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Side by Side Diff: gfx/canvas_direct2d.h

Issue 6246027: Move src/gfx/ to src/ui/gfx... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 10 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GFX_CANVAS_DIRECT2D_H_ 5 #ifndef GFX_CANVAS_DIRECT2D_H_
6 #define GFX_CANVAS_DIRECT2D_H_ 6 #define GFX_CANVAS_DIRECT2D_H_
7 #pragma once 7 #pragma once
8 8
9 #include <d2d1.h> 9 #include "ui/gfx/canvas_direct2d.h"
10 10 // TODO(sail): remove this file once all includes have been updated.
11 #include <stack>
12
13 #include "base/scoped_comptr_win.h"
14 #include "gfx/canvas.h"
15
16 namespace gfx {
17
18 class CanvasDirect2D : public Canvas {
19 public:
20 // Creates an empty Canvas.
21 explicit CanvasDirect2D(ID2D1RenderTarget* rt);
22 virtual ~CanvasDirect2D();
23
24 // Retrieves the application's D2D1 Factory.
25 static ID2D1Factory* GetD2D1Factory();
26
27 // Overridden from Canvas:
28 virtual void Save();
29 virtual void SaveLayerAlpha(uint8 alpha);
30 virtual void SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds);
31 virtual void Restore();
32 virtual bool ClipRectInt(int x, int y, int w, int h);
33 virtual void TranslateInt(int x, int y);
34 virtual void ScaleInt(int x, int y);
35 virtual void FillRectInt(const SkColor& color, int x, int y, int w, int h);
36 virtual void FillRectInt(const SkColor& color, int x, int y, int w, int h,
37 SkXfermode::Mode mode);
38 virtual void FillRectInt(const gfx::Brush* brush, int x, int y, int w, int h);
39 virtual void DrawRectInt(const SkColor& color, int x, int y, int w, int h);
40 virtual void DrawRectInt(const SkColor& color,
41 int x, int y, int w, int h,
42 SkXfermode::Mode mode);
43 virtual void DrawRectInt(int x, int y, int w, int h, const SkPaint& paint);
44 virtual void DrawLineInt(const SkColor& color,
45 int x1, int y1,
46 int x2, int y2);
47 virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y);
48 virtual void DrawBitmapInt(const SkBitmap& bitmap,
49 int x, int y,
50 const SkPaint& paint);
51 virtual void DrawBitmapInt(const SkBitmap& bitmap,
52 int src_x, int src_y, int src_w, int src_h,
53 int dest_x, int dest_y, int dest_w, int dest_h,
54 bool filter);
55 virtual void DrawBitmapInt(const SkBitmap& bitmap,
56 int src_x, int src_y, int src_w, int src_h,
57 int dest_x, int dest_y, int dest_w, int dest_h,
58 bool filter,
59 const SkPaint& paint);
60 virtual void DrawStringInt(const string16& text,
61 const gfx::Font& font,
62 const SkColor& color,
63 int x, int y, int w, int h);
64 virtual void DrawStringInt(const string16& text,
65 const gfx::Font& font,
66 const SkColor& color,
67 const gfx::Rect& display_rect);
68 virtual void DrawStringInt(const string16& text,
69 const gfx::Font& font,
70 const SkColor& color,
71 int x, int y, int w, int h,
72 int flags);
73 virtual void DrawFocusRect(int x, int y, int width, int height);
74 virtual void TileImageInt(const SkBitmap& bitmap, int x, int y, int w, int h);
75 virtual void TileImageInt(const SkBitmap& bitmap,
76 int src_x, int src_y,
77 int dest_x, int dest_y, int w, int h);
78 virtual gfx::NativeDrawingContext BeginPlatformPaint();
79 virtual void EndPlatformPaint();
80 virtual CanvasSkia* AsCanvasSkia();
81 virtual const CanvasSkia* AsCanvasSkia() const;
82
83 private:
84 void SaveInternal(ID2D1Layer* layer);
85
86 ID2D1RenderTarget* rt_;
87 ScopedComPtr<ID2D1GdiInteropRenderTarget> interop_rt_;
88 ScopedComPtr<ID2D1DrawingStateBlock> drawing_state_block_;
89 static ID2D1Factory* d2d1_factory_;
90
91 // Every time Save* is called, a RenderState object is pushed onto the
92 // RenderState stack.
93 struct RenderState {
94 explicit RenderState(ID2D1Layer* layer) : layer(layer), clip_count(0) {}
95 RenderState() : layer(NULL), clip_count(0) {}
96
97 // A D2D layer associated with this state, or NULL if there is no layer.
98 // The layer is created and owned by the Canvas.
99 ID2D1Layer* layer;
100 // The number of clip operations performed. This is used to balance calls to
101 // PushAxisAlignedClip with calls to PopAxisAlignedClip when Restore() is
102 // called.
103 int clip_count;
104 };
105 std::stack<RenderState> state_;
106
107 DISALLOW_COPY_AND_ASSIGN(CanvasDirect2D);
108 };
109
110 } // namespace gfx;
111 11
112 #endif // GFX_CANVAS_DIRECT2D_H_ 12 #endif // GFX_CANVAS_DIRECT2D_H_
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