| Index: gfx/icon_util.cc
|
| ===================================================================
|
| --- gfx/icon_util.cc (revision 73487)
|
| +++ gfx/icon_util.cc (working copy)
|
| @@ -1,457 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "gfx/icon_util.h"
|
| -
|
| -#include "base/file_util.h"
|
| -#include "base/logging.h"
|
| -#include "base/scoped_ptr.h"
|
| -#include "base/win/scoped_handle.h"
|
| -#include "gfx/size.h"
|
| -#include "skia/ext/image_operations.h"
|
| -#include "third_party/skia/include/core/SkBitmap.h"
|
| -
|
| -// Defining the dimensions for the icon images. We store only one value because
|
| -// we always resize to a square image; that is, the value 48 means that we are
|
| -// going to resize the given bitmap to a 48 by 48 pixels bitmap.
|
| -//
|
| -// The icon images appear in the icon file in same order in which their
|
| -// corresponding dimensions appear in the |icon_dimensions_| array, so it is
|
| -// important to keep this array sorted. Also note that the maximum icon image
|
| -// size we can handle is 255 by 255.
|
| -const int IconUtil::icon_dimensions_[] = {
|
| - 8, // Recommended by the MSDN as a nice to have icon size.
|
| - 10, // Used by the Shell (e.g. for shortcuts).
|
| - 14, // Recommended by the MSDN as a nice to have icon size.
|
| - 16, // Toolbar, Application and Shell icon sizes.
|
| - 22, // Recommended by the MSDN as a nice to have icon size.
|
| - 24, // Used by the Shell (e.g. for shortcuts).
|
| - 32, // Toolbar, Dialog and Wizard icon size.
|
| - 40, // Quick Launch.
|
| - 48, // Alt+Tab icon size.
|
| - 64, // Recommended by the MSDN as a nice to have icon size.
|
| - 96, // Recommended by the MSDN as a nice to have icon size.
|
| - 128 // Used by the Shell (e.g. for shortcuts).
|
| -};
|
| -
|
| -HICON IconUtil::CreateHICONFromSkBitmap(const SkBitmap& bitmap) {
|
| - // Only 32 bit ARGB bitmaps are supported. We also try to perform as many
|
| - // validations as we can on the bitmap.
|
| - SkAutoLockPixels bitmap_lock(bitmap);
|
| - if ((bitmap.getConfig() != SkBitmap::kARGB_8888_Config) ||
|
| - (bitmap.width() <= 0) || (bitmap.height() <= 0) ||
|
| - (bitmap.getPixels() == NULL))
|
| - return NULL;
|
| -
|
| - // We start by creating a DIB which we'll use later on in order to create
|
| - // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert
|
| - // may contain an alpha channel and the V5 header allows us to specify the
|
| - // alpha mask for the DIB.
|
| - BITMAPV5HEADER bitmap_header;
|
| - InitializeBitmapHeader(&bitmap_header, bitmap.width(), bitmap.height());
|
| - void* bits;
|
| - HDC hdc = ::GetDC(NULL);
|
| - HBITMAP dib;
|
| - dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&bitmap_header),
|
| - DIB_RGB_COLORS, &bits, NULL, 0);
|
| - DCHECK(dib);
|
| - ::ReleaseDC(NULL, hdc);
|
| - memcpy(bits, bitmap.getPixels(), bitmap.width() * bitmap.height() * 4);
|
| -
|
| - // Icons are generally created using an AND and XOR masks where the AND
|
| - // specifies boolean transparency (the pixel is either opaque or
|
| - // transparent) and the XOR mask contains the actual image pixels. If the XOR
|
| - // mask bitmap has an alpha channel, the AND monochrome bitmap won't
|
| - // actually be used for computing the pixel transparency. Even though all our
|
| - // bitmap has an alpha channel, Windows might not agree when all alpha values
|
| - // are zero. So the monochrome bitmap is created with all pixels transparent
|
| - // for this case. Otherwise, it is created with all pixels opaque.
