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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. Use of this | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. Use of this |
| 2 // source code is governed by a BSD-style license that can be found in the | 2 // source code is governed by a BSD-style license that can be found in the |
| 3 // LICENSE file. | 3 // LICENSE file. |
| 4 | 4 |
| 5 #include "app/app_switches.h" | 5 #include "ui/base/ui_base_switches.h" |
| 6 | 6 |
| 7 namespace switches { | 7 namespace switches { |
| 8 | 8 |
| 9 // Stop the GPU from synchronizing on the vsync before presenting. | |
| 10 const char kDisableGpuVsync[] = "disable-gpu-vsync"; | |
| 11 | |
| 12 // The language file that we want to try to open. Of the form | 9 // The language file that we want to try to open. Of the form |
| 13 // language[-country] where language is the 2 letter code from ISO-639. | 10 // language[-country] where language is the 2 letter code from ISO-639. |
| 14 const char kLang[] = "lang"; | 11 const char kLang[] = "lang"; |
| 15 | 12 |
| 16 // Select which implementation of GL the GPU process should use. Options are: | |
| 17 // desktop: whatever desktop OpenGL the user has installed (Linux and Mac | |
| 18 // default). | |
| 19 // egl: whatever EGL / GLES2 the user has installed (Windows default - actually | |
| 20 // ANGLE). | |
| 21 // osmesa: The OSMesa software renderer. | |
| 22 const char kUseGL[] = "use-gl"; | |
| 23 | |
| 24 } // namespace switches | 13 } // namespace switches |
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