| Index: src/codegen-arm.h
|
| ===================================================================
|
| --- src/codegen-arm.h (revision 0)
|
| +++ src/codegen-arm.h (revision 0)
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| @@ -0,0 +1,371 @@
|
| +// Copyright 2006-2008 the V8 project authors. All rights reserved.
|
| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions are
|
| +// met:
|
| +//
|
| +// * Redistributions of source code must retain the above copyright
|
| +// notice, this list of conditions and the following disclaimer.
|
| +// * Redistributions in binary form must reproduce the above
|
| +// copyright notice, this list of conditions and the following
|
| +// disclaimer in the documentation and/or other materials provided
|
| +// with the distribution.
|
| +// * Neither the name of Google Inc. nor the names of its
|
| +// contributors may be used to endorse or promote products derived
|
| +// from this software without specific prior written permission.
|
| +//
|
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +#ifndef V8_CODEGEN_ARM_H_
|
| +#define V8_CODEGEN_ARM_H_
|
| +
|
| +#include "scopes.h"
|
| +
|
| +namespace v8 { namespace internal {
|
| +
|
| +// Forward declarations
|
| +class DeferredCode;
|
| +
|
| +// Mode to overwrite BinaryExpression values.
|
| +enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT };
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| +
|
| +
|
| +// -----------------------------------------------------------------------------
|
| +// Reference support
|
| +
|
| +// A reference is a C++ stack-allocated object that keeps an ECMA
|
| +// reference on the execution stack while in scope. For variables
|
| +// the reference is empty, indicating that it isn't necessary to
|
| +// store state on the stack for keeping track of references to those.
|
| +// For properties, we keep either one (named) or two (indexed) values
|
| +// on the execution stack to represent the reference.
|
| +
|
| +enum InitState { CONST_INIT, NOT_CONST_INIT };
|
| +enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
|
| +
|
| +class Reference BASE_EMBEDDED {
|
| + public:
|
| + // The values of the types is important, see size().
|
| + enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
|
| + Reference(CodeGenerator* cgen, Expression* expression);
|
| + ~Reference();
|
| +
|
| + Expression* expression() const { return expression_; }
|
| + Type type() const { return type_; }
|
| + void set_type(Type value) {
|
| + ASSERT(type_ == ILLEGAL);
|
| + type_ = value;
|
| + }
|
| +
|
| + // The size of the reference or -1 if the reference is illegal.
|
| + int size() const { return type_; }
|
| +
|
| + bool is_illegal() const { return type_ == ILLEGAL; }
|
| + bool is_slot() const { return type_ == SLOT; }
|
| + bool is_property() const { return type_ == NAMED || type_ == KEYED; }
|
| +
|
| + // Return the name. Only valid for named property references.
|
| + Handle<String> GetName();
|
| +
|
| + // Generate code to push the value of the reference on top of the
|
| + // expression stack. The reference is expected to be already on top of
|
| + // the expression stack, and it is left in place with its value above it.
|
| + void GetValue(TypeofState typeof_state);
|
| +
|
| + // Generate code to store the value on top of the expression stack in the
|
| + // reference. The reference is expected to be immediately below the value
|
| + // on the expression stack. The stored value is left in place (with the
|
| + // reference intact below it) to support chained assignments.
|
| + void SetValue(InitState init_state);
|
| +
|
| + private:
|
| + CodeGenerator* cgen_;
|
| + Expression* expression_;
|
| + Type type_;
|
| +};
|
| +
|
| +
|
| +// -------------------------------------------------------------------------
|
| +// Code generation state
|
| +
|
| +// The state is passed down the AST by the code generator (and back up, in
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| +// the form of the state of the label pair). It is threaded through the
|
| +// call stack. Constructing a state implicitly pushes it on the owning code
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| +// generator's stack of states, and destroying one implicitly pops it.
|
| +
|
| +class CodeGenState BASE_EMBEDDED {
|
| + public:
|
| + // Create an initial code generator state. Destroying the initial state
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| + // leaves the code generator with a NULL state.
|
| + explicit CodeGenState(CodeGenerator* owner);
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| +
|
| + // Create a code generator state based on a code generator's current
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| + // state. The new state has its own typeof state and pair of branch
|
| + // labels.