|
| - bool bitmap_has_alpha_channel = PixelsHaveAlpha(
|
| - static_cast<const uint32*>(bitmap.getPixels()),
|
| - bitmap.width() * bitmap.height());
|
| -
|
| - scoped_array<uint8> mask_bits;
|
| - if (!bitmap_has_alpha_channel) {
|
| - // Bytes per line with paddings to make it word alignment.
|
| - size_t bytes_per_line = (bitmap.width() + 0xF) / 16 * 2;
|
| - size_t mask_bits_size = bytes_per_line * bitmap.height();
|
| -
|
| - mask_bits.reset(new uint8[mask_bits_size]);
|
| - DCHECK(mask_bits.get());
|
| -
|
| - // Make all pixels transparent.
|
| - memset(mask_bits.get(), 0xFF, mask_bits_size);
|
| - }
|
| -
|
| - HBITMAP mono_bitmap = ::CreateBitmap(bitmap.width(), bitmap.height(), 1, 1,
|
| - reinterpret_cast<LPVOID>(mask_bits.get()));
|
| - DCHECK(mono_bitmap);
|
| -
|
| - ICONINFO icon_info;
|
| - icon_info.fIcon = TRUE;
|
| - icon_info.xHotspot = 0;
|
| - icon_info.yHotspot = 0;
|
| - icon_info.hbmMask = mono_bitmap;
|
| - icon_info.hbmColor = dib;
|
| - HICON icon = ::CreateIconIndirect(&icon_info);
|
| - ::DeleteObject(dib);
|
| - ::DeleteObject(mono_bitmap);
|
| - return icon;
|
| -}
|
| -
|
| -SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s) {
|
| - // We start with validating parameters.
|
| - ICONINFO icon_info;
|
| - if (!icon || !(::GetIconInfo(icon, &icon_info)) ||
|
| - !icon_info.fIcon || s.IsEmpty())
|
| - return NULL;
|
| -
|
| - // Allocating memory for the SkBitmap object. We are going to create an ARGB
|
| - // bitmap so we should set the configuration appropriately.
|
| - SkBitmap* bitmap = new SkBitmap;
|
| - DCHECK(bitmap);
|
| - bitmap->setConfig(SkBitmap::kARGB_8888_Config, s.width(), s.height());
|
| - bitmap->allocPixels();
|
| - bitmap->eraseARGB(0, 0, 0, 0);
|
| - SkAutoLockPixels bitmap_lock(*bitmap);
|
| -
|
| - // Now we should create a DIB so that we can use ::DrawIconEx in order to
|
| - // obtain the icon's image.
|
| - BITMAPV5HEADER h;
|
| - InitializeBitmapHeader(&h, s.width(), s.height());
|
| - HDC dc = ::GetDC(NULL);
|
| - uint32* bits;
|
| - HBITMAP dib = ::CreateDIBSection(dc, reinterpret_cast<BITMAPINFO*>(&h),
|
| - DIB_RGB_COLORS, reinterpret_cast<void**>(&bits), NULL, 0);
|
| - DCHECK(dib);
|
| - HDC dib_dc = CreateCompatibleDC(dc);
|
| - DCHECK(dib_dc);
|
| - ::SelectObject(dib_dc, dib);
|
| -
|
| - // Windows icons are defined using two different masks. The XOR mask, which
|
| - // represents the icon image and an AND mask which is a monochrome bitmap
|
| - // which indicates the transparency of each pixel.
|
| - //
|
| - // To make things more complex, the icon image itself can be an ARGB bitmap
|
| - // and therefore contain an alpha channel which specifies the transparency
|
| - // for each pixel. Unfortunately, there is no easy way to determine whether
|
| - // or not a bitmap has an alpha channel and therefore constructing the bitmap
|
| - // for the icon is nothing but straightforward.
|
| - //
|
| - // The idea is to read the AND mask but use it only if we know for sure that
|
| - // the icon image does not have an alpha channel. The only way to tell if the
|
| - // bitmap has an alpha channel is by looking through the pixels and checking
|
| - // whether there are non-zero alpha bytes.
