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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ | 5 #ifndef NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ |
| 6 #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ | 6 #define NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <string> | 9 #include <string> |
| 10 | 10 |
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| 24 namespace net { | 24 namespace net { |
| 25 | 25 |
| 26 // A container for a ClientSocket. | 26 // A container for a ClientSocket. |
| 27 // | 27 // |
| 28 // The handle's |group_name| uniquely identifies the origin and type of the | 28 // The handle's |group_name| uniquely identifies the origin and type of the |
| 29 // connection. It is used by the ClientSocketPool to group similar connected | 29 // connection. It is used by the ClientSocketPool to group similar connected |
| 30 // client socket objects. | 30 // client socket objects. |
| 31 // | 31 // |
| 32 class ClientSocketHandle { | 32 class ClientSocketHandle { |
| 33 public: | 33 public: |
| 34 typedef enum { | 34 enum SocketReuseType { |
| 35 UNUSED = 0, // unused socket that just finished connecting | 35 UNUSED = 0, // unused socket that just finished connecting |
| 36 UNUSED_IDLE, // unused socket that has been idle for awhile | 36 UNUSED_IDLE, // unused socket that has been idle for awhile |
| 37 REUSED_IDLE, // previously used socket | 37 REUSED_IDLE, // previously used socket |
| 38 NUM_TYPES, | 38 NUM_TYPES, |
| 39 } SocketReuseType; | 39 }; |
| 40 | 40 |
| 41 ClientSocketHandle(); | 41 ClientSocketHandle(); |
| 42 ~ClientSocketHandle(); | 42 ~ClientSocketHandle(); |
| 43 | 43 |
| 44 // Initializes a ClientSocketHandle object, which involves talking to the | 44 // Initializes a ClientSocketHandle object, which involves talking to the |
| 45 // ClientSocketPool to obtain a connected socket, possibly reusing one. This | 45 // ClientSocketPool to obtain a connected socket, possibly reusing one. This |
| 46 // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority| | 46 // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority| |
| 47 // is used to determine the placement in ClientSocketPool's wait list. | 47 // is used to determine the placement in ClientSocketPool's wait list. |
| 48 // | 48 // |
| 49 // If this method succeeds, then the socket member will be set to an existing | 49 // If this method succeeds, then the socket member will be set to an existing |
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| 207 user_callback_ = callback; | 207 user_callback_ = callback; |
| 208 } else { | 208 } else { |
| 209 HandleInitCompletion(rv); | 209 HandleInitCompletion(rv); |
| 210 } | 210 } |
| 211 return rv; | 211 return rv; |
| 212 } | 212 } |
| 213 | 213 |
| 214 } // namespace net | 214 } // namespace net |
| 215 | 215 |
| 216 #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ | 216 #endif // NET_SOCKET_CLIENT_SOCKET_HANDLE_H_ |
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