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Side by Side Diff: webkit/gpu/webgraphicscontext3d_in_process_impl.h

Issue 6250088: Cleanup everything but net/ for our first clang plugins. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 10 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_
6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_
7 7
8 #include <list> 8 #include <list>
9 #include <set> 9 #include <set>
10 10
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392 392
393 virtual void deleteBuffer(WebGLId); 393 virtual void deleteBuffer(WebGLId);
394 virtual void deleteFramebuffer(WebGLId); 394 virtual void deleteFramebuffer(WebGLId);
395 virtual void deleteProgram(WebGLId); 395 virtual void deleteProgram(WebGLId);
396 virtual void deleteRenderbuffer(WebGLId); 396 virtual void deleteRenderbuffer(WebGLId);
397 virtual void deleteShader(WebGLId); 397 virtual void deleteShader(WebGLId);
398 virtual void deleteTexture(WebGLId); 398 virtual void deleteTexture(WebGLId);
399 399
400 private: 400 private:
401 // ANGLE related. 401 // ANGLE related.
402 struct ShaderSourceEntry { 402 struct ShaderSourceEntry;
403 explicit ShaderSourceEntry(WGC3Denum shader_type)
404 : type(shader_type),
405 is_valid(false) {
406 }
407
408 WGC3Denum type;
409 scoped_array<char> source;
410 scoped_array<char> log;
411 scoped_array<char> translated_source;
412 bool is_valid;
413 };
414 403
415 typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; 404 typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap;
416 405
417 #ifdef FLIP_FRAMEBUFFER_VERTICALLY 406 #ifdef FLIP_FRAMEBUFFER_VERTICALLY
418 void FlipVertically(unsigned char* framebuffer, 407 void FlipVertically(unsigned char* framebuffer,
419 unsigned int width, 408 unsigned int width,
420 unsigned int height); 409 unsigned int height);
421 #endif 410 #endif
422 411
423 // Take into account the user's requested context creation attributes, in 412 // Take into account the user's requested context creation attributes, in
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474 463
475 ShHandle fragment_compiler_; 464 ShHandle fragment_compiler_;
476 ShHandle vertex_compiler_; 465 ShHandle vertex_compiler_;
477 }; 466 };
478 467
479 } // namespace gpu 468 } // namespace gpu
480 } // namespace webkit 469 } // namespace webkit
481 470
482 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ 471 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_
483 472
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