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Side by Side Diff: chrome/browser/renderer_host/backing_store_mac.mm

Issue 6312156: Change includes of gfx/* to ui/gfx/* (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 10 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #import <Cocoa/Cocoa.h> 5 #import <Cocoa/Cocoa.h>
6 6
7 #include "chrome/browser/renderer_host/backing_store_mac.h" 7 #include "chrome/browser/renderer_host/backing_store_mac.h"
8 8
9 #include "app/surface/transport_dib.h" 9 #include "app/surface/transport_dib.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "base/mac/mac_util.h" 11 #include "base/mac/mac_util.h"
12 #include "base/mac/scoped_cftyperef.h" 12 #include "base/mac/scoped_cftyperef.h"
13 #include "base/sys_info.h" 13 #include "base/sys_info.h"
14 #include "chrome/browser/renderer_host/render_process_host.h" 14 #include "chrome/browser/renderer_host/render_process_host.h"
15 #include "chrome/browser/renderer_host/render_widget_host.h" 15 #include "chrome/browser/renderer_host/render_widget_host.h"
16 #include "chrome/browser/renderer_host/render_widget_host_view.h" 16 #include "chrome/browser/renderer_host/render_widget_host_view.h"
17 #include "gfx/rect.h"
18 #include "skia/ext/platform_canvas.h" 17 #include "skia/ext/platform_canvas.h"
19 #include "third_party/skia/include/core/SkBitmap.h" 18 #include "third_party/skia/include/core/SkBitmap.h"
20 #include "third_party/skia/include/core/SkCanvas.h" 19 #include "third_party/skia/include/core/SkCanvas.h"
20 #include "ui/gfx/rect.h"
21 21
22 // Mac Backing Stores: 22 // Mac Backing Stores:
23 // 23 //
24 // Since backing stores are only ever written to or drawn into windows, we keep 24 // Since backing stores are only ever written to or drawn into windows, we keep
25 // our backing store in a CGLayer that can get cached in GPU memory. This 25 // our backing store in a CGLayer that can get cached in GPU memory. This
26 // allows acclerated drawing into the layer and lets scrolling and such happen 26 // allows acclerated drawing into the layer and lets scrolling and such happen
27 // all or mostly on the GPU, which is good for performance. 27 // all or mostly on the GPU, which is good for performance.
28 28
29 namespace { 29 namespace {
30 30
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233 CGContextRef context = CGBitmapContextCreate(NULL, 233 CGContextRef context = CGBitmapContextCreate(NULL,
234 size().width(), size().height(), 234 size().width(), size().height(),
235 8, size().width() * 4, 235 8, size().width() * 4,
236 base::mac::GetSystemColorSpace(), 236 base::mac::GetSystemColorSpace(),
237 kCGImageAlphaPremultipliedFirst | 237 kCGImageAlphaPremultipliedFirst |
238 kCGBitmapByteOrder32Host); 238 kCGBitmapByteOrder32Host);
239 DCHECK(context); 239 DCHECK(context);
240 240
241 return context; 241 return context;
242 } 242 }
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