| Index: ui/views/view.cc
|
| ===================================================================
|
| --- ui/views/view.cc (revision 0)
|
| +++ ui/views/view.cc (revision 0)
|
| @@ -0,0 +1,629 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/views/view.h"
|
| +
|
| +#include <algorithm>
|
| +#include <functional>
|
| +
|
| +#include "gfx/canvas.h"
|
| +#include "gfx/point.h"
|
| +#include "gfx/size.h"
|
| +#include "ui/base/dragdrop/drag_drop_types.h"
|
| +#include "ui/views/events/context_menu_controller.h"
|
| +#include "ui/views/events/drag_controller.h"
|
| +#include "ui/views/layout/layout_manager.h"
|
| +#include "ui/views/rendering/border.h"
|
| +#include "ui/views/widget/widget.h"
|
| +
|
| +namespace ui {
|
| +
|
| +namespace {
|
| +
|
| +// Saves gfx::Canvas state upon construction and automatically restores it when
|
| +// it goes out of scope.
|
| +class ScopedCanvasState {
|
| + public:
|
| + explicit ScopedCanvasState(gfx::Canvas* canvas) : canvas_(canvas) {
|
| + canvas_->Save();
|
| + }
|
| + ~ScopedCanvasState() {
|
| + canvas_->Restore();
|
| + }
|
| +
|
| + private:
|
| + gfx::Canvas* canvas_;
|
| + DISALLOW_COPY_AND_ASSIGN(ScopedCanvasState);
|
| +};
|
| +
|
| +bool ExceededDragThreshold(const gfx::Point& press_point,
|
| + const gfx::Point& event_point) {
|
| + // TODO(beng): implement
|
| + return true;
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +// View, public:
|
| +
|
| +View::View()
|
| + : parent_(NULL),
|
| + parent_owned_(true),
|
| + visible_(true),
|
| + enabled_(true),
|
| + id_(-1),
|
| + group_(-1),
|
| + focusable_(false),
|
| + context_menu_controller_(NULL),
|
| + drag_controller_(NULL) {
|
| +}
|
| +
|
| +View::~View() {
|
| + if (parent_)
|
| + parent_->RemoveChildView(this);
|
| +
|
| + ViewVector::const_iterator it = children_.begin();
|
| + for (; it != children_.end(); ++it) {
|
| + (*it)->parent_ = NULL;
|
| + if ((*it)->parent_owned())
|
| + delete *it;
|
| + }
|
| +}
|
| +
|
| +// Size and disposition --------------------------------------------------------
|
| +
|
| +void View::SetBounds(int x, int y, int width, int height) {
|
| + SetBoundsRect(gfx::Rect(x, y, std::max(0, width), std::max(0, height)));
|
| +}
|
| +
|
| +void View::SetBoundsRect(const gfx::Rect& bounds) {
|
| + gfx::Rect old_bounds = bounds_;
|
| + bounds_ = bounds;
|
| + // TODO(beng): investigate usage of needs_layout_ in old View code.
|
| + if (old_bounds != bounds_) {
|
| + OnBoundsChanged();
|
| + Layout();
|
| + }
|
| +}
|
| +
|
| +gfx::Rect View::GetVisibleBounds() const {
|
| + // TODO(beng):
|
| + return bounds();
|
| +}
|
| +
|
| +void View::SetSize(const gfx::Size& size) {
|
| + SetBounds(x(), y(), size.width(), size.height());
|
| +}
|
| +
|
| +void View::SetPosition(const gfx::Point& position) {
|
| + SetBounds(position.x(), position.y(), width(), height());
|
| +}
|
| +
|
| +void View::SetBorder(Border* border) {
|
| + border_.reset(border);
|
| +}
|
| +
|
| +gfx::Rect View::GetContentsBounds() const {
|
| + if (border_.get()) {
|
| + return gfx::Rect(
|
| + border_->insets().left(), border_->insets().top(),
|
| + width() - border_->insets().right() - border_->insets().left(),
|
| + height() - border_->insets().bottom() - border_->insets().top());
|
| + }
|
| + return gfx::Rect(0, 0, width(), height());
|
| +}
|
| +
|
| +void View::OnBoundsChanged() {
|
| +}
|
| +
|
| +gfx::Size View::GetPreferredSize() const {
|
| + return gfx::Size();
|
| +}
|
| +
|
| +gfx::Size View::GetMinimumSize() const {
|
| + return GetPreferredSize();
|
| +}
|
| +
|
| +void View::SetLayoutManager(LayoutManager* layout_manager) {
|
| + layout_manager_.reset(layout_manager);
|
| +}
|
| +
|
| +void View::Layout() {
|
| + if (layout_manager_.get()) {
|
| + // Layout Manager handles laying out children.
