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Side by Side Diff: chrome/browser/gpu_process_host.h

Issue 6343006: Route IPC through browser when creating a viewable command buffer. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix nit. Created 9 years, 11 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_H_ 5 #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_H_
6 #define CHROME_BROWSER_GPU_PROCESS_HOST_H_ 6 #define CHROME_BROWSER_GPU_PROCESS_HOST_H_
7 #pragma once 7 #pragma once
8 8
9 #include <queue> 9 #include <queue>
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/ref_counted.h" 12 #include "base/ref_counted.h"
13 #include "base/threading/non_thread_safe.h" 13 #include "base/threading/non_thread_safe.h"
14 #include "chrome/browser/browser_child_process_host.h" 14 #include "chrome/browser/browser_child_process_host.h"
15 #include "chrome/common/gpu_feature_flags.h" 15 #include "chrome/common/gpu_feature_flags.h"
16 #include "gfx/native_widget_types.h" 16 #include "gfx/native_widget_types.h"
17 17
18 class GpuBlacklist; 18 class GpuBlacklist;
19 struct GPUCreateCommandBufferConfig;
19 class GPUInfo; 20 class GPUInfo;
20 class RenderMessageFilter; 21 class RenderMessageFilter;
21 22
22 namespace IPC { 23 namespace IPC {
23 struct ChannelHandle; 24 struct ChannelHandle;
24 class Message; 25 class Message;
25 } 26 }
26 27
27 class GpuProcessHost : public BrowserChildProcessHost, 28 class GpuProcessHost : public BrowserChildProcessHost,
28 public base::NonThreadSafe { 29 public base::NonThreadSafe {
29 public: 30 public:
30 // Getter for the singleton. This will return NULL on failure. 31 // Getter for the singleton. This will return NULL on failure.
31 static GpuProcessHost* Get(); 32 static GpuProcessHost* Get();
32 33
33 virtual bool Send(IPC::Message* msg); 34 virtual bool Send(IPC::Message* msg);
34 35
35 // IPC::Channel::Listener implementation. 36 // IPC::Channel::Listener implementation.
36 virtual bool OnMessageReceived(const IPC::Message& message); 37 virtual bool OnMessageReceived(const IPC::Message& message);
37 38
38 // Tells the GPU process to create a new channel for communication with a 39 // Tells the GPU process to create a new channel for communication with a
39 // renderer. Will asynchronously send message to object with given routing id 40 // renderer. Will asynchronously send message to object with given routing id
40 // on completion. 41 // on completion.
41 void EstablishGpuChannel(int renderer_id, RenderMessageFilter* filter); 42 void EstablishGpuChannel(int renderer_id, RenderMessageFilter* filter);
42 43
43 // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes 44 // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes
44 // in. 45 // in.
45 void Synchronize(IPC::Message* reply, RenderMessageFilter* filter); 46 void Synchronize(IPC::Message* reply, RenderMessageFilter* filter);
46 47
48 // Tells the GPU process to create a new command buffer that draws into the
49 // window associated with the given renderer.
50 void CreateViewCommandBuffer(
51 int32 render_view_id,
52 int32 renderer_id,
53 const GPUCreateCommandBufferConfig& init_params,
54 IPC::Message* reply,
55 RenderMessageFilter* filter);
56
57 // We need to hop threads when creating the command buffer.
58 // Let these tasks access our internals.
59 friend class CVCBThreadHopping;
60
47 private: 61 private:
48 // Used to queue pending channel requests. 62 // Used to queue pending channel requests.
49 struct ChannelRequest { 63 struct ChannelRequest {
50 explicit ChannelRequest(RenderMessageFilter* filter); 64 explicit ChannelRequest(RenderMessageFilter* filter);
51 ~ChannelRequest(); 65 ~ChannelRequest();
52 66
53 // Used to send the reply message back to the renderer. 67 // Used to send the reply message back to the renderer.
54 scoped_refptr<RenderMessageFilter> filter; 68 scoped_refptr<RenderMessageFilter> filter;
55 }; 69 };
56 70
57 // Used to queue pending synchronization requests. 71 struct DelayedReply {
58 struct SynchronizationRequest { 72 DelayedReply(IPC::Message* reply, RenderMessageFilter* filter);
59 SynchronizationRequest(IPC::Message* reply, RenderMessageFilter* filter); 73 ~DelayedReply();
60 ~SynchronizationRequest();
61 74
62 // The delayed reply message which needs to be sent to the 75 // The delayed reply message which needs to be sent to the
63 // renderer. 76 // renderer.
