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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | |
6 #define VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | |
7 #pragma once | |
8 | |
9 #include <bitset> | |
10 #include <vector> | |
11 #include <X11/Xlib.h> | |
sky
2011/01/19 19:34:54
Is it possible to forward declare the types you ne
sadrul
2011/01/19 20:10:17
Indeed! I wasn't sure if we wanted to typedef Wind
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12 | |
13 #include "base/singleton.h" | |
14 | |
15 namespace views { | |
16 | |
17 // Functions related to determining touch devices. | |
18 class TouchFactory { | |
19 public: | |
20 // Returns the TouchFactory singleton. | |
21 static TouchFactory* GetInstance(); | |
sky
2011/01/19 19:34:54
you've got an extra space here.
sadrul
2011/01/19 20:10:17
Done.
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22 | |
23 // Keep a list of touch devices so that it is possible to determine if a | |
24 // pointer event is a touch-event or a mouse-event. | |
25 void SetTouchDeviceList(const std::vector<unsigned int>& devices); | |
26 | |
27 // Is the device a touch-device? | |
28 bool IsTouchDevice(unsigned int deviceid); | |
29 | |
30 // Grab the touch devices for the specified window on the specified display. | |
31 // Returns if grab was successful for all touch devices. | |
32 bool GrabTouchDevices(Display* display, ::Window window); | |
33 | |
34 // Ungrab the touch devices. Returns if ungrab was successful for all touch | |
35 // devices. | |
36 bool UngrabTouchDevices(Display* display); | |
37 | |
38 private: | |
39 TouchFactory(); | |
sky
2011/01/19 19:34:54
I think you forget an implementation of this.
sadrul
2011/01/19 20:10:17
It is there in touch_factory.cc
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40 | |
41 // Requirement for Signleton | |
42 friend struct DefaultSingletonTraits<TouchFactory>; | |
43 | |
44 // A quick lookup table for determining if a device is a touch device. | |
45 std::bitset<128> touch_device_lookup_; | |
sky
2011/01/19 19:34:54
Are you sure you want to use both a bitset and vec
sadrul
2011/01/19 20:10:17
The lookup table is used for each pointer event (i
sky
2011/01/19 23:15:31
Sounds good.
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46 | |
47 // The list of touch devices. | |
48 std::vector<int> touch_device_list_; | |
49 | |
50 DISALLOW_COPY_AND_ASSIGN(TouchFactory); | |
51 }; | |
52 | |
53 } // namespace views | |
54 | |
55 #endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | |
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