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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <limits> | 6 #include <limits> |
7 | 7 |
8 #include "ppapi/cpp/dev/audio_dev.h" | 8 #include "ppapi/c/pp_errors.h" |
9 #include "ppapi/cpp/dev/audio_config_dev.h" | 9 #include "ppapi/cpp/audio.h" |
| 10 #include "ppapi/cpp/audio_config.h" |
| 11 #include "ppapi/cpp/completion_callback.h" |
10 #include "ppapi/cpp/instance.h" | 12 #include "ppapi/cpp/instance.h" |
11 #include "ppapi/cpp/module.h" | 13 #include "ppapi/cpp/module.h" |
12 | 14 |
13 // Separate left and right frequency to make sure we didn't swap L & R. | 15 // Separate left and right frequency to make sure we didn't swap L & R. |
14 // Sounds pretty horrible, though... | 16 // Sounds pretty horrible, though... |
15 const double frequency_l = 400; | 17 const double frequency_l = 400; |
16 const double frequency_r = 1000; | 18 const double frequency_r = 1000; |
17 | 19 |
18 // This sample frequency is guaranteed to work. | 20 // This sample frequency is guaranteed to work. |
19 const PP_AudioSampleRate_Dev sample_frequency = PP_AUDIOSAMPLERATE_44100; | 21 const PP_AudioSampleRate sample_frequency = PP_AUDIOSAMPLERATE_44100; |
20 const uint32_t sample_count = 4096; | 22 const uint32_t sample_count = 4096; |
21 uint32_t obtained_sample_count = 0; | 23 uint32_t obtained_sample_count = 0; |
22 | 24 |
23 const double kPi = 3.141592653589; | 25 const double kPi = 3.141592653589; |
24 const double kTwoPi = 2.0 * kPi; | 26 const double kTwoPi = 2.0 * kPi; |
25 | 27 |
26 class MyInstance : public pp::Instance { | 28 class MyInstance : public pp::Instance { |
27 public: | 29 public: |
28 explicit MyInstance(PP_Instance instance) | 30 explicit MyInstance(PP_Instance instance) |
29 : pp::Instance(instance), | 31 : pp::Instance(instance), |
30 audio_wave_l_(0.0), | 32 audio_wave_l_(0.0), |
31 audio_wave_r_(0.0) { | 33 audio_wave_r_(0.0) { |
32 } | 34 } |
33 | 35 |
34 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) { | 36 virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) { |
35 pp::AudioConfig_Dev config; | 37 pp::AudioConfig config; |
36 obtained_sample_count = pp::AudioConfig_Dev::RecommendSampleFrameCount( | 38 obtained_sample_count = pp::AudioConfig::RecommendSampleFrameCount( |
37 sample_count); | 39 sample_frequency, sample_count); |
38 config = pp::AudioConfig_Dev(this, sample_frequency, obtained_sample_count); | 40 config = pp::AudioConfig(this, sample_frequency, obtained_sample_count); |
39 audio_ = pp::Audio_Dev(this, config, SineWaveCallback, this); | 41 audio_ = pp::Audio(this, config, SineWaveCallback, this); |
40 return audio_.StartPlayback(); | 42 return audio_.StartPlayback(); |
41 } | 43 } |
42 | 44 |
43 private: | 45 private: |
44 static void SineWaveCallback(void* samples, size_t num_bytes, void* thiz) { | 46 static void SineWaveCallback(void* samples, size_t num_bytes, void* thiz) { |
45 const double delta_l = kTwoPi * frequency_l / sample_frequency; | 47 const double delta_l = kTwoPi * frequency_l / sample_frequency; |
46 const double delta_r = kTwoPi * frequency_r / sample_frequency; | 48 const double delta_r = kTwoPi * frequency_r / sample_frequency; |
47 | 49 |
48 // Use per channel audio wave value to avoid clicks on buffer boundries. | 50 // Use per channel audio wave value to avoid clicks on buffer boundries. |
49 double wave_l = reinterpret_cast<MyInstance*>(thiz)->audio_wave_l_; | 51 double wave_l = reinterpret_cast<MyInstance*>(thiz)->audio_wave_l_; |
(...skipping 10 matching lines...) Expand all Loading... |
60 wave_r += delta_r; | 62 wave_r += delta_r; |
61 if (wave_r > kTwoPi) | 63 if (wave_r > kTwoPi) |
62 wave_r -= kTwoPi * 2.0; | 64 wave_r -= kTwoPi * 2.0; |
63 } | 65 } |
64 // Store current value to use as starting point for next callback. | 66 // Store current value to use as starting point for next callback. |
65 reinterpret_cast<MyInstance*>(thiz)->audio_wave_l_ = wave_l; | 67 reinterpret_cast<MyInstance*>(thiz)->audio_wave_l_ = wave_l; |
66 reinterpret_cast<MyInstance*>(thiz)->audio_wave_r_ = wave_r; | 68 reinterpret_cast<MyInstance*>(thiz)->audio_wave_r_ = wave_r; |
67 } | 69 } |
68 | 70 |
69 // Audio resource. Allocated in Init(), freed on destruction. | 71 // Audio resource. Allocated in Init(), freed on destruction. |
70 pp::Audio_Dev audio_; | 72 pp::Audio audio_; |
71 | 73 |
72 // Current audio wave position, used to prevent sine wave skips | 74 // Current audio wave position, used to prevent sine wave skips |
73 // on buffer boundaries. | 75 // on buffer boundaries. |
74 double audio_wave_l_; | 76 double audio_wave_l_; |
75 double audio_wave_r_; | 77 double audio_wave_r_; |
76 }; | 78 }; |
77 | 79 |
78 class MyModule : public pp::Module { | 80 class MyModule : public pp::Module { |
79 public: | 81 public: |
80 // Override CreateInstance to create your customized Instance object. | 82 // Override CreateInstance to create your customized Instance object. |
81 virtual pp::Instance* CreateInstance(PP_Instance instance) { | 83 virtual pp::Instance* CreateInstance(PP_Instance instance) { |
82 return new MyInstance(instance); | 84 return new MyInstance(instance); |
83 } | 85 } |
84 }; | 86 }; |
85 | 87 |
86 namespace pp { | 88 namespace pp { |
87 | 89 |
88 // Factory function for your specialization of the Module object. | 90 // Factory function for your specialization of the Module object. |
89 Module* CreateModule() { | 91 Module* CreateModule() { |
90 return new MyModule(); | 92 return new MyModule(); |
91 } | 93 } |
92 | 94 |
93 } // namespace pp | 95 } // namespace pp |
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