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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "gfx/color_utils.h" | |
| 6 | |
| 7 #include <math.h> | |
| 8 #if defined(OS_WIN) | |
| 9 #include <windows.h> | |
| 10 #endif | |
| 11 | |
| 12 #include <algorithm> | |
| 13 | |
| 14 #include "base/basictypes.h" | |
| 15 #include "base/logging.h" | |
| 16 #include "build/build_config.h" | |
| 17 #if defined(OS_WIN) | |
| 18 #include "skia/ext/skia_utils_win.h" | |
| 19 #endif | |
| 20 #include "third_party/skia/include/core/SkBitmap.h" | |
| 21 | |
| 22 namespace color_utils { | |
| 23 | |
| 24 // Helper functions ----------------------------------------------------------- | |
| 25 | |
| 26 namespace { | |
| 27 | |
| 28 double calcHue(double temp1, double temp2, double hue) { | |
| 29 if (hue < 0.0) | |
| 30 ++hue; | |
| 31 else if (hue > 1.0) | |
| 32 --hue; | |
| 33 | |
| 34 if (hue * 6.0 < 1.0) | |
| 35 return temp1 + (temp2 - temp1) * hue * 6.0; | |
| 36 if (hue * 2.0 < 1.0) | |
| 37 return temp2; | |
| 38 if (hue * 3.0 < 2.0) | |
| 39 return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hue) * 6.0; | |
| 40 | |
| 41 return temp1; | |
| 42 } | |
| 43 | |
| 44 int GetLumaForColor(SkColor* color) { | |
| 45 int luma = static_cast<int>((0.3 * SkColorGetR(*color)) + | |
| 46 (0.59 * SkColorGetG(*color)) + | |
| 47 (0.11 * SkColorGetB(*color))); | |
| 48 return std::max(std::min(luma, 255), 0); | |
| 49 } | |
| 50 | |
| 51 // Next two functions' formulas from: | |
| 52 // http://www.w3.org/TR/WCAG20/#relativeluminancedef | |
| 53 // http://www.w3.org/TR/WCAG20/#contrast-ratiodef | |
| 54 | |
| 55 double ConvertSRGB(double eight_bit_component) { | |
| 56 const double component = eight_bit_component / 255.0; | |
| 57 return (component <= 0.03928) ? | |
| 58 (component / 12.92) : pow((component + 0.055) / 1.055, 2.4); | |
| 59 } | |
| 60 | |
| 61 SkColor LumaInvertColor(const SkColor& color) { | |
| 62 HSL hsl; | |
| 63 SkColorToHSL(color, &hsl); | |
| 64 hsl.l = 1.0 - hsl.l; | |
| 65 return HSLToSkColor(hsl, 255); | |
| 66 } | |
| 67 | |
| 68 double ContrastRatio(double foreground_luminance, double background_luminance) { | |
| 69 // NOTE: Only pass in numbers obtained from RelativeLuminance(), since those | |
| 70 // are guaranteed to be > 0 and thus not cause a divide-by-zero error here. | |
| 71 return (foreground_luminance > background_luminance) ? | |
| 72 (foreground_luminance / background_luminance) : | |
| 73 (background_luminance / foreground_luminance); | |
| 74 } | |
| 75 | |
| 76 } // namespace | |
| 77 | |
| 78 // ---------------------------------------------------------------------------- | |
| 79 | |
| 80 double RelativeLuminance(SkColor color) { | |
| 81 return (0.2126 * ConvertSRGB(SkColorGetR(color))) + | |
| 82 (0.7152 * ConvertSRGB(SkColorGetG(color))) + | |
| 83 (0.0722 * ConvertSRGB(SkColorGetB(color))) + 0.05; | |
| 84 } | |
| 85 | |
| 86 void SkColorToHSL(SkColor c, HSL* hsl) { | |
| 87 double r = static_cast<double>(SkColorGetR(c)) / 255.0; | |
| 88 double g = static_cast<double>(SkColorGetG(c)) / 255.0; | |
| 89 double b = static_cast<double>(SkColorGetB(c)) / 255.0; | |
| 90 double vmax = std::max(std::max(r, g), b); | |
| 91 double vmin = std::min(std::min(r, g), b); | |
| 92 double delta = vmax - vmin; | |
| 93 hsl->l = (vmax + vmin) / 2; | |
| 94 if (delta) { | |
| 95 double dr = (((vmax - r) / 6.0) + (delta / 2.0)) / delta; | |
| 96 double dg = (((vmax - g) / 6.0) + (delta / 2.0)) / delta; | |
| 97 double db = (((vmax - b) / 6.0) + (delta / 2.0)) / delta; | |
| 98 // We need to compare for the max value because comparing vmax to r, | |
| 99 // g or b can sometimes result in values overflowing registers. | |
| 100 if (r >= g && r >= b) | |
| 101 hsl->h = db - dg; | |
