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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_H_ | 5 #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_H_ |
6 #define CHROME_BROWSER_GPU_PROCESS_HOST_H_ | 6 #define CHROME_BROWSER_GPU_PROCESS_HOST_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <queue> | 9 #include <queue> |
10 | 10 |
11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
12 #include "base/ref_counted.h" | 12 #include "base/ref_counted.h" |
13 #include "base/threading/non_thread_safe.h" | 13 #include "base/threading/non_thread_safe.h" |
14 #include "chrome/browser/browser_child_process_host.h" | 14 #include "chrome/browser/browser_child_process_host.h" |
15 #include "gfx/native_widget_types.h" | 15 #include "gfx/native_widget_types.h" |
16 | 16 |
17 class GpuBlacklist; | 17 class GpuBlacklist; |
| 18 struct GPUCreateCommandBufferConfig; |
18 class GPUInfo; | 19 class GPUInfo; |
19 class RenderMessageFilter; | 20 class RenderMessageFilter; |
20 | 21 |
21 namespace IPC { | 22 namespace IPC { |
22 struct ChannelHandle; | 23 struct ChannelHandle; |
23 class Message; | 24 class Message; |
24 } | 25 } |
25 | 26 |
26 class GpuProcessHost : public BrowserChildProcessHost, | 27 class GpuProcessHost : public BrowserChildProcessHost, |
27 public base::NonThreadSafe { | 28 public base::NonThreadSafe { |
28 public: | 29 public: |
29 // Getter for the singleton. This will return NULL on failure. | 30 // Getter for the singleton. This will return NULL on failure. |
30 static GpuProcessHost* Get(); | 31 static GpuProcessHost* Get(); |
31 | 32 |
32 virtual bool Send(IPC::Message* msg); | 33 virtual bool Send(IPC::Message* msg); |
33 | 34 |
34 // IPC::Channel::Listener implementation. | 35 // IPC::Channel::Listener implementation. |
35 virtual bool OnMessageReceived(const IPC::Message& message); | 36 virtual bool OnMessageReceived(const IPC::Message& message); |
36 | 37 |
37 // Tells the GPU process to create a new channel for communication with a | 38 // Tells the GPU process to create a new channel for communication with a |
38 // renderer. Will asynchronously send message to object with given routing id | 39 // renderer. Will asynchronously send message to object with given routing id |
39 // on completion. | 40 // on completion. |
40 void EstablishGpuChannel(int renderer_id, RenderMessageFilter* filter); | 41 void EstablishGpuChannel(int renderer_id, RenderMessageFilter* filter); |
41 | 42 |
42 // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes | 43 // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes |
43 // in. | 44 // in. |
44 void Synchronize(IPC::Message* reply, RenderMessageFilter* filter); | 45 void Synchronize(IPC::Message* reply, RenderMessageFilter* filter); |
45 | 46 |
| 47 // Tells the GPU process to create a new command buffer that draws into the |
| 48 // window associated with the given renderer. |
| 49 void CreateViewCommandBuffer( |
| 50 int32 render_view_id, |
| 51 int32 renderer_id, |
| 52 const GPUCreateCommandBufferConfig& init_params, |
| 53 IPC::Message* reply, |
| 54 RenderMessageFilter* filter); |
| 55 |
| 56 // We need to hop threads when creating the command buffer. |
| 57 // Let these tasks access our internals. |
| 58 friend class CVCBThreadHopping; |
| 59 |
46 private: | 60 private: |
47 // Used to queue pending channel requests. | 61 // Used to queue pending channel requests. |
48 struct ChannelRequest { | 62 struct ChannelRequest { |
49 explicit ChannelRequest(RenderMessageFilter* filter); | 63 explicit ChannelRequest(RenderMessageFilter* filter); |
50 ~ChannelRequest(); | 64 ~ChannelRequest(); |
51 | 65 |
52 // Used to send the reply message back to the renderer. | 66 // Used to send the reply message back to the renderer. |
53 scoped_refptr<RenderMessageFilter> filter; | 67 scoped_refptr<RenderMessageFilter> filter; |
54 }; | 68 }; |
55 | 69 |
56 // Used to queue pending synchronization requests. | 70 struct DelayedReply { |
57 struct SynchronizationRequest { | 71 DelayedReply(IPC::Message* reply, RenderMessageFilter* filter); |
58 SynchronizationRequest(IPC::Message* reply, RenderMessageFilter* filter); | 72 ~DelayedReply(); |
59 ~SynchronizationRequest(); | |
60 | 73 |
