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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "webkit/gpu/webgraphicscontext3d_in_process_impl.h" |
| 6 |
| 7 #include <string.h> |
| 8 |
| 9 #include <algorithm> |
| 10 #include <string> |
| 11 |
| 12 #include "app/gfx/gl/gl_bindings.h" |
| 13 #include "app/gfx/gl/gl_context.h" |
| 14 #include "app/gfx/gl/gl_implementation.h" |
| 15 #include "base/logging.h" |
| 16 #include "third_party/WebKit/WebKit/chromium/public/WebString.h" |
| 17 #include "third_party/WebKit/WebKit/chromium/public/WebView.h" |
| 18 |
| 19 using WebKit::WebGLId; |
| 20 using WebKit::WebGraphicsContext3D; |
| 21 using WebKit::WebString; |
| 22 using WebKit::WebView; |
| 23 |
| 24 namespace webkit_gpu { |
| 25 |
| 26 enum { |
| 27 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, |
| 28 MAX_VARYING_VECTORS = 0x8DFC, |
| 29 MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD |
| 30 }; |
| 31 |
| 32 WebGraphicsContext3DInProcessImpl:: |
| 33 VertexAttribPointerState::VertexAttribPointerState() |
| 34 : enabled(false), |
| 35 buffer(0), |
| 36 indx(0), |
| 37 size(0), |
| 38 type(0), |
| 39 normalized(false), |
| 40 stride(0), |
| 41 offset(0) { |
| 42 } |
| 43 |
| 44 WebGraphicsContext3DInProcessImpl::WebGraphicsContext3DInProcessImpl() |
| 45 : initialized_(false), |
| 46 render_directly_to_web_view_(false), |
| 47 is_gles2_(false), |
| 48 have_ext_framebuffer_object_(false), |
| 49 have_ext_framebuffer_multisample_(false), |
| 50 have_angle_framebuffer_multisample_(false), |
| 51 texture_(0), |
| 52 fbo_(0), |
| 53 depth_stencil_buffer_(0), |
| 54 cached_width_(0), |
| 55 cached_height_(0), |
| 56 multisample_fbo_(0), |
| 57 multisample_depth_stencil_buffer_(0), |
| 58 multisample_color_buffer_(0), |
| 59 bound_fbo_(0), |
| 60 bound_texture_(0), |
| 61 copy_texture_to_parent_texture_fbo_(0), |
| 62 bound_array_buffer_(0), |
| 63 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 64 scanline_(0), |
| 65 #endif |
| 66 fragment_compiler_(0), |
| 67 vertex_compiler_(0) { |
| 68 } |
| 69 |
| 70 WebGraphicsContext3DInProcessImpl::~WebGraphicsContext3DInProcessImpl() { |
| 71 if (initialized_) { |
| 72 makeContextCurrent(); |
| 73 |
| 74 if (attributes_.antialias) { |
| 75 glDeleteRenderbuffersEXT(1, &multisample_color_buffer_); |
| 76 if (attributes_.depth || attributes_.stencil) |
| 77 glDeleteRenderbuffersEXT(1, &multisample_depth_stencil_buffer_); |
| 78 glDeleteFramebuffersEXT(1, &multisample_fbo_); |
| 79 } else { |
| 80 if (attributes_.depth || attributes_.stencil) |
| 81 glDeleteRenderbuffersEXT(1, &depth_stencil_buffer_); |
| 82 } |
| 83 glDeleteTextures(1, &texture_); |
| 84 glDeleteFramebuffersEXT(1, ©_texture_to_parent_texture_fbo_); |
| 85 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 86 if (scanline_) |
| 87 delete[] scanline_; |
| 88 #endif |
| 89 glDeleteFramebuffersEXT(1, &fbo_); |
| 90 |
| 91 gl_context_->Destroy(); |
| 92 |
| 93 for (ShaderSourceMap::iterator ii = shader_source_map_.begin(); |
| 94 ii != shader_source_map_.end(); ++ii) { |
| 95 if (ii->second) |
| 96 delete ii->second; |
| 97 } |
| 98 AngleDestroyCompilers(); |
| 99 } |
| 100 } |
| 101 |
| 102 bool WebGraphicsContext3DInProcessImpl::initialize( |
| 103 WebGraphicsContext3D::Attributes attributes, |
| 104 WebView* webView, |
| 105 bool render_directly_to_web_view) { |
| 106 if (!gfx::GLContext::InitializeOneOff()) |
| 107 return false; |
| 108 |
| 109 render_directly_to_web_view_ = render_directly_to_web_view; |
| 110 gfx::GLContext* share_context = 0; |
| 111 |
| 112 if (!render_directly_to_web_view) { |
| 113 // Pick up the compositor's context to share resources with. |
| 114 WebGraphicsContext3D* view_context = webView->graphicsContext3D(); |
| 115 if (view_context) { |
| 116 WebGraphicsContext3DInProcessImpl* contextImpl = |
| 117 static_cast<WebGraphicsContext3DInProcessImpl*>(view_context); |
| 118 share_context = contextImpl->gl_context_.get(); |
| 119 } else { |
| 120 // The compositor's context didn't get created |
| 121 // successfully, so conceptually there is no way we can |
| 122 // render successfully to the WebView. |
| 123 render_directly_to_web_view_ = false; |
| 124 } |
| 125 } |
| 126 |
| 127 // This implementation always renders offscreen regardless of |
| 128 // whether render_directly_to_web_view is true. Both DumpRenderTree |
| 129 // and test_shell paint first to an intermediate offscreen buffer |
| 130 // and from there to the window, and WebViewImpl::paint already |
| 131 // correctly handles the case where the compositor is active but |
| 132 // the output needs to go to a WebCanvas. |
| 133 gl_context_.reset(gfx::GLContext::CreateOffscreenGLContext(share_context)); |
| 134 if (!gl_context_.get()) |
| 135 return false; |
| 136 |
| 137 attributes_ = attributes; |
| 138 |
| 139 // FIXME: for the moment we disable multisampling for the compositor. |
| 140 // It actually works in this implementation, but there are a few |
| 141 // considerations. First, we likely want to reduce the fuzziness in |
| 142 // these tests as much as possible because we want to run pixel tests. |
| 143 // Second, Mesa's multisampling doesn't seem to antialias straight |
| 144 // edges in some CSS 3D samples. Third, we don't have multisampling |
| 145 // support for the compositor in the normal case at the time of this |
| 146 // writing. |
| 147 if (render_directly_to_web_view) |
| 148 attributes_.antialias = false; |
| 149 |
| 150 is_gles2_ = gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2; |
| 151 const char* extensions = |
| 152 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); |
| 153 have_ext_framebuffer_object_ = |
| 154 strstr(extensions, "GL_EXT_framebuffer_object") != NULL; |
| 155 have_ext_framebuffer_multisample_ = |
| 156 strstr(extensions, "GL_EXT_framebuffer_multisample") != NULL; |
| 157 have_angle_framebuffer_multisample_ = |
| 158 strstr(extensions, "GL_ANGLE_framebuffer_multisample") != NULL; |
| 159 |
| 160 ValidateAttributes(); |
| 161 |
| 162 if (!is_gles2_) { |
| 163 glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| 164 glEnable(GL_POINT_SPRITE); |
| 165 } |
| 166 |
| 167 if (!AngleCreateCompilers()) { |
| 168 AngleDestroyCompilers(); |
| 169 return false; |
| 170 } |
| 171 |
| 172 glGenFramebuffersEXT(1, ©_texture_to_parent_texture_fbo_); |
| 173 |
| 174 initialized_ = true; |
| 175 return true; |
| 176 } |
| 177 |
| 178 void WebGraphicsContext3DInProcessImpl::ValidateAttributes() { |
| 179 const char* extensions = |
| 180 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); |
| 181 |
| 182 if (attributes_.stencil) { |
| 183 if (strstr(extensions, "GL_OES_packed_depth_stencil") || |
| 184 strstr(extensions, "GL_EXT_packed_depth_stencil")) { |
| 185 if (!attributes_.depth) { |
| 186 attributes_.depth = true; |
| 187 } |
| 188 } else { |
| 189 attributes_.stencil = false; |
| 190 } |
| 191 } |
| 192 if (attributes_.antialias) { |
| 193 bool isValidVendor = true; |
| 194 #if defined(OS_MACOSX) |
| 195 // Currently in Mac we only turn on antialias if vendor is NVIDIA. |
| 196 const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR)); |
| 197 if (!strstr(vendor, "NVIDIA")) |
| 198 isValidVendor = false; |
| 199 #endif |
| 200 if (!(isValidVendor && |
| 201 (have_ext_framebuffer_multisample_ || |
| 202 (have_angle_framebuffer_multisample_ && |
| 203 strstr(extensions, "GL_OES_rgb8_rgba8"))))) |
| 204 attributes_.antialias = false; |
| 205 |
| 206 // Don't antialias when using Mesa to ensure more reliable testing and |
| 207 // because it doesn't appear to multisample straight lines correctly. |
| 208 const char* renderer = |
| 209 reinterpret_cast<const char*>(glGetString(GL_RENDERER)); |
| 210 if (!strncmp(renderer, "Mesa", 4)) { |
