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Side by Side Diff: ui/base/animation/animation.h

Issue 6154001: Move animation code to new ui/base/animation directory.... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 11 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef APP_ANIMATION_H_ 5 #ifndef UI_BASE_ANIMATION_ANIMATION_H_
6 #define APP_ANIMATION_H_ 6 #define UI_BASE_ANIMATION_ANIMATION_H_
7 #pragma once 7 #pragma once
8 8
9 #include "app/animation_container_element.h"
10 #include "base/ref_counted.h" 9 #include "base/ref_counted.h"
11 #include "base/time.h" 10 #include "base/time.h"
11 #include "ui/base/animation/animation_container_element.h"
12 12
13 namespace gfx { 13 namespace gfx {
14 class Rect; 14 class Rect;
15 } 15 }
16 16
17 namespace ui {
18
17 class AnimationContainer; 19 class AnimationContainer;
18 class AnimationDelegate; 20 class AnimationDelegate;
19 21
20 // Base class used in implementing animations. You only need use this class if 22 // Base class used in implementing animations. You only need use this class if
21 // you're implementing a new animation type, otherwise you'll likely want one of 23 // you're implementing a new animation type, otherwise you'll likely want one of
22 // LinearAnimation, SlideAnimation, ThrobAnimation or MultiAnimation. 24 // LinearAnimation, SlideAnimation, ThrobAnimation or MultiAnimation.
23 // 25 //
24 // To subclass override Step, which is invoked as the animation progresses and 26 // To subclass override Step, which is invoked as the animation progresses and
25 // GetCurrentValue() to return the value appropriate to the animation. 27 // GetCurrentValue() to return the value appropriate to the animation.
26 class Animation : public AnimationContainerElement { 28 class Animation : public AnimationContainerElement {
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95 97
96 // Container we're in. If non-null we're animating. 98 // Container we're in. If non-null we're animating.
97 scoped_refptr<AnimationContainer> container_; 99 scoped_refptr<AnimationContainer> container_;
98 100
99 // Time we started at. 101 // Time we started at.
100 base::TimeTicks start_time_; 102 base::TimeTicks start_time_;
101 103
102 DISALLOW_COPY_AND_ASSIGN(Animation); 104 DISALLOW_COPY_AND_ASSIGN(Animation);
103 }; 105 };
104 106
105 #endif // APP_ANIMATION_H_ 107 } // namespace ui
108
109 #endif // UI_BASE_ANIMATION_ANIMATION_H_
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