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| + CodeGenState(CodeGenerator* owner,
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| + TypeofState typeof_state,
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| + Label* true_target,
|
| + Label* false_target);
|
| +
|
| + // Destroy a code generator state and restore the owning code generator's
|
| + // previous state.
|
| + ~CodeGenState();
|
| +
|
| + TypeofState typeof_state() const { return typeof_state_; }
|
| + Label* true_target() const { return true_target_; }
|
| + Label* false_target() const { return false_target_; }
|
| +
|
| + private:
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| + CodeGenerator* owner_;
|
| + TypeofState typeof_state_;
|
| + Label* true_target_;
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| + Label* false_target_;
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| + CodeGenState* previous_;
|
| +};
|
| +
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| +
|
| +// -----------------------------------------------------------------------------
|
| +// CodeGenerator
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| +
|
| +class CodeGenerator: public Visitor {
|
| + public:
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| + // Takes a function literal, generates code for it. This function should only
|
| + // be called by compiler.cc.
|
| + static Handle<Code> MakeCode(FunctionLiteral* fun,
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| + Handle<Script> script,
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| + bool is_eval);
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| +
|
| + static void SetFunctionInfo(Handle<JSFunction> fun,
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| + int length,
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| + int function_token_position,
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| + int start_position,
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| + int end_position,
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| + bool is_expression,
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| + bool is_toplevel,
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| + Handle<Script> script);
|
| +
|
| + // Accessors
|
| + MacroAssembler* masm() { return masm_; }
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| +
|
| + CodeGenState* state() { return state_; }
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| + void set_state(CodeGenState* state) { state_ = state; }
|
| +
|
| + void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
|
| +
|
| + private:
|
| + // Construction/Destruction
|
| + CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval);
|
| + virtual ~CodeGenerator() { delete masm_; }
|
| +
|
| + // Accessors
|
| + Scope* scope() const { return scope_; }
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| +
|
| + void ProcessDeferred();
|
| +
|
| + bool is_eval() { return is_eval_; }
|
| +
|
| + // State
|
| + bool has_cc() const { return cc_reg_ != al; }
|
| + TypeofState typeof_state() const { return state_->typeof_state(); }
|
| + Label* true_target() const { return state_->true_target(); }
|
| + Label* false_target() const { return state_->false_target(); }
|
| +
|
| +
|
| + // Node visitors.
|
| +#define DEF_VISIT(type) \
|
| + void Visit##type(type* node);
|
| + NODE_LIST(DEF_VISIT)
|
| +#undef DEF_VISIT
|
| +
|
| + // Main code generation function
|
| + void GenCode(FunctionLiteral* fun);
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| +
|
| + // The following are used by class Reference.
|
| + void LoadReference(Reference* ref);
|
| + void UnloadReference(Reference* ref);
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| +
|
| + // Support functions for accessing parameters and other operands.
|
| + MemOperand ParameterOperand(int index) const {
|
| + int num_parameters = scope()->num_parameters();
|
| + // index -2 corresponds to the activated closure, -1 corresponds
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| + // to the receiver
|
| + ASSERT(-2 <= index && index < num_parameters);
|
| + int offset = (1 + num_parameters - index) * kPointerSize;
|
| + return MemOperand(fp, offset);
|
| + }
|
| +
|
| + MemOperand FunctionOperand() const {
|
| + return MemOperand(fp, JavaScriptFrameConstants::kFunctionOffset);
|
| + }
|
| +
|
| + MemOperand ContextOperand(Register context, int index) const {
|
| + return MemOperand(context, Context::SlotOffset(index));
|
| + }
|
| +
|
| + MemOperand SlotOperand(Slot* slot, Register tmp);
|
| +
|
| + // Expressions
|
| + MemOperand GlobalObject() const {
|
| + return ContextOperand(cp, Context::GLOBAL_INDEX);
|
| + }
|
| +
|
| + void LoadCondition(Expression* x,
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| + TypeofState typeof_state,
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| + Label* true_target,
|
| + Label* false_target,
|
| + bool force_cc);
|
| + void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF);
|
| + void LoadGlobal();
|
| +
|
| + // Read a value from a slot and leave it on top of the expression stack.
|
| + void LoadFromSlot(Slot* slot, TypeofState typeof_state);
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| +
|
| + // Special code for typeof expressions: Unfortunately, we must
|
| + // be careful when loading the expression in 'typeof'
|
| + // expressions. We are not allowed to throw reference errors for
|
| + // non-existing properties of the global object, so we must make it
|
| + // look like an explicit property access, instead of an access
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| + // through the context chain.
|
| + void LoadTypeofExpression(Expression* x);
|
| +
|
| + void ToBoolean(Label* true_target, Label* false_target);
|
| +
|
| + void GenericBinaryOperation(Token::Value op);
|
| + void Comparison(Condition cc, bool strict = false);
|
| +
|
| + void SmiOperation(Token::Value op, Handle<Object> value, bool reversed);
|
| +
|
| + void CallWithArguments(ZoneList<Expression*>* arguments, int position);
|
| +
|
| + // Control flow
|
| + void Branch(bool if_true, Label* L);
|
| + void CheckStack();
|
| + void CleanStack(int num_bytes);
|
| +
|
| + bool CheckForInlineRuntimeCall(CallRuntime* node);
|
| + Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node);
|
| + void ProcessDeclarations(ZoneList<Declaration*>* declarations);
|
| +
|
| + Handle<Code> ComputeCallInitialize(int argc);
|
| +
|
| + // Declare global variables and functions in the given array of
|
| + // name/value pairs.