| 211 attributes_.antialias = false; |
| 212 } |
| 213 } |
| 214 // FIXME: instead of enforcing premultipliedAlpha = true, implement the |
| 215 // correct behavior when premultipliedAlpha = false is requested. |
| 216 attributes_.premultipliedAlpha = true; |
| 217 } |
| 218 |
| 219 void WebGraphicsContext3DInProcessImpl::ResolveMultisampledFramebuffer( |
| 220 unsigned x, unsigned y, unsigned width, unsigned height) { |
| 221 if (attributes_.antialias) { |
| 222 glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, multisample_fbo_); |
| 223 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo_); |
| 224 if (have_ext_framebuffer_multisample_) { |
| 225 glBlitFramebufferEXT(x, y, |
| 226 x + width, y + height, |
| 227 x, y, |
| 228 x + width, y + height, |
| 229 GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 230 } else { |
| 231 DCHECK(have_angle_framebuffer_multisample_); |
| 232 glBlitFramebufferANGLE(x, y, |
| 233 x + width, y + height, |
| 234 x, y, |
| 235 x + width, y + height, |
| 236 GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 237 } |
| 238 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
| 239 } |
| 240 } |
| 241 |
| 242 bool WebGraphicsContext3DInProcessImpl::makeContextCurrent() { |
| 243 return gl_context_->MakeCurrent(); |
| 244 } |
| 245 |
| 246 int WebGraphicsContext3DInProcessImpl::width() { |
| 247 return cached_width_; |
| 248 } |
| 249 |
| 250 int WebGraphicsContext3DInProcessImpl::height() { |
| 251 return cached_height_; |
| 252 } |
| 253 |
| 254 int WebGraphicsContext3DInProcessImpl::sizeInBytes(int type) { |
| 255 switch (type) { |
| 256 case GL_BYTE: |
| 257 return sizeof(GLbyte); |
| 258 case GL_UNSIGNED_BYTE: |
| 259 return sizeof(GLubyte); |
| 260 case GL_SHORT: |
| 261 return sizeof(GLshort); |
| 262 case GL_UNSIGNED_SHORT: |
| 263 return sizeof(GLushort); |
| 264 case GL_INT: |
| 265 return sizeof(GLint); |
| 266 case GL_UNSIGNED_INT: |
| 267 return sizeof(GLuint); |
| 268 case GL_FLOAT: |
| 269 return sizeof(GLfloat); |
| 270 } |
| 271 return 0; |
| 272 } |
| 273 |
| 274 bool WebGraphicsContext3DInProcessImpl::isGLES2Compliant() { |
| 275 return is_gles2_; |
| 276 } |
| 277 |
| 278 unsigned int WebGraphicsContext3DInProcessImpl::getPlatformTextureId() { |
| 279 return texture_; |
| 280 } |
| 281 |
| 282 void WebGraphicsContext3DInProcessImpl::prepareTexture() { |
| 283 if (!render_directly_to_web_view_) { |
| 284 // We need to prepare our rendering results for the compositor. |
| 285 makeContextCurrent(); |
| 286 ResolveMultisampledFramebuffer(0, 0, cached_width_, cached_height_); |
| 287 } |
| 288 } |
| 289 |
| 290 namespace { |
| 291 |
| 292 int CreateTextureObject(GLenum target) { |
| 293 GLuint texture = 0; |
| 294 glGenTextures(1, &texture); |
| 295 glBindTexture(target, texture); |
| 296 glTexParameterf(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 297 glTexParameterf(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 298 return texture; |
| 299 } |
| 300 |
| 301 } // anonymous namespace |
| 302 |
| 303 void WebGraphicsContext3DInProcessImpl::reshape(int width, int height) { |
| 304 cached_width_ = width; |
| 305 cached_height_ = height; |
| 306 makeContextCurrent(); |
| 307 |
| 308 GLenum target = GL_TEXTURE_2D; |
| 309 |
| 310 if (!texture_) { |
| 311 // Generate the texture object |
| 312 texture_ = CreateTextureObject(target); |
| 313 // Generate the framebuffer object |
| 314 glGenFramebuffersEXT(1, &fbo_); |
| 315 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
| 316 bound_fbo_ = fbo_; |
| 317 if (attributes_.depth || attributes_.stencil) |
| 318 glGenRenderbuffersEXT(1, &depth_stencil_buffer_); |
| 319 // Generate the multisample framebuffer object |
| 320 if (attributes_.antialias) { |
| 321 glGenFramebuffersEXT(1, &multisample_fbo_); |
| 322 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_); |
| 323 bound_fbo_ = multisample_fbo_; |
| 324 glGenRenderbuffersEXT(1, &multisample_color_buffer_); |
| 325 if (attributes_.depth || attributes_.stencil) |
| 326 glGenRenderbuffersEXT(1, &multisample_depth_stencil_buffer_); |
| 327 } |
| 328 } |
| 329 |
| 330 GLint internal_multisampled_color_format = 0; |
| 331 GLint internal_color_format = 0; |
| 332 GLint color_format = 0; |
| 333 GLint internal_depth_stencil_format = 0; |
| 334 if (attributes_.alpha) { |
| 335 // GL_RGBA8_OES == GL_RGBA8 |
| 336 internal_multisampled_color_format = GL_RGBA8; |
| 337 internal_color_format = is_gles2_ ? GL_RGBA : GL_RGBA8; |
| 338 color_format = GL_RGBA; |
| 339 } else { |
| 340 // GL_RGB8_OES == GL_RGB8 |
| 341 internal_multisampled_color_format = GL_RGB8; |
| 342 internal_color_format = is_gles2_ ? GL_RGB : GL_RGB8; |
| 343 color_format = GL_RGB; |
| 344 } |
| 345 if (attributes_.stencil || attributes_.depth) { |
| 346 // We don't allow the logic where stencil is required and depth is not. |
| 347 // See GraphicsContext3DInternal constructor. |
| 348 if (attributes_.stencil && attributes_.depth) { |
| 349 internal_depth_stencil_format = GL_DEPTH24_STENCIL8_EXT; |
| 350 } else { |
| 351 if (is_gles2_) |
| 352 internal_depth_stencil_format = GL_DEPTH_COMPONENT16; |
| 353 else |
| 354 internal_depth_stencil_format = GL_DEPTH_COMPONENT; |
| 355 } |
| 356 } |
| 357 |
| 358 bool must_restore_fbo = false; |
| 359 |
| 360 // Resize multisampling FBO |
| 361 if (attributes_.antialias) { |
| 362 GLint max_sample_count; |
| 363 glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_sample_count); |
| 364 GLint sample_count = std::min(8, max_sample_count); |
| 365 if (bound_fbo_ != multisample_fbo_) { |
| 366 must_restore_fbo = true; |
| 367 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_); |
| 368 } |
| 369 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, multisample_color_buffer_); |
| 370 if (have_ext_framebuffer_multisample_) { |
| 371 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, |
| 372 sample_count, |
| 373 internal_multisampled_color_format, |
| 374 width, |
| 375 height); |
| 376 } else { |
| 377 DCHECK(have_angle_framebuffer_multisample_); |
| 378 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER_EXT, |
| 379 sample_count, |
| 380 internal_multisampled_color_format, |
| 381 width, |
| 382 height); |
| 383 } |
| 384 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, |
| 385 GL_COLOR_ATTACHMENT0_EXT, |
| 386 GL_RENDERBUFFER_EXT, |
| 387 multisample_color_buffer_); |
| 388 if (attributes_.stencil || attributes_.depth) { |
| 389 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, |
| 390 multisample_depth_stencil_buffer_); |
| 391 if (have_ext_framebuffer_multisample_) { |
| 392 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, |
| 393 sample_count, |
| 394 internal_depth_stencil_format, |
| 395 width, |
| 396 height); |
| 397 } else { |
| 398 DCHECK(have_angle_framebuffer_multisample_); |
| 399 glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER_EXT, |
| 400 sample_count, |
| 401 internal_depth_stencil_format, |
| 402 width, |
| 403 height); |
| 404 } |
| 405 if (attributes_.stencil) |
| 406 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, |
| 407 GL_STENCIL_ATTACHMENT_EXT, |
| 408 GL_RENDERBUFFER_EXT, |
| 409 multisample_depth_stencil_buffer_); |
| 410 if (attributes_.depth) |
| 411 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, |
| 412 GL_DEPTH_ATTACHMENT_EXT, |
| 413 GL_RENDERBUFFER_EXT, |
| 414 multisample_depth_stencil_buffer_); |
| 415 } |
| 416 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); |
| 417 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
| 418 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
| 419 LOG(ERROR) << "Multisampling framebuffer was incomplete"; |
| 420 |
| 421 // FIXME: cleanup. |
| 422 NOTIMPLEMENTED(); |
