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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 5 #ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
| 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 6 #define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
| 7 | 7 |
| 8 #include <list> | 8 #include <list> |
| 9 #include <set> | 9 #include <set> |
| 10 | 10 |
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| 392 | 392 |
| 393 virtual void deleteBuffer(WebGLId); | 393 virtual void deleteBuffer(WebGLId); |
| 394 virtual void deleteFramebuffer(WebGLId); | 394 virtual void deleteFramebuffer(WebGLId); |
| 395 virtual void deleteProgram(WebGLId); | 395 virtual void deleteProgram(WebGLId); |
| 396 virtual void deleteRenderbuffer(WebGLId); | 396 virtual void deleteRenderbuffer(WebGLId); |
| 397 virtual void deleteShader(WebGLId); | 397 virtual void deleteShader(WebGLId); |
| 398 virtual void deleteTexture(WebGLId); | 398 virtual void deleteTexture(WebGLId); |
| 399 | 399 |
| 400 private: | 400 private: |
| 401 // ANGLE related. | 401 // ANGLE related. |
| 402 struct ShaderSourceEntry { | 402 struct ShaderSourceEntry; |
| 403 explicit ShaderSourceEntry(WGC3Denum shader_type) | |
| 404 : type(shader_type), | |
| 405 is_valid(false) { | |
| 406 } | |
| 407 | |
| 408 WGC3Denum type; | |
| 409 scoped_array<char> source; | |
| 410 scoped_array<char> log; | |
| 411 scoped_array<char> translated_source; | |
| 412 bool is_valid; | |
| 413 }; | |
| 414 | 403 |
| 415 typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; | 404 typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; |
| 416 | 405 |
| 417 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | 406 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 418 void FlipVertically(unsigned char* framebuffer, | 407 void FlipVertically(unsigned char* framebuffer, |
| 419 unsigned int width, | 408 unsigned int width, |
| 420 unsigned int height); | 409 unsigned int height); |
| 421 #endif | 410 #endif |
| 422 | 411 |
| 423 // Take into account the user's requested context creation attributes, in | 412 // Take into account the user's requested context creation attributes, in |
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| 474 | 463 |
| 475 ShHandle fragment_compiler_; | 464 ShHandle fragment_compiler_; |
| 476 ShHandle vertex_compiler_; | 465 ShHandle vertex_compiler_; |
| 477 }; | 466 }; |
| 478 | 467 |
| 479 } // namespace gpu | 468 } // namespace gpu |
| 480 } // namespace webkit | 469 } // namespace webkit |
| 481 | 470 |
| 482 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ | 471 #endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
| 483 | 472 |
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