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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // The Watchdog class creates a second thread that can Alarm if a specific |
| 6 // duration of time passes without proper attention. The duration of time is |
| 7 // specified at construction time. The Watchdog may be used many times by |
| 8 // simply calling Arm() (to start timing) and Disarm() (to reset the timer). |
| 9 // The Watchdog is typically used under a debugger, where the stack traces on |
| 10 // other threads can be examined if/when the Watchdog alarms. |
| 11 |
| 12 // Some watchdogs will be enabled or disabled via command line switches. To |
| 13 // facilitate such code, an "enabled" argument for the constuctor can be used |
| 14 // to permanently disable the watchdog. Disabled watchdogs don't even spawn |
| 15 // a second thread, and their methods call (Arm() and Disarm()) return very |
| 16 // quickly. |
| 17 |
| 18 #ifndef BASE_THREADING_WATCHDOG_H_ |
| 19 #define BASE_THREADING_WATCHDOG_H_ |
| 20 #pragma once |
| 21 |
| 22 #include <string> |
| 23 |
| 24 #include "base/condition_variable.h" |
| 25 #include "base/lock.h" |
| 26 #include "base/platform_thread.h" |
| 27 #include "base/time.h" |
| 28 |
| 29 namespace base { |
| 30 |
| 31 class Watchdog { |
| 32 public: |
| 33 // Constructor specifies how long the Watchdog will wait before alarming. |
| 34 Watchdog(const base::TimeDelta& duration, |
| 35 const std::string& thread_watched_name, |
| 36 bool enabled); |
| 37 virtual ~Watchdog(); |
| 38 |
| 39 // Start timing, and alarm when time expires (unless we're disarm()ed.) |
| 40 void Arm(); // Arm starting now. |
| 41 void ArmSomeTimeDeltaAgo(const base::TimeDelta& time_delta); |
| 42 void ArmAtStartTime(const base::TimeTicks start_time); |
| 43 |
| 44 // Reset time, and do not set off the alarm. |
| 45 void Disarm(); |
| 46 |
| 47 // Alarm is called if the time expires after an Arm() without someone calling |
| 48 // Disarm(). This method can be overridden to create testable classes. |
| 49 virtual void Alarm(); |
| 50 |
| 51 // Reset static data to initial state. Useful for tests, to ensure |
| 52 // they are independent. |
| 53 static void ResetStaticData(); |
| 54 |
| 55 private: |
| 56 class ThreadDelegate : public PlatformThread::Delegate { |
| 57 public: |
| 58 explicit ThreadDelegate(Watchdog* watchdog) : watchdog_(watchdog) { |
| 59 } |
| 60 virtual void ThreadMain(); |
| 61 private: |
| 62 Watchdog* watchdog_; |
| 63 |
| 64 void SetThreadName() const; |
| 65 }; |
| 66 |
| 67 enum State {ARMED, DISARMED, SHUTDOWN }; |
| 68 |
| 69 bool init_successful_; |
| 70 |
| 71 Lock lock_; // Mutex for state_. |
| 72 ConditionVariable condition_variable_; |
| 73 State state_; |
| 74 const base::TimeDelta duration_; // How long after start_time_ do we alarm? |
| 75 const std::string thread_watched_name_; |
| 76 PlatformThreadHandle handle_; |
| 77 ThreadDelegate delegate_; // Store it, because it must outlive the thread. |
| 78 |
| 79 base::TimeTicks start_time_; // Start of epoch, and alarm after duration_. |
| 80 |
| 81 // When the debugger breaks (when we alarm), all the other alarms that are |
| 82 // armed will expire (also alarm). To diminish this effect, we track any |
| 83 // delay due to debugger breaks, and we *try* to adjust the effective start |
| 84 // time of other alarms to step past the debugging break. |
| 85 // Without this safety net, any alarm will typically trigger a host of follow |
| 86 // on alarms from callers that specify old times. |
| 87 static Lock static_lock_; // Lock for access of static data... |
| 88 // When did we last alarm and get stuck (for a while) in a debugger? |
| 89 static base::TimeTicks last_debugged_alarm_time_; |
| 90 // How long did we sit on a break in the debugger? |
| 91 static base::TimeDelta last_debugged_alarm_delay_; |
| 92 |
| 93 DISALLOW_COPY_AND_ASSIGN(Watchdog); |
| 94 }; |
| 95 |
| 96 } // namespace base |
| 97 |
| 98 #endif // BASE_THREADING_WATCHDOG_H_ |
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