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Unified Diff: views/touchui/touch_factory.h

Issue 6300007: touch: Allow grabbing/ungrabbing touch devices for XInput2. (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: gyp blackmagic Created 9 years, 11 months ago
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Index: views/touchui/touch_factory.h
diff --git a/views/touchui/touch_factory.h b/views/touchui/touch_factory.h
new file mode 100644
index 0000000000000000000000000000000000000000..04114be97d1491fd7d4bb1ead2ba4023412448ff
--- /dev/null
+++ b/views/touchui/touch_factory.h
@@ -0,0 +1,65 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_
+#define VIEWS_TOUCHUI_TOUCH_FACTORY_H_
+#pragma once
+
+#include <bitset>
+#include <vector>
+
+#include "base/singleton.h"
+
+typedef unsigned long Window;
+typedef struct _XDisplay Display;
+
+namespace views {
+
+// Functions related to determining touch devices.
+class TouchFactory {
+ public:
+ // Returns the TouchFactory singleton.
+ static TouchFactory* GetInstance();
+
+ // Keep a list of touch devices so that it is possible to determine if a
+ // pointer event is a touch-event or a mouse-event. The list is reset each
+ // time this is called.
+ void SetTouchDeviceList(const std::vector<unsigned int>& devices);
+
+ // Is the device a touch-device?
+ bool IsTouchDevice(unsigned int deviceid);
+
+ // Grab the touch devices for the specified window on the specified display.
+ // Returns if grab was successful for all touch devices.
+ bool GrabTouchDevices(Display* display, ::Window window);
+
+ // Ungrab the touch devices. Returns if ungrab was successful for all touch
+ // devices.
+ bool UngrabTouchDevices(Display* display);
+
+ private:
+ TouchFactory();
+
+ // Requirement for Signleton
+ friend struct DefaultSingletonTraits<TouchFactory>;
+
+ // NOTE: To keep track of touch devices, we currently maintain a lookup table
+ // to quickly decide if a device is a touch device or not. We also maintain a
+ // list of the touch devices. Ideally, there will be only one touch device,
+ // and instead of having the lookup table and the list, there will be a single
+ // identifier for the touch device. This can be completed after enough testing
+ // on real touch devices.
+
+ // A quick lookup table for determining if a device is a touch device.
+ std::bitset<128> touch_device_lookup_;
+
+ // The list of touch devices.
+ std::vector<int> touch_device_list_;
+
+ DISALLOW_COPY_AND_ASSIGN(TouchFactory);
+};
+
+} // namespace views
+
+#endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_
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