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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | 5 #ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_ |
6 #define VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | 6 #define VIEWS_TOUCHUI_TOUCH_FACTORY_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <bitset> | 9 #include <bitset> |
10 #include <vector> | 10 #include <vector> |
11 | 11 |
12 #include "base/singleton.h" | 12 #include "base/singleton.h" |
13 #include "base/timer.h" | |
13 | 14 |
15 typedef unsigned long Cursor; | |
14 typedef unsigned long Window; | 16 typedef unsigned long Window; |
15 typedef struct _XDisplay Display; | 17 typedef struct _XDisplay Display; |
16 | 18 |
17 namespace views { | 19 namespace views { |
18 | 20 |
19 // Functions related to determining touch devices. | 21 // Functions related to determining touch devices. |
20 class TouchFactory { | 22 class TouchFactory { |
21 public: | 23 public: |
22 // Returns the TouchFactory singleton. | 24 // Returns the TouchFactory singleton. |
23 static TouchFactory* GetInstance(); | 25 static TouchFactory* GetInstance(); |
24 | 26 |
25 // Keep a list of touch devices so that it is possible to determine if a | 27 // Keep a list of touch devices so that it is possible to determine if a |
26 // pointer event is a touch-event or a mouse-event. The list is reset each | 28 // pointer event is a touch-event or a mouse-event. The list is reset each |
27 // time this is called. | 29 // time this is called. |
28 void SetTouchDeviceList(const std::vector<unsigned int>& devices); | 30 void SetTouchDeviceList(const std::vector<unsigned int>& devices); |
29 | 31 |
30 // Is the device a touch-device? | 32 // Is the device a touch-device? |
31 bool IsTouchDevice(unsigned int deviceid); | 33 bool IsTouchDevice(unsigned int deviceid); |
32 | 34 |
33 // Grab the touch devices for the specified window on the specified display. | 35 // Grab the touch devices for the specified window on the specified display. |
34 // Returns if grab was successful for all touch devices. | 36 // Returns if grab was successful for all touch devices. |
35 bool GrabTouchDevices(Display* display, ::Window window); | 37 bool GrabTouchDevices(Display* display, ::Window window); |
36 | 38 |
37 // Ungrab the touch devices. Returns if ungrab was successful for all touch | 39 // Ungrab the touch devices. Returns if ungrab was successful for all touch |
38 // devices. | 40 // devices. |
39 bool UngrabTouchDevices(Display* display); | 41 bool UngrabTouchDevices(Display* display); |
40 | 42 |
43 // Update the root window to show (or hide) the cursor. Also indicate whether | |
44 // the timer should be started to automatically hide the cursor after a | |
45 // certain duration of inactivity (i.e. it is ignored if |show| is false). | |
46 void SetCursorVisible(bool show, bool start_timer); | |
47 | |
48 // Whether the cursor is currently visible or not. | |
49 bool IsCursorVisible() { | |
sky
2011/01/26 21:08:19
Name this is_cursor_visible() . Style guide says a
| |
50 return is_cursor_visible_; | |
51 } | |
52 | |
41 private: | 53 private: |
42 TouchFactory(); | 54 TouchFactory(); |
43 | 55 |
56 ~TouchFactory(); | |
57 | |
58 void HideCursorForInactivity() { | |
59 SetCursorVisible(false, false); | |
60 } | |
61 | |
44 // Requirement for Signleton | 62 // Requirement for Signleton |
45 friend struct DefaultSingletonTraits<TouchFactory>; | 63 friend struct DefaultSingletonTraits<TouchFactory>; |
46 | 64 |
65 // The default cursor is hidden after startup, and when the mouse pointer is | |
66 // idle for a while. Once there is some event from a mouse device, the cursor | |
67 // is immediately displayed. | |
68 bool is_cursor_visible_; | |
69 | |
70 // The cursor is hidden if it is idle for a certain amount time. This timer | |
71 // is used to keep track of the idleness. | |
72 base::OneShotTimer<TouchFactory> cursor_timer_; | |
73 | |
74 // The invisible cursor. | |
75 Cursor invisible_cursor_; | |
76 | |
47 // NOTE: To keep track of touch devices, we currently maintain a lookup table | 77 // NOTE: To keep track of touch devices, we currently maintain a lookup table |
48 // to quickly decide if a device is a touch device or not. We also maintain a | 78 // to quickly decide if a device is a touch device or not. We also maintain a |
49 // list of the touch devices. Ideally, there will be only one touch device, | 79 // list of the touch devices. Ideally, there will be only one touch device, |
50 // and instead of having the lookup table and the list, there will be a single | 80 // and instead of having the lookup table and the list, there will be a single |
51 // identifier for the touch device. This can be completed after enough testing | 81 // identifier for the touch device. This can be completed after enough testing |
52 // on real touch devices. | 82 // on real touch devices. |
53 | 83 |
54 // A quick lookup table for determining if a device is a touch device. | 84 // A quick lookup table for determining if a device is a touch device. |
55 std::bitset<128> touch_device_lookup_; | 85 std::bitset<128> touch_device_lookup_; |
56 | 86 |
57 // The list of touch devices. | 87 // The list of touch devices. |
58 std::vector<int> touch_device_list_; | 88 std::vector<int> touch_device_list_; |
59 | 89 |
60 DISALLOW_COPY_AND_ASSIGN(TouchFactory); | 90 DISALLOW_COPY_AND_ASSIGN(TouchFactory); |
61 }; | 91 }; |
62 | 92 |
63 } // namespace views | 93 } // namespace views |
64 | 94 |
65 #endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | 95 #endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_ |
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