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Route IPC through browser when creating a viewable command buffer.
The communications path for creating a viewable command buffer used to be directly from the renderer (gpu_channel.cc) to the gpu process (gpu_channel.cc). This patch makes the browser an intermediary:
- renderer (gpu_channel.cc) makes a synchronous request to the browser (picked up in renderer_message_filter.cc and forwarded to gpu_process_host.cc)
- browser (gpu_process_host.cc) makes an asynchronous request to the gpu process (picked up in gpu_thread.cc and forwarded to gpu_channel.cc) for the command buffer
- gpu process (gpu_thread.cc) sends an ACK with the route_id for the command buffer back to the browser (gpu_process_host.cc)
- browser (gpu_process_host.cc) sends a delayed reply back to the renderer
(gpu_channel_host.cc), which had blocked
There are several motivations for this patch:
- creating an onscreen command buffer requires a window to draw into (which is acquired/locked in the browser); by routing through the browser, we can acquire the get the window beforehand (thereby preventing a deadlock in some other work that I'm doing)
- we can eliminate several separate synchronous IPC messages for obtaining and releasing the window associated with drawing (I've tried to unify the different code paths for Linux, Windows, and Mac)
- in the future, we can have the browser allocate SHM for the command buffer and transfer buffers, allowing us to sandbox the gpu process
BUG=none
TEST=by hand on all 3 platforms, trybots
Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=72798
Total comments: 8
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chrome/browser/gpu_process_host.h
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chrome/browser/gpu_process_host.cc
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chrome/browser/gpu_process_host_ui_shim.h
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chrome/browser/renderer_host/render_message_filter.h
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chrome/common/gpu_messages_internal.h
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chrome/gpu/gpu_channel.h
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chrome/gpu/gpu_channel.cc
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chrome/gpu/gpu_command_buffer_stub.cc
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chrome/gpu/gpu_thread.h
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chrome/renderer/webgraphicscontext3d_command_buffer_impl.h
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Total messages: 7 (0 generated)
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