| 423 } |
| 424 } |
| 425 |
| 426 // Resize regular FBO |
| 427 if (bound_fbo_ != fbo_) { |
| 428 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
| 429 must_restore_fbo = true; |
| 430 } |
| 431 glBindTexture(target, texture_); |
| 432 glTexImage2D(target, 0, internal_color_format, |
| 433 width, height, |
| 434 0, color_format, GL_UNSIGNED_BYTE, 0); |
| 435 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, |
| 436 GL_COLOR_ATTACHMENT0_EXT, |
| 437 target, |
| 438 texture_, |
| 439 0); |
| 440 glBindTexture(target, 0); |
| 441 if (!attributes_.antialias && (attributes_.stencil || attributes_.depth)) { |
| 442 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_buffer_); |
| 443 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, |
| 444 internal_depth_stencil_format, |
| 445 width, height); |
| 446 if (attributes_.stencil) |
| 447 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, |
| 448 GL_STENCIL_ATTACHMENT_EXT, |
| 449 GL_RENDERBUFFER_EXT, |
| 450 depth_stencil_buffer_); |
| 451 if (attributes_.depth) |
| 452 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, |
| 453 GL_DEPTH_ATTACHMENT_EXT, |
| 454 GL_RENDERBUFFER_EXT, |
| 455 depth_stencil_buffer_); |
| 456 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); |
| 457 } |
| 458 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
| 459 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
| 460 LOG(ERROR) << "Framebuffer was incomplete"; |
| 461 |
| 462 // FIXME: cleanup. |
| 463 NOTIMPLEMENTED(); |
| 464 } |
| 465 |
| 466 if (attributes_.antialias) { |
| 467 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, multisample_fbo_); |
| 468 if (bound_fbo_ == multisample_fbo_) |
| 469 must_restore_fbo = false; |
| 470 } |
| 471 |
| 472 // Initialize renderbuffers to 0. |
| 473 GLfloat clearColor[] = {0, 0, 0, 0}, clearDepth = 0; |
| 474 GLint clearStencil = 0; |
| 475 GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}; |
| 476 GLboolean depthMask = GL_TRUE; |
| 477 GLuint stencilMask = 0xffffffff; |
| 478 GLboolean isScissorEnabled = GL_FALSE; |
| 479 GLboolean isDitherEnabled = GL_FALSE; |
| 480 GLbitfield clearMask = GL_COLOR_BUFFER_BIT; |
| 481 glGetFloatv(GL_COLOR_CLEAR_VALUE, clearColor); |
| 482 glClearColor(0, 0, 0, 0); |
| 483 glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); |
| 484 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 485 if (attributes_.depth) { |
| 486 glGetFloatv(GL_DEPTH_CLEAR_VALUE, &clearDepth); |
| 487 glClearDepth(1); |
| 488 glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); |
| 489 glDepthMask(GL_TRUE); |
| 490 clearMask |= GL_DEPTH_BUFFER_BIT; |
| 491 } |
| 492 if (attributes_.stencil) { |
| 493 glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &clearStencil); |
| 494 glClearStencil(0); |
| 495 glGetIntegerv(GL_STENCIL_WRITEMASK, |
| 496 reinterpret_cast<GLint*>(&stencilMask)); |
| 497 glStencilMaskSeparate(GL_FRONT, 0xffffffff); |
| 498 clearMask |= GL_STENCIL_BUFFER_BIT; |
| 499 } |
| 500 isScissorEnabled = glIsEnabled(GL_SCISSOR_TEST); |
| 501 glDisable(GL_SCISSOR_TEST); |
| 502 isDitherEnabled = glIsEnabled(GL_DITHER); |
| 503 glDisable(GL_DITHER); |
| 504 |
| 505 glClear(clearMask); |
| 506 |
| 507 glClearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]); |
| 508 glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); |
| 509 if (attributes_.depth) { |
| 510 glClearDepth(clearDepth); |
| 511 glDepthMask(depthMask); |
| 512 } |
| 513 if (attributes_.stencil) { |
| 514 glClearStencil(clearStencil); |
| 515 glStencilMaskSeparate(GL_FRONT, stencilMask); |
| 516 } |
| 517 if (isScissorEnabled) |
| 518 glEnable(GL_SCISSOR_TEST); |
| 519 else |
| 520 glDisable(GL_SCISSOR_TEST); |
| 521 if (isDitherEnabled) |
| 522 glEnable(GL_DITHER); |
| 523 else |
| 524 glDisable(GL_DITHER); |
| 525 |
| 526 if (must_restore_fbo) |
| 527 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
| 528 |
| 529 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 530 if (scanline_) { |
| 531 delete[] scanline_; |
| 532 scanline_ = 0; |
| 533 } |
| 534 scanline_ = new unsigned char[width * 4]; |
| 535 #endif // FLIP_FRAMEBUFFER_VERTICALLY |
| 536 } |
| 537 |
| 538 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 539 void WebGraphicsContext3DInProcessImpl::FlipVertically( |
| 540 unsigned char* framebuffer, unsigned int width, unsigned int height) { |
| 541 unsigned char* scanline = scanline_; |
| 542 if (!scanline) |
| 543 return; |
| 544 unsigned int row_bytes = width * 4; |
| 545 unsigned int count = height / 2; |
| 546 for (unsigned int i = 0; i < count; i++) { |
| 547 unsigned char* row_a = framebuffer + i * row_bytes; |
| 548 unsigned char* row_b = framebuffer + (height - i - 1) * row_bytes; |
| 549 // FIXME: this is where the multiplication of the alpha |
| 550 // channel into the color buffer will need to occur if the |
| 551 // user specifies the "premultiplyAlpha" flag in the context |
| 552 // creation attributes. |
| 553 memcpy(scanline, row_b, row_bytes); |
| 554 memcpy(row_b, row_a, row_bytes); |
| 555 memcpy(row_a, scanline, row_bytes); |
| 556 } |
| 557 } |
| 558 #endif |
| 559 |
| 560 bool WebGraphicsContext3DInProcessImpl::readBackFramebuffer( |
| 561 unsigned char* pixels, size_t bufferSize) { |
| 562 if (bufferSize != static_cast<size_t>(4 * width() * height())) |
| 563 return false; |
| 564 |
| 565 makeContextCurrent(); |
| 566 |
| 567 // Earlier versions of this code used the GPU to flip the |
| 568 // framebuffer vertically before reading it back for compositing |
| 569 // via software. This code was quite complicated, used a lot of |
| 570 // GPU memory, and didn't provide an obvious speedup. Since this |
| 571 // vertical flip is only a temporary solution anyway until Chrome |
| 572 // is fully GPU composited, it wasn't worth the complexity. |
| 573 |
| 574 ResolveMultisampledFramebuffer(0, 0, cached_width_, cached_height_); |
| 575 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
| 576 |
| 577 GLint pack_alignment = 4; |
| 578 bool must_restore_pack_alignment = false; |
| 579 glGetIntegerv(GL_PACK_ALIGNMENT, &pack_alignment); |
| 580 if (pack_alignment > 4) { |
| 581 glPixelStorei(GL_PACK_ALIGNMENT, 4); |
| 582 must_restore_pack_alignment = true; |
| 583 } |
| 584 |
| 585 if (is_gles2_) { |
| 586 // FIXME: consider testing for presence of GL_OES_read_format |
| 587 // and GL_EXT_read_format_bgra, and using GL_BGRA_EXT here |
| 588 // directly. |
| 589 glReadPixels(0, 0, cached_width_, cached_height_, |
| 590 GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 591 for (size_t i = 0; i < bufferSize; i += 4) { |
| 592 std::swap(pixels[i], pixels[i + 2]); |
| 593 } |
| 594 } else { |
| 595 glReadPixels(0, 0, cached_width_, cached_height_, |
| 596 GL_BGRA, GL_UNSIGNED_BYTE, pixels); |
| 597 } |
| 598 |
| 599 if (must_restore_pack_alignment) |
| 600 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); |
| 601 |
| 602 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
| 603 |
| 604 #ifdef FLIP_FRAMEBUFFER_VERTICALLY |
| 605 if (pixels) |
| 606 FlipVertically(pixels, cached_width_, cached_height_); |
| 607 #endif |
| 608 |
| 609 return true; |
| 610 } |
| 611 |
| 612 void WebGraphicsContext3DInProcessImpl::synthesizeGLError(unsigned long error) { |
| 613 if (synthetic_errors_set_.find(error) == synthetic_errors_set_.end()) { |
| 614 synthetic_errors_set_.insert(error); |
| 615 synthetic_errors_list_.push_back(error); |
| 616 } |
| 617 } |
| 618 |
| 619 void* WebGraphicsContext3DInProcessImpl::mapBufferSubDataCHROMIUM( |
| 620 unsigned target, int offset, int size, unsigned access) { |
| 621 return 0; |
| 622 } |
| 623 |
| 624 void WebGraphicsContext3DInProcessImpl::unmapBufferSubDataCHROMIUM( |
| 625 const void* mem) { |
| 626 } |
