| Index: src/debug.cc
|
| ===================================================================
|
| --- src/debug.cc (revision 384)
|
| +++ src/debug.cc (working copy)
|
| @@ -631,8 +631,11 @@
|
| return Heap::undefined_value();
|
| }
|
|
|
| - SaveBreakFrame save;
|
| - EnterDebuggerContext enter;
|
| + // Enter the debugger.
|
| + EnterDebugger debugger;
|
| + if (debugger.FailedToEnter()) {
|
| + return Heap::undefined_value();
|
| + }
|
|
|
| // Postpone interrupt during breakpoint processing.
|
| PostponeInterruptsScope postpone;
|
| @@ -1415,10 +1418,9 @@
|
| if (!Debug::break_on_exception()) return;
|
| }
|
|
|
| - // Enter the debugger. Bail out if the debugger cannot be loaded.
|
| - if (!Debug::Load()) return;
|
| - SaveBreakFrame save;
|
| - EnterDebuggerContext enter;
|
| + // Enter the debugger.
|
| + EnterDebugger debugger;
|
| + if (debugger.FailedToEnter()) return;
|
|
|
| // Clear all current stepping setup.
|
| Debug::ClearStepping();
|
| @@ -1479,10 +1481,9 @@
|
| if (compiling_natives()) return;
|
| if (!EventActive(v8::BeforeCompile)) return;
|
|
|
| - // Enter the debugger. Bail out if the debugger cannot be loaded.
|
| - if (!Debug::Load()) return;
|
| - SaveBreakFrame save;
|
| - EnterDebuggerContext enter;
|
| + // Enter the debugger.
|
| + EnterDebugger debugger;
|
| + if (debugger.FailedToEnter()) return;
|
|
|
| // Create the event data object.
|
| bool caught_exception = false;
|
| @@ -1509,10 +1510,9 @@
|
| // No more to do if not debugging.
|
| if (!debugger_active()) return;
|
|
|
| - // Enter the debugger. Bail out if the debugger cannot be loaded.
|
| - if (!Debug::Load()) return;
|
| - SaveBreakFrame save;
|
| - EnterDebuggerContext enter;
|
| + // Enter the debugger.
|
| + EnterDebugger debugger;
|
| + if (debugger.FailedToEnter()) return;
|
|
|
| // If debugging there might be script break points registered for this
|
| // script. Make sure that these break points are set.
|
| @@ -1567,10 +1567,9 @@
|
| if (compiling_natives()) return;
|
| if (!Debugger::EventActive(v8::NewFunction)) return;
|
|
|
| - // Enter the debugger. Bail out if the debugger cannot be loaded.
|
| - if (!Debug::Load()) return;
|
| - SaveBreakFrame save;
|
| - EnterDebuggerContext enter;
|
| + // Enter the debugger.
|
| + EnterDebugger debugger;
|
| + if (debugger.FailedToEnter()) return;
|
|
|
| // Create the event object.
|
| bool caught_exception = false;
|
|
|