase(result); | |
| 1432 } | |
| 1433 shader_source_map_.insert( | |
| 1434 ShaderSourceMap::value_type(shader, new ShaderSourceEntry(shaderType))); | |
| 1435 } | |
| 1436 | |
| 1437 return shader; | |
| 1438 } | |
| 1439 | |
| 1440 WebGLId WebGraphicsContext3DInProcessImpl::createTexture() { | |
| 1441 makeContextCurrent(); | |
| 1442 GLuint o; | |
| 1443 glGenTextures(1, &o); | |
| 1444 return o; | |
| 1445 } | |
| 1446 | |
| 1447 void WebGraphicsContext3DInProcessImpl::deleteBuffer(WebGLId buffer) { | |
| 1448 makeContextCurrent(); | |
| 1449 glDeleteBuffersARB(1, &buffer); | |
| 1450 } | |
| 1451 | |
| 1452 void WebGraphicsContext3DInProcessImpl::deleteFramebuffer( | |
| 1453 WebGLId framebuffer) { | |
| 1454 makeContextCurrent(); | |
| 1455 glDeleteFramebuffersEXT(1, &framebuffer); | |
| 1456 } | |
| 1457 | |
| 1458 void WebGraphicsContext3DInProcessImpl::deleteProgram(WebGLId program) { | |
| 1459 makeContextCurrent(); | |
| 1460 glDeleteProgram(program); | |
| 1461 } | |
| 1462 | |
| 1463 void WebGraphicsContext3DInProcessImpl::deleteRenderbuffer( | |
| 1464 WebGLId renderbuffer) { | |
| 1465 makeContextCurrent(); | |
| 1466 glDeleteRenderbuffersEXT(1, &renderbuffer); | |
| 1467 } | |
| 1468 | |
| 1469 void WebGraphicsContext3DInProcessImpl::deleteShader(WebGLId shader) { | |
| 1470 makeContextCurrent(); | |
| 1471 | |
| 1472 ShaderSourceMap::iterator result = shader_source_map_.find(shader); | |
| 1473 if (result != shader_source_map_.end()) { | |
| 1474 delete result->second; | |
| 1475 shader_source_map_.erase(result); | |
| 1476 } | |
| 1477 glDeleteShader(shader); | |
| 1478 } | |
| 1479 | |
| 1480 void WebGraphicsContext3DInProcessImpl::deleteTexture(WebGLId texture) { | |
| 1481 makeContextCurrent(); | |
| 1482 glDeleteTextures(1, &texture); | |
| 1483 } | |
| 1484 | |
| 1485 bool WebGraphicsContext3DInProcessImpl::AngleCreateCompilers() { | |
| 1486 if (!ShInitialize()) | |
| 1487 return false; | |
| 1488 | |
| 1489 ShBuiltInResources resources; | |
| 1490 ShInitBuiltInResources(&resources); | |
| 1491 getIntegerv(GL_MAX_VERTEX_ATTRIBS, &resources.MaxVertexAttribs); | |
| 1492 getIntegerv(MAX_VERTEX_UNIFORM_VECTORS, &resources.MaxVertexUniformVectors); | |
| 1493 getIntegerv(MAX_VARYING_VECTORS, &resources.MaxVaryingVectors); | |
| 1494 getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, | |
| 1495 &resources.MaxVertexTextureImageUnits); | |
| 1496 getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, | |
| 1497 &resources.MaxCombinedTextureImageUnits); | |
| 1498 getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &resources.MaxTextureImageUnits); | |
| 1499 getIntegerv(MAX_FRAGMENT_UNIFORM_VECTORS, | |
| 1500 &resources.MaxFragmentUniformVectors); | |
| 1501 // Always set to 1 for OpenGL ES. | |
| 1502 resources.MaxDrawBuffers = 1; | |
| 1503 | |
| 1504 fragment_compiler_ = ShConstructCompiler( | |
| 1505 SH_FRAGMENT_SHADER, SH_WEBGL_SPEC, &resources); | |
| 1506 vertex_compiler_ = ShConstructCompiler( | |
| 1507 SH_VERTEX_SHADER, SH_WEBGL_SPEC, &resources); | |
