Chromium Code Reviews| Index: webkit/gpu/webgraphicscontext3d_in_process_impl.h |
| =================================================================== |
| --- webkit/gpu/webgraphicscontext3d_in_process_impl.h (revision 0) |
| +++ webkit/gpu/webgraphicscontext3d_in_process_impl.h (revision 0) |
| @@ -0,0 +1,470 @@ |
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
| +#define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
| + |
| +#include <list> |
| +#include <set> |
| + |
| +#include "base/hash_tables.h" |
| +#include "base/scoped_ptr.h" |
| +#include "third_party/angle/include/GLSLANG/ShaderLang.h" |
| +#include "third_party/WebKit/WebKit/chromium/public/WebGraphicsContext3D.h" |
| +#include "third_party/WebKit/WebKit/chromium/public/WebString.h" |
| + |
| +#if !defined(OS_MACOSX) |
| +#define FLIP_FRAMEBUFFER_VERTICALLY |
| +#endif |
| +namespace gfx { |
| +class GLContext; |
| +} |
| + |
| +namespace webkit_gpu { |
|
darin (slow to review)
2011/01/11 20:41:56
one more nit: according to brettw's post to chrom
|
| + |
| +// The default implementation of WebGL. In Chromium, using this class |
| +// requires the sandbox to be disabled, which is strongly discouraged. |
| +// It is provided for support of test_shell and any Chromium ports |
| +// where an in-renderer WebGL implementation would be helpful. |
| + |
| +class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D { |
| + public: |
| + WebGraphicsContext3DInProcessImpl(); |
| + virtual ~WebGraphicsContext3DInProcessImpl(); |
| + |
| + //---------------------------------------------------------------------- |
| + // WebGraphicsContext3D methods |
| + virtual bool initialize( |
| + WebGraphicsContext3D::Attributes attributes, WebKit::WebView*, bool); |
| + virtual bool makeContextCurrent(); |
| + |
| + virtual int width(); |
| + virtual int height(); |
| + |
| + virtual int sizeInBytes(int type); |
| + |
| + virtual bool isGLES2Compliant(); |
| + |
| + virtual void reshape(int width, int height); |
| + |
| + virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); |
| + |
| + virtual unsigned int getPlatformTextureId(); |
| + virtual void prepareTexture(); |
| + |
| + virtual void synthesizeGLError(unsigned long error); |
| + virtual void* mapBufferSubDataCHROMIUM( |
| + unsigned target, int offset, int size, unsigned access); |
| + virtual void unmapBufferSubDataCHROMIUM(const void*); |
| + virtual void* mapTexSubImage2DCHROMIUM( |
| + unsigned target, |
| + int level, |
| + int xoffset, |
| + int yoffset, |
| + int width, |
| + int height, |
| + unsigned format, |
| + unsigned type, |
| + unsigned access); |
| + virtual void unmapTexSubImage2DCHROMIUM(const void*); |
| + virtual void copyTextureToParentTextureCHROMIUM( |
| + unsigned texture, unsigned parentTexture); |
| + |
| + virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); |
| + virtual void requestExtensionCHROMIUM(const char*); |
| + |
| + virtual void activeTexture(unsigned long texture); |
| + virtual void attachShader(WebKit::WebGLId program, WebKit::WebGLId shader); |
| + virtual void bindAttribLocation( |
| + WebKit::WebGLId program, unsigned long index, const char* name); |
| + virtual void bindBuffer(unsigned long target, WebKit::WebGLId buffer); |
| + virtual void bindFramebuffer( |
| + unsigned long target, WebKit::WebGLId framebuffer); |
| + virtual void bindRenderbuffer( |
| + unsigned long target, WebKit::WebGLId renderbuffer); |
| + virtual void bindTexture(unsigned long target, WebKit::WebGLId texture); |
| + virtual void blendColor( |
| + double red, double green, double blue, double alpha); |
