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Side by Side Diff: chrome/browser/notifications/balloon_collection.cc

Issue 6260040: Reapply and fix r73019. BalloonViewImpl has a different implemementation on (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 10 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/notifications/balloon_collection_impl.h" 5 #include "chrome/browser/notifications/balloon_collection.h"
6 6
7 #include "base/logging.h" 7 BalloonCollection::BalloonCollection()
8 #include "base/stl_util-inl.h" 8 : space_change_listener_(NULL) {
9 #include "chrome/browser/notifications/balloon.h"
10 #include "chrome/browser/notifications/balloon_host.h"
11 #include "chrome/browser/notifications/notification.h"
12 #include "chrome/browser/ui/window_sizer.h"
13 #include "gfx/rect.h"
14 #include "gfx/size.h"
15
16 namespace {
17
18 // Portion of the screen allotted for notifications. When notification balloons
19 // extend over this, no new notifications are shown until some are closed.
20 const double kPercentBalloonFillFactor = 0.7;
21
22 // Allow at least this number of balloons on the screen.
23 const int kMinAllowedBalloonCount = 2;
24
25 // Delay from the mouse leaving the balloon collection before
26 // there is a relayout, in milliseconds.
27 const int kRepositionDelay = 300;
28
29 } // namespace
30
31 BalloonCollectionImpl::BalloonCollectionImpl()
32 #if USE_OFFSETS
33 : ALLOW_THIS_IN_INITIALIZER_LIST(reposition_factory_(this)),
34 added_as_message_loop_observer_(false)
35 #endif
36 {
37
38 SetPositionPreference(BalloonCollection::DEFAULT_POSITION);
39 } 9 }
40 10
41 BalloonCollectionImpl::~BalloonCollectionImpl() { 11 BalloonCollection::~BalloonCollection() {
42 } 12 }
43
44 void BalloonCollectionImpl::Add(const Notification& notification,
45 Profile* profile) {
46 Balloon* new_balloon = MakeBalloon(notification, profile);
47 // The +1 on width is necessary because width is fixed on notifications,
48 // so since we always have the max size, we would always hit the scrollbar
49 // condition. We are only interested in comparing height to maximum.
50 new_balloon->set_min_scrollbar_size(gfx::Size(1 + layout_.max_balloon_width(),
51 layout_.max_balloon_height()));
52 new_balloon->SetPosition(layout_.OffScreenLocation(), false);
53 new_balloon->Show();
54 #if USE_OFFSETS
55 int count = base_.count();
56 if (count > 0 && layout_.RequiresOffsets())
57 new_balloon->set_offset(base_.balloons()[count - 1]->offset());
58 #endif
59 base_.Add(new_balloon);
60 PositionBalloons(false);
61
62 // There may be no listener in a unit test.
63 if (space_change_listener_)
64 space_change_listener_->OnBalloonSpaceChanged();
65
66 // This is used only for testing.
67 if (on_collection_changed_callback_.get())
68 on_collection_changed_callback_->Run();
69 }
70
71 bool BalloonCollectionImpl::RemoveById(const std::string& id) {
72 return base_.CloseById(id);
73 }
74
75 bool BalloonCollectionImpl::RemoveBySourceOrigin(const GURL& origin) {
76 return base_.CloseAllBySourceOrigin(origin);
77 }
78
79 void BalloonCollectionImpl::RemoveAll() {
80 base_.CloseAll();
81 }
82
83 bool BalloonCollectionImpl::HasSpace() const {
84 int count = base_.count();
85 if (count < kMinAllowedBalloonCount)
86 return true;
87
88 int max_balloon_size = 0;
89 int total_size = 0;
90 layout_.GetMaxLinearSize(&max_balloon_size, &total_size);
91
92 int current_max_size = max_balloon_size * count;
93 int max_allowed_size = static_cast<int>(total_size *
94 kPercentBalloonFillFactor);
95 return current_max_size < max_allowed_size - max_balloon_size;
96 }
97
98 void BalloonCollectionImpl::ResizeBalloon(Balloon* balloon,
99 const gfx::Size& size) {
100 balloon->set_content_size(Layout::ConstrainToSizeLimits(size));
101 PositionBalloons(true);
102 }
103
104 void BalloonCollectionImpl::DisplayChanged() {
105 layout_.RefreshSystemMetrics();
106 PositionBalloons(true);
107 }
108
109 void BalloonCollectionImpl::OnBalloonClosed(Balloon* source) {
110 // We want to free the balloon when finished.
111 const Balloons& balloons = base_.balloons();
112 Balloons::const_iterator it = balloons.begin();
113
114 #if USE_OFFSETS
115 if (layout_.RequiresOffsets()) {
116 gfx::Point offset;
117 bool apply_offset = false;
118 while (it != balloons.end()) {
119 if (*it == source) {
120 ++it;
121 if (it != balloons.end()) {
122 apply_offset = true;
123 offset.set_y((source)->offset().y() - (*it)->offset().y() +
124 (*it)->content_size().height() - source->content_size().height());
125 }
126 } else {
127 if (apply_offset)
128 (*it)->add_offset(offset);
129 ++it;
130 }
131 }
132 // Start listening for UI events so we cancel the offset when the mouse
133 // leaves the balloon area.