| 1508 return (fragment_compiler_ && vertex_compiler_); | |
| 1509 } | |
| 1510 | |
| 1511 void WebGraphicsContext3DInProcessImpl::AngleDestroyCompilers() { | |
| 1512 if (fragment_compiler_) { | |
| 1513 ShDestruct(fragment_compiler_); | |
| 1514 fragment_compiler_ = 0; | |
| 1515 } | |
| 1516 if (vertex_compiler_) { | |
| 1517 ShDestruct(vertex_compiler_); | |
| 1518 vertex_compiler_ = 0; | |
| 1519 } | |
| 1520 } | |
| 1521 | |
| 1522 bool WebGraphicsContext3DInProcessImpl::AngleValidateShaderSource( | |
| 1523 ShaderSourceEntry* entry) { | |
| 1524 entry->is_valid = false; | |
| 1525 entry->translated_source.reset(); | |
| 1526 entry->log.reset(); | |
| 1527 | |
| 1528 ShHandle compiler = 0; | |
| 1529 switch (entry->type) { | |
| 1530 case GL_FRAGMENT_SHADER: | |
| 1531 compiler = fragment_compiler_; | |
| 1532 break; | |
| 1533 case GL_VERTEX_SHADER: | |
| 1534 compiler = vertex_compiler_; | |
| 1535 break; | |
| 1536 } | |
| 1537 if (!compiler) | |
| 1538 return false; | |
| 1539 | |
| 1540 char* source = entry->source.get(); | |
| 1541 if (!ShCompile(compiler, &source, 1, SH_OBJECT_CODE)) { | |
| 1542 int logSize = 0; | |
| 1543 ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &logSize); | |
| 1544 if (logSize > 1) { | |
| 1545 entry->log.reset(new char[logSize]); | |
| 1546 ShGetInfoLog(compiler, entry->log.get()); | |
| 1547 } | |
| 1548 return false; | |
| 1549 } | |
| 1550 | |
| 1551 int length = 0; | |
| 1552 if (is_gles2_) { | |
| 1553 // ANGLE does not yet have a GLSL ES backend. Therefore if the | |
| 1554 // compile succeeds we send the original source down. | |
| 1555 length = strlen(entry->source.get()); | |
| 1556 if (length > 0) | |
| 1557 ++length; // Add null terminator | |
| 1558 } else { | |
| 1559 ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &length); | |
| 1560 } | |
| 1561 if (length > 1) { | |
| 1562 entry->translated_source.reset(new char[length]); | |
| 1563 if (is_gles2_) | |
| 1564 strncpy(entry->translated_source.get(), entry->source.get(), length); | |
| 1565 else | |
| 1566 ShGetObjectCode(compiler, entry->translated_source.get()); | |
| 1567 } | |
| 1568 entry->is_valid = true; | |
| 1569 return true; | |
| 1570 } | |
| 1571 | |
| 1572 #else // USE_WGC3D_TYPES | |
| 1573 | |
| 33 WebGraphicsContext3DInProcessImpl:: | 1574 WebGraphicsContext3DInProcessImpl:: |
| 34 VertexAttribPointerState::VertexAttribPointerState() | 1575 VertexAttribPointerState::VertexAttribPointerState() |
| 35 : enabled(false), | 1576 : enabled(false), |
| 36 buffer(0), | 1577 buffer(0), |
| 37 indx(0), | 1578 indx(0), |
| 38 size(0), | 1579 size(0), |
| 39 type(0), | 1580 type(0), |
| 40 normalized(false), | 1581 normalized(false), |
| 41 stride(0), | 1582 stride(0), |
| 42 offset(0) { | 1583 offset(0) { |
| (...skipping 1260 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1303 | 2844 |
| 1304 void WebGraphicsContext3DInProcessImpl::releaseShaderCompiler() { | 2845 void WebGraphicsContext3DInProcessImpl::releaseShaderCompiler() { |
| 1305 } | 2846 } |
| 1306 | 2847 |