| 102 else if (g >= r && g >= b) | |
| 103 hsl->h = (1.0 / 3.0) + dr - db; | |
| 104 else // (b >= r && b >= g) | |
| 105 hsl->h = (2.0 / 3.0) + dg - dr; | |
| 106 | |
| 107 if (hsl->h < 0.0) | |
| 108 ++hsl->h; | |
| 109 else if (hsl->h > 1.0) | |
| 110 --hsl->h; | |
| 111 | |
| 112 hsl->s = delta / ((hsl->l < 0.5) ? (vmax + vmin) : (2 - vmax - vmin)); | |
| 113 } else { | |
| 114 hsl->h = hsl->s = 0; | |
| 115 } | |
| 116 } | |
| 117 | |
| 118 SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha) { | |
| 119 double hue = hsl.h; | |
| 120 double saturation = hsl.s; | |
| 121 double lightness = hsl.l; | |
| 122 | |
| 123 // If there's no color, we don't care about hue and can do everything based | |
| 124 // on brightness. | |
| 125 if (!saturation) { | |
| 126 uint8 light; | |
| 127 | |
| 128 if (lightness < 0) | |
| 129 light = 0; | |
| 130 else if (lightness >= 1.0) | |
| 131 light = 255; | |
| 132 else | |
| 133 light = SkDoubleToFixed(lightness) >> 8; | |
| 134 | |
| 135 return SkColorSetARGB(alpha, light, light, light); | |
| 136 } | |
| 137 | |
| 138 double temp2 = (lightness < 0.5) ? | |
| 139 (lightness * (1.0 + saturation)) : | |
| 140 (lightness + saturation - (lightness * saturation)); | |
| 141 double temp1 = 2.0 * lightness - temp2; | |
| 142 return SkColorSetARGB(alpha, | |
| 143 static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * 255), | |
| 144 static_cast<int>(calcHue(temp1, temp2, hue) * 255), | |
| 145 static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * 255)); | |
| 146 } | |
| 147 | |
| 148 SkColor HSLShift(SkColor color, const HSL& shift) { | |
| 149 HSL hsl; | |
| 150 int alpha = SkColorGetA(color); | |
| 151 SkColorToHSL(color, &hsl); | |
| 152 | |
| 153 // Replace the hue with the tint's hue. | |
| 154 if (shift.h >= 0) | |
| 155 hsl.h = shift.h; | |
| 156 | |
| 157 // Change the saturation. | |
| 158 if (shift.s >= 0) { | |
| 159 if (shift.s <= 0.5) | |
| 160 hsl.s *= shift.s * 2.0; | |
| 161 else | |
| 162 hsl.s += (1.0 - hsl.s) * ((shift.s - 0.5) * 2.0); | |
| 163 } | |
| 164 | |
| 165 SkColor result = HSLToSkColor(hsl, alpha); | |
| 166 | |
| 167 if (shift.l < 0) | |
| 168 return result; | |
| 169 | |
| 170 // Lightness shifts in the style of popular image editors aren't | |
| 171 // actually represented in HSL - the L value does have some effect | |
| 172 // on saturation. | |
| 173 double r = static_cast<double>(SkColorGetR(result)); | |
| 174 double g = static_cast<double>(SkColorGetG(result)); | |
| 175 double b = static_cast<double>(SkColorGetB(result)); | |
| 176 if (shift.l <= 0.5) { | |
| 177 r *= (shift.l * 2.0); | |
| 178 g *= (shift.l * 2.0); | |
| 179 b *= (shift.l * 2.0); | |
| 180 } else { | |
| 181 r += (255.0 - r) * ((shift.l - 0.5) * 2.0); | |
| 182 g += (255.0 - g) * ((shift.l - 0.5) * 2.0); | |
| 183 b += (255.0 - b) * ((shift.l - 0.5) * 2.0); | |
| 184 } | |
| 185 return SkColorSetARGB(alpha, | |
| 186 static_cast<int>(r), | |
| 187 static_cast<int>(g), | |
| 188 static_cast<int>(b)); | |
| 189 } | |
| 190 | |
| 191 bool IsColorCloseToTransparent(SkAlpha alpha) { | |
| 192 const int kCloseToBoundary = 64; | |
| 193 return alpha < kCloseToBoundary; | |
| 194 } | |
| 195 | |
| 196 bool IsColorCloseToGrey(int r, int g, int b) { | |
| 197 const int kAverageBoundary = 15; | |
| 198 int average = (r + g + b) / 3; | |
| 199 return (abs(r - average) < kAverageBoundary) && | |
| 200 (abs(g - average) < kAverageBoundary) && | |
| 201 (abs(b - average) < kAverageBoundary); | |
| 202 } | |
| 203 | |
| 204 SkColor GetAverageColorOfFavicon(SkBitmap* favicon, SkAlpha alpha) { | |
| 205 int r = 0, g = 0, b = 0; | |
| 206 | |
| 207 SkAutoLockPixels favicon_lock(*favicon); | |
| 208 SkColor* pixels = static_cast<SkColor*>(favicon->getPixels()); | |