|
| + layout_manager_->Layout(this);
|
| + } else {
|
| + // We handle laying out our own children.
|
| + ViewVector::iterator it = children_.begin();
|
| + for (; it != children_.end(); ++it)
|
| + (*it)->Layout();
|
| + }
|
| + // TODO(beng): needs_layout_? SchedulePaint()?
|
| +}
|
| +
|
| +void View::SetVisible(bool visible) {
|
| + if (visible != visible_) {
|
| + visible_ = visible;
|
| +
|
| + // InvaldateRect() checks for view visibility before proceeding, so we need
|
| + // to ask the parent to invalidate our bounds.
|
| + if (parent_)
|
| + parent_->InvalidateRect(bounds_);
|
| + }
|
| +}
|
| +
|
| +void View::SetEnabled(bool enabled) {
|
| + if (enabled != enabled_) {
|
| + enabled_ = enabled;
|
| + Invalidate();
|
| + }
|
| +}
|
| +
|
| +// Coordinate conversion -------------------------------------------------------
|
| +
|
| +// static
|
| +void View::ConvertPointToView(View* source, View* target, gfx::Point* point) {
|
| + View* inner = NULL;
|
| + View* outer = NULL;
|
| + if (source->Contains(target)) {
|
| + inner = target;
|
| + outer = source;
|
| + } else if (target->Contains(source)) {
|
| + inner = source;
|
| + outer = target;
|
| + } // Note that we cannot do a plain "else" here since |source| and |target|
|
| + // may be in different hierarchies with no relation.
|
| +
|
| + if (inner && outer) {
|
| + gfx::Point offset;
|
| + View* temp = inner;
|
| + while (temp != outer) {
|
| + offset.Offset(temp->x(), temp->y());
|
| + temp = temp->parent();
|
| + }
|
| + // When target is contained by source, we need to subtract the offset.
|
| + // When source is contained by target, we need to add the fofset.
|
| + int multiplier = inner == target ? -1 : 1;
|
| + point->Offset(multiplier * offset.x(), multiplier * offset.y());
|
| + }
|
| +}
|
| +
|
| +// static
|
| +void View::ConvertPointToScreen(View* source, gfx::Point* point) {
|
| + Widget* widget = source->GetWidget();
|
| + if (widget) {
|
| + ConvertPointToWidget(source, point);
|
| + gfx::Rect r = widget->GetClientAreaScreenBounds();
|
| + point->Offset(r.x(), r.y());
|
| + }
|
| +}
|
| +
|
| +// static
|
| +void View::ConvertPointToWidget(View* source, gfx::Point* point) {
|
| + for (View* v = source; v; v = v->parent())
|
| + point->Offset(v->x(), v->y());
|
| +}
|
| +
|
| +// Tree operations -------------------------------------------------------------
|
| +
|
| +Widget* View::GetWidget() const {
|
| + return parent_ ? parent_->GetWidget() : NULL;
|
| +}
|
| +
|
| +void View::AddChildView(View* view) {
|
| + AddChildViewAt(view, children_.size());
|
| +}
|
| +
|
| +void View::AddChildViewAt(View* view, size_t index) {
|
| + CHECK(view != this) << "A view cannot be its own child.";
|
| +
|
| + // Remove the child from its current parent if any.