| 1307 void WebGraphicsContext3DInProcessImpl::renderbufferStorage( | 2848 void WebGraphicsContext3DInProcessImpl::renderbufferStorage( |
| 1308 unsigned long target, | 2849 unsigned long target, |
| 1309 unsigned long internalformat, | 2850 unsigned long internalformat, |
| 1310 unsigned long width, | 2851 unsigned long width, |
| 1311 unsigned long height) { | 2852 unsigned long height) { |
| 1312 makeContextCurrent(); | 2853 makeContextCurrent(); |
| 1313 if (!is_gles2_) { | 2854 switch (internalformat) { |
| 1314 switch (internalformat) { | 2855 case GL_DEPTH_STENCIL: |
| 1315 case GL_DEPTH_STENCIL: | 2856 internalformat = GL_DEPTH24_STENCIL8_EXT; |
| 1316 internalformat = GL_DEPTH24_STENCIL8_EXT; | 2857 break; |
| 1317 break; | 2858 case GL_DEPTH_COMPONENT16: |
| 1318 case GL_DEPTH_COMPONENT16: | 2859 internalformat = GL_DEPTH_COMPONENT; |
| 1319 internalformat = GL_DEPTH_COMPONENT; | 2860 break; |
| 1320 break; | 2861 case GL_RGBA4: |
| 1321 case GL_RGBA4: | 2862 case GL_RGB5_A1: |
| 1322 case GL_RGB5_A1: | 2863 internalformat = GL_RGBA; |
| 1323 internalformat = GL_RGBA; | 2864 break; |
| 1324 break; | 2865 case 0x8D62: // GL_RGB565 |
| 1325 case 0x8D62: // GL_RGB565 | 2866 internalformat = GL_RGB; |
| 1326 internalformat = GL_RGB; | 2867 break; |
|
Ken Russell (switch to Gerrit)
2011/01/26 23:58:02
Looks like you need to sync to TOT.
| |
| 1327 break; | |
| 1328 } | |
| 1329 } | 2868 } |
| 1330 glRenderbufferStorageEXT(target, internalformat, width, height); | 2869 glRenderbufferStorageEXT(target, internalformat, width, height); |
| 1331 } | 2870 } |
| 1332 | 2871 |
| 1333 DELEGATE_TO_GL_2_C1(sampleCoverage, SampleCoverage, double, bool) | 2872 DELEGATE_TO_GL_2_C1(sampleCoverage, SampleCoverage, double, bool) |
| 1334 | 2873 |
| 1335 DELEGATE_TO_GL_4(scissor, Scissor, long, long, unsigned long, unsigned long) | 2874 DELEGATE_TO_GL_4(scissor, Scissor, long, long, unsigned long, unsigned long) |
| 1336 | 2875 |
| 1337 void WebGraphicsContext3DInProcessImpl::texImage2D( | 2876 void WebGraphicsContext3DInProcessImpl::texImage2D( |
| 1338 unsigned target, unsigned level, unsigned internalFormat, | 2877 unsigned target, unsigned level, unsigned internalFormat, |
| (...skipping 307 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1646 entry->translated_source.reset(new char[length]); | 3185 entry->translated_source.reset(new char[length]); |
| 1647 if (is_gles2_) | 3186 if (is_gles2_) |
| 1648 strncpy(entry->translated_source.get(), entry->source.get(), length); | 3187 strncpy(entry->translated_source.get(), entry->source.get(), length); |
| 1649 else | 3188 else |
| 1650 ShGetObjectCode(compiler, entry->translated_source.get()); | 3189 ShGetObjectCode(compiler, entry->translated_source.get()); |
| 1651 } | 3190 } |
| 1652 entry->is_valid = true; | 3191 entry->is_valid = true; |
| 1653 return true; | 3192 return true; |
| 1654 } | 3193 } |
| 1655 | 3194 |
| 3195 #endif // USE_WGC3D_TYPES | |
| 3196 | |
| 1656 } // namespace gpu | 3197 } // namespace gpu |
| 1657 } // namespace webkit | 3198 } // namespace webkit |
| 1658 | 3199 |
| OLD | NEW |