|
| - //
|
| - // We start by drawing the AND mask into our DIB.
|
| - size_t num_pixels = s.GetArea();
|
| - memset(bits, 0, num_pixels * 4);
|
| - ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_MASK);
|
| -
|
| - // Capture boolean opacity. We may not use it if we find out the bitmap has
|
| - // an alpha channel.
|
| - bool* opaque = new bool[num_pixels];
|
| - DCHECK(opaque);
|
| - for (size_t i = 0; i < num_pixels; ++i)
|
| - opaque[i] = !bits[i];
|
| -
|
| - // Then draw the image itself which is really the XOR mask.
|
| - memset(bits, 0, num_pixels * 4);
|
| - ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_NORMAL);
|
| - memcpy(bitmap->getPixels(), static_cast<void*>(bits), num_pixels * 4);
|
| -
|
| - // Finding out whether the bitmap has an alpha channel.
|
| - bool bitmap_has_alpha_channel = PixelsHaveAlpha(
|
| - static_cast<const uint32*>(bitmap->getPixels()), num_pixels);
|
| -
|
| - // If the bitmap does not have an alpha channel, we need to build it using
|
| - // the previously captured AND mask. Otherwise, we are done.
|
| - if (!bitmap_has_alpha_channel) {
|
| - uint32* p = static_cast<uint32*>(bitmap->getPixels());
|
| - for (size_t i = 0; i < num_pixels; ++p, ++i) {
|
| - DCHECK_EQ((*p & 0xff000000), 0u);
|
| - if (opaque[i])
|
| - *p |= 0xff000000;
|
| - else
|
| - *p &= 0x00ffffff;
|
| - }
|
| - }
|
| -
|
| - delete [] opaque;
|
| - ::DeleteDC(dib_dc);
|
| - ::DeleteObject(dib);
|
| - ::ReleaseDC(NULL, dc);
|
| -
|
| - return bitmap;
|
| -}
|
| -
|
| -bool IconUtil::CreateIconFileFromSkBitmap(const SkBitmap& bitmap,
|
| - const FilePath& icon_path) {
|
| - // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has
|
| - // been properly initialized.
|
| - SkAutoLockPixels bitmap_lock(bitmap);
|
| - if ((bitmap.getConfig() != SkBitmap::kARGB_8888_Config) ||
|
| - (bitmap.height() <= 0) || (bitmap.width() <= 0) ||
|
| - (bitmap.getPixels() == NULL))
|
| - return false;
|
| -
|
| - // We start by creating the file.
|
| - base::win::ScopedHandle icon_file(::CreateFile(icon_path.value().c_str(),
|
| - GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL));
|
| -
|
| - if (icon_file.Get() == INVALID_HANDLE_VALUE)
|
| - return false;
|
| -
|
| - // Creating a set of bitmaps corresponding to the icon images we'll end up
|
| - // storing in the icon file. Each bitmap is created by resizing the given
|
| - // bitmap to the desired size.
|
| - std::vector<SkBitmap> bitmaps;
|
| - CreateResizedBitmapSet(bitmap, &bitmaps);
|
| - DCHECK(!bitmaps.empty());
|
| - size_t bitmap_count = bitmaps.size();
|
| -
|
| - // Computing the total size of the buffer we need in order to store the
|
| - // images in the desired icon format.
|
| - size_t buffer_size = ComputeIconFileBufferSize(bitmaps);
|
| - unsigned char* buffer = new unsigned char[buffer_size];
|
| - DCHECK(buffer != NULL);
|
| - memset(buffer, 0, buffer_size);
|
| -
|
| - // Setting the information in the structures residing within the buffer.
|
| - // First, we set the information which doesn't require iterating through the
|
| - // bitmap set and then we set the bitmap specific structures. In the latter
|
| - // step we also copy the actual bits.