|
| + if (view->parent())
|
| + view->parent()->RemoveChildView(view);
|
| +
|
| + children_.insert(children_.begin() + index, view);
|
| + view->parent_ = this;
|
| +
|
| + // Notify the hierarchy.
|
| + NotifyHierarchyChanged(this, view, true);
|
| +
|
| + // TODO(beng): Notify other objects like tooltip, layout manager, etc.
|
| + // Figure out RegisterChildrenForVisibleBoundsNotification.
|
| +}
|
| +
|
| +View* View::RemoveChildView(View* view) {
|
| + ViewVector::iterator it = find(children_.begin(), children_.end(), view);
|
| + if (it != children_.end()) {
|
| + View* old_parent = view->parent_;
|
| + view->parent_ = NULL;
|
| + children_.erase(it);
|
| + NotifyHierarchyChanged(old_parent, view, false);
|
| + }
|
| +
|
| + // TODO(beng): Notify other objects like tooltip, layout manager, etc.
|
| + return view;
|
| +}
|
| +
|
| +void View::RemoveAllChildViews(bool delete_children) {
|
| + // TODO(beng): use for_each.
|
| + ViewVector::iterator it = children_.begin();
|
| + while (it != children_.end()) {
|
| + View* v = RemoveChildView(*it);
|
| + if (delete_children)
|
| + delete v;
|
| + // TODO(beng): view deletion is actually more complicated in the old view.cc
|
| + // figure out why. (it uses a ScopedVector to accumulate a list
|
| + // of views to delete).
|
| + }
|
| +}
|
| +
|
| +View* View::GetChildViewAt(size_t index) {
|
| + CHECK(index < child_count());
|
| + return children_[index];
|
| +}
|
| +
|
| +bool View::Contains(View* child) {
|
| + while (child) {
|
| + if (child == this)
|
| + return true;
|
| + child = child->parent();
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +View* View::GetViewForPoint(const gfx::Point& point) const {
|
| + ViewVector::const_reverse_iterator it = children_.rbegin();
|
| + for (; it != children_.rend(); ++it) {
|
| + View* child = *it;
|
| + if (!child->visible())
|
| + continue;
|
| +
|
| + gfx::Point point_in_child_coords(point);
|
| + View::ConvertPointToView(const_cast<View*>(this), child,
|
| + &point_in_child_coords);
|
| + if (child->HitTest(point_in_child_coords))
|
| + return child->GetViewForPoint(point_in_child_coords);
|
| + }
|
| + return const_cast<View*>(this);
|
| +}
|
| +
|
| +bool View::HitTest(const gfx::Point& point) const {
|
| + // TODO(beng): Hit test mask support.