134 if (apply_offset)
135 AddMessageLoopObserver();
136 }
137 #endif
138
139 base_.Remove(source);
140 PositionBalloons(true);
141
142 // There may be no listener in a unit test.
143 if (space_change_listener_)
144 space_change_listener_->OnBalloonSpaceChanged();
145
146 // This is used only for testing.
147 if (on_collection_changed_callback_.get())
148 on_collection_changed_callback_->Run();
149 }
150
151 void BalloonCollectionImpl::PositionBalloonsInternal(bool reposition) {
152 const Balloons& balloons = base_.balloons();
153
154 layout_.RefreshSystemMetrics();
155 gfx::Point origin = layout_.GetLayoutOrigin();
156 for (Balloons::const_iterator it = balloons.begin();
157 it != balloons.end();
158 ++it) {
159 gfx::Point upper_left = layout_.NextPosition((*it)->GetViewSize(), &origin);
160 (*it)->SetPosition(upper_left, reposition);
161 }
162 }
163
164 gfx::Rect BalloonCollectionImpl::GetBalloonsBoundingBox() const {
165 // Start from the layout origin.
166 gfx::Rect bounds = gfx::Rect(layout_.GetLayoutOrigin(), gfx::Size(0, 0));
167
168 // For each balloon, extend the rectangle. This approach is indifferent to
169 // the orientation of the balloons.
170 const Balloons& balloons = base_.balloons();
171 Balloons::const_iterator iter;
172 for (iter = balloons.begin(); iter != balloons.end(); ++iter) {
173 gfx::Rect balloon_box = gfx::Rect((*iter)->GetPosition(),
174 (*iter)->GetViewSize());
175 bounds = bounds.Union(balloon_box);
176 }
177
178 return bounds;
179 }
180
181 #if USE_OFFSETS
182 void BalloonCollectionImpl::AddMessageLoopObserver() {
183 if (!added_as_message_loop_observer_) {
184 MessageLoopForUI::current()->AddObserver(this);
185 added_as_message_loop_observer_ = true;
186 }
187 }
188
189 void BalloonCollectionImpl::RemoveMessageLoopObserver() {
190 if (added_as_message_loop_observer_) {
191 MessageLoopForUI::current()->RemoveObserver(this);
192 added_as_message_loop_observer_ = false;
193 }
194 }
195
196 void BalloonCollectionImpl::CancelOffsets() {
197 reposition_factory_.RevokeAll();
198
199 // Unhook from listening to all UI events.
200 RemoveMessageLoopObserver();
201
202 const Balloons& balloons = base_.balloons();
203 for (Balloons::const_iterator it = balloons.begin();
204 it != balloons.end();
205 ++it)
206 (*it)->set_offset(gfx::Point(0, 0));
207
208 PositionBalloons(true);
209 }
210
211 void BalloonCollectionImpl::HandleMouseMoveEvent() {
212 if (!IsCursorInBalloonCollection()) {
213 // Mouse has left the region. Schedule a reposition after
214 // a short delay.
215 if (reposition_factory_.empty()) {
216 MessageLoop::current()->PostDelayedTask(
217 FROM_HERE,
218 reposition_factory_.NewRunnableMethod(
219 &BalloonCollectionImpl::CancelOffsets),
220 kRepositionDelay);
221 }
222 } else {
223 // Mouse moved back into the region. Cancel the reposition.
224 reposition_factory_.RevokeAll();
225 }
226 }
227 #endif
228
229 BalloonCollectionImpl::Layout::Layout() {
230 RefreshSystemMetrics();
231 }
232
233 void BalloonCollectionImpl::Layout::GetMaxLinearSize(int* max_balloon_size,
234 int* total_size) const {
235 DCHECK(max_balloon_size && total_size);
236
237 // All placement schemes are vertical, so we only care about height.