64 IPC::Message* reply; 77 IPC::Message* reply;
65 78
66 // Used to send the reply message back to the renderer. 79 // Used to send the reply message back to the renderer.
67 scoped_refptr<RenderMessageFilter> filter; 80 scoped_refptr<RenderMessageFilter> filter;
68 }; 81 };
69 82
70 GpuProcessHost(); 83 GpuProcessHost();
71 virtual ~GpuProcessHost(); 84 virtual ~GpuProcessHost();
72 85
73 bool EnsureInitialized(); 86 bool EnsureInitialized();
74 bool Init(); 87 bool Init();
75 88
76 bool OnControlMessageReceived(const IPC::Message& message); 89 bool OnControlMessageReceived(const IPC::Message& message);
77 90
78 // Message handlers. 91 // Message handlers.
79 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle, 92 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle,
80 const GPUInfo& gpu_info); 93 const GPUInfo& gpu_info);
81 void OnSynchronizeReply(); 94 void OnSynchronizeReply();
95 void OnCommandBufferCreated(const int32 route_id);
82 96
83 // Sends the response for establish channel request to the renderer. 97 // Sends the response for establish channel request to the renderer.
84 void SendEstablishChannelReply(const IPC::ChannelHandle& channel, 98 void SendEstablishChannelReply(const IPC::ChannelHandle& channel,
85 const GPUInfo& gpu_info, 99 const GPUInfo& gpu_info,
86 RenderMessageFilter* filter); 100 RenderMessageFilter* filter);
87 // Sends the response for synchronization request to the renderer.
88 void SendSynchronizationReply(IPC::Message* reply,
89 RenderMessageFilter* filter);
90 101
91 // Sends outstanding replies to renderer processes. This is only called 102 // Sends outstanding replies to renderer processes. This is only called
92 // in error situations like the GPU process crashing -- but is necessary 103 // in error situations like the GPU process crashing -- but is necessary
93 // to prevent the renderer process from hanging. 104 // to prevent the renderer process from hanging.
94 void SendOutstandingReplies(); 105 void SendOutstandingReplies();
95 106
96 virtual bool CanShutdown(); 107 virtual bool CanShutdown();
97 virtual void OnChildDied(); 108 virtual void OnChildDied();
98 virtual void OnProcessCrashed(int exit_code); 109 virtual void OnProcessCrashed(int exit_code);
99 110
100 bool CanLaunchGpuProcess() const; 111 bool CanLaunchGpuProcess() const;
101 bool LaunchGpuProcess(); 112 bool LaunchGpuProcess();
102 113
103 bool LoadGpuBlacklist(); 114 bool LoadGpuBlacklist();
104 115
105 bool initialized_; 116 bool initialized_;
106 bool initialized_successfully_; 117 bool initialized_successfully_;
107 118
108 bool gpu_feature_flags_set_; 119 bool gpu_feature_flags_set_;
109 scoped_ptr<GpuBlacklist> gpu_blacklist_; 120 scoped_ptr<GpuBlacklist> gpu_blacklist_;
110 GpuFeatureFlags gpu_feature_flags_; 121 GpuFeatureFlags gpu_feature_flags_;
111 122
112 // These are the channel requests that we have already sent to 123 // These are the channel requests that we have already sent to
113 // the GPU process, but haven't heard back about yet. 124 // the GPU process, but haven't heard back about yet.
114 std::queue<ChannelRequest> sent_requests_; 125 std::queue<ChannelRequest> sent_requests_;
115 126
116 // The pending synchronization requests we need to reply to. 127 // The pending synchronization requests we need to reply to.
117 std::queue<SynchronizationRequest> queued_synchronization_replies_; 128 std::queue<DelayedReply> queued_synchronization_replies_;
129
130 // The pending create command buffer requests we need to reply to.
131 std::queue<DelayedReply> create_command_buffer_replies_;
118 132
119 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost); 133 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
120 }; 134 };
121 135
136
122 #endif // CHROME_BROWSER_GPU_PROCESS_HOST_H_ 137 #endif // CHROME_BROWSER_GPU_PROCESS_HOST_H_
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