|
| + return gfx::Rect(0, 0, width(), height()).Contains(point);
|
| +}
|
| +
|
| +View* View::GetViewById(int id) const {
|
| + if (id_ == id)
|
| + return const_cast<View*>(this);
|
| + ViewVector::const_iterator it = children_.begin();
|
| + for (; it != children_.end(); ++it) {
|
| + View* view = (*it)->GetViewById(id);
|
| + if (view)
|
| + return view;
|
| + }
|
| + return NULL;
|
| +}
|
| +
|
| +void View::GetViewsWithGroup(int group, ViewVector* vec) const {
|
| + if (group_ == group)
|
| + vec->push_back(const_cast<View*>(this));
|
| + ViewVector::const_iterator it = children_.begin();
|
| + for (; it != children_.end(); ++it)
|
| + (*it)->GetViewsWithGroup(group, vec);
|
| +}
|
| +
|
| +void View::OnViewAdded(View* parent, View* child) {
|
| +}
|
| +
|
| +void View::OnViewRemoved(View* parent, View* child) {
|
| +}
|
| +
|
| +void View::OnViewAddedToWidget() {
|
| +}
|
| +
|
| +void View::OnViewRemovedFromWidget() {
|
| +}
|
| +
|
| +// Accelerators ----------------------------------------------------------------
|
| +
|
| +void View::AddAccelerator(const Accelerator& accelerator) {
|
| +}
|
| +
|
| +void View::RemoveAccelerator(const Accelerator& accelerator) {
|
| +}
|
| +
|
| +void View::RemoveAllAccelerators() {
|
| +}
|
| +
|
| +bool View::OnAcceleratorPressed(const Accelerator& accelerator) {
|
| + return false;
|
| +}
|
| +
|
| +// Focus -----------------------------------------------------------------------
|
| +
|
| +FocusManager* View::GetFocusManager() const {
|
| + return NULL;
|
| +}
|
| +
|
| +FocusTraversable* View::GetFocusTraversable() const {
|
| + return NULL;
|
| +}
|
| +
|
| +View* View::GetNextFocusableView() const {
|
| + return NULL;
|
| +}
|
| +
|
| +View* View::GetPreviousFocusableView() const {
|
| + return NULL;
|
| +}
|
| +
|
| +bool View::SkipDefaultKeyEventProcessing(const KeyEvent& event) const {
|
| + return false;
|
| +}
|
| +
|
| +bool View::IsFocusable() const {
|
| + return false;
|
| +}
|
| +
|
| +bool View::HasFocus() const {
|
| + return false;
|
| +}
|
| +
|
| +void View::RequestFocus() {
|
| +}
|
| +
|
| +void View::OnFocus(/* const FocusEvent& event */) {
|
| +}
|
| +
|
| +void View::OnBlur() {
|
| +}
|
| +
|
| +// Input -----------------------------------------------------------------------
|
| +
|
| +bool View::OnKeyPressed(const KeyEvent& event) {
|
| + return true;
|
| +}
|
| +
|
| +bool View::OnKeyReleased(const KeyEvent& event) {
|
| + return true;
|
| +}
|
| +
|
| +bool View::OnMouseWheel(const MouseWheelEvent& event) {
|
| + return true;
|
| +}
|
| +
|
| +bool View::OnMousePressed(const MouseEvent& event) {
|
| + return true;
|
| +}
|
| +
|
| +bool View::OnMouseDragged(const MouseEvent& event) {
|
| + return true;
|
| +}
|
| +
|
| +void View::OnMouseReleased(const MouseEvent& event) {
|
| +
|
| +}
|
| +
|
| +void View::OnMouseCaptureLost() {
|
| +
|
| +}
|
| +
|
| +void View::OnMouseMoved(const MouseEvent& event) {
|
| +
|
| +}
|
| +
|
| +void View::OnMouseEntered(const MouseEvent& event) {
|
| +
|
| +}
|
| +
|
| +void View::OnMouseExited(const MouseEvent& event) {
|
| +
|
| +}
|
| +
|
| +gfx::NativeCursor View::GetCursorForPoint(const gfx::Point& point) {
|
| + return NULL;
|
| +}
|
| +
|
| +// Painting --------------------------------------------------------------------
|
| +
|
| +void View::Invalidate() {
|
| + InvalidateRect(gfx::Rect(0, 0, width(), height()));
|
| +}
|
| +
|
| +void View::InvalidateRect(const gfx::Rect& invalid_rect) {
|
| + if (!visible_)
|
| + return;
|
| +
|
| + if (parent_) {
|
| + gfx::Rect r = invalid_rect;
|
| + r.Offset(bounds_.origin());
|
| + parent_->InvalidateRect(r);
|
| + }
|
| +}
|
| +
|
| +void View::Paint(gfx::Canvas* canvas) {
|
| + // Invisible views are not painted.
