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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GFX_CANVAS_DIRECT2D_H_ | 5 #ifndef GFX_CANVAS_DIRECT2D_H_ |
| 6 #define GFX_CANVAS_DIRECT2D_H_ | 6 #define GFX_CANVAS_DIRECT2D_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <d2d1.h> | 9 #include "ui/gfx/canvas_direct2d.h" |
| 10 | 10 // TODO(sail): remove this file once all includes have been updated. |
| 11 #include <stack> | |
| 12 | |
| 13 #include "base/scoped_comptr_win.h" | |
| 14 #include "gfx/canvas.h" | |
| 15 | |
| 16 namespace gfx { | |
| 17 | |
| 18 class CanvasDirect2D : public Canvas { | |
| 19 public: | |
| 20 // Creates an empty Canvas. | |
| 21 explicit CanvasDirect2D(ID2D1RenderTarget* rt); | |
| 22 virtual ~CanvasDirect2D(); | |
| 23 | |
| 24 // Retrieves the application's D2D1 Factory. | |
| 25 static ID2D1Factory* GetD2D1Factory(); | |
| 26 | |
| 27 // Overridden from Canvas: | |
| 28 virtual void Save(); | |
| 29 virtual void SaveLayerAlpha(uint8 alpha); | |
| 30 virtual void SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds); | |
| 31 virtual void Restore(); | |
| 32 virtual bool ClipRectInt(int x, int y, int w, int h); | |
| 33 virtual void TranslateInt(int x, int y); | |
| 34 virtual void ScaleInt(int x, int y); | |
| 35 virtual void FillRectInt(const SkColor& color, int x, int y, int w, int h); | |
| 36 virtual void FillRectInt(const SkColor& color, int x, int y, int w, int h, | |
| 37 SkXfermode::Mode mode); | |
| 38 virtual void FillRectInt(const gfx::Brush* brush, int x, int y, int w, int h); | |
| 39 virtual void DrawRectInt(const SkColor& color, int x, int y, int w, int h); | |
| 40 virtual void DrawRectInt(const SkColor& color, | |
| 41 int x, int y, int w, int h, | |
| 42 SkXfermode::Mode mode); | |
| 43 virtual void DrawRectInt(int x, int y, int w, int h, const SkPaint& paint); | |
| 44 virtual void DrawLineInt(const SkColor& color, | |
| 45 int x1, int y1, | |
| 46 int x2, int y2); | |
| 47 virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y); | |
| 48 virtual void DrawBitmapInt(const SkBitmap& bitmap, | |
| 49 int x, int y, | |
| 50 const SkPaint& paint); | |
| 51 virtual void DrawBitmapInt(const SkBitmap& bitmap, | |
| 52 int src_x, int src_y, int src_w, int src_h, | |
| 53 int dest_x, int dest_y, int dest_w, int dest_h, | |
| 54 bool filter); | |
| 55 virtual void DrawBitmapInt(const SkBitmap& bitmap, | |
| 56 int src_x, int src_y, int src_w, int src_h, | |
| 57 int dest_x, int dest_y, int dest_w, int dest_h, | |
| 58 bool filter, | |
| 59 const SkPaint& paint); | |
| 60 virtual void DrawStringInt(const string16& text, | |
| 61 const gfx::Font& font, | |
| 62 const SkColor& color, | |
| 63 int x, int y, int w, int h); | |
| 64 virtual void DrawStringInt(const string16& text, | |
| 65 const gfx::Font& font, | |
| 66 const SkColor& color, | |
| 67 const gfx::Rect& display_rect); | |
| 68 virtual void DrawStringInt(const string16& text, | |
| 69 const gfx::Font& font, | |
| 70 const SkColor& color, | |
| 71 int x, int y, int w, int h, | |
| 72 int flags); | |
| 73 virtual void DrawFocusRect(int x, int y, int width, int height); | |
| 74 virtual void TileImageInt(const SkBitmap& bitmap, int x, int y, int w, int h); | |
| 75 virtual void TileImageInt(const SkBitmap& bitmap, | |
| 76 int src_x, int src_y, | |
| 77 int dest_x, int dest_y, int w, int h); | |
| 78 virtual gfx::NativeDrawingContext BeginPlatformPaint(); | |
| 79 virtual void EndPlatformPaint(); | |
| 80 virtual CanvasSkia* AsCanvasSkia(); | |
| 81 virtual const CanvasSkia* AsCanvasSkia() const; | |
| 82 | |
| 83 private: | |
| 84 void SaveInternal(ID2D1Layer* layer); | |
| 85 | |
| 86 ID2D1RenderTarget* rt_; | |
| 87 ScopedComPtr<ID2D1GdiInteropRenderTarget> interop_rt_; | |
| 88 ScopedComPtr<ID2D1DrawingStateBlock> drawing_state_block_; | |
| 89 static ID2D1Factory* d2d1_factory_; | |
| 90 | |
| 91 // Every time Save* is called, a RenderState object is pushed onto the | |
| 92 // RenderState stack. | |
| 93 struct RenderState { | |
| 94 explicit RenderState(ID2D1Layer* layer) : layer(layer), clip_count(0) {} | |
| 95 RenderState() : layer(NULL), clip_count(0) {} | |
| 96 | |
| 97 // A D2D layer associated with this state, or NULL if there is no layer. | |
| 98 // The layer is created and owned by the Canvas. | |
| 99 ID2D1Layer* layer; | |
| 100 // The number of clip operations performed. This is used to balance calls to | |
| 101 // PushAxisAlignedClip with calls to PopAxisAlignedClip when Restore() is | |
| 102 // called. | |
| 103 int clip_count; | |
| 104 }; | |
| 105 std::stack<RenderState> state_; | |
| 106 | |
| 107 DISALLOW_COPY_AND_ASSIGN(CanvasDirect2D); | |
| 108 }; | |
| 109 | |
| 110 } // namespace gfx; | |
| 111 | 11 |
| 112 #endif // GFX_CANVAS_DIRECT2D_H_ | 12 #endif // GFX_CANVAS_DIRECT2D_H_ |
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