| 627 |
| 628 void* WebGraphicsContext3DInProcessImpl::mapTexSubImage2DCHROMIUM( |
| 629 unsigned target, int level, int xoffset, int yoffset, |
| 630 int width, int height, unsigned format, unsigned type, unsigned access) { |
| 631 return 0; |
| 632 } |
| 633 |
| 634 void WebGraphicsContext3DInProcessImpl::unmapTexSubImage2DCHROMIUM( |
| 635 const void* mem) { |
| 636 } |
| 637 |
| 638 void WebGraphicsContext3DInProcessImpl::copyTextureToParentTextureCHROMIUM( |
| 639 unsigned id, unsigned id2) { |
| 640 if (!glGetTexLevelParameteriv) |
| 641 return; |
| 642 |
| 643 makeContextCurrent(); |
| 644 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, copy_texture_to_parent_texture_fbo_); |
| 645 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, |
| 646 GL_COLOR_ATTACHMENT0, |
| 647 GL_TEXTURE_2D, |
| 648 id, |
| 649 0); // level |
| 650 glBindTexture(GL_TEXTURE_2D, id2); |
| 651 GLsizei width, height; |
| 652 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
| 653 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); |
| 654 glCopyTexImage2D(GL_TEXTURE_2D, |
| 655 0, // level |
| 656 GL_RGBA, |
| 657 0, 0, // x, y |
| 658 width, |
| 659 height, |
| 660 0); // border |
| 661 glBindTexture(GL_TEXTURE_2D, bound_texture_); |
| 662 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
| 663 } |
| 664 |
| 665 WebString WebGraphicsContext3DInProcessImpl:: |
| 666 getRequestableExtensionsCHROMIUM() { |
| 667 return WebString(); |
| 668 } |
| 669 |
| 670 void WebGraphicsContext3DInProcessImpl::requestExtensionCHROMIUM(const char*) { |
| 671 } |
| 672 |
| 673 // Helper macros to reduce the amount of code. |
| 674 |
| 675 #define DELEGATE_TO_GL(name, glname) \ |
| 676 void WebGraphicsContext3DInProcessImpl::name() { \ |
| 677 makeContextCurrent(); \ |
| 678 gl##glname(); \ |
| 679 } |
| 680 |
| 681 #define DELEGATE_TO_GL_1(name, glname, t1) \ |
| 682 void WebGraphicsContext3DInProcessImpl::name(t1 a1) { \ |
| 683 makeContextCurrent(); \ |
| 684 gl##glname(a1); \ |
| 685 } |
| 686 |
| 687 #define DELEGATE_TO_GL_1_C(name, glname, t1) \ |
| 688 void WebGraphicsContext3DInProcessImpl::name(t1 a1) { \ |
| 689 makeContextCurrent(); \ |
| 690 gl##glname(static_cast<GLclampf>(a1)); \ |
| 691 } |
| 692 |
| 693 #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ |
| 694 rt WebGraphicsContext3DInProcessImpl::name(t1 a1) { \ |
| 695 makeContextCurrent(); \ |
| 696 return gl##glname(a1); \ |
| 697 } |
| 698 |
| 699 #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ |
| 700 rt WebGraphicsContext3DInProcessImpl::name(t1 a1) { \ |
| 701 makeContextCurrent(); \ |
| 702 return gl##glname(a1) ? true : false; \ |
| 703 } |
| 704 |
| 705 #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ |
| 706 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \ |
| 707 makeContextCurrent(); \ |
| 708 gl##glname(a1, a2); \ |
| 709 } |
| 710 |
| 711 #define DELEGATE_TO_GL_2_C1(name, glname, t1, t2) \ |
| 712 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \ |
| 713 makeContextCurrent(); \ |
| 714 gl##glname(static_cast<GLclampf>(a1), a2); \ |
| 715 } |
| 716 |
| 717 #define DELEGATE_TO_GL_2_C12(name, glname, t1, t2) \ |
| 718 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \ |
| 719 makeContextCurrent(); \ |
| 720 gl##glname(static_cast<GLclampf>(a1), static_cast<GLclampf>(a2)); \ |
| 721 } |
| 722 |
| 723 #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ |
| 724 rt WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2) { \ |
| 725 makeContextCurrent(); \ |
| 726 return gl##glname(a1, a2); \ |
| 727 } |
| 728 |
| 729 #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ |
| 730 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3) { \ |
| 731 makeContextCurrent(); \ |
| 732 gl##glname(a1, a2, a3); \ |
| 733 } |
| 734 |
| 735 #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ |
| 736 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ |
| 737 makeContextCurrent(); \ |
| 738 gl##glname(a1, a2, a3, a4); \ |
| 739 } |
| 740 |
| 741 #define DELEGATE_TO_GL_4_C1234(name, glname, t1, t2, t3, t4) \ |
| 742 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ |
| 743 makeContextCurrent(); \ |
| 744 gl##glname(static_cast<GLclampf>(a1), static_cast<GLclampf>(a2), \ |
| 745 static_cast<GLclampf>(a3), static_cast<GLclampf>(a4)); \ |
| 746 } |
| 747 |
| 748 #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ |
| 749 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ |
| 750 t5 a5) { \ |
| 751 makeContextCurrent(); \ |
| 752 gl##glname(a1, a2, a3, a4, a5); \ |
| 753 } |
| 754 |
| 755 #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ |
| 756 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ |
| 757 t5 a5, t6 a6) { \ |
| 758 makeContextCurrent(); \ |
| 759 gl##glname(a1, a2, a3, a4, a5, a6); \ |
| 760 } |
| 761 |
| 762 #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ |
| 763 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ |
| 764 t5 a5, t6 a6, t7 a7) { \ |
| 765 makeContextCurrent(); \ |
| 766 gl##glname(a1, a2, a3, a4, a5, a6, a7); \ |
| 767 } |
| 768 |
| 769 #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ |
| 770 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ |
| 771 t5 a5, t6 a6, t7 a7, t8 a8) { \ |
| 772 makeContextCurrent(); \ |
| 773 gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \ |
| 774 } |
| 775 |
| 776 #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ |
| 777 void WebGraphicsContext3DInProcessImpl::name(t1 a1, t2 a2, t3 a3, t4 a4, \ |
| 778 t5 a5, t6 a6, t7 a7, t8 a8, \ |
| 779 t9 a9) { \ |
| 780 makeContextCurrent(); \ |
| 781 gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
| 782 } |
| 783 |
| 784 void WebGraphicsContext3DInProcessImpl::activeTexture(unsigned long texture) { |
| 785 // FIXME: query number of textures available. |
| 786 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0+32) |
| 787 // FIXME: raise exception. |
| 788 return; |
| 789 |
| 790 makeContextCurrent(); |
| 791 glActiveTexture(texture); |
| 792 } |
| 793 |
| 794 DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) |
| 795 |
| 796 DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, |
| 797 WebGLId, unsigned long, const char*) |
| 798 |
| 799 void WebGraphicsContext3DInProcessImpl::bindBuffer( |
| 800 unsigned long target, WebGLId buffer) { |
| 801 makeContextCurrent(); |
| 802 if (target == GL_ARRAY_BUFFER) |
| 803 bound_array_buffer_ = buffer; |
| 804 glBindBuffer(target, buffer); |
| 805 } |
| 806 |
| 807 void WebGraphicsContext3DInProcessImpl::bindFramebuffer( |
| 808 unsigned long target, WebGLId framebuffer) { |
| 809 makeContextCurrent(); |
| 810 if (!framebuffer) |
| 811 framebuffer = (attributes_.antialias ? multisample_fbo_ : fbo_); |
| 812 if (framebuffer != bound_fbo_) { |
| 813 glBindFramebufferEXT(target, framebuffer); |
| 814 bound_fbo_ = framebuffer; |
| 815 } |
| 816 } |
| 817 |
| 818 DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbufferEXT, unsigned long, WebGLId) |
| 819 |
| 820 void WebGraphicsContext3DInProcessImpl::bindTexture( |
| 821 unsigned long target, WebGLId texture) { |
| 822 makeContextCurrent(); |
| 823 glBindTexture(target, texture); |
| 824 bound_texture_ = texture; |
| 825 } |
| 826 |
| 827 DELEGATE_TO_GL_4_C1234(blendColor, BlendColor, double, double, double, double) |
| 828 |
| 829 DELEGATE_TO_GL_1(blendEquation, BlendEquation, unsigned long) |
| 830 |
| 831 DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, |
| 832 unsigned long, unsigned long) |
| 833 |
| 834 DELEGATE_TO_GL_2(blendFunc, BlendFunc, unsigned long, unsigned long) |
| 835 |
| 836 DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, |
| 837 unsigned long, unsigned long, unsigned long, unsigned long) |
| 838 |
| 839 DELEGATE_TO_GL_4(bufferData, BufferData, |