|
| + if (!visible_)
|
| + return;
|
| +
|
| + ScopedCanvasState canvas_state(canvas);
|
| + if (canvas->ClipRectInt(x(), y(), width(), height())) {
|
| + canvas->TranslateInt(x(), y());
|
| + // TODO(beng): RTL
|
| + ScopedCanvasState canvas_state(canvas);
|
| + OnPaint(canvas);
|
| + PaintChildren(canvas);
|
| + }
|
| +}
|
| +
|
| +void View::PaintChildren(gfx::Canvas* canvas) {
|
| + // TODO(beng): use for_each.
|
| + // std::for_each(children_.begin(), children_.end(),
|
| + // std::bind2nd(std::mem_fun_ref(&View::Paint), canvas));
|
| + ViewVector::iterator it = children_.begin();
|
| + for (; it != children_.end(); ++it)
|
| + (*it)->Paint(canvas);
|
| +}
|
| +
|
| +void View::OnPaint(gfx::Canvas* canvas) {
|
| + // TODO(beng): investigate moving these function calls to Paint().
|
| + OnPaintBackground(canvas);
|
| + OnPaintFocusBorder(canvas);
|
| + OnPaintBorder(canvas);
|
| +}
|
| +
|
| +void View::OnPaintBackground(gfx::Canvas* canvas) {
|
| +}
|
| +
|
| +void View::OnPaintBorder(gfx::Canvas* canvas) {
|
| + if (border_.get())
|
| + border_->Paint(const_cast<const View*>(this), canvas);
|
| +}
|
| +
|
| +void View::OnPaintFocusBorder(gfx::Canvas* canvas) {
|
| +}
|
| +
|
| +// Resources -------------------------------------------------------------------
|
| +
|
| +ThemeProvider* View::GetThemeProvider() const {
|
| + Widget* widget = GetWidget();
|
| + return widget ? widget->GetThemeProvider() : NULL;
|
| +}
|
| +
|
| +////////////////////////////////////////////////////////////////////////////////
|
| +// View, private:
|
| +
|
| +void View::DragInfo::Reset() {
|
| + possible_drag = false;
|
| + press_point = gfx::Point();
|
| +}
|
| +
|
| +void View::DragInfo::PossibleDrag(const gfx::Point& point) {
|
| + possible_drag = true;
|
| + press_point = point;
|
| +}
|
| +
|
| +// Drag & Drop -----------------------------------------------------------------
|
| +
|
| +int View::GetDragOperations(const gfx::Point& point) {
|
| + return drag_controller_ ?
|
| + drag_controller_->GetDragOperations(const_cast<View*>(this), point) :
|
| + DragDropTypes::DRAG_NONE;
|
| +}
|
| +
|
| +void View::WriteDragData(const gfx::Point& point, OSExchangeData* data) {
|
| + drag_controller_->WriteDragData(this, point, data);
|
| +}
|
| +
|
| +void View::StartShellDrag(const MouseEvent& event,
|
| + const gfx::Point& press_point) {
|
| + // TODO(beng): system stuff.
|
| +}
|
| +
|
| +// RootView API ----------------------------------------------------------------
|
| +
|
| +bool View::MousePressed(const MouseEvent& event, DragInfo* drag_info) {
|
| + bool handled = OnMousePressed(event);
|
| + // TODO(beng): deal with view deletion, see ProcessMousePressed() in old code.
|
| + if (!enabled_)
|
| + return handled;
|
| +
|
| + int drag_operations =
|
| + enabled_ && event.IsOnlyLeftMouseButton() && HitTest(event.location()) ?
|
| + GetDragOperations(event.location()) : DragDropTypes::DRAG_NONE;
|
| + if (drag_operations != DragDropTypes::DRAG_NONE) {
|
| + drag_info->PossibleDrag(event.location());
|
| + return true;
|
| + }
|
| + bool has_context_menu = event.IsRightMouseButton() ?
