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Side by Side Diff: views/touchui/gesture_manager.cc

Issue 6253005: touch: Gesture manager receives the touch-sequence status. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 11 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "views/touchui/gesture_manager.h" 5 #include "views/touchui/gesture_manager.h"
6 #ifndef NDEBUG 6 #ifndef NDEBUG
7 #include <iostream> 7 #include <iostream>
8 #endif 8 #endif
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "views/event.h" 11 #include "views/event.h"
12 #include "views/view.h" 12 #include "views/view.h"
13 13
14 namespace views { 14 namespace views {
15 15
16 GestureManager::~GestureManager() { 16 GestureManager::~GestureManager() {
17 } 17 }
18 18
19 GestureManager* GestureManager::GetInstance() { 19 GestureManager* GestureManager::GetInstance() {
20 return Singleton<GestureManager>::get(); 20 return Singleton<GestureManager>::get();
21 } 21 }
22 22
23 bool GestureManager::ProcessTouchEventForGesture(const TouchEvent& event, 23 bool GestureManager::ProcessTouchEventForGesture(const TouchEvent& event,
24 View* source, 24 View* source,
25 bool previouslyHandled) { 25 View::TouchStatus status) {
26 if (previouslyHandled) 26 if (status != View::TOUCH_STATUS_UNKNOWN)
27 return false; 27 return false; // The event was consumed by a touch sequence.
28 28
29 // TODO(rjkroege): A realistic version of the GestureManager will 29 // TODO(rjkroege): A realistic version of the GestureManager will
30 // appear in a subsequent CL. This interim version permits verifying that the 30 // appear in a subsequent CL. This interim version permits verifying that the
31 // event distribution code works by turning all touch inputs into 31 // event distribution code works by turning all touch inputs into
32 // mouse approximations. 32 // mouse approximations.
33 if (event.GetType() == Event::ET_TOUCH_PRESSED) { 33 if (event.GetType() == Event::ET_TOUCH_PRESSED) {
34 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: TouchPressed"; 34 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: TouchPressed";
35 MouseEvent mouse_event(Event::ET_MOUSE_PRESSED, event.x(), event.y(), 35 MouseEvent mouse_event(Event::ET_MOUSE_PRESSED, event.x(), event.y(),
36 event.GetFlags()); 36 event.GetFlags());
37 source->OnMousePressed(mouse_event); 37 source->OnMousePressed(mouse_event);
(...skipping 17 matching lines...) Expand all
55 } 55 }
56 56
57 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: unhandled event"; 57 DVLOG(1) << "GestureManager::ProcessTouchEventForGesture: unhandled event";
58 return false; 58 return false;
59 } 59 }
60 60
61 GestureManager::GestureManager() { 61 GestureManager::GestureManager() {
62 } 62 }
63 63
64 } // namespace views 64 } // namespace views
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