|
| + void DeclareGlobals(Handle<FixedArray> pairs);
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| +
|
| + // Instantiate the function boilerplate.
|
| + void InstantiateBoilerplate(Handle<JSFunction> boilerplate);
|
| +
|
| + // Support for type checks.
|
| + void GenerateIsSmi(ZoneList<Expression*>* args);
|
| + void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args);
|
| + void GenerateIsArray(ZoneList<Expression*>* args);
|
| +
|
| + // Support for arguments.length and arguments[?].
|
| + void GenerateArgumentsLength(ZoneList<Expression*>* args);
|
| + void GenerateArgumentsAccess(ZoneList<Expression*>* args);
|
| +
|
| + // Support for accessing the value field of an object (used by Date).
|
| + void GenerateValueOf(ZoneList<Expression*>* args);
|
| + void GenerateSetValueOf(ZoneList<Expression*>* args);
|
| +
|
| + // Fast support for charCodeAt(n).
|
| + void GenerateFastCharCodeAt(ZoneList<Expression*>* args);
|
| +
|
| + // Fast support for object equality testing.
|
| + void GenerateObjectEquals(ZoneList<Expression*>* args);
|
| +
|
| + // Methods and constants for fast case switch statement support.
|
| + //
|
| + // Only allow fast-case switch if the range of labels is at most
|
| + // this factor times the number of case labels.
|
| + // Value is derived from comparing the size of code generated by the normal
|
| + // switch code for Smi-labels to the size of a single pointer. If code
|
| + // quality increases this number should be decreased to match.
|
| + static const int kFastSwitchMaxOverheadFactor = 10;
|
| +
|
| + // Minimal number of switch cases required before we allow jump-table
|
| + // optimization.
|
| + static const int kFastSwitchMinCaseCount = 5;
|
| +
|
| + // The limit of the range of a fast-case switch, as a factor of the number
|
| + // of cases of the switch. Each platform should return a value that
|
| + // is optimal compared to the default code generated for a switch statement
|
| + // on that platform.
|
| + int FastCaseSwitchMaxOverheadFactor();
|
| +
|
| + // The minimal number of cases in a switch before the fast-case switch
|
| + // optimization is enabled. Each platform should return a value that
|
| + // is optimal compared to the default code generated for a switch statement
|
| + // on that platform.
|
| + int FastCaseSwitchMinCaseCount();
|
| +
|
| + // Allocate a jump table and create code to jump through it.
|
| + // Should call GenerateFastCaseSwitchCases to generate the code for
|
| + // all the cases at the appropriate point.
|
| + void GenerateFastCaseSwitchJumpTable(SwitchStatement* node, int min_index,
|
| + int range, Label *fail_label,
|
| + SmartPointer<Label*> &case_targets,
|
| + SmartPointer<Label>& case_labels);
|
| +
|
| + // Generate the code for cases for the fast case switch.
|
| + // Called by GenerateFastCaseSwitchJumpTable.
|
| + void GenerateFastCaseSwitchCases(SwitchStatement* node,
|
| + SmartPointer<Label> &case_labels);
|
| +
|
| + // Fast support for constant-Smi switches.
|
| + void GenerateFastCaseSwitchStatement(SwitchStatement *node, int min_index,
|
| + int range, int default_index);
|
| +
|
| + // Fast support for constant-Smi switches. Tests whether switch statement
|
| + // permits optimization and calls GenerateFastCaseSwitch if it does.
|
| + // Returns true if the fast-case switch was generated, and false if not.
|
| + bool TryGenerateFastCaseSwitchStatement(SwitchStatement *node);
|
| +
|
| +
|
| + // Bottle-neck interface to call the Assembler to generate the statement
|
| + // position. This allows us to easily control whether statement positions
|
| + // should be generated or not.
|
| + void RecordStatementPosition(Node* node);
|
| +
|
| + // Activation frames.
|
| + void EnterJSFrame();
|
| + void ExitJSFrame();
|
| +
|
| +
|
| + bool is_eval_; // Tells whether code is generated for eval.
|
| + Handle<Script> script_;
|
| + List<DeferredCode*> deferred_;
|
| +
|
| + // Assembler
|
| + MacroAssembler* masm_; // to generate code
|
| +
|
| + // Code generation state
|
| + Scope* scope_;
|
| + Condition cc_reg_;
|
| + CodeGenState* state_;
|
| + bool is_inside_try_;
|
| + int break_stack_height_;
|
| +
|
| + // Labels
|
| + Label function_return_;
|
| +
|
| + friend class Reference;
|
| + friend class Property;
|
| + friend class VariableProxy;
|
| + friend class Slot;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
|
| +};
|
| +
|
| +} } // namespace v8::internal
|
| +
|
| +#endif // V8_CODEGEN_ARM_H_
|
|
|