| 840 unsigned long, int, const void*, unsigned long) |
| 841 |
| 842 DELEGATE_TO_GL_4(bufferSubData, BufferSubData, |
| 843 unsigned long, long, int, const void*) |
| 844 |
| 845 DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatusEXT, |
| 846 unsigned long, unsigned long) |
| 847 |
| 848 DELEGATE_TO_GL_1(clear, Clear, unsigned long) |
| 849 |
| 850 DELEGATE_TO_GL_4_C1234(clearColor, ClearColor, double, double, double, double) |
| 851 |
| 852 DELEGATE_TO_GL_1(clearDepth, ClearDepth, double) |
| 853 |
| 854 DELEGATE_TO_GL_1(clearStencil, ClearStencil, long) |
| 855 |
| 856 DELEGATE_TO_GL_4(colorMask, ColorMask, bool, bool, bool, bool) |
| 857 |
| 858 void WebGraphicsContext3DInProcessImpl::compileShader(WebGLId shader) { |
| 859 makeContextCurrent(); |
| 860 |
| 861 ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
| 862 if (result == shader_source_map_.end()) { |
| 863 // Passing down to gl driver to generate the correct error; or the case |
| 864 // where the shader deletion is delayed when it's attached to a program. |
| 865 glCompileShader(shader); |
| 866 return; |
| 867 } |
| 868 ShaderSourceEntry* entry = result->second; |
| 869 DCHECK(entry); |
| 870 |
| 871 if (!AngleValidateShaderSource(entry)) { |
| 872 // Shader didn't validate; don't move forward with compiling |
| 873 // translated source. |
| 874 return; |
| 875 } |
| 876 |
| 877 const char* translated_source = entry->translated_source.get(); |
| 878 int shader_length = translated_source ? strlen(translated_source) : 0; |
| 879 glShaderSource( |
| 880 shader, 1, const_cast<const char**>(&translated_source), &shader_length); |
| 881 glCompileShader(shader); |
| 882 |
| 883 #ifndef NDEBUG |
| 884 int compileStatus; |
| 885 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); |
| 886 // DCHECK that ANGLE generated GLSL will be accepted by OpenGL |
| 887 DCHECK(compileStatus == GL_TRUE); |
| 888 #endif |
| 889 } |
| 890 |
| 891 void WebGraphicsContext3DInProcessImpl::copyTexImage2D( |
| 892 unsigned long target, long level, unsigned long internalformat, |
| 893 long x, long y, unsigned long width, unsigned long height, long border) { |
| 894 makeContextCurrent(); |
| 895 |
| 896 bool needsResolve = (attributes_.antialias && bound_fbo_ == multisample_fbo_); |
| 897 if (needsResolve) { |
| 898 ResolveMultisampledFramebuffer(x, y, width, height); |
| 899 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
| 900 } |
| 901 |
| 902 glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| 903 |
| 904 if (needsResolve) |
| 905 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
| 906 } |
| 907 |
| 908 void WebGraphicsContext3DInProcessImpl::copyTexSubImage2D( |
| 909 unsigned long target, long level, long xoffset, long yoffset, |
| 910 long x, long y, unsigned long width, unsigned long height) { |
| 911 makeContextCurrent(); |
| 912 |
| 913 bool needsResolve = (attributes_.antialias && bound_fbo_ == multisample_fbo_); |
| 914 if (needsResolve) { |
| 915 ResolveMultisampledFramebuffer(x, y, width, height); |
| 916 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
| 917 } |
| 918 |
| 919 glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| 920 |
| 921 if (needsResolve) |
| 922 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
| 923 } |
| 924 |
| 925 DELEGATE_TO_GL_1(cullFace, CullFace, unsigned long) |
| 926 |
| 927 DELEGATE_TO_GL_1(depthFunc, DepthFunc, unsigned long) |
| 928 |
| 929 DELEGATE_TO_GL_1(depthMask, DepthMask, bool) |
| 930 |
| 931 DELEGATE_TO_GL_2(depthRange, DepthRange, double, double) |
| 932 |
| 933 DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) |
| 934 |
| 935 DELEGATE_TO_GL_1(disable, Disable, unsigned long) |
| 936 |
| 937 void WebGraphicsContext3DInProcessImpl::disableVertexAttribArray( |
| 938 unsigned long index) { |
| 939 makeContextCurrent(); |
| 940 if (index < kNumTrackedPointerStates) |
| 941 vertex_attrib_pointer_state_[index].enabled = false; |
| 942 glDisableVertexAttribArray(index); |
| 943 } |
| 944 |
| 945 DELEGATE_TO_GL_3(drawArrays, DrawArrays, unsigned long, long, long) |
| 946 |
| 947 void WebGraphicsContext3DInProcessImpl::drawElements( |
| 948 unsigned long mode, unsigned long count, unsigned long type, long offset) { |
| 949 makeContextCurrent(); |
| 950 glDrawElements(mode, count, type, |
| 951 reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
| 952 } |
| 953 |
| 954 DELEGATE_TO_GL_1(enable, Enable, unsigned long) |
| 955 |
| 956 void WebGraphicsContext3DInProcessImpl::enableVertexAttribArray( |
| 957 unsigned long index) { |
| 958 makeContextCurrent(); |
| 959 if (index < kNumTrackedPointerStates) |
| 960 vertex_attrib_pointer_state_[index].enabled = true; |
| 961 glEnableVertexAttribArray(index); |
| 962 } |
| 963 |
| 964 DELEGATE_TO_GL(finish, Finish) |
| 965 |
| 966 DELEGATE_TO_GL(flush, Flush) |
| 967 |
| 968 DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbufferEXT, |
| 969 unsigned long, unsigned long, unsigned long, WebGLId) |
| 970 |
| 971 DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2DEXT, |
| 972 unsigned long, unsigned long, unsigned long, WebGLId, long) |
| 973 |
| 974 DELEGATE_TO_GL_1(frontFace, FrontFace, unsigned long) |
| 975 |
| 976 void WebGraphicsContext3DInProcessImpl::generateMipmap(unsigned long target) { |
| 977 makeContextCurrent(); |
| 978 if (is_gles2_ || have_ext_framebuffer_object_) |
| 979 glGenerateMipmapEXT(target); |
| 980 // FIXME: provide alternative code path? This will be unpleasant |
| 981 // to implement if glGenerateMipmapEXT is not available -- it will |
| 982 // require a texture readback and re-upload. |
| 983 } |
| 984 |
| 985 bool WebGraphicsContext3DInProcessImpl::getActiveAttrib( |
| 986 WebGLId program, unsigned long index, ActiveInfo& info) { |
| 987 makeContextCurrent(); |
| 988 if (!program) { |
| 989 synthesizeGLError(GL_INVALID_VALUE); |
| 990 return false; |
| 991 } |
| 992 GLint max_name_length = -1; |
| 993 glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); |
| 994 if (max_name_length < 0) |
| 995 return false; |
| 996 scoped_array<GLchar> name(new GLchar[max_name_length]); |
| 997 GLsizei length = 0; |
| 998 GLint size = -1; |
| 999 GLenum type = 0; |
| 1000 glGetActiveAttrib(program, index, max_name_length, |
| 1001 &length, &size, &type, name.get()); |
| 1002 if (size < 0) { |
| 1003 return false; |
| 1004 } |
| 1005 info.name = WebString::fromUTF8(name.get(), length); |
| 1006 info.type = type; |
| 1007 info.size = size; |
| 1008 return true; |
| 1009 } |
| 1010 |
| 1011 bool WebGraphicsContext3DInProcessImpl::getActiveUniform( |
| 1012 WebGLId program, unsigned long index, ActiveInfo& info) { |
| 1013 makeContextCurrent(); |
| 1014 GLint max_name_length = -1; |
| 1015 glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); |
| 1016 if (max_name_length < 0) |
| 1017 return false; |
| 1018 scoped_array<GLchar> name(new GLchar[max_name_length]); |
| 1019 GLsizei length = 0; |
| 1020 GLint size = -1; |
| 1021 GLenum type = 0; |
| 1022 glGetActiveUniform(program, index, max_name_length, |
| 1023 &length, &size, &type, name.get()); |
| 1024 if (size < 0) { |
| 1025 return false; |
| 1026 } |
| 1027 info.name = WebString::fromUTF8(name.get(), length); |
| 1028 info.type = type; |
| 1029 info.size = size; |
| 1030 return true; |
| 1031 } |
| 1032 |
| 1033 DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, |
| 1034 WebGLId, int, int*, unsigned int*) |
| 1035 |
| 1036 DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, |
| 1037 WebGLId, const char*, int) |
| 1038 |
| 1039 DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, |
| 1040 unsigned long, unsigned char*) |
| 1041 |
| 1042 DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, |