|
| - ICONDIR* icon_dir = reinterpret_cast<ICONDIR*>(buffer);
|
| - icon_dir->idType = kResourceTypeIcon;
|
| - icon_dir->idCount = bitmap_count;
|
| - size_t icon_dir_count = bitmap_count - 1; // Note DCHECK(!bitmaps.empty())!
|
| - size_t offset = sizeof(ICONDIR) + (sizeof(ICONDIRENTRY) * icon_dir_count);
|
| - for (size_t i = 0; i < bitmap_count; i++) {
|
| - ICONIMAGE* image = reinterpret_cast<ICONIMAGE*>(buffer + offset);
|
| - DCHECK_LT(offset, buffer_size);
|
| - size_t icon_image_size = 0;
|
| - SetSingleIconImageInformation(bitmaps[i], i, icon_dir, image, offset,
|
| - &icon_image_size);
|
| - DCHECK_GT(icon_image_size, 0U);
|
| - offset += icon_image_size;
|
| - }
|
| - DCHECK_EQ(offset, buffer_size);
|
| -
|
| - // Finally, writing the data info the file.
|
| - DWORD bytes_written;
|
| - bool delete_file = false;
|
| - if (!WriteFile(icon_file.Get(), buffer, buffer_size, &bytes_written, NULL) ||
|
| - bytes_written != buffer_size)
|
| - delete_file = true;
|
| -
|
| - ::CloseHandle(icon_file.Take());
|
| - delete [] buffer;
|
| - if (delete_file) {
|
| - bool success = file_util::Delete(icon_path, false);
|
| - DCHECK(success);
|
| - }
|
| -
|
| - return !delete_file;
|
| -}
|
| -
|
| -bool IconUtil::PixelsHaveAlpha(const uint32* pixels, size_t num_pixels) {
|
| - for (const uint32* end = pixels + num_pixels; pixels != end; ++pixels) {
|
| - if ((*pixels & 0xff000000) != 0)
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER* header, int width,
|
| - int height) {
|
| - DCHECK(header);
|
| - memset(header, 0, sizeof(BITMAPV5HEADER));
|
| - header->bV5Size = sizeof(BITMAPV5HEADER);
|
| -
|
| - // Note that icons are created using top-down DIBs so we must negate the
|
| - // value used for the icon's height.
|
| - header->bV5Width = width;
|
| - header->bV5Height = -height;
|
| - header->bV5Planes = 1;
|
| - header->bV5Compression = BI_RGB;
|
| -
|
| - // Initializing the bitmap format to 32 bit ARGB.
|
| - header->bV5BitCount = 32;
|
| - header->bV5RedMask = 0x00FF0000;
|
| - header->bV5GreenMask = 0x0000FF00;
|
| - header->bV5BlueMask = 0x000000FF;
|
| - header->bV5AlphaMask = 0xFF000000;
|
| -
|
| - // Use the system color space. The default value is LCS_CALIBRATED_RGB, which
|
| - // causes us to crash if we don't specify the approprite gammas, etc. See
|
| - // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and
|
| - // <http://b/1283121>.
|
| - header->bV5CSType = LCS_WINDOWS_COLOR_SPACE;
|
| -
|
| - // Use a valid value for bV5Intent as 0 is not a valid one.
|
| - // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx>
|
| - header->bV5Intent = LCS_GM_IMAGES;
|
| -}
|
| -
|
| -void IconUtil::SetSingleIconImageInformation(const SkBitmap& bitmap,
|
| - size_t index,
|
| - ICONDIR* icon_dir,
|
| - ICONIMAGE* icon_image,
|
| - size_t image_offset,
|
| - size_t* image_byte_count) {
|
| - DCHECK(icon_dir != NULL);
|
| - DCHECK(icon_image != NULL);
|
| - DCHECK_GT(image_offset, 0U);
|
| - DCHECK(image_byte_count != NULL);
|
| -
|
| - // We start by computing certain image values we'll use later on.