238 *total_size = work_area_.height();
239 *max_balloon_size = max_balloon_height();
240 }
241
242 gfx::Point BalloonCollectionImpl::Layout::GetLayoutOrigin() const {
243 int x = 0;
244 int y = 0;
245 switch (placement_) {
246 case VERTICALLY_FROM_TOP_LEFT:
247 x = work_area_.x() + HorizontalEdgeMargin();
248 y = work_area_.y() + VerticalEdgeMargin();
249 break;
250 case VERTICALLY_FROM_TOP_RIGHT:
251 x = work_area_.right() - HorizontalEdgeMargin();
252 y = work_area_.y() + VerticalEdgeMargin();
253 break;
254 case VERTICALLY_FROM_BOTTOM_LEFT:
255 x = work_area_.x() + HorizontalEdgeMargin();
256 y = work_area_.bottom() - VerticalEdgeMargin();
257 break;
258 case VERTICALLY_FROM_BOTTOM_RIGHT:
259 x = work_area_.right() - HorizontalEdgeMargin();
260 y = work_area_.bottom() - VerticalEdgeMargin();
261 break;
262 default:
263 NOTREACHED();
264 break;
265 }
266 return gfx::Point(x, y);
267 }
268
269 gfx::Point BalloonCollectionImpl::Layout::NextPosition(
270 const gfx::Size& balloon_size,
271 gfx::Point* position_iterator) const {
272 DCHECK(position_iterator);
273
274 int x = 0;
275 int y = 0;
276 switch (placement_) {
277 case VERTICALLY_FROM_TOP_LEFT:
278 x = position_iterator->x();
279 y = position_iterator->y();
280 position_iterator->set_y(position_iterator->y() + balloon_size.height() +
281 InterBalloonMargin());
282 break;
283 case VERTICALLY_FROM_TOP_RIGHT:
284 x = position_iterator->x() - balloon_size.width();
285 y = position_iterator->y();
286 position_iterator->set_y(position_iterator->y() + balloon_size.height() +
287 InterBalloonMargin());
288 break;
289 case VERTICALLY_FROM_BOTTOM_LEFT:
290 position_iterator->set_y(position_iterator->y() - balloon_size.height() -
291 InterBalloonMargin());
292 x = position_iterator->x();
293 y = position_iterator->y();
294 break;
295 case VERTICALLY_FROM_BOTTOM_RIGHT:
296 position_iterator->set_y(position_iterator->y() - balloon_size.height() -
297 InterBalloonMargin());
298 x = position_iterator->x() - balloon_size.width();
299 y = position_iterator->y();
300 break;
301 default:
302 NOTREACHED();
303 break;
304 }
305 return gfx::Point(x, y);
306 }
307
308 gfx::Point BalloonCollectionImpl::Layout::OffScreenLocation() const {
309 int x = 0;
310 int y = 0;
311 switch (placement_) {
312 case VERTICALLY_FROM_TOP_LEFT:
313 x = work_area_.x() + HorizontalEdgeMargin();
314 y = work_area_.y() + kBalloonMaxHeight + VerticalEdgeMargin();
315 break;
316 case VERTICALLY_FROM_TOP_RIGHT:
317 x = work_area_.right() - kBalloonMaxWidth - HorizontalEdgeMargin();
318 y = work_area_.y() + kBalloonMaxHeight + VerticalEdgeMargin();
319 break;
320 case VERTICALLY_FROM_BOTTOM_LEFT:
321 x = work_area_.x() + HorizontalEdgeMargin();
322 y = work_area_.bottom() + kBalloonMaxHeight + VerticalEdgeMargin();
323 break;
324 case VERTICALLY_FROM_BOTTOM_RIGHT:
325 x = work_area_.right() - kBalloonMaxWidth - HorizontalEdgeMargin();
326 y = work_area_.bottom() + kBalloonMaxHeight + VerticalEdgeMargin();
327 break;
328 default:
329 NOTREACHED();
330 break;
331 }
332 return gfx::Point(x, y);
333 }
334
335 bool BalloonCollectionImpl::Layout::RequiresOffsets() const {
336 // Layout schemes that grow up from the bottom require offsets;
337 // schemes that grow down do not require offsets.
338 bool offsets = (placement_ == VERTICALLY_FROM_BOTTOM_LEFT ||
339 placement_ == VERTICALLY_FROM_BOTTOM_RIGHT);
340
341 #if defined(OS_MACOSX)
342 // These schemes are in screen-coordinates, and top and bottom
343 // are inverted on Mac.
344 offsets = !offsets;
345 #endif
346
347 return offsets;
348 }
349
350 // static
351 gfx::Size BalloonCollectionImpl::Layout::ConstrainToSizeLimits(
352 const gfx::Size& size) {
353 // restrict to the min & max sizes
354 return gfx::Size(
355 std::max(min_balloon_width(),
356 std::min(max_balloon_width(), size.width())),
357 std::max(min_balloon_height(),
358 std::min(max_balloon_height(), size.height())));
359 }
360
361 bool BalloonCollectionImpl::Layout::RefreshSystemMetrics() {
362 bool changed = false;
363
364 #if defined(OS_MACOSX)
365 gfx::Rect new_work_area = GetMacWorkArea();
366 #else
367 scoped_ptr<WindowSizer::MonitorInfoProvider> info_provider(
368 WindowSizer::CreateDefaultMonitorInfoProvider());
369 gfx::Rect new_work_area = info_provider->GetPrimaryMonitorWorkArea();
370 #endif
371 if (!work_area_.Equals(new_work_area)) {
372 work_area_.SetRect(new_work_area.x(), new_work_area.y(),
373 new_work_area.width(), new_work_area.height());
374 changed = true;
375 }
376
377 return changed;
378 }
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