| 1043 unsigned long, unsigned long, int*) |
| 1044 |
| 1045 WebGraphicsContext3D::Attributes WebGraphicsContext3DInProcessImpl:: |
| 1046 getContextAttributes() { |
| 1047 return attributes_; |
| 1048 } |
| 1049 |
| 1050 unsigned long WebGraphicsContext3DInProcessImpl::getError() { |
| 1051 DCHECK(synthetic_errors_list_.size() == synthetic_errors_set_.size()); |
| 1052 if (synthetic_errors_set_.size() > 0) { |
| 1053 unsigned long error = synthetic_errors_list_.front(); |
| 1054 synthetic_errors_list_.pop_front(); |
| 1055 synthetic_errors_set_.erase(error); |
| 1056 return error; |
| 1057 } |
| 1058 |
| 1059 makeContextCurrent(); |
| 1060 return glGetError(); |
| 1061 } |
| 1062 |
| 1063 bool WebGraphicsContext3DInProcessImpl::isContextLost() { |
| 1064 return false; |
| 1065 } |
| 1066 |
| 1067 DELEGATE_TO_GL_2(getFloatv, GetFloatv, unsigned long, float*) |
| 1068 |
| 1069 void WebGraphicsContext3DInProcessImpl::getFramebufferAttachmentParameteriv( |
| 1070 unsigned long target, unsigned long attachment, |
| 1071 unsigned long pname, int* value) { |
| 1072 makeContextCurrent(); |
| 1073 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) |
| 1074 attachment = GL_DEPTH_ATTACHMENT; // Or GL_STENCIL_ATTACHMENT; |
| 1075 // either works. |
| 1076 glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, value); |
| 1077 } |
| 1078 |
| 1079 void WebGraphicsContext3DInProcessImpl::getIntegerv( |
| 1080 unsigned long pname, int* value) { |
| 1081 makeContextCurrent(); |
| 1082 if (is_gles2_) { |
| 1083 glGetIntegerv(pname, value); |
| 1084 return; |
| 1085 } |
| 1086 // Need to emulate MAX_FRAGMENT/VERTEX_UNIFORM_VECTORS and |
| 1087 // MAX_VARYING_VECTORS because desktop GL's corresponding queries |
| 1088 // return the number of components whereas GLES2 return the number |
| 1089 // of vectors (each vector has 4 components). Therefore, the value |
| 1090 // returned by desktop GL needs to be divided by 4. |
| 1091 switch (pname) { |
| 1092 case MAX_FRAGMENT_UNIFORM_VECTORS: |
| 1093 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, value); |
| 1094 *value /= 4; |
| 1095 break; |
| 1096 case MAX_VERTEX_UNIFORM_VECTORS: |
| 1097 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, value); |
| 1098 *value /= 4; |
| 1099 break; |
| 1100 case MAX_VARYING_VECTORS: |
| 1101 glGetIntegerv(GL_MAX_VARYING_FLOATS, value); |
| 1102 *value /= 4; |
| 1103 break; |
| 1104 default: |
| 1105 glGetIntegerv(pname, value); |
| 1106 } |
| 1107 } |
| 1108 |
| 1109 DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, unsigned long, int*) |
| 1110 |
| 1111 WebString WebGraphicsContext3DInProcessImpl::getProgramInfoLog( |
| 1112 WebGLId program) { |
| 1113 makeContextCurrent(); |
| 1114 GLint log_length; |
| 1115 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); |
| 1116 if (!log_length) |
| 1117 return WebString(); |
| 1118 scoped_array<GLchar> log(new GLchar[log_length]); |
| 1119 GLsizei returned_log_length; |
| 1120 glGetProgramInfoLog(program, log_length, &returned_log_length, log.get()); |
| 1121 DCHECK(log_length == returned_log_length + 1); |
| 1122 WebString res = WebString::fromUTF8(log.get(), returned_log_length); |
| 1123 return res; |
| 1124 } |
| 1125 |
| 1126 DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameterivEXT, |
| 1127 unsigned long, unsigned long, int*) |
| 1128 |
| 1129 void WebGraphicsContext3DInProcessImpl::getShaderiv( |
| 1130 WebGLId shader, unsigned long pname, int* value) { |
| 1131 makeContextCurrent(); |
| 1132 |
| 1133 ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
| 1134 if (result != shader_source_map_.end()) { |
| 1135 ShaderSourceEntry* entry = result->second; |
| 1136 DCHECK(entry); |
| 1137 switch (pname) { |
| 1138 case GL_COMPILE_STATUS: |
| 1139 if (!entry->is_valid) { |
| 1140 *value = 0; |
| 1141 return; |
| 1142 } |
| 1143 break; |
| 1144 case GL_INFO_LOG_LENGTH: |
| 1145 if (!entry->is_valid) { |
| 1146 *value = entry->log.get() ? strlen(entry->log.get()) : 0; |
| 1147 if (*value) |
| 1148 (*value)++; |
| 1149 return; |
| 1150 } |
| 1151 break; |
| 1152 case GL_SHADER_SOURCE_LENGTH: |
| 1153 *value = entry->source.get() ? strlen(entry->source.get()) : 0; |
| 1154 if (*value) |
| 1155 (*value)++; |
| 1156 return; |
| 1157 } |
| 1158 } |
| 1159 |
| 1160 glGetShaderiv(shader, pname, value); |
| 1161 } |
| 1162 |
| 1163 WebString WebGraphicsContext3DInProcessImpl::getShaderInfoLog(WebGLId shader) { |
| 1164 makeContextCurrent(); |
| 1165 |
| 1166 ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
| 1167 if (result != shader_source_map_.end()) { |
| 1168 ShaderSourceEntry* entry = result->second; |
| 1169 DCHECK(entry); |
| 1170 if (!entry->is_valid) { |
| 1171 if (!entry->log.get()) |
| 1172 return WebString(); |
| 1173 WebString res = WebString::fromUTF8( |
| 1174 entry->log.get(), strlen(entry->log.get())); |
| 1175 return res; |
| 1176 } |
| 1177 } |
| 1178 |
| 1179 GLint log_length = 0; |
| 1180 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length); |
| 1181 if (log_length <= 1) |
| 1182 return WebString(); |
| 1183 scoped_array<GLchar> log(new GLchar[log_length]); |
| 1184 GLsizei returned_log_length; |
| 1185 glGetShaderInfoLog(shader, log_length, &returned_log_length, log.get()); |
| 1186 DCHECK(log_length == returned_log_length + 1); |
| 1187 WebString res = WebString::fromUTF8(log.get(), returned_log_length); |
| 1188 return res; |
| 1189 } |
| 1190 |
| 1191 WebString WebGraphicsContext3DInProcessImpl::getShaderSource(WebGLId shader) { |
| 1192 makeContextCurrent(); |
| 1193 |
| 1194 ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
| 1195 if (result != shader_source_map_.end()) { |
| 1196 ShaderSourceEntry* entry = result->second; |
| 1197 DCHECK(entry); |
| 1198 if (!entry->source.get()) |
| 1199 return WebString(); |
| 1200 WebString res = WebString::fromUTF8( |
| 1201 entry->source.get(), strlen(entry->source.get())); |
| 1202 return res; |
| 1203 } |
| 1204 |
| 1205 GLint log_length = 0; |
| 1206 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &log_length); |
| 1207 if (log_length <= 1) |
| 1208 return WebString(); |
| 1209 scoped_array<GLchar> log(new GLchar[log_length]); |
| 1210 GLsizei returned_log_length; |
| 1211 glGetShaderSource(shader, log_length, &returned_log_length, log.get()); |
| 1212 DCHECK(log_length == returned_log_length + 1); |
| 1213 WebString res = WebString::fromUTF8(log.get(), returned_log_length); |
| 1214 return res; |
| 1215 } |
| 1216 |
| 1217 WebString WebGraphicsContext3DInProcessImpl::getString(unsigned long name) { |
| 1218 makeContextCurrent(); |
| 1219 std::string result(reinterpret_cast<const char*>(glGetString(name))); |
| 1220 if (name == GL_EXTENSIONS) { |
| 1221 // GL_CHROMIUM_copy_texture_to_parent_texture requires the |
| 1222 // desktopGL-only function glGetTexLevelParameteriv (GLES2 |
| 1223 // doesn't support it). |
| 1224 if (!is_gles2_) |
| 1225 result += " GL_CHROMIUM_copy_texture_to_parent_texture"; |
| 1226 } |
| 1227 return WebString::fromUTF8(result.c_str()); |
| 1228 } |
| 1229 |
| 1230 DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, |
| 1231 unsigned long, unsigned long, float*) |
| 1232 |
| 1233 DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, |
| 1234 unsigned long, unsigned long, int*) |
| 1235 |
| 1236 DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, long, float*) |
| 1237 |
| 1238 DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, long, int*) |
| 1239 |
| 1240 DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, |
| 1241 WebGLId, const char*, long) |
| 1242 |
| 1243 DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, |
| 1244 unsigned long, unsigned long, float*) |
| 1245 |
| 1246 DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, |
