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Side by Side Diff: src/debug-agent.h

Issue 6070009: Added labelled thread names to help with some debugging activity. Right now,... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 9 years, 11 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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37 37
38 // Forward decelrations. 38 // Forward decelrations.
39 class DebuggerAgentSession; 39 class DebuggerAgentSession;
40 40
41 41
42 // Debugger agent which starts a socket listener on the debugger port and 42 // Debugger agent which starts a socket listener on the debugger port and
43 // handles connection from a remote debugger. 43 // handles connection from a remote debugger.
44 class DebuggerAgent: public Thread { 44 class DebuggerAgent: public Thread {
45 public: 45 public:
46 explicit DebuggerAgent(const char* name, int port) 46 explicit DebuggerAgent(const char* name, int port)
47 : name_(StrDup(name)), port_(port), 47 : Thread(name),
48 name_(StrDup(name)), port_(port),
48 server_(OS::CreateSocket()), terminate_(false), 49 server_(OS::CreateSocket()), terminate_(false),
49 session_access_(OS::CreateMutex()), session_(NULL), 50 session_access_(OS::CreateMutex()), session_(NULL),
50 terminate_now_(OS::CreateSemaphore(0)), 51 terminate_now_(OS::CreateSemaphore(0)),
51 listening_(OS::CreateSemaphore(0)) { 52 listening_(OS::CreateSemaphore(0)) {
52 ASSERT(instance_ == NULL); 53 ASSERT(instance_ == NULL);
53 instance_ = this; 54 instance_ = this;
54 } 55 }
55 ~DebuggerAgent() { 56 ~DebuggerAgent() {
56 instance_ = NULL; 57 instance_ = NULL;
57 delete server_; 58 delete server_;
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83 84
84 DISALLOW_COPY_AND_ASSIGN(DebuggerAgent); 85 DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
85 }; 86 };
86 87
87 88
88 // Debugger agent session. The session receives requests from the remote 89 // Debugger agent session. The session receives requests from the remote
89 // debugger and sends debugger events/responses to the remote debugger. 90 // debugger and sends debugger events/responses to the remote debugger.
90 class DebuggerAgentSession: public Thread { 91 class DebuggerAgentSession: public Thread {
91 public: 92 public:
92 DebuggerAgentSession(DebuggerAgent* agent, Socket* client) 93 DebuggerAgentSession(DebuggerAgent* agent, Socket* client)
93 : agent_(agent), client_(client) {} 94 : Thread("v8:DbgAgntSessn"),
95 agent_(agent), client_(client) {}
94 96
95 void DebuggerMessage(Vector<uint16_t> message); 97 void DebuggerMessage(Vector<uint16_t> message);
96 void Shutdown(); 98 void Shutdown();
97 99
98 private: 100 private:
99 void Run(); 101 void Run();
100 102
101 void DebuggerMessage(Vector<char> message); 103 void DebuggerMessage(Vector<char> message);
102 104
103 DebuggerAgent* agent_; 105 DebuggerAgent* agent_;
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120 static bool SendMessage(const Socket* conn, 122 static bool SendMessage(const Socket* conn,
121 const v8::Handle<v8::String> message); 123 const v8::Handle<v8::String> message);
122 static int ReceiveAll(const Socket* conn, char* data, int len); 124 static int ReceiveAll(const Socket* conn, char* data, int len);
123 }; 125 };
124 126
125 } } // namespace v8::internal 127 } } // namespace v8::internal
126 128
127 #endif // ENABLE_DEBUGGER_SUPPORT 129 #endif // ENABLE_DEBUGGER_SUPPORT
128 130
129 #endif // V8_DEBUG_AGENT_H_ 131 #endif // V8_DEBUG_AGENT_H_
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