| + virtual void blendEquation(unsigned long mode); |
| + virtual void blendEquationSeparate( |
| + unsigned long modeRGB, unsigned long modeAlpha); |
| + virtual void blendFunc(unsigned long sfactor, unsigned long dfactor); |
| + virtual void blendFuncSeparate( |
| + unsigned long srcRGB, |
| + unsigned long dstRGB, |
| + unsigned long srcAlpha, |
| + unsigned long dstAlpha); |
| + |
| + virtual void bufferData( |
| + unsigned long target, int size, const void* data, unsigned long usage); |
| + virtual void bufferSubData( |
| + unsigned long target, long offset, int size, const void* data); |
| + |
| + virtual unsigned long checkFramebufferStatus(unsigned long target); |
| + virtual void clear(unsigned long mask); |
| + virtual void clearColor( |
| + double red, double green, double blue, double alpha); |
| + virtual void clearDepth(double depth); |
| + virtual void clearStencil(long s); |
| + virtual void colorMask(bool red, bool green, bool blue, bool alpha); |
| + virtual void compileShader(WebKit::WebGLId shader); |
| + |
| + virtual void copyTexImage2D( |
| + unsigned long target, |
| + long level, |
| + unsigned long internalformat, |
| + long x, |
| + long y, |
| + unsigned long width, |
| + unsigned long height, |
| + long border); |
| + virtual void copyTexSubImage2D( |
| + unsigned long target, |
| + long level, |
| + long xoffset, |
| + long yoffset, |
| + long x, |
| + long y, |
| + unsigned long width, |
| + unsigned long height); |
| + virtual void cullFace(unsigned long mode); |
| + virtual void depthFunc(unsigned long func); |
| + virtual void depthMask(bool flag); |
| + virtual void depthRange(double zNear, double zFar); |
| + virtual void detachShader(WebKit::WebGLId program, WebKit::WebGLId shader); |
| + virtual void disable(unsigned long cap); |
| + virtual void disableVertexAttribArray(unsigned long index); |
| + virtual void drawArrays(unsigned long mode, long first, long count); |
| + virtual void drawElements( |
| + unsigned long mode, |
| + unsigned long count, |
| + unsigned long type, |
| + long offset); |
| + |
| + virtual void enable(unsigned long cap); |
| + virtual void enableVertexAttribArray(unsigned long index); |
| + virtual void finish(); |
| + virtual void flush(); |
| + virtual void framebufferRenderbuffer( |
| + unsigned long target, |
| + unsigned long attachment, |
| + unsigned long renderbuffertarget, |
| + WebKit::WebGLId renderbuffer); |
| + virtual void framebufferTexture2D( |
| + unsigned long target, |
| + unsigned long attachment, |
| + unsigned long textarget, |
| + WebKit::WebGLId texture, |
| + long level); |
| + virtual void frontFace(unsigned long mode); |
| + virtual void generateMipmap(unsigned long target); |
| + |
| + virtual bool getActiveAttrib( |
| + WebKit::WebGLId program, unsigned long index, ActiveInfo&); |
| + virtual bool getActiveUniform( |
| + WebKit::WebGLId program, unsigned long index, ActiveInfo&); |
| + |
| + virtual void getAttachedShaders( |
| + WebKit::WebGLId program, int maxCount, int* count, unsigned int* shaders); |
| + |
| + virtual int getAttribLocation(WebKit::WebGLId program, const char* name); |
| + |
| + virtual void getBooleanv(unsigned long pname, unsigned char* value); |
| + |
| + virtual void getBufferParameteriv( |
| + unsigned long target, unsigned long pname, int* value); |
| + |
| + virtual Attributes getContextAttributes(); |
| + |
| + virtual unsigned long getError(); |
| + |
| + virtual bool isContextLost(); |
| + |
| + virtual void getFloatv(unsigned long pname, float* value); |
| + |
| + virtual void getFramebufferAttachmentParameteriv( |
| + unsigned long target, |
| + unsigned long attachment, |