| 1247 unsigned long, unsigned long, int*) |
| 1248 |
| 1249 long WebGraphicsContext3DInProcessImpl::getVertexAttribOffset( |
| 1250 unsigned long index, unsigned long pname) { |
| 1251 makeContextCurrent(); |
| 1252 void* pointer; |
| 1253 glGetVertexAttribPointerv(index, pname, &pointer); |
| 1254 return reinterpret_cast<long>(pointer); |
| 1255 } |
| 1256 |
| 1257 DELEGATE_TO_GL_2(hint, Hint, unsigned long, unsigned long) |
| 1258 |
| 1259 DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, bool) |
| 1260 |
| 1261 DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, unsigned long, bool) |
| 1262 |
| 1263 DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebufferEXT, WebGLId, bool) |
| 1264 |
| 1265 DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, bool) |
| 1266 |
| 1267 DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbufferEXT, WebGLId, bool) |
| 1268 |
| 1269 DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, bool) |
| 1270 |
| 1271 DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, bool) |
| 1272 |
| 1273 DELEGATE_TO_GL_1_C(lineWidth, LineWidth, double) |
| 1274 |
| 1275 DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) |
| 1276 |
| 1277 DELEGATE_TO_GL_2(pixelStorei, PixelStorei, unsigned long, long) |
| 1278 |
| 1279 DELEGATE_TO_GL_2_C12(polygonOffset, PolygonOffset, double, double) |
| 1280 |
| 1281 void WebGraphicsContext3DInProcessImpl::readPixels( |
| 1282 long x, long y, unsigned long width, unsigned long height, |
| 1283 unsigned long format, unsigned long type, void* pixels) { |
| 1284 makeContextCurrent(); |
| 1285 // FIXME: remove the two glFlush calls when the driver bug is fixed, i.e., |
| 1286 // all previous rendering calls should be done before reading pixels. |
| 1287 glFlush(); |
| 1288 bool needs_resolve = |
| 1289 (attributes_.antialias && bound_fbo_ == multisample_fbo_); |
| 1290 if (needs_resolve) { |
| 1291 ResolveMultisampledFramebuffer(x, y, width, height); |
| 1292 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); |
| 1293 glFlush(); |
| 1294 } |
| 1295 |
| 1296 glReadPixels(x, y, width, height, format, type, pixels); |
| 1297 |
| 1298 if (needs_resolve) |
| 1299 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); |
| 1300 } |
| 1301 |
| 1302 void WebGraphicsContext3DInProcessImpl::releaseShaderCompiler() { |
| 1303 } |
| 1304 |
| 1305 void WebGraphicsContext3DInProcessImpl::renderbufferStorage( |
| 1306 unsigned long target, |
| 1307 unsigned long internalformat, |
| 1308 unsigned long width, |
| 1309 unsigned long height) { |
| 1310 makeContextCurrent(); |
| 1311 switch (internalformat) { |
| 1312 case GL_DEPTH_STENCIL: |
| 1313 internalformat = GL_DEPTH24_STENCIL8_EXT; |
| 1314 break; |
| 1315 case GL_DEPTH_COMPONENT16: |
| 1316 internalformat = GL_DEPTH_COMPONENT; |
| 1317 break; |
| 1318 case GL_RGBA4: |
| 1319 case GL_RGB5_A1: |
| 1320 internalformat = GL_RGBA; |
| 1321 break; |
| 1322 case 0x8D62: // GL_RGB565 |
| 1323 internalformat = GL_RGB; |
| 1324 break; |
| 1325 } |
| 1326 glRenderbufferStorageEXT(target, internalformat, width, height); |
| 1327 } |
| 1328 |
| 1329 DELEGATE_TO_GL_2_C1(sampleCoverage, SampleCoverage, double, bool) |
| 1330 |
| 1331 DELEGATE_TO_GL_4(scissor, Scissor, long, long, unsigned long, unsigned long) |
| 1332 |
| 1333 void WebGraphicsContext3DInProcessImpl::texImage2D( |
| 1334 unsigned target, unsigned level, unsigned internalFormat, |
| 1335 unsigned width, unsigned height, unsigned border, |
| 1336 unsigned format, unsigned type, const void* pixels) { |
| 1337 if (width && height && !pixels) { |
| 1338 synthesizeGLError(GL_INVALID_VALUE); |
| 1339 return; |
| 1340 } |
| 1341 makeContextCurrent(); |
| 1342 glTexImage2D(target, level, internalFormat, |
| 1343 width, height, border, format, type, pixels); |
| 1344 } |
| 1345 |
| 1346 void WebGraphicsContext3DInProcessImpl::shaderSource( |
| 1347 WebGLId shader, const char* source) { |
| 1348 makeContextCurrent(); |
| 1349 GLint length = source ? strlen(source) : 0; |
| 1350 ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
| 1351 if (result != shader_source_map_.end()) { |
| 1352 ShaderSourceEntry* entry = result->second; |
| 1353 DCHECK(entry); |
| 1354 entry->source.reset(new char[length + 1]); |
| 1355 memcpy(entry->source.get(), source, (length + 1) * sizeof(char)); |
| 1356 } else { |
| 1357 glShaderSource(shader, 1, &source, &length); |
| 1358 } |
| 1359 } |
| 1360 |
| 1361 DELEGATE_TO_GL_3(stencilFunc, StencilFunc, unsigned long, long, unsigned long) |
| 1362 |
| 1363 DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, |
| 1364 unsigned long, unsigned long, long, unsigned long) |
| 1365 |
| 1366 DELEGATE_TO_GL_1(stencilMask, StencilMask, unsigned long) |
| 1367 |
| 1368 DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, |
| 1369 unsigned long, unsigned long) |
| 1370 |
| 1371 DELEGATE_TO_GL_3(stencilOp, StencilOp, |
| 1372 unsigned long, unsigned long, unsigned long) |
| 1373 |
| 1374 DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, |
| 1375 unsigned long, unsigned long, unsigned long, unsigned long) |
| 1376 |
| 1377 DELEGATE_TO_GL_3(texParameterf, TexParameterf, unsigned, unsigned, float); |
| 1378 |
| 1379 DELEGATE_TO_GL_3(texParameteri, TexParameteri, unsigned, unsigned, int); |
| 1380 |
| 1381 DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, |
| 1382 unsigned, unsigned, unsigned, unsigned, unsigned, |
| 1383 unsigned, unsigned, unsigned, const void*) |
| 1384 |
| 1385 DELEGATE_TO_GL_2(uniform1f, Uniform1f, long, float) |
| 1386 |
| 1387 DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, long, int, float*) |
| 1388 |
| 1389 DELEGATE_TO_GL_2(uniform1i, Uniform1i, long, int) |
| 1390 |
| 1391 DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, long, int, int*) |
| 1392 |
| 1393 DELEGATE_TO_GL_3(uniform2f, Uniform2f, long, float, float) |
| 1394 |
| 1395 DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, long, int, float*) |
| 1396 |
| 1397 DELEGATE_TO_GL_3(uniform2i, Uniform2i, long, int, int) |
| 1398 |
| 1399 DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, long, int, int*) |
| 1400 |
| 1401 DELEGATE_TO_GL_4(uniform3f, Uniform3f, long, float, float, float) |
| 1402 |
| 1403 DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, long, int, float*) |
| 1404 |
| 1405 DELEGATE_TO_GL_4(uniform3i, Uniform3i, long, int, int, int) |
| 1406 |
| 1407 DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, long, int, int*) |
| 1408 |
| 1409 DELEGATE_TO_GL_5(uniform4f, Uniform4f, long, float, float, float, float) |
| 1410 |
| 1411 DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, long, int, float*) |
| 1412 |
| 1413 DELEGATE_TO_GL_5(uniform4i, Uniform4i, long, int, int, int, int) |
| 1414 |
| 1415 DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, long, int, int*) |
| 1416 |
| 1417 DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, |
| 1418 long, int, bool, const float*) |
| 1419 |
| 1420 DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, |
| 1421 long, int, bool, const float*) |
| 1422 |
| 1423 DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, |
| 1424 long, int, bool, const float*) |
| 1425 |
| 1426 DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) |
| 1427 |
| 1428 DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) |
| 1429 |
| 1430 DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, unsigned long, float) |
| 1431 |
| 1432 DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, unsigned long, const float*) |
| 1433 |
| 1434 DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, unsigned long, float, float) |
| 1435 |
| 1436 DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, unsigned long, const float*) |
| 1437 |