| 209 // Assume ARGB_8888 format. | |
| 210 DCHECK(favicon->getConfig() == SkBitmap::kARGB_8888_Config); | |
| 211 SkColor* current_color = pixels; | |
| 212 | |
| 213 DCHECK(favicon->width() <= 16 && favicon->height() <= 16); | |
| 214 | |
| 215 int pixel_count = favicon->width() * favicon->height(); | |
| 216 int color_count = 0; | |
| 217 for (int i = 0; i < pixel_count; ++i, ++current_color) { | |
| 218 // Disregard this color if it is close to black, close to white, or close | |
| 219 // to transparent since any of those pixels do not contribute much to the | |
| 220 // color makeup of this icon. | |
| 221 int cr = SkColorGetR(*current_color); | |
| 222 int cg = SkColorGetG(*current_color); | |
| 223 int cb = SkColorGetB(*current_color); | |
| 224 | |
| 225 if (IsColorCloseToTransparent(SkColorGetA(*current_color)) || | |
| 226 IsColorCloseToGrey(cr, cg, cb)) | |
| 227 continue; | |
| 228 | |
| 229 r += cr; | |
| 230 g += cg; | |
| 231 b += cb; | |
| 232 ++color_count; | |
| 233 } | |
| 234 | |
| 235 return color_count ? | |
| 236 SkColorSetARGB(alpha, r / color_count, g / color_count, b / color_count) : | |
| 237 SkColorSetARGB(alpha, 0, 0, 0); | |
| 238 } | |
| 239 | |
| 240 void BuildLumaHistogram(SkBitmap* bitmap, int histogram[256]) { | |
| 241 SkAutoLockPixels bitmap_lock(*bitmap); | |
| 242 // Assume ARGB_8888 format. | |
| 243 DCHECK(bitmap->getConfig() == SkBitmap::kARGB_8888_Config); | |
| 244 | |
| 245 int pixel_width = bitmap->width(); | |
| 246 int pixel_height = bitmap->height(); | |
| 247 for (int y = 0; y < pixel_height; ++y) { | |
| 248 SkColor* current_color = static_cast<uint32_t*>(bitmap->getAddr32(0, y)); | |
| 249 for (int x = 0; x < pixel_width; ++x, ++current_color) | |
| 250 histogram[GetLumaForColor(current_color)]++; | |
| 251 } | |
| 252 } | |
| 253 | |
| 254 SkColor AlphaBlend(SkColor foreground, SkColor background, SkAlpha alpha) { | |
| 255 if (alpha == 0) | |
| 256 return background; | |
| 257 if (alpha == 255) | |
| 258 return foreground; | |
| 259 | |
| 260 int f_alpha = SkColorGetA(foreground); | |
| 261 int b_alpha = SkColorGetA(background); | |
| 262 | |
| 263 double normalizer = (f_alpha * alpha + b_alpha * (255 - alpha)) / 255.0; | |
| 264 if (normalizer == 0.0) | |
| 265 return SkColorSetARGB(0, 0, 0, 0); | |
| 266 | |
| 267 double f_weight = f_alpha * alpha / normalizer; | |
| 268 double b_weight = b_alpha * (255 - alpha) / normalizer; | |
| 269 | |
| 270 double r = (SkColorGetR(foreground) * f_weight + | |
| 271 SkColorGetR(background) * b_weight) / 255.0; | |
| 272 double g = (SkColorGetG(foreground) * f_weight + | |
| 273 SkColorGetG(background) * b_weight) / 255.0; | |
| 274 double b = (SkColorGetB(foreground) * f_weight + | |
| 275 SkColorGetB(background) * b_weight) / 255.0; | |
| 276 | |
| 277 return SkColorSetARGB(static_cast<int>(normalizer), | |
| 278 static_cast<int>(r), | |
| 279 static_cast<int>(g), | |
| 280 static_cast<int>(b)); | |
| 281 } | |
| 282 | |
| 283 SkColor GetReadableColor(SkColor foreground, SkColor background) { | |
| 284 const SkColor foreground2 = LumaInvertColor(foreground); | |
| 285 const double background_luminance = RelativeLuminance(background); | |
| 286 return (ContrastRatio(RelativeLuminance(foreground), background_luminance) >= | |
| 287 ContrastRatio(RelativeLuminance(foreground2), background_luminance)) ? | |
| 288 foreground : foreground2; | |
| 289 } | |
| 290 | |
| 291 SkColor GetSysSkColor(int which) { | |
| 292 #if defined(OS_WIN) | |
| 293 return skia::COLORREFToSkColor(GetSysColor(which)); | |
| 294 #else | |
| 295 NOTIMPLEMENTED(); | |
| 296 return SK_ColorLTGRAY; | |
| 297 #endif | |
| 298 } | |
| 299 | |
| 300 } // namespace color_utils | |
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