|
| - size_t xor_mask_size, bytes_in_resource;
|
| - ComputeBitmapSizeComponents(bitmap,
|
| - &xor_mask_size,
|
| - &bytes_in_resource);
|
| -
|
| - icon_dir->idEntries[index].bWidth = static_cast<BYTE>(bitmap.width());
|
| - icon_dir->idEntries[index].bHeight = static_cast<BYTE>(bitmap.height());
|
| - icon_dir->idEntries[index].wPlanes = 1;
|
| - icon_dir->idEntries[index].wBitCount = 32;
|
| - icon_dir->idEntries[index].dwBytesInRes = bytes_in_resource;
|
| - icon_dir->idEntries[index].dwImageOffset = image_offset;
|
| - icon_image->icHeader.biSize = sizeof(BITMAPINFOHEADER);
|
| -
|
| - // The width field in the BITMAPINFOHEADER structure accounts for the height
|
| - // of both the AND mask and the XOR mask so we need to multiply the bitmap's
|
| - // height by 2. The same does NOT apply to the width field.
|
| - icon_image->icHeader.biHeight = bitmap.height() * 2;
|
| - icon_image->icHeader.biWidth = bitmap.width();
|
| - icon_image->icHeader.biPlanes = 1;
|
| - icon_image->icHeader.biBitCount = 32;
|
| -
|
| - // We use a helper function for copying to actual bits from the SkBitmap
|
| - // object into the appropriate space in the buffer. We use a helper function
|
| - // (rather than just copying the bits) because there is no way to specify the
|
| - // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file.
|
| - // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in
|
| - // the .ico file which will result in the icon being displayed upside down.
|
| - // The helper function copies the image into the buffer one scanline at a
|
| - // time.
|
| - //
|
| - // Note that we don't need to initialize the AND mask since the memory
|
| - // allocated for the icon data buffer was initialized to zero. The icon we
|
| - // create will therefore use an AND mask containing only zeros, which is OK
|
| - // because the underlying image has an alpha channel. An AND mask containing
|
| - // only zeros essentially means we'll initially treat all the pixels as
|
| - // opaque.
|
| - unsigned char* image_addr = reinterpret_cast<unsigned char*>(icon_image);
|
| - unsigned char* xor_mask_addr = image_addr + sizeof(BITMAPINFOHEADER);
|
| - CopySkBitmapBitsIntoIconBuffer(bitmap, xor_mask_addr, xor_mask_size);
|
| - *image_byte_count = bytes_in_resource;
|
| -}
|
| -
|
| -void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap,
|
| - unsigned char* buffer,
|
| - size_t buffer_size) {
|
| - SkAutoLockPixels bitmap_lock(bitmap);
|
| - unsigned char* bitmap_ptr = static_cast<unsigned char*>(bitmap.getPixels());
|
| - size_t bitmap_size = bitmap.height() * bitmap.width() * 4;
|
| - DCHECK_EQ(buffer_size, bitmap_size);
|
| - for (size_t i = 0; i < bitmap_size; i += bitmap.width() * 4) {
|
| - memcpy(buffer + bitmap_size - bitmap.width() * 4 - i,
|
| - bitmap_ptr + i,
|
| - bitmap.width() * 4);
|
| - }
|
| -}
|
| -
|
| -void IconUtil::CreateResizedBitmapSet(const SkBitmap& bitmap_to_resize,
|
| - std::vector<SkBitmap>* bitmaps) {
|
| - DCHECK(bitmaps != NULL);
|
| - DCHECK(bitmaps->empty());
|
| -
|
| - bool inserted_original_bitmap = false;
|
| - for (size_t i = 0; i < arraysize(icon_dimensions_); i++) {
|
| - // If the dimensions of the bitmap we are resizing are the same as the
|
| - // current dimensions, then we should insert the bitmap and not a resized
|
| - // bitmap. If the bitmap's dimensions are smaller, we insert our bitmap
|
| - // first so that the bitmaps we return in the vector are sorted based on
|
| - // their dimensions.
