| Index: gfx/gdi_util.h
|
| ===================================================================
|
| --- gfx/gdi_util.h (revision 73319)
|
| +++ gfx/gdi_util.h (working copy)
|
| @@ -6,33 +6,7 @@
|
| #define APP_GFX_GDI_UTIL_H_
|
| #pragma once
|
|
|
| -#include <vector>
|
| -#include <windows.h>
|
| +#include "ui/gfx/gdi_util.h"
|
| +// TODO(sail): remove this file once all includes have been updated.
|
|
|
| -#include "gfx/rect.h"
|
| -
|
| -namespace gfx {
|
| -
|
| -// Creates a BITMAPINFOHEADER structure given the bitmap's size.
|
| -void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
|
| -
|
| -// Creates a BITMAPINFOHEADER structure given the bitmap's size and
|
| -// color depth in bits per pixel.
|
| -void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth,
|
| - BITMAPINFOHEADER* hdr);
|
| -
|
| -// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
|
| -// only need to use BMP V4 if you need transparency (alpha channel). This
|
| -// function sets the AlphaMask to 0xff000000.
|
| -void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
|
| -
|
| -// Creates a monochrome bitmap header.
|
| -void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
|
| -
|
| -// Modify the given hrgn by subtracting the given rectangles.
|
| -void SubtractRectanglesFromRegion(HRGN hrgn,
|
| - const std::vector<gfx::Rect>& cutouts);
|
| -
|
| -} // namespace gfx
|
| -
|
| #endif // APP_GFX_GDI_UTIL_H_
|
|
|