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Unified Diff: base/simple_thread.cc

Issue 6079009: Move some misc thread-related stuff from base to base/thread and into the bas... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years ago
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Index: base/simple_thread.cc
===================================================================
--- base/simple_thread.cc (revision 70312)
+++ base/simple_thread.cc (working copy)
@@ -1,152 +0,0 @@
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "base/simple_thread.h"
-
-#include "base/logging.h"
-#include "base/platform_thread.h"
-#include "base/string_number_conversions.h"
-
-namespace base {
-
-void SimpleThread::Start() {
- DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times.";
- bool success = PlatformThread::Create(options_.stack_size(), this, &thread_);
- CHECK(success);
- event_.Wait(); // Wait for the thread to complete initialization.
-}
-
-void SimpleThread::Join() {
- DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread.";
- DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
- PlatformThread::Join(thread_);
- joined_ = true;
-}
-
-void SimpleThread::ThreadMain() {
- tid_ = PlatformThread::CurrentId();
- // Construct our full name of the form "name_prefix_/TID".
- name_.push_back('/');
- name_.append(IntToString(tid_));
- PlatformThread::SetName(name_.c_str());
-
- // We've initialized our new thread, signal that we're done to Start().
- event_.Signal();
-
- Run();
-}
-
-SimpleThread::SimpleThread(const std::string& name_prefix)
- : name_prefix_(name_prefix), name_(name_prefix),
- thread_(), event_(true, false), tid_(0), joined_(false) {
-}
-
-SimpleThread::SimpleThread(const std::string& name_prefix,
- const Options& options)
- : name_prefix_(name_prefix), name_(name_prefix), options_(options),
- thread_(), event_(true, false), tid_(0), joined_(false) {
-}
-
-SimpleThread::~SimpleThread() {
- DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
- DCHECK(HasBeenJoined()) << "SimpleThread destroyed without being Join()ed.";
-}
-
-DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
- const std::string& name_prefix)
- : SimpleThread(name_prefix),
- delegate_(delegate) {
-}
-
-DelegateSimpleThread::DelegateSimpleThread(Delegate* delegate,
- const std::string& name_prefix,
- const Options& options)
- : SimpleThread(name_prefix, options),
- delegate_(delegate) {
-}
-
-DelegateSimpleThread::~DelegateSimpleThread() {
-}
-
-void DelegateSimpleThread::Run() {
- DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)";
- delegate_->Run();
- delegate_ = NULL;
-}
-
-DelegateSimpleThreadPool::DelegateSimpleThreadPool(
- const std::string& name_prefix,
- int num_threads)
- : name_prefix_(name_prefix),
- num_threads_(num_threads),
- dry_(true, false) {
-}
-
-DelegateSimpleThreadPool::~DelegateSimpleThreadPool() {
- DCHECK(threads_.empty());
- DCHECK(delegates_.empty());
- DCHECK(!dry_.IsSignaled());
-}
-
-void DelegateSimpleThreadPool::Start() {
- DCHECK(threads_.empty()) << "Start() called with outstanding threads.";
- for (int i = 0; i < num_threads_; ++i) {
- DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_);
- thread->Start();
- threads_.push_back(thread);
- }
-}
-
-void DelegateSimpleThreadPool::JoinAll() {
- DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads.";
-
- // Tell all our threads to quit their worker loop.
- AddWork(NULL, num_threads_);
-
- // Join and destroy all the worker threads.
- for (int i = 0; i < num_threads_; ++i) {
- threads_[i]->Join();
- delete threads_[i];
- }
- threads_.clear();
- DCHECK(delegates_.empty());
-}
-
-void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) {
- AutoLock locked(lock_);
- for (int i = 0; i < repeat_count; ++i)
- delegates_.push(delegate);
- // If we were empty, signal that we have work now.
- if (!dry_.IsSignaled())
- dry_.Signal();
-}
-
-void DelegateSimpleThreadPool::Run() {
- Delegate* work = NULL;
-
- while (true) {
- dry_.Wait();
- {
- AutoLock locked(lock_);
- if (!dry_.IsSignaled())
- continue;
-
- DCHECK(!delegates_.empty());
- work = delegates_.front();
- delegates_.pop();
-
- // Signal to any other threads that we're currently out of work.
- if (delegates_.empty())
- dry_.Reset();
- }
-
- // A NULL delegate pointer signals us to quit.
- if (!work)
- break;
-
- work->Run();
- }
-}
-
-} // namespace base
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