|
| - if (!inserted_original_bitmap) {
|
| - if ((bitmap_to_resize.width() == icon_dimensions_[i]) &&
|
| - (bitmap_to_resize.height() == icon_dimensions_[i])) {
|
| - bitmaps->push_back(bitmap_to_resize);
|
| - inserted_original_bitmap = true;
|
| - continue;
|
| - }
|
| -
|
| - if ((bitmap_to_resize.width() < icon_dimensions_[i]) &&
|
| - (bitmap_to_resize.height() < icon_dimensions_[i])) {
|
| - bitmaps->push_back(bitmap_to_resize);
|
| - inserted_original_bitmap = true;
|
| - }
|
| - }
|
| - bitmaps->push_back(skia::ImageOperations::Resize(
|
| - bitmap_to_resize, skia::ImageOperations::RESIZE_LANCZOS3,
|
| - icon_dimensions_[i], icon_dimensions_[i]));
|
| - }
|
| -
|
| - if (!inserted_original_bitmap)
|
| - bitmaps->push_back(bitmap_to_resize);
|
| -}
|
| -
|
| -size_t IconUtil::ComputeIconFileBufferSize(const std::vector<SkBitmap>& set) {
|
| - DCHECK(!set.empty());
|
| -
|
| - // We start by counting the bytes for the structures that don't depend on the
|
| - // number of icon images. Note that sizeof(ICONDIR) already accounts for a
|
| - // single ICONDIRENTRY structure, which is why we subtract one from the
|
| - // number of bitmaps.
|
| - size_t total_buffer_size = sizeof(ICONDIR);
|
| - size_t bitmap_count = set.size();
|
| - total_buffer_size += sizeof(ICONDIRENTRY) * (bitmap_count - 1);
|
| - DCHECK_GE(bitmap_count, arraysize(icon_dimensions_));
|
| -
|
| - // Add the bitmap specific structure sizes.
|
| - for (size_t i = 0; i < bitmap_count; i++) {
|
| - size_t xor_mask_size, bytes_in_resource;
|
| - ComputeBitmapSizeComponents(set[i],
|
| - &xor_mask_size,
|
| - &bytes_in_resource);
|
| - total_buffer_size += bytes_in_resource;
|
| - }
|
| - return total_buffer_size;
|
| -}
|
| -
|
| -void IconUtil::ComputeBitmapSizeComponents(const SkBitmap& bitmap,
|
| - size_t* xor_mask_size,
|
| - size_t* bytes_in_resource) {
|
| - // The XOR mask size is easy to calculate since we only deal with 32bpp
|
| - // images.
|
| - *xor_mask_size = bitmap.width() * bitmap.height() * 4;
|
| -
|
| - // Computing the AND mask is a little trickier since it is a monochrome
|
| - // bitmap (regardless of the number of bits per pixels used in the XOR mask).
|
| - // There are two things we must make sure we do when computing the AND mask
|
| - // size:
|
| - //
|
| - // 1. Make sure the right number of bytes is allocated for each AND mask
|
| - // scan line in case the number of pixels in the image is not divisible by
|
| - // 8. For example, in a 15X15 image, 15 / 8 is one byte short of
|
| - // containing the number of bits we need in order to describe a single
|
| - // image scan line so we need to add a byte. Thus, we need 2 bytes instead
|
| - // of 1 for each scan line.
|
| - //
|
| - // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the
|
| - // total icon image has a 4 byte alignment). In the 15X15 image example
|
| - // above, we can not use 2 bytes so we increase it to the next multiple of
|
| - // 4 which is 4.
|
| - //
|
| - // Once we compute the size for a singe AND mask scan line, we multiply that
|
| - // number by the image height in order to get the total number of bytes for
|
| - // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes
|
| - // for the monochrome bitmap representing the AND mask.
|
| - size_t and_line_length = (bitmap.width() + 7) >> 3;
|
| - and_line_length = (and_line_length + 3) & ~3;
|
| - size_t and_mask_size = and_line_length * bitmap.height();
|
| - size_t masks_size = *xor_mask_size + and_mask_size;
|
| - *bytes_in_resource = masks_size + sizeof(BITMAPINFOHEADER);
|
| -}
|
|
|