| 1438 DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, |
| 1439 unsigned long, float, float, float) |
| 1440 |
| 1441 DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, unsigned long, const float*) |
| 1442 |
| 1443 DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, |
| 1444 unsigned long, float, float, float, float) |
| 1445 |
| 1446 DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, unsigned long, const float*) |
| 1447 |
| 1448 void WebGraphicsContext3DInProcessImpl::vertexAttribPointer( |
| 1449 unsigned long indx, int size, int type, bool normalized, |
| 1450 unsigned long stride, unsigned long offset) { |
| 1451 makeContextCurrent(); |
| 1452 |
| 1453 if (bound_array_buffer_ <= 0) { |
| 1454 // FIXME: raise exception. |
| 1455 // LogMessagef(("bufferData: no buffer bound")); |
| 1456 return; |
| 1457 } |
| 1458 |
| 1459 if (indx < kNumTrackedPointerStates) { |
| 1460 VertexAttribPointerState& state = vertex_attrib_pointer_state_[indx]; |
| 1461 state.buffer = bound_array_buffer_; |
| 1462 state.indx = indx; |
| 1463 state.size = size; |
| 1464 state.type = type; |
| 1465 state.normalized = normalized; |
| 1466 state.stride = stride; |
| 1467 state.offset = offset; |
| 1468 } |
| 1469 |
| 1470 glVertexAttribPointer(indx, size, type, normalized, stride, |
| 1471 reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
| 1472 } |
| 1473 |
| 1474 DELEGATE_TO_GL_4(viewport, Viewport, long, long, unsigned long, unsigned long) |
| 1475 |
| 1476 unsigned WebGraphicsContext3DInProcessImpl::createBuffer() { |
| 1477 makeContextCurrent(); |
| 1478 GLuint o; |
| 1479 glGenBuffersARB(1, &o); |
| 1480 return o; |
| 1481 } |
| 1482 |
| 1483 unsigned WebGraphicsContext3DInProcessImpl::createFramebuffer() { |
| 1484 makeContextCurrent(); |
| 1485 GLuint o = 0; |
| 1486 glGenFramebuffersEXT(1, &o); |
| 1487 return o; |
| 1488 } |
| 1489 |
| 1490 unsigned WebGraphicsContext3DInProcessImpl::createProgram() { |
| 1491 makeContextCurrent(); |
| 1492 return glCreateProgram(); |
| 1493 } |
| 1494 |
| 1495 unsigned WebGraphicsContext3DInProcessImpl::createRenderbuffer() { |
| 1496 makeContextCurrent(); |
| 1497 GLuint o; |
| 1498 glGenRenderbuffersEXT(1, &o); |
| 1499 return o; |
| 1500 } |
| 1501 |
| 1502 unsigned WebGraphicsContext3DInProcessImpl::createShader( |
| 1503 unsigned long shaderType) { |
| 1504 makeContextCurrent(); |
| 1505 DCHECK(shaderType == GL_VERTEX_SHADER || shaderType == GL_FRAGMENT_SHADER); |
| 1506 unsigned shader = glCreateShader(shaderType); |
| 1507 if (shader) { |
| 1508 ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
| 1509 if (result != shader_source_map_.end()) { |
| 1510 delete result->second; |
| 1511 shader_source_map_.erase(result); |
| 1512 } |
| 1513 shader_source_map_.insert( |
| 1514 ShaderSourceMap::value_type(shader, new ShaderSourceEntry(shaderType))); |
| 1515 } |
| 1516 |
| 1517 return shader; |
| 1518 } |
| 1519 |
| 1520 unsigned WebGraphicsContext3DInProcessImpl::createTexture() { |
| 1521 makeContextCurrent(); |
| 1522 GLuint o; |
| 1523 glGenTextures(1, &o); |
| 1524 return o; |
| 1525 } |
| 1526 |
| 1527 void WebGraphicsContext3DInProcessImpl::deleteBuffer(unsigned buffer) { |
| 1528 makeContextCurrent(); |
| 1529 glDeleteBuffersARB(1, &buffer); |
| 1530 } |
| 1531 |
| 1532 void WebGraphicsContext3DInProcessImpl::deleteFramebuffer( |
| 1533 unsigned framebuffer) { |
| 1534 makeContextCurrent(); |
| 1535 glDeleteFramebuffersEXT(1, &framebuffer); |
| 1536 } |
| 1537 |
| 1538 void WebGraphicsContext3DInProcessImpl::deleteProgram(unsigned program) { |
| 1539 makeContextCurrent(); |
| 1540 glDeleteProgram(program); |
| 1541 } |
| 1542 |
| 1543 void WebGraphicsContext3DInProcessImpl::deleteRenderbuffer( |
| 1544 unsigned renderbuffer) { |
| 1545 makeContextCurrent(); |
| 1546 glDeleteRenderbuffersEXT(1, &renderbuffer); |
| 1547 } |
| 1548 |
| 1549 void WebGraphicsContext3DInProcessImpl::deleteShader(unsigned shader) { |
| 1550 makeContextCurrent(); |
| 1551 |
| 1552 ShaderSourceMap::iterator result = shader_source_map_.find(shader); |
| 1553 if (result != shader_source_map_.end()) { |
| 1554 delete result->second; |
| 1555 shader_source_map_.erase(result); |
| 1556 } |
| 1557 glDeleteShader(shader); |
| 1558 } |
| 1559 |
| 1560 void WebGraphicsContext3DInProcessImpl::deleteTexture(unsigned texture) { |
| 1561 makeContextCurrent(); |
| 1562 glDeleteTextures(1, &texture); |
| 1563 } |
| 1564 |
| 1565 bool WebGraphicsContext3DInProcessImpl::AngleCreateCompilers() { |
| 1566 if (!ShInitialize()) |
| 1567 return false; |
| 1568 |
| 1569 ShBuiltInResources resources; |
| 1570 ShInitBuiltInResources(&resources); |
| 1571 getIntegerv(GL_MAX_VERTEX_ATTRIBS, &resources.MaxVertexAttribs); |
| 1572 getIntegerv(MAX_VERTEX_UNIFORM_VECTORS, &resources.MaxVertexUniformVectors); |
| 1573 getIntegerv(MAX_VARYING_VECTORS, &resources.MaxVaryingVectors); |
| 1574 getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, |
| 1575 &resources.MaxVertexTextureImageUnits); |
| 1576 getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, |
| 1577 &resources.MaxCombinedTextureImageUnits); |
| 1578 getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &resources.MaxTextureImageUnits); |
| 1579 getIntegerv(MAX_FRAGMENT_UNIFORM_VECTORS, |
| 1580 &resources.MaxFragmentUniformVectors); |
| 1581 // Always set to 1 for OpenGL ES. |
| 1582 resources.MaxDrawBuffers = 1; |
| 1583 |
| 1584 fragment_compiler_ = ShConstructCompiler( |
| 1585 SH_FRAGMENT_SHADER, SH_WEBGL_SPEC, &resources); |
| 1586 vertex_compiler_ = ShConstructCompiler( |
| 1587 SH_VERTEX_SHADER, SH_WEBGL_SPEC, &resources); |
| 1588 return (fragment_compiler_ && vertex_compiler_); |
| 1589 } |
| 1590 |
| 1591 void WebGraphicsContext3DInProcessImpl::AngleDestroyCompilers() { |
| 1592 if (fragment_compiler_) { |
| 1593 ShDestruct(fragment_compiler_); |
| 1594 fragment_compiler_ = 0; |
| 1595 } |
| 1596 if (vertex_compiler_) { |
| 1597 ShDestruct(vertex_compiler_); |
| 1598 vertex_compiler_ = 0; |
| 1599 } |
| 1600 } |
| 1601 |
| 1602 bool WebGraphicsContext3DInProcessImpl::AngleValidateShaderSource( |
| 1603 ShaderSourceEntry* entry) { |
| 1604 entry->is_valid = false; |
| 1605 entry->translated_source.reset(); |
| 1606 entry->log.reset(); |
| 1607 |
| 1608 ShHandle compiler = 0; |
| 1609 switch (entry->type) { |
| 1610 case GL_FRAGMENT_SHADER: |
| 1611 compiler = fragment_compiler_; |
| 1612 break; |
| 1613 case GL_VERTEX_SHADER: |
| 1614 compiler = vertex_compiler_; |
| 1615 break; |
| 1616 } |
| 1617 if (!compiler) |
| 1618 return false; |
| 1619 |
| 1620 char* source = entry->source.get(); |
| 1621 if (!ShCompile(compiler, &source, 1, SH_OBJECT_CODE)) { |
| 1622 int logSize = 0; |
| 1623 ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &logSize); |
| 1624 if (logSize > 1) { |
| 1625 entry->log.reset(new char[logSize]); |
| 1626 ShGetInfoLog(compiler, entry->log.get()); |
| 1627 } |
| 1628 return false; |
| 1629 } |
| 1630 |
| 1631 int length = 0; |
| 1632 if (is_gles2_) { |
| 1633 // ANGLE does not yet have a GLSL ES backend. Therefore if the |
| 1634 // compile succeeds we send the original source down. |
| 1635 length = strlen(entry->source.get()); |
| 1636 if (length > 0) |
| 1637 ++length; // Add null terminator |
| 1638 } else { |
| 1639 ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &length); |
| 1640 } |
| 1641 if (length > 1) { |
| 1642 entry->translated_source.reset(new char[length]); |
| 1643 if (is_gles2_) |
| 1644 strncpy(entry->translated_source.get(), entry->source.get(), length); |
| 1645 else |
| 1646 ShGetObjectCode(compiler, entry->translated_source.get()); |
| 1647 } |
| 1648 entry->is_valid = true; |
| 1649 return true; |
| 1650 } |
| 1651 |
| 1652 } // namespace webkit_gpu |
| 1653 |
OLD | NEW |