|
| + !!context_menu_controller_ : NULL;
|
| + return has_context_menu || handled;
|
| +}
|
| +
|
| +bool View::MouseDragged(const MouseEvent& event, DragInfo* drag_info) {
|
| + if (drag_info->possible_drag &&
|
| + ExceededDragThreshold(drag_info->press_point, event.location())) {
|
| + if (!drag_controller_ ||
|
| + drag_controller_->CanStartDrag(this, drag_info->press_point,
|
| + event.location())) {
|
| + StartShellDrag(event, drag_info->press_point);
|
| + }
|
| + } else {
|
| + if (OnMouseDragged(event))
|
| + return true;
|
| + }
|
| + // TODO(beng): Handle view deletion from OnMouseDragged().
|
| + return !!context_menu_controller_ || drag_info->possible_drag;
|
| +}
|
| +
|
| +void View::MouseReleased(const MouseEvent& event) {
|
| + OnMouseReleased(event);
|
| + // TODO(beng): Handle view deletion from OnMouseReleased().
|
| + if (context_menu_controller_ && event.IsOnlyRightMouseButton()) {
|
| + gfx::Point location(event.location());
|
| + if (HitTest(location)) {
|
| + ConvertPointToScreen(this, &location);
|
| + context_menu_controller_->ShowContextMenu(this, location, true);
|
| + }
|
| + }
|
| +}
|
| +
|
| +// Tree operations -------------------------------------------------------------
|
| +
|
| +void View::NotifyHierarchyChanged(View* parent, View* child, bool is_add) {
|
| + // Notify the child. Note that we call GetWidget() on the parent, not the
|
| + // child, since this method is called after the child is already removed from
|
| + // the hierarchy when |is_add| is false and so child->GetWidget() will always
|
| + // return NULL.
|
| + bool has_widget = parent->GetWidget() != NULL;
|
| + CallViewNotification(child, parent, child, is_add, has_widget);
|
| +
|
| + // Notify the hierarchy up.
|
| + NotifyHierarchyChangedUp(parent, child, is_add);
|
| +
|
| + // Notify the hierarchy down.
|
| + if (!is_add) {
|
| + // Because |child| has already been removed from |parent|'s child list, we
|
| + // need to notify its hierarchy manually.
|
| + child->NotifyHierarchyChangedDown(parent, child, is_add, has_widget);
|
| + }
|
| + NotifyHierarchyChangedDown(parent, child, is_add, has_widget);
|
| +}
|
| +
|
| +void View::NotifyHierarchyChangedUp(View* parent, View* child, bool is_add) {
|
| + for (View* v = parent; v; v = v->parent()) {
|
| + if (is_add)
|
| + v->OnViewAdded(parent, child);
|
| + else
|
| + v->OnViewRemoved(parent, child);
|
| + }
|
| +}
|
| +
|
| +void View::NotifyHierarchyChangedDown(View* parent, View* child, bool is_add,
|
| + bool has_widget) {
|
| + ViewVector::iterator it = children_.begin();
|
| + for (; it != children_.end(); ++it) {
|
| + CallViewNotification(*it, parent, child, is_add, has_widget);
|
| + (*it)->NotifyHierarchyChangedDown(parent, child, is_add, has_widget);
|
| + }
|
| +}
|
| +
|
| +void View::CallViewNotification(View* target,
|
| + View* parent,
|
| + View* child,
|
| + bool is_add,
|
| + bool has_widget) {
|
| + if (is_add) {
|
| + target->OnViewAdded(parent, child);
|
| + if (has_widget)
|
| + target->OnViewAddedToWidget();
|
| + } else {
|
| + target->OnViewRemoved(parent, child);
|
| + if (has_widget)
|
| + target->OnViewRemovedFromWidget();
|
| + }
|
| +}
|
| +
|
| +} // namespace ui
|
|
|
| Property changes on: ui\views\view.cc
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|