Index: ppapi/c/ppb_graphics_2d.h |
=================================================================== |
--- ppapi/c/ppb_graphics_2d.h (revision 72150) |
+++ ppapi/c/ppb_graphics_2d.h (working copy) |
@@ -122,9 +122,9 @@ |
* THE NEW IMAGE WILL NOT BE PAINTED UNTIL YOU CALL FLUSH. |
* |
* After this call, you should take care to release your references to the |
- * image. If you paint to the image after a Swap, there is the possibility of |
- * significant painting artifacts because the page might use partially- |
- * rendered data when copying out of the backing store. |
+ * image. If you paint to the image after ReplaceContents, there is the |
+ * possibility of significant painting artifacts because the page might use |
+ * partially-rendered data when copying out of the backing store. |
* |
* In the case of an animation, you will want to allocate a new image for the |
* next frame. It is best if you wait until the flush callback has executed |
@@ -137,7 +137,7 @@ |
void (*ReplaceContents)(PP_Resource graphics_2d, PP_Resource image_data); |
/** |
- * Flushes any enqueued paint, scroll, and swap commands for the backing |
+ * Flushes any enqueued paint, scroll, and replace commands for the backing |
* store. This actually executes the updates, and causes a repaint of the |
* webpage, assuming this graphics context is bound to a plugin instance. This |
* can run in two modes: |