| + unsigned long pname, |
| + int* value); |
| + |
| + virtual void getIntegerv(unsigned long pname, int* value); |
| + |
| + virtual void getProgramiv( |
| + WebKit::WebGLId program, unsigned long pname, int* value); |
| + |
| + virtual WebKit::WebString getProgramInfoLog(WebKit::WebGLId program); |
| + |
| + virtual void getRenderbufferParameteriv( |
| + unsigned long target, unsigned long pname, int* value); |
| + |
| + virtual void getShaderiv( |
| + WebKit::WebGLId shader, unsigned long pname, int* value); |
| + |
| + virtual WebKit::WebString getShaderInfoLog(WebKit::WebGLId shader); |
| + |
| + // TBD |
| + // void glGetShaderPrecisionFormat( |
| + // GLenum shadertype, GLenum precisiontype, |
| + // GLint* range, GLint* precision); |
| + |
| + virtual WebKit::WebString getShaderSource(WebKit::WebGLId shader); |
| + virtual WebKit::WebString getString(unsigned long name); |
| + |
| + virtual void getTexParameterfv( |
| + unsigned long target, unsigned long pname, float* value); |
| + virtual void getTexParameteriv( |
| + unsigned long target, unsigned long pname, int* value); |
| + |
| + virtual void getUniformfv( |
| + WebKit::WebGLId program, long location, float* value); |
| + virtual void getUniformiv( |
| + WebKit::WebGLId program, long location, int* value); |
| + |
| + virtual long getUniformLocation(WebKit::WebGLId program, const char* name); |
| + |
| + virtual void getVertexAttribfv( |
| + unsigned long index, unsigned long pname, float* value); |
| + virtual void getVertexAttribiv( |
| + unsigned long index, unsigned long pname, int* value); |
| + |
| + virtual long getVertexAttribOffset( |
| + unsigned long index, unsigned long pname); |
| + |
| + virtual void hint(unsigned long target, unsigned long mode); |
| + virtual bool isBuffer(WebKit::WebGLId buffer); |
| + virtual bool isEnabled(unsigned long cap); |
| + virtual bool isFramebuffer(WebKit::WebGLId framebuffer); |
| + virtual bool isProgram(WebKit::WebGLId program); |
| + virtual bool isRenderbuffer(WebKit::WebGLId renderbuffer); |
| + virtual bool isShader(WebKit::WebGLId shader); |
| + virtual bool isTexture(WebKit::WebGLId texture); |
| + virtual void lineWidth(double width); |
| + virtual void linkProgram(WebKit::WebGLId program); |
| + virtual void pixelStorei(unsigned long pname, long param); |
| + virtual void polygonOffset(double factor, double units); |
| + |
| + virtual void readPixels( |
| + long x, long y, |
| + unsigned long width, unsigned long height, |
| + unsigned long format, |
| + unsigned long type, |
| + void* pixels); |
| + |
| + virtual void releaseShaderCompiler(); |
| + virtual void renderbufferStorage( |
| + unsigned long target, |
| + unsigned long internalformat, |
| + unsigned long width, |
| + unsigned long height); |
| + virtual void sampleCoverage(double value, bool invert); |
| + virtual void scissor( |
| + long x, long y, unsigned long width, unsigned long height); |
| + virtual void shaderSource(WebKit::WebGLId shader, const char* source); |
| + virtual void stencilFunc(unsigned long func, long ref, unsigned long mask); |
| + virtual void stencilFuncSeparate( |
| + unsigned long face, unsigned long func, long ref, unsigned long mask); |
| + virtual void stencilMask(unsigned long mask); |
| + virtual void stencilMaskSeparate(unsigned long face, unsigned long mask); |
| + virtual void stencilOp( |
| + unsigned long fail, unsigned long zfail, unsigned long zpass); |
| + virtual void stencilOpSeparate( |
| + unsigned long face, |
| + unsigned long fail, |
| + unsigned long zfail, |
| + unsigned long zpass); |
| + |
| + virtual void texImage2D( |
| + unsigned target, |