61 // The delayed reply message which needs to be sent to the | 74 // The delayed reply message which needs to be sent to the |
62 // renderer. | 75 // renderer. |
63 IPC::Message* reply; | 76 IPC::Message* reply; |
64 | 77 |
65 // Used to send the reply message back to the renderer. | 78 // Used to send the reply message back to the renderer. |
66 scoped_refptr<RenderMessageFilter> filter; | 79 scoped_refptr<RenderMessageFilter> filter; |
67 }; | 80 }; |
68 | 81 |
69 GpuProcessHost(); | 82 GpuProcessHost(); |
70 virtual ~GpuProcessHost(); | 83 virtual ~GpuProcessHost(); |
71 | 84 |
72 bool EnsureInitialized(); | 85 bool EnsureInitialized(); |
73 bool Init(); | 86 bool Init(); |
74 | 87 |
75 bool OnControlMessageReceived(const IPC::Message& message); | 88 bool OnControlMessageReceived(const IPC::Message& message); |
76 | 89 |
77 // Message handlers. | 90 // Message handlers. |
78 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle, | 91 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle, |
79 const GPUInfo& gpu_info); | 92 const GPUInfo& gpu_info); |
80 void OnSynchronizeReply(); | 93 void OnSynchronizeReply(); |
| 94 void OnCommandBufferCreated(const int32 route_id); |
81 | 95 |
82 // Sends the response for establish channel request to the renderer. | 96 // Sends the response for establish channel request to the renderer. |
83 void SendEstablishChannelReply(const IPC::ChannelHandle& channel, | 97 void SendEstablishChannelReply(const IPC::ChannelHandle& channel, |
84 const GPUInfo& gpu_info, | 98 const GPUInfo& gpu_info, |
85 RenderMessageFilter* filter); | 99 RenderMessageFilter* filter); |
86 // Sends the response for synchronization request to the renderer. | |
87 void SendSynchronizationReply(IPC::Message* reply, | |
88 RenderMessageFilter* filter); | |
89 | 100 |
90 // Sends outstanding replies to renderer processes. This is only called | 101 // Sends outstanding replies to renderer processes. This is only called |
91 // in error situations like the GPU process crashing -- but is necessary | 102 // in error situations like the GPU process crashing -- but is necessary |
92 // to prevent the renderer process from hanging. | 103 // to prevent the renderer process from hanging. |
93 void SendOutstandingReplies(); | 104 void SendOutstandingReplies(); |
94 | 105 |
95 virtual bool CanShutdown(); | 106 virtual bool CanShutdown(); |
96 virtual void OnChildDied(); | 107 virtual void OnChildDied(); |
97 virtual void OnProcessCrashed(int exit_code); | 108 virtual void OnProcessCrashed(int exit_code); |
98 | 109 |
99 bool CanLaunchGpuProcess() const; | 110 bool CanLaunchGpuProcess() const; |
100 bool LaunchGpuProcess(); | 111 bool LaunchGpuProcess(); |
101 | 112 |
102 bool LoadGpuBlacklist(); | 113 bool LoadGpuBlacklist(); |
103 | 114 |
104 bool initialized_; | 115 bool initialized_; |
105 bool initialized_successfully_; | 116 bool initialized_successfully_; |
106 | 117 |
107 bool blacklist_result_recorded_; | 118 bool blacklist_result_recorded_; |
108 | 119 |
109 scoped_ptr<GpuBlacklist> gpu_blacklist_; | 120 scoped_ptr<GpuBlacklist> gpu_blacklist_; |
110 | 121 |
111 // These are the channel requests that we have already sent to | 122 // These are the channel requests that we have already sent to |
112 // the GPU process, but haven't heard back about yet. | 123 // the GPU process, but haven't heard back about yet. |
113 std::queue<ChannelRequest> sent_requests_; | 124 std::queue<ChannelRequest> sent_requests_; |
114 | 125 |
115 // The pending synchronization requests we need to reply to. | 126 // The pending synchronization requests we need to reply to. |
116 std::queue<SynchronizationRequest> queued_synchronization_replies_; | 127 std::queue<DelayedReply> queued_synchronization_replies_; |
| 128 |
| 129 // The pending create command buffer requests we need to reply to. |
| 130 std::queue<DelayedReply> create_command_buffer_replies_; |
117 | 131 |
118 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost); | 132 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost); |
119 }; | 133 }; |
120 | 134 |
| 135 |
121 #endif // CHROME_BROWSER_GPU_PROCESS_HOST_H_ | 136 #endif // CHROME_BROWSER_GPU_PROCESS_HOST_H_ |
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