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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | 5 #ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_ |
| 6 #define VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | 6 #define VIEWS_TOUCHUI_TOUCH_FACTORY_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <bitset> | 9 #include <bitset> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/singleton.h" | 12 #include "base/singleton.h" |
| 13 #include "base/timer.h" | |
| 13 | 14 |
| 15 typedef unsigned long Cursor; | |
| 14 typedef unsigned long Window; | 16 typedef unsigned long Window; |
| 15 typedef struct _XDisplay Display; | 17 typedef struct _XDisplay Display; |
| 16 | 18 |
| 17 namespace views { | 19 namespace views { |
| 18 | 20 |
| 19 // Functions related to determining touch devices. | 21 // Functions related to determining touch devices. |
| 20 class TouchFactory { | 22 class TouchFactory { |
| 21 public: | 23 public: |
| 22 // Returns the TouchFactory singleton. | 24 // Returns the TouchFactory singleton. |
| 23 static TouchFactory* GetInstance(); | 25 static TouchFactory* GetInstance(); |
| 24 | 26 |
| 25 // Keep a list of touch devices so that it is possible to determine if a | 27 // Keep a list of touch devices so that it is possible to determine if a |
| 26 // pointer event is a touch-event or a mouse-event. The list is reset each | 28 // pointer event is a touch-event or a mouse-event. The list is reset each |
| 27 // time this is called. | 29 // time this is called. |
| 28 void SetTouchDeviceList(const std::vector<unsigned int>& devices); | 30 void SetTouchDeviceList(const std::vector<unsigned int>& devices); |
| 29 | 31 |
| 30 // Is the device a touch-device? | 32 // Is the device a touch-device? |
| 31 bool IsTouchDevice(unsigned int deviceid); | 33 bool IsTouchDevice(unsigned int deviceid); |
| 32 | 34 |
| 33 // Grab the touch devices for the specified window on the specified display. | 35 // Grab the touch devices for the specified window on the specified display. |
| 34 // Returns if grab was successful for all touch devices. | 36 // Returns if grab was successful for all touch devices. |
| 35 bool GrabTouchDevices(Display* display, ::Window window); | 37 bool GrabTouchDevices(Display* display, ::Window window); |
| 36 | 38 |
| 37 // Ungrab the touch devices. Returns if ungrab was successful for all touch | 39 // Ungrab the touch devices. Returns if ungrab was successful for all touch |
| 38 // devices. | 40 // devices. |
| 39 bool UngrabTouchDevices(Display* display); | 41 bool UngrabTouchDevices(Display* display); |
| 40 | 42 |
| 43 // Update the root window to show (or hide) the cursor. | |
| 44 void SetCursorVisibility(bool show); | |
|
sky
2011/01/26 16:17:00
SetCursorVisible.
sadrul
2011/01/26 17:57:11
Done.
| |
| 45 | |
| 46 // Whether the cursor is currently visible or not. | |
| 47 bool IsCursorVisible() { | |
|
sky
2011/01/26 16:17:00
Name of method should match field name and be unix
sadrul
2011/01/26 17:57:11
Cool. Done.
| |
| 48 return !hiding_cursor_; | |
| 49 } | |
| 50 | |
| 41 private: | 51 private: |
| 42 TouchFactory(); | 52 TouchFactory(); |
| 43 | 53 |
| 54 ~TouchFactory(); | |
| 55 | |
| 56 void HideCursorForInactivity() { | |
| 57 SetCursorVisibility(false); | |
| 58 } | |
| 59 | |
| 44 // Requirement for Signleton | 60 // Requirement for Signleton |
| 45 friend struct DefaultSingletonTraits<TouchFactory>; | 61 friend struct DefaultSingletonTraits<TouchFactory>; |
| 46 | 62 |
| 63 // The default cursor is hidden after startup, and when the mouse pointer is | |
| 64 // idle for a while. Once there is some event from a mouse device, the cursor | |
| 65 // is immediately displayed. | |
| 66 bool hiding_cursor_; | |
| 67 | |
| 68 // The cursor is hidden if it is idle for a certain amount time. This timer | |
| 69 // is used to keep track of the idleness. | |
| 70 base::DelayTimer<TouchFactory> cursor_timer_; | |
| 71 | |
| 72 // The invisible cursor. | |
| 73 Cursor invisible_; | |
|
sky
2011/01/26 16:17:00
invisible_ -> invisible_cursor_
sadrul
2011/01/26 17:57:11
Done.
| |
| 74 | |
| 47 // NOTE: To keep track of touch devices, we currently maintain a lookup table | 75 // NOTE: To keep track of touch devices, we currently maintain a lookup table |
| 48 // to quickly decide if a device is a touch device or not. We also maintain a | 76 // to quickly decide if a device is a touch device or not. We also maintain a |
| 49 // list of the touch devices. Ideally, there will be only one touch device, | 77 // list of the touch devices. Ideally, there will be only one touch device, |
| 50 // and instead of having the lookup table and the list, there will be a single | 78 // and instead of having the lookup table and the list, there will be a single |
| 51 // identifier for the touch device. This can be completed after enough testing | 79 // identifier for the touch device. This can be completed after enough testing |
| 52 // on real touch devices. | 80 // on real touch devices. |
| 53 | 81 |
| 54 // A quick lookup table for determining if a device is a touch device. | 82 // A quick lookup table for determining if a device is a touch device. |
| 55 std::bitset<128> touch_device_lookup_; | 83 std::bitset<128> touch_device_lookup_; |
| 56 | 84 |
| 57 // The list of touch devices. | 85 // The list of touch devices. |
| 58 std::vector<int> touch_device_list_; | 86 std::vector<int> touch_device_list_; |
| 59 | 87 |
| 60 DISALLOW_COPY_AND_ASSIGN(TouchFactory); | 88 DISALLOW_COPY_AND_ASSIGN(TouchFactory); |
| 61 }; | 89 }; |
| 62 | 90 |
| 63 } // namespace views | 91 } // namespace views |
| 64 | 92 |
| 65 #endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | 93 #endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_ |
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