| + unsigned level, |
| + unsigned internalformat, |
| + unsigned width, |
| + unsigned height, |
| + unsigned border, |
| + unsigned format, |
| + unsigned type, |
| + const void* pixels); |
| + |
| + virtual void texParameterf(unsigned target, unsigned pname, float param); |
| + virtual void texParameteri(unsigned target, unsigned pname, int param); |
| + |
| + virtual void texSubImage2D( |
| + unsigned target, |
| + unsigned level, |
| + unsigned xoffset, |
| + unsigned yoffset, |
| + unsigned width, |
| + unsigned height, |
| + unsigned format, |
| + unsigned type, |
| + const void* pixels); |
| + |
| + virtual void uniform1f(long location, float x); |
| + virtual void uniform1fv(long location, int count, float* v); |
| + virtual void uniform1i(long location, int x); |
| + virtual void uniform1iv(long location, int count, int* v); |
| + virtual void uniform2f(long location, float x, float y); |
| + virtual void uniform2fv(long location, int count, float* v); |
| + virtual void uniform2i(long location, int x, int y); |
| + virtual void uniform2iv(long location, int count, int* v); |
| + virtual void uniform3f(long location, float x, float y, float z); |
| + virtual void uniform3fv(long location, int count, float* v); |
| + virtual void uniform3i(long location, int x, int y, int z); |
| + virtual void uniform3iv(long location, int count, int* v); |
| + virtual void uniform4f(long location, float x, float y, float z, float w); |
| + virtual void uniform4fv(long location, int count, float* v); |
| + virtual void uniform4i(long location, int x, int y, int z, int w); |
| + virtual void uniform4iv(long location, int count, int* v); |
| + virtual void uniformMatrix2fv( |
| + long location, int count, bool transpose, const float* value); |
| + virtual void uniformMatrix3fv( |
| + long location, int count, bool transpose, const float* value); |
| + virtual void uniformMatrix4fv( |
| + long location, int count, bool transpose, const float* value); |
| + |
| + virtual void useProgram(WebKit::WebGLId program); |
| + virtual void validateProgram(WebKit::WebGLId program); |
| + |
| + virtual void vertexAttrib1f(unsigned long indx, float x); |
| + virtual void vertexAttrib1fv(unsigned long indx, const float* values); |
| + virtual void vertexAttrib2f(unsigned long indx, float x, float y); |
| + virtual void vertexAttrib2fv(unsigned long indx, const float* values); |
| + virtual void vertexAttrib3f(unsigned long indx, float x, float y, float z); |
| + virtual void vertexAttrib3fv(unsigned long indx, const float* values); |
| + virtual void vertexAttrib4f( |
| + unsigned long indx, float x, float y, float z, float w); |
| + virtual void vertexAttrib4fv(unsigned long indx, const float* values); |
| + virtual void vertexAttribPointer( |
| + unsigned long indx, |
| + int size, |
| + int type, |
| + bool normalized, |
| + unsigned long stride, |
| + unsigned long offset); |
| + |
| + virtual void viewport( |
| + long x, long y, unsigned long width, unsigned long height); |
| + |
| + // Support for buffer creation and deletion |
| + virtual unsigned createBuffer(); |
| + virtual unsigned createFramebuffer(); |
| + virtual unsigned createProgram(); |
| + virtual unsigned createRenderbuffer(); |
| + virtual unsigned createShader(unsigned long); |
| + virtual unsigned createTexture(); |
| + |
| + virtual void deleteBuffer(unsigned); |
| + virtual void deleteFramebuffer(unsigned); |
| + virtual void deleteProgram(unsigned); |
| + virtual void deleteRenderbuffer(unsigned); |
| + virtual void deleteShader(unsigned); |
| + virtual void deleteTexture(unsigned); |
| + |
| + private: |
