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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file includes all the necessary GL headers and implements some useful | 5 // This file includes all the necessary GL headers and implements some useful |
6 // utilities. | 6 // utilities. |
7 | 7 |
8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
10 | 10 |
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22 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | 22 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
23 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | 23 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
24 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | 24 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
25 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | 25 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
26 #define GL_MAX_VARYING_VECTORS 0x8DFC | 26 #define GL_MAX_VARYING_VECTORS 0x8DFC |
27 #define GL_SHADER_BINARY_FORMATS 0x8DF8 | 27 #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
28 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | 28 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
29 #define GL_SHADER_COMPILER 0x8DFA | 29 #define GL_SHADER_COMPILER 0x8DFA |
30 #define GL_RGB565 0x8D62 | 30 #define GL_RGB565 0x8D62 |
31 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B | 31 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B |
| 32 #define GL_RGB8_OES 0x8051 |
| 33 #define GL_RGBA8_OES 0x8058 |
32 | 34 |
33 #define GL_GLEXT_PROTOTYPES 1 | 35 #define GL_GLEXT_PROTOTYPES 1 |
34 | 36 |
35 // Define this for extra GL error debugging (slower). | 37 // Define this for extra GL error debugging (slower). |
36 // #define GL_ERROR_DEBUGGING | 38 // #define GL_ERROR_DEBUGGING |
37 #ifdef GL_ERROR_DEBUGGING | 39 #ifdef GL_ERROR_DEBUGGING |
38 #define CHECK_GL_ERROR() do { \ | 40 #define CHECK_GL_ERROR() do { \ |
39 GLenum gl_error = glGetError(); \ | 41 GLenum gl_error = glGetError(); \ |
40 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ | 42 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ |
41 } while (0) | 43 } while (0) |
42 #else // GL_ERROR_DEBUGGING | 44 #else // GL_ERROR_DEBUGGING |
43 #define CHECK_GL_ERROR() void(0) | 45 #define CHECK_GL_ERROR() void(0) |
44 #endif // GL_ERROR_DEBUGGING | 46 #endif // GL_ERROR_DEBUGGING |
45 | 47 |
46 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 48 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
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