| + // Note: we aren't currently using this information, but we will |
| + // need to in order to verify that all enabled vertex arrays have |
| + // a valid buffer bound -- to avoid crashes on certain cards. |
| + struct VertexAttribPointerState { |
| + VertexAttribPointerState(); |
| + |
| + bool enabled; |
| + unsigned long buffer; |
| + unsigned long indx; |
| + int size; |
| + int type; |
| + bool normalized; |
| + unsigned long stride; |
| + unsigned long offset; |
| + }; |
| + |
| + enum { |
| + kNumTrackedPointerStates = 2 |
| + }; |
| + |
| + // ANGLE related. |
| + struct ShaderSourceEntry { |
| + explicit ShaderSourceEntry(unsigned long shader_type) |
| + : type(shader_type), |
| + is_valid(false) { |
| + } |
| + |
| + unsigned long type; |
| + scoped_array<char> source; |
| + scoped_array<char> log; |
| + scoped_array<char> translated_source; |
| + bool is_valid; |
| + }; |
| + |
| + WebGraphicsContext3D::Attributes attributes_; |
| + bool initialized_; |
| + bool render_directly_to_web_view_; |
| + bool is_gles2_; |
| + bool have_ext_framebuffer_object_; |
| + bool have_ext_framebuffer_multisample_; |
| + bool have_angle_framebuffer_multisample_; |
| + |
| + unsigned int texture_; |
| + unsigned int fbo_; |
| + unsigned int depth_stencil_buffer_; |
| + unsigned int cached_width_, cached_height_; |
| + |
| + // For multisampling |
| + unsigned int multisample_fbo_; |
| + unsigned int multisample_depth_stencil_buffer_; |
| + unsigned int multisample_color_buffer_; |
| + |
| + // For tracking which FBO is bound |
| + unsigned int bound_fbo_; |
| + |
| + // For tracking which texture is bound |
| + unsigned int bound_texture_; |
| + |
| + // FBO used for copying child texture to parent texture. |
| + unsigned copy_texture_to_parent_texture_fbo_; |
| + |
| + unsigned int bound_array_buffer_; |
| + |
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| + unsigned char* scanline_; |
| +#endif |
| + |
| + VertexAttribPointerState vertex_attrib_pointer_state_[ |
| + kNumTrackedPointerStates]; |
| + |
| + // Errors raised by synthesizeGLError(). |
| + std::list<unsigned long> synthetic_errors_list_; |
| + std::set<unsigned long> synthetic_errors_set_; |
| + |
| + scoped_ptr<gfx::GLContext> gl_context_; |
| + |
| + typedef base::hash_map<WebKit::WebGLId, ShaderSourceEntry*> ShaderSourceMap; |
| + ShaderSourceMap shader_source_map_; |
| + |
| + ShHandle fragment_compiler_; |
| + ShHandle vertex_compiler_; |
| + |
| +#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| + void FlipVertically(unsigned char* framebuffer, |
| + unsigned int width, |
| + unsigned int height); |
| +#endif |
| + |
| + // Take into account the user's requested context creation attributes, in |
| + // particular stencil and antialias, and determine which could or could |
| + // not be honored based on the capabilities of the OpenGL implementation. |
| + void ValidateAttributes(); |
|
darin (slow to review)
2011/01/11 19:32:51
nit: order of stuff in private section is usually:
|
| + |
| + // Resolve the given rectangle of the multisampled framebuffer if necessary. |
| + void ResolveMultisampledFramebuffer( |
| + unsigned x, unsigned y, unsigned width, unsigned height); |
| + |
| + bool AngleCreateCompilers(); |
| + void AngleDestroyCompilers(); |
| + bool AngleValidateShaderSource(ShaderSourceEntry* entry); |
| +}; |
| + |
| +} // namespace webkit_gpu |
| + |
| +#endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_ |
| + |
| Property changes on: webkit/gpu/webgraphicscontext3d_in_process_impl.h |
| ___________________________________________________________________ |
| Added: svn:eol-style |
| + LF |